scholarly journals MATHCPOLLY (MATEMATHIC CULTURE MONOPOLLY): MEDIAPEMBELAJARAN ETNOMATEMATIKA YANG TERINTEGRASISOSIALISASI SIKAP PRO ENVERONMENT BERBASIS AUGMENTED REALITY

2019 ◽  
Vol 2 (2) ◽  
Author(s):  
Siti Ghoyatul Muna

<em>MATHCPOLLY (MATEMATHIC CULTURE MONOPOLLY: MEDIA PEMBELAJARAN ETNOMATEMATIKA YANG TERINTEGRASI SOSIALISASI SIKAP PRO-ENVERONMENT BERBASIS AUGMENTED REALITY . The Industrial revolution in the world has undergone significant changes into the cyber or computer era so it is referred to as the 4.0 industry in which its development has expanded into various fields ranging from economic, social to educational. In addition, people in this era tend to be fast paced both in accessing information and other things.  So many educational media innovations from 4.0 to optimize the learning in the 4.0 industrial era, therefore we make MATHCPOLLY (Matemathic Culture Monopolly) is a game media monopoly of a collection of images and short messages Contain content related to ethnomatematics (mathematics on Culture) based on augmented. The Media is used for playing activities while studying ethnomatematics through RME. The research aims to introduce MATHCPOLLY as a simple media learning ethnomatematics, informing about the potential implementation of the MATHCPOLLY media. The research methods used are qualitative descriptive where data is obtained through open interviews, field studies, and literature studies. MATHCPOLLY Media is one of the right solutions as a socialization media of pro-environment as well as simple ethnomatematics learning.</em>

2020 ◽  
Vol 3 (1) ◽  
pp. 31-35
Author(s):  
Akrimullah Mubai ◽  
Kasman Rukun ◽  
M. Giatman ◽  
Edidas Edidas

This needs analysis research consists of field studies and literature studies. Where the purpose of this research is; 1) description of student achievement values ​​and learning processes, 2) the uses and constraints faced by students in the use of learning media Computer Network Installation, 3) formulation of instructional media needed in learning computer network installation. This research belongs to the type of qualitative descriptive research. The subjects of this study were 29 students of Informatics Engineering Education study programs and 2 lecturers of computer network installation courses. Data obtained using a questionnaire and analysis qualitatively through stages; arranging, tabulating, analyzing qualitative data and making interpretations of the results of the analysis according to the problems and objectives of the study which then makes conclusions. The results showed that; 1) there are still many students who have not reached the score above the minimum criteria and fail in carrying out the practicum process, 2) the biggest obstacle faced by students in implementing Computer Network Installation learning is the limitations of using instructional media that are less effective to support independent learning, 3) the media that need developed for learning Computer Network Installation which is learning media based on Augmented Reality (AR).


2020 ◽  
Vol 1 (1) ◽  
pp. 47-58
Author(s):  
Rinaldus Tanduklangi

The Gospel of Matthew is a part of the new covenant the presents the great commission of the Jesus. The great commission is the command of the Lord Jesus to the disciples and to all believers in all ages. The great commission becomes the foundation in carrying out educational actions for the world in which Jesus has provided instructions, methods and ways of implementing them. The great commission becomes the foundation of education especially Christian religious education. This paper aims to analyze theologically the objectives of Christian religious education based on Matthew 28: 19-20. In an effort to trace the intention used qualitative-descriptive research methods. The results obtained that the purpose of PAK based on Matthew 28: 19-20's exposure is to make disciples of all nations, baptize and teach them to do all the commands of the Jesus. Injl Matius merupakan salah satu bagian kitab perjanjian baru yang menyajikan amanat agung Tuhan Yesus. Amanat agung ialah perintah Tuhan Yesus bagi para murid dan kepada semua orang percaya di segala zaman. Amanat agung menjadi landasan dalam melaksanakan tindakan pendidikan bagi dunia yang di dalamnya Yesus telah memberikan petunjuk, metode dan cara pelaksanaannya. Amanat agung menjadi landasan  pendidikan khususnya pendidikan agama Kristen (PAK). Tulisan ini bertujuan untuk menganalasis secara teologis tujuan pendidikan agama kristen (PAK) berdasarkan Matius 28:19-20. Dalam upaya menelusuri maksud tersebut digunakan metode penelitian kualitatif-deskriptif. Hasil yang diperoleh bahwa tujuan PAK berdasarkan paparan Matius 28:19-20 ialah memuridkan segala bangsa, membaptis dan mengajar mereka melakukan segala perintah Tuhan Yesus.


