EFEK TEACHING GAMES FOR UNDERSTANDING MODEL TERHADAP RESPONSIBILITY ANAK SEKOLAH DASAR

PHEDHERAL ◽  
2019 ◽  
Vol 16 (1) ◽  
pp. 1
Author(s):  
Sri Santoso Sabarini

<p>The purpose of this research are: (1). To find out whether there is an influence "Teaching Games for Understanding Models" in physical Education on the character of the responsibility of fourth grade elementary school students. (2). To find out how much influence the "Teaching Games for Understanding Model" at physical education learning on understanding the Responsibility Attitude of fourth grade children in elementary school. This type of research uses the quasi experiment method in the form of pretest-posttes non equivalent control-group design.<br />The research subjects used in this study were fourth grade students of Klumprit 3 Mojolaban Elementary School. Sukoharjo The size of the study subjects was 27 students. The technique of collecting data is using questionnaire responsibility that has been developed from Don Hellison (1995) through a valid and reliable question instrument with Cronbach's Alpha: 0.921. The data analysis technique used in this study used the Wilcoxon difference test to see the gain score of the pretest and posttest. The results of data analysis can be concluded that: (1). There is a significant effect between the Application of the TGfU Learning Model to the Responsibility of 4th grade elementary school students. It is obtained that the calculated Z value for the TGfU Learning Model is -4,543 with a significance value of 0,000 because the significance value is lower than 0.05, the null hypothesis number is rejected, from the research conducted, the hypothesis is accepted. (2).<br />From the description of the data it was seen that the average pre test results of 50.9630 and post tets were 67.4815, thus there was an increase in the influence of the application of the TGfU model on student Responsibility by 16, 52.</p>

2021 ◽  
Vol 21 (3) ◽  
pp. 194-199
Author(s):  
Samsudin Samsudin ◽  
Iwan Setiawan ◽  
Muhamad Syamsul Taufik ◽  
Soleh Solahuddin

The study purpose. This study aims to develop a volleyball fundamental movement learning model with a game-centered approach and test its effectiveness in improving the volleyball learning outcomes of elementary school students Materials and methods. The research method used is research and development (R&D) which adopts the10 steps of Borg and Gall R&D model. The data analysis techniques used in this study were qualitative and quantitative. This study used a pretest-posttest control group design to determine the initial abilities of the experimental and the control group (n = 40). The significance test of the learning model effectiveness used a t-test. Normality test was carried out before the data analysis on the results of the experimental group and the control group improvement in the fundamental movement of volleyball with the significance level = 0.05. Results. The results of this study indicate a significant improvement for the experimental group data (0.97) and the control group data (0.42). Because the significance value of the two groups is more than 0.05, the overall data for the study group is normally distributed. The learning model effectiveness test results show the value of t-count -71.065. Conclusions. The fundamental movement improvement of the experimental group is higher or more effective than that of the control group. So it can be concluded that the volleyball fundamental movement learning model with a game-centered approach is effective and efficient to be given to elementary school students.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Kasmarni Kasmarni

This research is motivated by the results of learning science in fourth grade elementary school students who are still low. The purpose of this study was to improve the learning outcomes of science by applying the Cooperative Think Pair Share (TPS) type learning model. The results showed, seen from the basic score, students who completed as many as 11 people with a percentage of 47.82% while students who did not complete amounted to 12 people with a percentage of 52.17%. cycle I, students who completed at 17 people with a percentage of 73.91% while students who did not complete as many as 6 people with a percentage of 26.08%. cycle II, students who completed as many as 20 people with a percentage of 86.95% while the incomplete amounted to 3 people with a percentage of 13.04%. from the results of this study it can be concluded that by applying the cooperative learning model the Think Pair Share (TPS) type can improve the science learning outcomes of class IV elementary school 004 Seberang Teluk Hilir Kuantan Tengah District Kuantan Singingi Regency.


2020 ◽  
Vol 19 (1) ◽  
pp. 9-35
Author(s):  
Asep Saepurokhman

ABSTRACT Reading comprehension is a competence that everyone has to possess. It can broaden human’s insight in that we will not be left behind as time goes so fast. One of the teachers’ efforts as to enhance the reading comprehension competence is to apply a learning model that is able to explore a lot of students’ potency. The learning model considered to be capable of developing the students’ creative-thinking is a generative model. Based on the result of data analysis, it is known that the process of reading-comprehension learning runs well in full activity of students. The students’ tendency to the learning of reading comprehension using such a model is positive in the means of 75.10%. The generative learning model succeeds in enhancing the students’ competence of reading comprehension. The means of score before the treatment is only 53.80%, whereas after the treatment it gets 72% in which the index gain is 0.41 and it is categorized into mediocre. There is difference of reading-comprehension competence between the use of generative learning model and conventional model. It is proven by t-test, indicating that t-observed is higher than t-table. Therefore, the generative learning model is effective and reasonable to use for the teachers in the improvement of stduents’ reading-comprehension competence.


