scholarly journals Pengaruh latihan imagery dan koordinasi terhadap keterampilan forehand drive petenis pemula

2016 ◽  
Vol 4 (2) ◽  
pp. 196
Author(s):  
Risti Nurfadhila

Penelitian ini bertujuan untuk mengetahui: (1) perbedaan pengaruh antara latihan imagery dengan menggunakan script dan video terhadap keterampilan forehand drive petenis pemula, (2) perbedaan keterampilan forehand drive antara petenis pemula yang memiliki koordinasi tinggi dan koordinasi rendah, (3) interaksi antara latihan imagery dan koordinasi terhadap keterampilan forehand drive petenis pemula. Metode penelitian adalah eksperimen dengan rancangan faktorial 2 x 2. Sampel penelitian adalah 32 orang petenis pemula mahasiswa PJKR FIK UNY yang mengambil mata kuliah olahraga pilihan tenis yang diambil dengan teknik Purposive Random Sampling. Seluruh data penelitian diperoleh melalui tes dan pengukuran terhadap koordinasi dengan menggunakan tes koordinasi mata-tangan serta keterampilan forehand drive dengan Hewitt Tennis Test. Teknik analisis data yang digunakan adalah Analisis Varian (ANAVA) dua jalur yang dilanjutkan dengan uji pairwise comparisons pada taraf signifikan α = 0,05. Hasil penelitian menunjukkan bahwa: (1) Ada perbedaan pengaruh yang signifikan antara latihan imagery dengan menggunakan script dan video terhadap keterampilan forehand drive. (2) Ada perbedaan keterampilan forehand drive antara petenis pemula yang memiliki koordinasi tinggi dan koordinasi rendah. (3) Ada interaksi antara latihan imagery dan koordinasi terhadap keterampilan forehand drive petenis pemula.Kata Kunci: Latihan imagery, koordinasi, tenis, keterampilan forehand drive. THE EFFECT OF IMAGERY EXERCISE AND COORDINATION ON BEGINNER TENNIS PLAYER’S FOREHAND DRIVE SKILL AbstractThis study aims to determine: (1) the difference of effect between the imagery exercise using script and video on the forehand drive skill of beginner tennis players, (2) the difference of forehand drive skill of beginner tennis players with high and low coordination, and (3) the interaction between the imagery exercise and the coordination on the forehand drive skill of beginner tennis players. The method of research was experimental with 2 x 2 factorial designs. Sample of research was 32 students of Physical Education Health and Recreation Study Program of The Faculty Sport ScienceUniversitas Negeri Yopgyakarta who take tennis lesson which taking with purposive random sampling technique. Data were obtained by a test and measurement on the coordination using eye-hand coordination test. Besides, forehand drive skills measurement was obtained by using Hewitt Tennis Test. The data analysis technique used was the two lines variant analysis (ANAVA) followed by pairwise comparisons test at a significance level of α = 0.05. The results of this research indicate that: (1) there is a significant difference between imagery exercise using script and video on forehand drive skill. (2) there is a difference of forehand drive skills between beginner tennis players with high and low coordination. (3) there is an interaction between imagery exercise and coordination on forehand drive sklill of beginner tennis player.Keywords: imagery exercise, coordination, tennis, forehand drive skill.

2019 ◽  
Vol 15 (1) ◽  
pp. 1-13
Author(s):  
Hoesana Dian Dewi Andalas ◽  
Sugeng Purwanto

