scholarly journals ROLE-PLAYING MODEL: IS IT EFFECTIVE TO IMPROVE STUDENTS’ ACCOUNTING LEARNING MOTIVATION AND LEARNING ACHIEVEMENTS?

2020 ◽  
Vol 39 (1) ◽  
pp. 133-143
Author(s):  
Laurentius Saptono ◽  
Budi Eko Soetjipto ◽  
Wahjoedi Wahjoedi ◽  
Hari Wahyono

Teachers need to organize learning that is contextual, innovative, and interesting so that students are more motivated to learn and they get better learning outcomes. The research was aimed to examine the effectiveness of role-playing model to improve the twelfth-grade social students’ learning motivation and their learning achievements on accounting subject with basic competence of practicing accounting cycles of service companies. The research was conducted with a quasi experiment for 3 public high schools in Sleman Regency. There were 206 total respondents for this research. Research data was gathered by using two methods: tests and questionnaires. Independent sample t-test was used for data analysis techniques. The result of this research showed that t-test for equality of mean of learning motivation was significant (sig. = .000 <  α = .05) and learning achievement was also significant (sig. = .000 <  α = .05). At the treatment class, students’ learning motivation was very high and their learning achievement was high. Thus, it was concluded that the role playing model was effective to improve the twelfth-grade social students’ learning motivation and their learning achievements on accounting subject with basic competence of practicing accounting cycles of service companies.

2015 ◽  
Vol 3 (1) ◽  
pp. 244
Author(s):  
As’ad Furqon Syadzili ◽  
Sukainil Ahzan ◽  
Dwi Pangga

This research aimed to know there is or no effect of scientific approach toward student’s motivation and learning achievement. The kind of this research was experimental research. Design of this research used pretest and posttest one group design, with population was all students of XI IPA at SMAN 1 Kopang. Sample of this research consist of two classes that is class XI IPA 1 as experimental group and class XI IPA 2 as control group which used random sampling tachnique. Mean of pretest was 23,21 in experimental group and 30,15 in control group. Mean of posttest was 74,74 in experimental group and 57,68 in control group. Percentage of student’s learning motivation was increased 59,85% (low) in experimental group and 64,65% (quite) became 82,40% (high) in experimental  group and 76, 56% (quite) in control group. The data of homogenity and normality was homogen and normal distribution. The data analysis used t-test. The result of t-test was 3,89 for motivation and 5,47 for learning achievement and t-table was 1,99 in 5% level of significant with t-test > t-table. This research showed that there is effect of scientific approach toward student’s motivation and learnig achievement at eleventh year students of SMAN 1 Kopang. 


Jurnal Socius ◽  
2015 ◽  
Vol 4 (2) ◽  
Author(s):  
Uswatun Hasanah

This research aims to (1) determine the correlation between school environment and learning achievement in IPS of the VIII grade students of MTsN Amuntai, (2) determine the correlation between learning motivation and learning achievement in IPS of the VIII grade students of MTsN Amuntai, (3) determine the correlation among school environment, learning motivation, and learning achievementin IPS of the VIII grade students of MTsN Amuntai. The method used in this research was quantitative method. This research was conducted to the VIII grade students of MTsN Amuntai. The research samples were determined by using Purposive Sampling, the sample used in this study were 138 students with population 292 students. The data were analyzed using the correlation technique of Pearson Product Moment, t-test and multiple correlation. The instruments were tested in advance with the aim of analyzing the validity and reliability. The hypothesis testing used Pearson Correlation Product Moment, t test and multiple correlation with SPSS 14.0 for window at the significant level of 0.05 (5%). The result of the research shows that school area has strong correlation with the learning achievement in IPS. The strong correlation can seen from the ry1 value  which is 0.420, in the interval 0.400-1.000 with very strong criteria. Learning motivation has strong correlation with the learning achievement in IPS. The strong correlation can be seen from the ry2 value 0.199, which is in the interval of 0.000-0.199 with strong criteria. Those three factors are related to each other in supporting the learning achievement in IPS. Pursuant to result of research, hence suggested (1) Teacher expected can make student is not saturated bored and to follow lesson of IPS; (2) Student expected can exploit environment which is kondusif; (3) Ministry of religion to be more pay attention existing facilities and basic facilities each every school.Key words: school environment, learning motivation, and learning achievement of social studies


2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Nurul Hidayah ◽  
Abdullah Taman