Author(s):  
Anang Setiawan ◽  
Yunyun Yudiana ◽  
Surdiniaty Ugelta ◽  
Seni Oktriani ◽  
Didik Rilastiyo Budi ◽  
...  

The level of motor skills of elementary school students can be influenced by many things such as movement experience, the environment, and facilities for learning so that it also impacts on learning outcomes. This study intends to find out the differences in physical education and sports learning outcomes of floor gymnastic material from elementary school students who have high motor skills. Floor gymnastic learning material is used in two cooperative learning model strategies (Student Teams Achievement Divisions and Jigsaw). The research approach method used was an experiment with a Pre-Experimental design. The students' motor skills were measured using the Johnson Fundamental Skills Test, while the series of floor motion exercises for Grade V Elementary School students were used as research instruments. The results of his study showed that there were differences in physical education learning outcomes and sports materials on floor gymnastics, groups of students with the STAD strategy got better learning outcomes compared to the Jigsaw strategy group. So, it can be concluded that the use of the STAD strategy cooperative learning model for students with high motor skills gives a better influence than Jigsaw's strategy on learning outcomes of physical education and sports learning exercises for floor gymnastics.AbstrakTingkat keterampilan motorik siswa Sekolah Dasar bisa dipengaruhi oleh banyak hal seperti pengalaman gerak, lingkungan, serta fasilitas untuk pembelajaran sehingga berdampak pula terhadap hasil belajarnya. Penelitian ini bermaksud untuk mengetahui perbedaan hasil belajar pendidikan jasmani dan olahraga materi senam lantai dari siswa Sekolah Dasar yang memiliki keterampilan motorik tinggi. Materi pembelajaran senam lantai digunakan pada dua strategi model pembelajaran kooperatif (student Teams Achievement Divisions dan Jigsaw). Metode Pendekatan penelitian yang digunakan adalah eksperimen dengan desain Pre-Experimental. Keterampilan motorik siswa diukur menggunakan Johnson Fundamental Skills Test, sedangkan rangkaian gerak senam lantai untuk siswa Sekolah Dasar kelas V digunakan sebagai instrumen penelitian. Hasil penelitiannya menunjukkan bahwa terdapat perbedaan hasil belajar pendidikan jasmani dan olahraga materi senam lantai, kelompok siswa dengan strategi STAD mendapatkan hasil belajar yang lebih baik dibandingkan dengan kelompok strategi Jigsaw. Sehingga, dapat ditarik kesimpulan bahwa penggunaan model pembelajaran kooperatif strategi STAD kepada siswa dengan keterampilan motorik tinggi memberikan pengaruh yang lebih baik daripada strategi Jigsaw terhadap hasil belajar pendidikan jasmani dan olahraga materi pembelajaran senam lantai.


2020 ◽  
Vol 7 (2) ◽  
pp. 121-128
Author(s):  
Arief Cahyo Utomo ◽  
Zaenal Abidin ◽  
Henry Aditia Rigianti

This study aimed to find out the different of efectiveness of Think Pair Share (TPS) and Jigsaw learning model on problem solving ability of 6th grade students. This study compared which has a greater effect on problem solving ability of 6th grade students. This study was a quasy experiment. The subjects of this study were 6th grade elementary school students in Ngadirojo Kidul, Wonogiri, Indonesia. Data collection used were pretest and post test technique. Data analysis used was Anova with T-test where previously preceded by prerequisite test (homogenity test and normality test). The result of this study is there is difference between TPS learning model and Jigsaw learning model. TPS learning model has a greater influence in improving problem solving ability of 6th grade elementary school students.