Penelitian ini bertujuan untuk mengetahui: (1) perbedaan pengaruh antara metode uchikomi osaekomi  berpasangan dan uchikomi bayangan terhadap hasil osaekomi saat randori, (2) perbedaan hasil osaekomi antara pejudo power lengan  kuat dan power lengan lemah,  (3) interaksi antara metode uchikomi osaekomi dan power lengan terhadap hasil osaekomi saat randori. Metode menggunakan eksperimen dengan rancangan faktorial 2 x 2. Populasi penelitian pejudo Daerah Istimewa Yogyakarta 44 pejudo. Sampel 24 pejudo dengan teknik purposive random sampling. Seluruh data diperoleh melalui tes power lengan dengan tes push up serta hasil osaekomi dengan randori selama empat menit. Teknik analisis data adalah ANAVA. Hasil penelitian menunjukkan: (1) ada perbedaan pengaruh yang signifikan antara latihan uchikomi dengan berpasangan dan uchikomi bayangan terhadap hasil osaekomi, (2) ada perbedaan yang signifikan hasil osaekomi antara pejudo yang memiliki power lengan kuat dan power lengan lemah, dan (3) ada interaksi antara metode uchikomi dan power lengan  terhadap hasil osaekomi saat randori. The effects of the exercise of uchikomi osaekomi and power arm on osaekomi results when randori judoka AbstractThis research aims to find out: (1) the difference between the methods of uchikomi osaekomi effects in pairs and uchikomi shadow on the results of the current osaekomi randori, (2) the difference between the results of osaekomi judoka arm which has high power and low power arm, and (3) the interaction between the method of uchikomi osaekomi and power arm on the results when below randori osaekomi. This research is the experimental method with 2 x 2 factorial design. The research population was Judoka Special Region of Yogyakarta. amounting to 44 Judoka. The Sampel of this research were 24 Judoka taken with random purposive sampling technique. All data of this research was obtained through tests and measurements of arm power by using the push-up test and the results of osaekomi Randori (contested) for four minutes. The data analysis technique used is the Variant Analysis (ANAVA). The results show that: (1) there is a significant difference between the exercise of uchikomi by twos and shadow uchikomi on osaekomi results, (2) there is a significant difference between the results of osaekomi judo Judoka who have power high arm and lower arm power, and (3) there is an interaction between the method of uchikomi and power arm on the results of osaekomi while randori.


2020 ◽  
Vol 11 (3) ◽  
pp. 117
Author(s):  
Heriansyah Heriansyah ◽  
Suhartiwi Suhartiwi

This study aims to determine the extent of the difference in effect between knee tuck jump and half squat jump training on the ability to smash kedeng in sepaktakraw games. By using the field experiment method. The population used is male students of Southeast Sulawesi SMANKO with a sample of 60 people taken by Proposive random sampling. The data analysis technique used is the t-test at 95% significance level. The results showed that; (1) There is a significant effect of knee tuck jump training on the ability to smash kedeng in sepaktakraw games on Southeast Sulawesi SMANKO students, proven to = 13,446> tt = 2,045. There is a significant effect of half squat jump training on the ability of the Kedeng smash in sepaktakraw games on Southeast Sulawesi SMANKO students, proven to = 10.478> tt = 2.045. There is a significant difference in effect between training on the ability to smash kedeng in sepaktakraw games on Southeast Sulawesi SMANKO students, proven, to = 9,970> tt = 2,000.


2015 ◽  
Vol 3 (1) ◽  
pp. 56-65
Author(s):  
Nur Moh Kusuma Atmaja ◽  
Tomoliyus Tomoliyus

Penelitian ini bertujuan untuk mengetahui: (1) perbedaan pengaruh metode latihan drill umpan konstan dan metode latihan drill umpan berubah-ubah terhadap ketepatan pukulan drive tenis meja; (2) perbedaan ketepatan pukulan drive tenis meja antara atlet yang mempunyai waktu reaksi tinggi dan rendah; (3) pengaruh interaksi antara metode drill dan waktu reaksi terhadap ketepatan pukulan drive tenis meja. Jenis penelitian ini adalah eksperimen dengan rancangan faktorial 2 x 2. Populasi peneliti-an ini adalah atlet pemula usia 8-12 tahun. Sampel penelitian ini 28 atlet yang diambil dengan teknik random sampling. Teknik analisis data yang digunakan adalah Analisis Varian (ANAVA) dua jalur yang dilanjutkan dengan uji Tukey dengan taraf signifikan α = 0,05.Hasil penelitian adalah sebagai berikut. (1) Ada perbedaan pengaruh metode latihan drill umpan konstan dan metode drill umpan berubah-ubah terhadap ketepatan pukulan drive tenis meja atlet pemula Yogyakarta, dimana metode latihan drill umpan berubah-ubah lebih baik dari metode drill umpan konstan, terbukti dari nilai p = 0,048 <0,05. (2) Ada perbedaan ketepatan pukulan drive tenis meja atlet yang mempunyai waktu reaksi tinggi dan rendah pada atlet pemula tenis meja Yogyakarta, di mana atlet yang memiliki waktu reaksi tinggi lebih baik dari atlet yang memiliki waktu reaksi rendah, terbukti dari nilai p = 0,004 < 0,05. (3) Ada pengaruh interaksi antara metode latihan drill dan waktu reaksi terhadap ketepatan pukulan drive tenis meja atlet pemula Yogyakarta, terbukti dari nilai p = 0,016 < 0,05.   THE EFFECT OF DRILL PRACTICE METHOD AND REACTIONS TIME ON THE DRIVE ACCURACY IN TABLE TENNIS GAMES.   Abstract This study aimed to determine: (1) differences of the effect of training method with constant and various pass drill on the accuracy of stroke drive of table tennis; (2) the difference of the accuracy of stroke drives between table tennis athle tes who have high-and low reaction time; (3) the effect of the interaction between the drill method and reaction time on the accuracy of table tennis stroke drive. This is an experiment research with 2 x2 factorial designs. The populations of this research beginner athletes aged8 to 12 years old. The research samples were 28 beginner athletes taken by random sampling technique. Data analysis techniquesused was the two-ways Variant Analysis (ANAVA), continued by Tukey test with significance level α = 0.05.The results of the research are as follows.(1) There is different effect of practice method usingconstant pass drill and usingvarious pass drill on table tennis stroke drive accuracy of the beginner table tennis athlets of Yogyakarta. Various pass drill method is better than constant pass drill, it is indicated from the score p = 0,048 < 0,05. (2) There is difference of stroke drive accuracybetween athleteswho had high and low reaction time, atletes who had high reaction time were better than those who had low reaction time, it is indicated by score p = 0,004 < 0,05. (3) There is an interaction effect between practice method drill and reaction time on table tennis accuracy stroke drive of the beginners athletes of table tennis of Yogyakarta, it is proved from the score p = 0,016 < 0,05. Key words: Drill practice method, reaction time, table tennis, table tennis drive accuracy.