Author(s):  
Mukminatul Layyinah

الملخص: هذا البحث يهدف إلى وصف المشكلات اللغوية وغير اللغوية في تعليم اللغة العربية في مدرسة "إيكافاف ساساناويج" الإسلامية بتايلاند وخيارات الحلول عليهما. يستخدم هذا البحث المنهج الوصفي الكيفي. أما نتائج هذا البحث فهي المشكلات اللغوية الموجودة في تلك المدرسة هي (1) اختلاف الأصوات العربية، و(2) اختلاف التركيب ونوع الفعل بين اللغة العربية والتايلاندية. والمشكلات غير اللغوية الموجودة في تلك المدرسة هي (1) الطريقة التعليمية المستخدمة فقط طريقة النحو والترجمة و(2) الوسائل التعليمية المستخدمة فقط الخريطة الذهنية. وخيارات حلول المشكلة اللغوية على الأصوات العربية هي تكرار الحروف العربية المختلفة باللغة التايلاندية مرات، وخيارات حلول المشكلة اللغوية على النحو هي إعطاء الأساليب الكثيرة للجملة الاسمية والجملة الفعلية وأمثلتها. أما خيارات حلول المشكلات غير اللغوية على الطريقة التعليمية فهي استخدام الطريقة التعليمية المتنوعة والمناسبة بأهداف التعليم، وأحوال الطلاب، والمواد المدروسة. وخيارات حلول المشكلات غير اللغوية على الوسائل التعليمية هي استخدام الوسائل التعليمية في عملية التعليم.الكلمات المفتاحية: مشكلات التعليم; اللغة العربية; المشكلات اللغوية; المشكلات غير اللغوية; مدرسة "إيكافاف ساساناويج" الإسلامية بتايلاندAbstract: This research aims to describe the linguistic and non-linguistic problems of Arabic teaching at the "Eakkapapsasanawich” islamic school Thailand and the options for solutions. This research uses qualitative descriptive methodology. The results of this research are the linguistic problems in this school are (1) the difference in the Arabic voices, and (2) the different composition and type of verb between Arabic and Thai. The non-linguistic problems in this school are (1) the teaching method used is only the method of nahwu and translation and (2) the media learning used is only concept maps. The alternative solutions for the linguistic problem on the Arabic voices is the repetition of Arabic letters that are different from Thailand repeatedly, and the solutions to the problem of language, is to give many patterns of the nominal sentence and the actual sentence and examples. The alternative solutions for non-linguistic problems in the teaching method are to use the varied and appropriate teaching method with the goals of education, the conditions of the students and the studied materials. The alternative solutions for non-linguistic problems on teaching aids are to use teaching aids in the teaching process.Keywords: teaching problems, rabic language, linguistic problems, non-linguistic problems, Eakkapapsasanawich islamic school..Abstrak: Penelitian ini bertujuan untuk mendeskripsikan problematika linguistik dan non-linguistik dalam pembelajaran bahasa Arab di sekolah islam “Eakkapapsasanawich” Thailand dan alternatif solusinya. Penelitian ini menggunakan metode deskriptif kualitatif. Hasil penelitian ini adalah problematika linguistik yang ada di sekolah ini adalah (1) perbedaan dalam fonologi, dan (2) perbedaan susunan kalimat dan jenis kata kerja antara bahasa Arab dan Thailand. Problematika non-linguistik di sekolah ini adalah (1) metode pembelajaran yang digunakan hanya metode nahwu dan tarjamah dan (2) media pembelajaran yang digunakan hanya peta konsep. Alternatif solusi untuk problematika linguistik pada fonologi adalah dengan pengulangan huruf Arab yang berbeda dengan Thailand berulangkali, dan solusi untuk problematika nahwu adalah dengan memberikan banyak pola kalimat serta contohnya. Alternatif solusi untuk problematika non-linguistik metode pembelajaran adalah dengan menggunakan metode pembelajaran  yang bervariasi dan sesuai dengan tujuan pendidikan, kondisi siswa dan materi yang dipelajari. Alternatif solusi untuk problematika non-linguistik pada media pembelajaran adalah dengan menggunakan media pengajaran dalam proses pengajaran.Kata kunci: problematika pembelajaran, bahasa Arab, problematika linguistik, problematika non-linguistik, sekolah islam “Eakkapapsasanawich” Thailand.