Author(s):  
Rita Patriasih

The importance of the application of healthy behaviors in elementary schools need serious attention. Results of a preliminary study revealed the low student behavior, especially on the selection of healthy foods. Efforts to do one of them by conveying this information by using the right media health education. This study aimed to increase the knowledge of elementary school students through health education media "Smart with Your Foods". Implementation has been performed using a quasi-experimental design with non-equivalent control group pretest-posttest design. Research subjects are elementary school students. Respondents were divided into the experimental class and control class. This research reveals that "Smart with Your Foods" media effectively to enhance students' knowledge about the selection of healthy foods. Conclusion: This media is effective in improving the selection of foods knowledge for elementary school students


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Oswaldayah Mertha Romadona

This research aims to examine whether Problem Based Learning approach is able to increase the creativity of fourth grade elementary school students.? (2) How to improve the process of student creativity through problem based learning in grade IV elementary school students?. This is a qualitative research in a Classroom Action Research (CAR) type. This research was conducted on the four grade learners at Public Elementary School Bogor city, West Java Province. The result shows that: First, learning outcomes or conceptual understanding on the use of natural resources in Indonesia, for Fourth grade, semester II before applying the Problem Based Learning (PBL) Learning Model in Social Science Subjects (IPS) is still low. Second, the application of the PBL Model in point one is carried out in two cycles. Third, Student learning outcomes in point one after implementing the Problem Based Learning (PBL) Learning Model were proven to increase the students’ creativity in social studies learning, for example in cycle I, the average student learning outcomes were 68, then in Cycle II it increased to 78. Keywords: improvement, student creativity, social Sciences, PBL.


2020 ◽  
Vol 5 (1) ◽  
pp. 73
Author(s):  
Julianur Julianur ◽  
Muhammad Sukron Fauzi ◽  
Sukriadi Sukriadi

Sevolbas Game Development With Integrated Learning For Large Ball In Physical Education Elementary SchoolThe purpose of this research is to produce a product for the development of large soccer balls, volleyball and basketball (Sevolbas) as a medium for teaching physical education for elementary school students. The research method used is R&D. The development procedure includes several stages: analyzing the product, developing, initial product play, expert validity, small group testing, product revision, large-scale trial, product revision, and product development results. The instruments used were interviews, observations, questionnaires, and documentation. Subjects and research sites were elementary school students in Samarinda City, SDN 008, SDN 002 and SD Muhammadiyah 1 with a total of 103 research subjects. The analysis technique used is the feasibility, product quality and product acceptance. The results obtained for the activeness of student movements have increased 52.25% and have reached 80% of the maximum maximum pulse rate of 91.54. For the quality of the model, facilities and infrastructure show that 60% in the category is very good. For the interest or interest of students in the game activities as wide as 59% showed high student interest. Whereas for the three high cognitive domains, and the psychomotor category is medium and the affective domain is in the medium category. The conclusion from the results of this study is that the product of sevolbas game activities for the learning of the big ball of elementary school physical education is feasible and can be accepted or used in the physical education lesson of the elementary school big ball learning material.Keywords: Sevolbas game, integrated learning approach Tujuan penelitian ini adalah menghasilkan produk pengembangan bola besar sepak bola, bola voli dan bola basket (Sevolbas) sebagai media pengajaran penjasorkes bagi siswa sekolah dasar. Metode penelitian yang digunakan adalah R&D. Prosedur pengembangan meliputi beberapa tahap: menganalisis produk, mengembangkan, produk awal permainan, validitas ahli, uji kelompok kecil, revisi produk, uji coba skala besar, revisi produk, dan hasil produk pengembangan. Instrument yang digunakan wawancara, observasi, kuesioner, dan dokumentasi. Subjek dan tempat penelitian adalah siswa Sekolah Dasar di Kota Samarinda SDN 008, SDN 002 dan SD Muhammadiyah 1 dengan jumlah subjek penelitian 103 siswa. Teknik analisis yang digunakan adalah kelayakan, kualitas produk dan keterimaan produk. Hasil penelitian yang diperoleh untuk keaktifan gerak siswa mengalami peningkatan 52,25% dan  telah mencapai 80% dari denyut nadi maksimal rata-rata 91,54. Untuk kualitas model, sarana dan prasarana menunjukan bahwa 60% dalam katagori sangat baik. Untuk minat atau ketertarikan siswa terhadap aktivitas permainan sevolbas menunjukan 59% minat siswa yang tinggi. Sedangkan untuk ketiga ranah kognitif tinggi, dan psikomotorik katagori sedang dan ranah afektif dalam katagori sedang. Kesimpulan dari hasil penelitian ini yaitu produk aktivitas permainan sevolbas untuk pembelajaran bola besar penjasorkes sekolah dasar layak dan dapat diterima atau digunakan dalam pelajaran penjasorkes materi pembelajaran bola besar sekolah dasar.Kata kunci: Permainan sevolbas, pendekatan integrated learning


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