2017 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Anastasia Marxy

<em>The Impacts of Mind Mapping Learning Method on Student’s Mathematics Achievement. The purpose of this research is to determine The Impacts of Mind Mapping Learning Method on Student’s Mathematics Achievement at SMP Yasdiqin  Citeurup raya street  Bekasi, Rt 02 Rw 05 empirically. The method  used in the research is experiment, sampling technique is random sampling. The instrument for data collection is multiple choice test consist of 25 items and the data was validated empirically. Data analysis technique is t test, and based on t test, t test is 3.15 and t table is 1.70 at significance level of 5 %. It means t test ? t table (3.15 ? 1.70), it can be concluded that the average of student’s Mathematics achievement through mind mapping learning method is more than cooperative learning type STAD on student’s mathematics achievement.</em>


2020 ◽  
Vol 10 (3) ◽  
Author(s):  
I Gede Partha Sindu ◽  
Gede Saindra Santyadiputra ◽  
Agus Aan Jiwa Permana

This study aimed at determining the effectiveness of the application of learning objects based on Articulate Storyline 3 on student cognitive in the Basic Computer System course in the Informatics Engineering Education Study Program at the Ganesha University of Education. This type of research was descriptive quantitative with a pre-experimental research design involving 1 experimental class. The populations used in this study were all semester 1 students of the Informatics Engineering Education study program in the Basic Computer Systems course in the odd semester of the 2020-2021 academic year. Random sampling was using simple random sampling technique. The average pretest result was 57.12 and the post-test average is 79.81. The paired pretest-posttest t-test resulted in the Sig. equal to 0.000 which indicates that there is a significant difference in the average pretest and posttest results. The percentage of student responses to the learning model is 64.19. This shows that self-confidence in learning objects based on Articulate Storyline 3 on student cognitive abilities "Very Practical". The results of the N-Gain value showed the proportion of 60%. It can be sais that the application of learning objects based on Articulate Storyline 3 has a significant effect on cognitive abilities of the students, cognitive ability increases quite effective and the category of student response is very positive.


2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Ni Made Andini Laras Prapti . ◽  
Luh Ayu Tirtayani, S.Psi.,M.Psi. . ◽  
Drs. I Wayan Wiarta, S.Pd., M.For. .