2019 ◽  
Vol 8 (1) ◽  
pp. 35
Author(s):  
Asyari Asyari ◽  
Ratno Abidin

The purpose of this paper is to find out the gardening as an educational medium to improve children's motorbike in the garden of Wonorejo II Surabaya nursery. The research method used qualitative descriptive with the subject of the research of children assisted by as many as 20 children aged between 4-6 years. In the procedure for implement- ing educator gardening learning using two languages, namely English and Indonesian. The results of the study showed that children seemed to enjoy learning and educators. They learn to explain the environment and if something goes wrong with the children when mentioning plants, leaves and flowers, they are given sanctions by singing while being guided by tutors using English. Then gardening becomes one of the media for the introduction of the environment (ecoliterasy) giving an impact on children's habits in understanding the importance of protecting the environment.


2021 ◽  
Vol 6 (1) ◽  
pp. 13
Author(s):  
Ni Wayan Adnyani

<p align="center"><strong><em>Abstract</em></strong></p><p><em>Medium learning science for early childhood is a tool for exploration and develop scientific values and ability to think logically. Reseach in designed with a qualitative approach. Thi issues to be discussed  between laun (1) How was  the process of implementing independent science learning “Merdeka Belajar” in the early age children at home TK Werdhi Kumara Punggul. (2) Is the tone of chidren aged in the learning era humbled at kindergarten weerdi Kumara Punggul. The aim of this research is to describe learning process, describes the efforts that in the proses teacing of sains at TK Werdi Kumara Punggul. Theory used for analyzing the problem is the constructivist theory of piaget, this research was carried out from Nopember 2020 to February 2021 with research location at TK werdi Kumara Punggul,  Abiansemal, District Badung regency. The research subjects were teachers, children aged 4-5 years which amounted to 5 children. The method used in this  study is qualitative descriptive method. data collection techniques through observation direct  interviews, documentation and literature study data analysis techniques  used analysis and arranged in a description data reduction, presentation and drawing conclusions the results of the study sho the process of applying the media learning science “Merdeka Belajar” in earli childhood diera learning at home divided into 3 stages, namely the planning, implementation and evaluation stages, with the learning method used namely telling stories, questios and answere.</em></p>


2021 ◽  
Vol 14 (1) ◽  
pp. 89-106
Author(s):  
Hedi Amelia Bella Cintya ◽  
Alvanov Zpalanzani Mansoor ◽  
Hafiz Aziz Ahmad

Cells at Work is a Japanese comic by Shimizu Akane that tells about body cells’ science. The comic gains popularity as edutainment and adapted into several educative media such as spin-offs comics, picture books, games, stage plays, and many more. While it can act as good alternatives to learn about the science of cells, adaptation to media that is too diverse can create ambiguity, confusing its users. The purpose of this research is to create a media integration mapping of Cells at Work. This research employs a qualitative descriptive method. The descriptive method is used to describe and determine the use of each adaptation medium. Then this research will map the media integration. The findings show that the diversity of educational media has its roles and purposes. Spin-off comics have specific topics that can broaden the user's knowledge of various cells. At the same time, picture books are aimed at readers who want to study cells in depth without any side stories. Games are aimed at people who prefer interactive learning. The findings from this study can be used as a consideration for creating and integrating educational media. Keywords: media integration; mapping; educational comic; science; cells at work.