The objective of this research was improving learning motivation and learning achievement of XI Accounting 1 Students of SMK Negeri 1 Pengasih Academic Year 2016/2017 using Cooperative Learning Model Team Game Tournament (TGT) on the subject Accounting for Trading Company. This research was Classroom Action Research (CAR) collaborating with teacher in two cycle. Data collection technique used were questionnare, documentation, and test. Based on research result concluded that implementation of Cooperative Learning Model Team Games Tournament (TGT) could improve Learning Motivation and Learning Achievement of XI Accounting 1 student of SMK 1 Pengasih Academic Year 2016/2017  evidenced by improvement of motivation score and achievement score. Motivation questionnare result shown improvement of students’ learning motivation improved to 5.97% from cycle I of 72.41% increased to 78.13% in cycle II. Improvement of Accounting Learning Achievement calculated from the average score increase of 23.78% in first cycle and increased of 19.61% in the second cycle.Keywords: Cooperative Learning, Team Game Tournament, Learning Motivation, Learning Achievement


2018 ◽  
Vol 2 (4) ◽  
pp. 373
Author(s):  
Nita Puspitasari ◽  
Iin Purnamasari ◽  
Henry Januar Saputra

This study aims to determine the effectiveness of the Scrapbook Media through the Model of Student Teams Achievement Division on the Motivation and Learning Outcomes of Students in Class III of SDN Mranggen 2. The design of this study uses True Experimental Designs Pretest-Posttest Control Group Design. To analyze student learning motivation using test analysis data of observation motivation learning . The population in this study were all students of class IIIA and IIIB SD Negeri Mranggen 2. t can be concluded that there is effectiveness of scrapbook media through the Student Teams Achievement Division model on motivation and experimental class learning outcomes better than the control class. From the results of statistical analysis with t-test obtained obtained tcount = 2.869 and ttable = 2.086 with a significance level of 5% and N = 20, so that tcount > ttable (2,896 > 2,086) Ha1 is accepted. And the results of observations of learning motivation with t-test statistical analysis were obtained tcount = 3,787 and ttable = 2,086 with a significance level of 5% and N = 20, so that tcount > ttable (3,787 > 2,086) Ha2 is accepted. It can be concluded that scrapbook media through the Student Teams Achievement Division model is effective on student motivation and learning outcomes.


TAMAN VOKASI ◽  
2014 ◽  
Vol 2 (1) ◽  
Author(s):  
Adi Nika Prasetyo ◽  
Subagyo Subagyo

The objectives of this tudy are to describe (1) the influence of learning facilities toward the learning achievement of hydrolic system, (2) the influence of practice learning motivation toward the learning achievement of hydrolic system, and (3) the influence of learning facilities and practice learning motivation toward the learning achievement of hydrolic system in the academic year 2013/2014. This study shows that (1) there is a positif and significant learning facilities toward the learning achievement of hydrolic system, (2) there is a positif and significant practice learning motivation toward the learning achievement of hydrolic system, and (3) there is a positif and significant learning facilities and practice learning motivation toward the learning achievement of hydrolic system in the academic year 2013/2014. The practice learning motivation and learning facilities can improve knowledge, desire of the students to develop their knowledge and creativity in learning, so that the result of learning can be improved. The better practice learning motivation and learning facilities, soothe better improvement of learnig achievement of hydrolic system.


2021 ◽  
Vol 4 (2) ◽  
pp. 325
Author(s):  
Dian Istiqorini Setiarufi

The low learning motivation of students in the learning process. The initial motivation of students is 69% (less), namely out of 14 students, only four students meet the indicators of success. It is because teachers still dominate teaching and learning activities so that learning is teacher-centered. In the learning process, some students did not pay attention to the lessons given by the teacher. This study aims to determine the increase in motivation and learning achievement of students through the cooperative model of the Student Teams Achievement Divisions type assisted by audio-visual media. This type of research is classroom action research. The research procedure was carried out in two cycles. The source of the data taken is the entire class V, totaling 14 students. Data collection methods used are documentation, questionnaires, and interviews. The data analysis technique used is quantitative and descriptive qualitative analysis. The results showed an increase in student motivation. Students' learning motivation in the first cycle reached 74% (enough) as many as 8 students had met the success indicators, and in the second cycle, it was 81% (good) as many as 12 students had met the success indicators. Based on the results of the analysis and discussion, it can be concluded that the Student Teams Achievement Divisions type cooperative model can increase students' motivation and learning achievement.