Penelitian ini bertujuan untuk mengetahui pengaruh metode bercerita terhadap perkembangan karakter anak kelompok B TK Gugus 1 Kecamatan Tampaksiring Tahun Pelajaran 2017/2018. Penelitian ini menggunakan eksperimen semu (Quasi eksperiment) dengan nonequivalent control group design, Populasi penelitian ini berjumlah 324 anak. Pengambilan sampel menggunakan teknik random sampling. Sampel dalam penelitian ini adalah anak kelompok B1 TK Widya Shanti berjumlah 30 anak sebagai kelompok eksperimen dan kelompok B2 TK Kumara Wiyata berjumlah 30 anak sebagai kelompok kontrol yang tidak dibelajarkan menggunakan metode bercerita dalam menanamkan nilai-nilai karakter. Data dikumpulkan dengan teknik observasi yang dianalisi menggunakan teknik analisis dengan uji-t berdasarkan hasil penelitian diperoleh thitung=3,24 sedamgkan taraf signifikasi 5% dengan dk = 58 diperoleh nilai ttabel=2.00 sehingga thitung=3,24> ttabel=2.00 berdasarka kriteria penguji, maka Ho ditolak dan Ha diterima. Adapun rata-rata perkembangan nilai-nilai karakter pada kelompok yang dibelajarkan dengan cerita yang mengandung nilai-nilai karakter adalah = 77,80 sedangkan pada kelompok yang dibelajarkan tidak menggunakan cerita yang mengandung nilai-nilai karakter adalah = 65,87. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa terdapat pengaruh metode bercerita yang mengandung nilai-nilai karakter terhadap perkembangan nilai-nilai karakter anak kelompok B TK Gugus 1 Kecamatan Tampaksiring Tahun Pelajaran 2017/2018.Kata Kunci : Nilai-nilai karakter, metode bercerita, cerita Kepahlawanan,cerita rakyat. This study aims to determine the effect of storytelling methods on the development of children character group B TK Cluster 1 Kecamatan Tampaksiring Lesson 2017/2018. This research uses quasi experiment with nonequivalent control group design. The population of this research is 324 children. Sampling using random sampling technique. The sample in this research is the children of B1 TK Widya Shanti group of 30 children as experimental group and B2 TK Kumara Wiyata group of 30 children as the control group that is not learned using the storytelling method in instilling the character values. Data collected by observation technique which analyzed by using analysis technique with t-test based on research result obtained thitung = 3,24 sedamgkan 5% significance level with dk = 58 obtained ttable value = 2.00 so thitung = 3.24> ttable = 2.00 based on criterion testers , then Ho is rejected and Ha accepted. The average development of character values in groups that are taught with stories containing character values is = 77.80 whereas in groups that are taught not using stories containing values of characters is = 65.87. Based on the results of this study can be concluded that there is influence of storytelling method that contains the character values of the development of the character values of children group B TK Cluster 1 Tampaksiring District Lessons 2017/2018.keyword : Values of character, story telling method, Heroic story, folklore


Author(s):  
Sahabuddin Sahabuddin

ABSTRACTThis study aims to determine the extent of the difference in the effect of the hanging ball and hull ball smash training on the sepaktakraw smash ability. By using the field experiment method. The population used was male students of SMA Nasional Makassar with a total sample of 60 people taken by Proposive random sampling. The data analysis technique used is the t-test at a significant level of 95%. The results showed that; (1) There is a significant effect of hanging ball smash practice on the smash ability in the sepaktakraw game for Makassar National High School students, proven to = 13.446> tt = 2.045. There is a significant effect of gastric ball smash practice on smash abilities in the sepaktakraw game for Makassar National High School students, proven to = 10.478> tt = 2.045. There is a significant difference between the hanging ball and hull ball smash practice on the smash ability in the sepaktakraw game among Makassar National High School students, it is proven, to = 9.970> tt = 2,000. ABSTRAKPenelitian ini bertujuan untuk mengetahui sejauh mana perbedaan pengaruh antara latihan smash bola gantung dan bola lambung terhadap kemampuan smash sepaktakraw. Dengan menggunakan metode eksperimen lapangan. Populasi yang digunakan adalah siswa Putra SMA Nasional Makassar dengan jumlah sampel 60 orang yangdiambil secara Proposive random sampling. Teknik analisis data yang digunakan adalah uji-t pada taraf signifikan 95%. Hasil penelitian menunjukkan bahwa; (1) Ada pengaruh yang signifikan latihan smash bola gantung terhadap kemampuan smash dalam permainan sepaktakraw pada siswa SMA Nasional Makassar, terbukti to = 13,446 > tt = 2,045. Ada pengaruh yang signifikan latihan smash bola  lambung terhadap kemampuan smash dalam permainan sepaktakraw pada siswa SMA Nasional Makassar, terbukti to = 10,478 > tt = 2,045. Ada perbedaan pengaruh yang signifikan antara latihan smash bola gantung dan bola lambung terhadap kemampuan smash dalam permainan sepaktakraw pada siswa SMA Nasional Makassar, terbukti, to = 9,970 > tt = 2,000.