2020 ◽  
Vol 2 (1) ◽  
pp. 39-53
Author(s):  
Yolinda Suciliyana ◽  
La Ode Abdul Rahman

Technology in the multimedia field that is currently developing is Augmented Reality (AR). Utilization of Augmented Reality as a medium for children's education provides a new perspective on the existing educational media, not only using real objects but also using virtual objects in the delivery of information. AR is a technology that combines three-dimensional virtual objects into a real three-dimensional environment and displays them in real time. AR can make delivery easier and make information more interesting especially for children. AR is expected to be able to support as one of the media for school-age children in an effort to realize health promotion. This research method uses a literature review that focuses on the use of Augmented Reality as a medium for health education for school-age children. The literature used is in the form of articles originating from national and international journals. The application of AR as an educational medium can increase children's knowledge. In Indonesia the use of AR media has not been implemented much less especially in nursing. The need for the development of this AR media in the world of nursing.


2020 ◽  
pp. 67-98
Author(s):  
Daniel Layman

Thomas Hodgskin, an Englishman who wrote widely in political economy during the first half of the nineteenth century, professed almost slavish devotion to Locke. In following in what he took to be Locke’s footsteps, he devoted his scholarly life to a polemic against “idle” capitalists and landowners. But he simultaneously defended an unflinchingly individualist interpretation of the Lockean project. According to Hodgskin, the world is common only in the sense of being originally unowned, and everyone has a right to anything he can create by laboring on it. He argues that the crushing inequality he observed around him in the fields and cities of the industrial revolution was attributable solely to the violence and cupidity of governments and their cronies. In working out this theory, Hodgskin sketched the principle features of a distinctly libertarian resolution of Locke’s property problem. According to this resolution, there is no problem about reconciling the common right to the world with the growth of private property because the common right is simply a liberty for each person to make use of the world as he might see fit. Thus, despite his left-leaning criticisms of capitalism and absentee landownership, Hodgskin planted seeds that would develop, in Spooner’s later work, into the core of the right-libertarianism we know today.


2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Nur Ahmad ◽  
Moh. Nur Kholis

The Progress of the World of Education with the 4.0 Industrial Revolution marked by the increasing era of digital manufacturing is driven by four factors: 1) an increase in data volume, computing power, and connectivity; 2) the emergence of analysis, capabilities, and business intelligence; 3) the occurrence of new forms of interaction between humans and machines; and 4) improvement of digital transfer instructions to the physical world, such as robotics and 3D printing. The World of Learning Education Particularly in sports is also highly developed along with the revolution of the era, namely Industrial Revolution 4.0. The emergence of this development is marked by the increasing number and sophistication of learning aids and sport science that can be connected with an exercise application or sports learning that can easily be accessed through the internet network. Physical Education in the School is a part of sports that is directly related to students, in this case, it is very appropriate and strategically ideal for finding talent or sports scenting, with such developments expected to be able to contribute significantly to the achievement of sports coaching. The minimum contribution is in the form of important information for sports practitioners related to sport height owned by students in Indonesia. Tallent sports information should be connected to an application that can be accessed by stakeholders or sports coaching practitioners so that in this case it can be directly followed up as a long-term coaching reference in determining the talent program. The emergence of advancing times that continue to grow or commonly referred to as the 4.0 industrial revolution today will provide the right opportunity for the acceleration of the progress of Indonesian sports.


BIOEDUKASI ◽  
2018 ◽  
pp. 113
Author(s):  
Amala Sholeha Apridza ◽  
Erlia Narulita ◽  
Anusorn Kongsawang

This study aimed to describe the use of media Augmented Reality (AR) to improve learning interest in Matayom 2/2 class students who are lower secondary grades at Streesmutprakan School. This was a classroom action research (CAR) consisting of two cycles. Each cycle consists of planning stage, acting, observing and reflecting stage. The subjects of this study were all 34 students of Matayom 2/2 class. Data collection techniques included observation, interviews, and documentary analysis. Data analysis techniques used qualitative descriptive analysis. The results showed that students' learning interest in the first cycle was 3.3 with medium criteria, increasing to 4.4 with high criteria in the second cycle. The use of media Augmented Reality (AR) can increase students learning interest in Matayom 2/2 at Streesmutprakan School, Samut Prakan Province, Thailand.   Keywords: Augmented Reality, Cell Material, 3D Media, Learning Interest.


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