2016 ◽  
Vol 13 (2) ◽  
Author(s):  
Putu Deli Januartini ◽  
Ketut Agustini ◽  
I Gede Partha Sindu

 AbstrakTujuan penelitian ini untuk mengetahui (1) pengaruh signifikan penggunaan model pembelajaran Think Pair Square dan Think Pair Share terhadap hasil belajar siswa, (2) hasil belajar yang lebih baik antara model pembelajaran Think Pair Square  atau  Think Pair Share, (3) motivasi belajar siswa, (4) respon siswa.Jenis penelitian ini adalah eksperimen semu dengan rancangan Post Test Only Control Group Design. Populasi penelitian ini adalah seluruh siswa kelas X. Sampel dalam penelitian ini adalah kelas X1 dengan model Think Pair Square, kelas X3 dengan model Think Pair Share dan X5 dengan model Direct Instruction.Data hasil belajar dianalisis melalui uji prasyarat dengan hasil ketiga kelompok berdistribusi normal dan homogen serta uji hipotesis menggunakan Anova Satu Jalur dengan hasil terdapat pengaruh yang signifikan penggunaan model pembelajaran Think Pair Square, Think Pair Share dan Direct Instruction. Kemudian uji lanjut t-Scheffe dengan hasil terdapat perbedaan hasil belajar penggunaan model pembelajaran Think Pair Square, Think Pair Share dan Direct Instruction. Dilihat dari rata-rata hasil belajar maka disimpulkan model Think Pair Square lebih baik dengan hasil belajar lebih tinggi. Hasil analisis angket Think Pair Square diketahui respon sangat positif dan tingkat motivasi belajar sangat tinggi, Think Pair Share diketahui respon positif dan tingkat motivasi belajar sangat tinggi. Kata kunci:  Think Pair Square, Think Pair Share, Direct Instruction, hasil belajar, motivasi belajar, dan respon siswa. AbstractThe purpose of this study were to determine (1) the significant influence of the application of think pair square and think pair share learning model on student’s learning achievement, (2) better learning achievement between think pair square and think pair share learning model, (3) student’s motivation, (4) the student’s responses.The research was a quasi-experimental design experiment with post test only control group design. The population of study was all the students in grade X. The sample were as X1 class with the application of Think Pair Square learning model, X3 class with the application of Think Pair Share learning model, and X5 class with the application of Direct Instruction learning model.The data was collected by cognitive and psychomotor tests. The student’s learning achievement were analyzed by the prerequisite test with the results of the three groups at normal distribution and homogenous, and the hypothesis tested by One Way Anova which means there is a significant effect on the application of think pair square, think pair share, and direct instruction learning models. Then it was conducted a further test t-Scheffe with the results there are differences in the learning achievement between think pair square, think pair share, and direct instruction learning models. According to the average result we made a conclusion that Think Pair Square was better learning models with higher student’s learning achievement. The questionnaires results shows that Think Pair Square was very high positiveresponse and very high learning motivation, Think Pair Share was high positive response and very high learning motivation. Keywords :   Think Pair Square, Think Pair Share, Direct Instruction, learning achievement, learning motivation, and student response. 


TAMAN VOKASI ◽  
2016 ◽  
Vol 4 (1) ◽  
Author(s):  
Arifin Prasetya ◽  
Subagyo Subagyo

This study aimed to know (1) the use of audio visual to improve learning motivation and (2) learning achievement of motor fuel system among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016. The type of this study was a classroom action research. Data collection techniques used questionnaire to know learning motivation and test to know learning achievement of motor fuel system. The research instruments were questionnaire and test. Data analysis technique used qualitative analysis.  This study shows that (1) the use of audio visual could improve learning motivation among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016. The average percentage of learning motivation in cycle I was 70.03 in fair category at the interval between 65,85 <  ≤ 84,15. The average percentage of learning motivation in cycle II was 84.75 in fair category at the interval between 84,15 <  ≤ 102,45. The average percentage of learning motivation in cycle III was 100.34 in fair category at the interval between 65,85  <  ≤ 84,15.  (2) The use of audio visual could improve learning achievement of motor fuel system among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016. The average score of test in pre cycle was 61.29, cycle I was 71.39, cycle II was 76.59, and cycle III was 81.15.  Based on these results, it could be concluded that the use of audio visual could improve learning motivation and learning achievement of motor fuel system among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016


2021 ◽  
Vol 2 (1) ◽  
pp. 19
Author(s):  
Achmad Mustofa ◽  
Amiruddin Amiruddin ◽  
Ismail Ismail ◽  
Destri Sambara Sitorus ◽  
Ananda Setiawan

Indonesia is a country that is affected by the existence of COVID-19. One of the biggest impacts on the world of education at Syiah Kuala University. One of these impacts includes learning conducted online. The purpose of this study was to see the influence of the learning styles of students of Syiah Kuala University Economic Education on learning motivation and subsequently on learning achievement in entrepreneurship courses. This type of research is a quantitative study with descriptive methods. The research design becomes a research model to measure the effect of independent variables, namely learning styles, intervening variables, namely learning motivation, and dependent variables, namely learning achievement. The results showed 1) there was a positive and insignificant influence on the learning style variable on the learning motivation variable, 2) there was a positive and insignificant influence on the learning motivation variable on the learning achievement variable.


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