2019 ◽  
Vol 17 (3) ◽  
pp. 029
Author(s):  
Waldopo Waldopo

Sebagai negara kepulauan yang tempat tinggal penduduknya tersebar di banyak pulau, keberadaan TIK untuk pendidikan mutlak diperlukan. Untuk kepentingan tersebut Pusat Teknologi Informasi dan Komunikasi (Pustekkom) diberi amanah untuk mengelola dan mengkoordinasikan pemanfaatan TIK untuk pendidikan. Sejak tahun 2008 Pustekkom telah memberikan fasilitas TIK untuk pembelajaran yang berupa bandwidth gratis melalui Jejaring Pendidikan Nasional (jardiknas) kepada lebih dari 16.000 sekolah SD, SMP, SMA dan SMK di Indonesia, dan secara bertahap memberikan pelatihan bagi para guru di sekolah tersebut dalam memanfaatkan TIK untuk pembelajaran. Masalahnya “apakah fasilitas TIK dan pelatihan guru tersebut memberikan kontribusi terhadap peningkatan nilai UN SMP dan SMA khususnya di Propinsi Maluku. Untuk menjawab pertanyaan ini, dilakukan penelitian dengan cara membandingkan nilai UN pada pereode sebelum diberikan fasilitas TIK yaitu tahun 2005-2007 dengan pereode setelah diberikan fasilitas TIK, yakni tahun 2008-2011. Pengambilan sampel dilakukan dengan menggunakan teknik proportional stratified random sampling. Perbedaan rerata dari hasil UN antara sebelum dengan sesudah diberikan fasilitas TIK diuji melalui Uji-t dengan menggunakan taraf signifikansi 0,05. Hasil penelitian menunjukkan bahwa terdapat peningkatan nilai UN yang signifikan untuk seluruh mata pelajaran yang di UN-kan. Peningkatan nilai UN diduga karena pengaruh TIK dan pelatihan guru dalam pemanfaatan TIK untuk pembelajaran. Dari hasil penelitian ini disarankan agar pemerintah secara terus menerus meningkatkan pemberian layanan TIK ke sekolah-sekolah lainnya di Indonesia, sekaligus memberikan pelatihan pemanfaatan TIK untuk pembelajaran kepada guru-gurunya. As an archipelagic country, where people live in many islands, the presence of ICT for education is absolutely necessary. For this purposes, The state of Republic Indonesia through the Ministry of Education and Culture was given the mandate to The Center of ICT for Education (Pustekkom) to manage and coordinate the using of ICT for education. Due to, since 2008 Pustekkom has provided ICT facilities (in the form of free bandwidth) via the National Education Network (Jardiknas) program to more than 16,000 schools: Secondary School (SC), Senior High School (SHC) and Vocational School (VC) especially in Maluku Province , and gradually trained teachers in schools in the using of ICT for learning. The problem is “whether ICT facilities and teacher training contributed to an increase in the National Examination value of SC and SHC”. To answer this question, the research done by comparing the value on before being awarded the ICT facilities in the years of 2005-2007 period with after being given of the ICT facilities, the years of 2008-2011 period. Sampling was done using proportional stratified random sampling technique. The difference of between average the period tested by t-test using the significance level of 0.05. The results showed that there were significant increasing the value of the National Examination for all subjects tested. Increasing the value of National Examination allegedly under the influence of ICT facilities and teacher training in the using ICT forlearning. From the results of this study suggested that the government is continuously improving ICT services to all schoolin Indonesia and providing training to teachers on ICT for education/learning.


2021 ◽  
Vol 6 (1) ◽  
pp. 150-157
Author(s):  
Andi Amry Yahya ◽  
Sarifuddin Arham

This study was conducted to determine the effect of the learning method (TGT) and conventional learning methods on the learning outcomes of passing under volleyball in SMA Negeri 2 Bone students. This research method is a type of experimental research selected by random sampling then given a pretest and posttest with a population of all students of SMA Negeri 2 Bone. Furthermore, 2 (two) classes that have been randomly selected are then given treatment in the form of physical education learning in the form of the TGT cooperative learning model and the other one is not given treatment or carries out conventional learning. The data analysis technique used t test with a significant level of 0.05. The result of the unpaired t-test calculation shows that the t value is 5.069 and the probability value is 0.000 which is smaller than the α 0.05, which means that there is a significant difference in the effect between cooperative learning type TGT and conventional learning on improving the ability to pass under volleyball (p <0.05). The difference seen from the mean value of the final passing under test in the cooperative learning class TGT is 10.14 greater than the average value of the conventional class final test of 7.94. Thus it can be said that the TGT type of cooperative learning is better than conventional learning in improving the ability to pass under volleyball in SMA Negeri 2 Bone students.Keywords: TGT, under-passing, volleyball, student learning outcomes.AbstrakPenelitian ini dilakukan untuk mengetahui pengaruh antara metode pembelajaran (TGT) dan metode pembelajaran konvensional terhadap hasil belajar passing bawah permainan bola voli siswa SMA Negeri 2 Bone. Metode penelitian ini merupakan jenis penelitian eksperimen yang dipilih secara random sampling kemudian diberi pretest dan posttest dengan populasi seluruh siswa SMA Negeri 2 Bone. Selanjutnya 2 (dua) kelas yang telah dipilih secara acak kemudian diberikan perlakuan berupa pembelajaran pendidikan jasmani dalam bentuk model pembelajaran kooperatif tipe TGT dan yang satunya tidak diberi perlakuan atau melakukan pembelajaran secara konvensional. teknik analisis data yang digunakan uji t dengan taraf signifikan 0.05. Hasil perhitungan uji-t tidak berpasangan menunjukkan nilai t yaitu 5,069 dan nilai probabilitas yaitu 0,000 lebih kecil dari nilai α 0.05 berarti ada perbedaan pengaruh yang signifikan antara pembelajaran kooperatif tipe TGT dan pembelajaran konvensional terhadap peningkatan kemampuan passing bawah bolavoli (p < 0.05). Perbedaan dilihat dari nilai rata-rata tes akhir passing bawah kelas pembelajaran kooperatif tipe TGT sebesar 10,14 lebih besar dari nilai rata-rata tes akhir kelas konvensional sebesar 7,94. Dengan demikian dapat dikatakan bahwa pembelajaran kooperatif tipe TGT lebih baik dibandingkan pembelajaran konvensional dalam meningkatkan kemampuan passing bawah bola voli pada siswa SMA Negeri 2 Bone.Kata kunci: TGT, passing bawah, bolavoli, hasil belajar siswa. 


2016 ◽  
Vol 2 (2) ◽  
pp. 315
Author(s):  
Eva Mardiyana ◽  
Lili Adi Wibowo ◽  
Rini Andari

Bandung is one of the main destinations as shopping malls tourism, such as Cihampelas Walk and Paris Van Java Mall. Cihampelas walk and Paris Van Java are not only providing places for family to do shopping, playing and culinary area. The presence of Cihampelas Walk and Paris Van Java Mall is expected to increase interest in visitors to visit the shopping malls in Bandung. But the lack of visitor’s interest to visit shopping malls in Bandung reflects a problem in shopping malls in Bandung so it needs some programs to increase visitor’s interest to visit by maximize the shopping destination strategy. This research objectives are to find out about the implemented shopping destination strategy, decision to visit, and the impact of shopping destination strategy to decision to visit and the difference of the implementation of shopping destination strategy to decision to visit in Cihampelas Walk and Paris Van Java Mall. The theory of shopping destination strategy is from Kotler and Armstrong. The research object is the visitors of Cihampelas Walk and Paris Van Java Mall. This research is using descriptive, comparative and verification research. The method is explanatory survey with stratified random sampling as sampling technique, 400 respondents (160 respondents in Cihampelas Walk and 240 respondents in Paris Van Java Mall). The data analysis technique is path analysis with SPSS 18 as the computer software. The data collection techniques are interviews, and questionnaire distribution. The finding of this research is there an impact of shopping destination strategy which consists of location, shopping venue design display layout on decision to visit. The dimension of shopping destination strategy which has the highest influence is shopping venue design and the one with the lowest influence is display layout. While the most appealing factor of decision to visit is the brand. Suggestion to these companies is to maximize its shopping destination strategy in order to increase the interest to visit shopping malls in Bandung.


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