scholarly journals The Effectiveness of Inductive and Deductive Strategies to Improve Motivation and Achievement in Learning Science of Junior High School Students

2019 ◽  
Vol 3 (1) ◽  
pp. 1-10
Author(s):  
Allesius Maryanto

This study aimed to determine the effectiveness of teaching using the inductive and deductive strategies on the improvement of learning achievement and motivation students. This study was a quasi-experimental study, involved all students of class IX of SMPN 2 Sentolo, Kulonprogo in the academic year of 2010/2011. Sample was established using the purposive sampling technique, two science classes each of 32 students were taught using the inductive and deductive strategy. The data were gathered  using a pretest and posttest. The students’ achievement was measured using a multiple choice test and their motivation were measured using a questionnaire and observation sheets. The results show that: (1) there is a difference of science instruction through deductive and inductive strategies on improving learning achievement, which is supported by Independent Samples Test in the t-test column for Equality of Means, score value of sig. (2 tailed) is 0,026; (2) there is no differences of deductive and inductive strategies on improving students’ motivation, which is supported by t-test column for Equality of Means, score value of sig. (2 tailed) is 0,153; (3) there is a significant correlation of motivation on learning science and science achievement, which is shown by the value of coefficient of correlation 0,736.

Jurnal Socius ◽  
2013 ◽  
Vol 2 (1) ◽  
Author(s):  
Norpah Norpah

The focus of this study is the  Haruai junior high school students’ characters quality and their learning achievements.  The students do not show much respect to teachers and others; they are not neat, and they like cheating during exams, etc. Also, they have not good enough in understanding ability. This study aims to describe the students’ characters quality and their learning achievements, and also to find how the characters quality correlate to learning achievements. This study is a survey research using a quantitative method. The research population comprises 316 students of the Haruai junior high school.  The research sample consists of 177 students selected with the multi stage sampling technique.  The data are collected using a Likert’s scale for the students’ characters quality, and a documentation of their learning achievements reports.  The data are analyzed using a correlational technique.The results of the study show that: (1) the Haruai junior high school students’ characters quality is weak.  (2) the Haruai junior high school students’ learning achievements is bad. (3) there is a significant correlation of the Haruai junior high school students’character quality and their learning achievement.  It is expected that the social studies teachers and other teachers in general build better learning process and implement character education.Key words: Character education, Character quality, and learning achievement


1970 ◽  
Vol 3 (2) ◽  
Author(s):  
Oyoh O ◽  
Jenita Sidabutar

Kejadian dismenorea primer di Indonesia sekitar 54,89%, sisanya 45,11% dismenorea sekunder. Dismenorea primer  pada siswi SMP X dari 35 siswi 25 siswi mengalami disminor bila haid. Salah satu pengobatan dismenorea secara non-farmakologis yaitu hipnoterapi. Hipnoterapi merupakan salah satu cara yang mudah, cepat, efektif, dan efisien dalam menjangkau pikiran bawah sadar. Penelitian ini bertujuan untuk mengetahui pengaruh hipnoterapi terhadap dismenorea pada siswi SMP. Metode penelitian yang digunakan adalah Pre Eksperimental dengan rancangan penelitian one group pre-test-post-test. Jumlah populasi yang didapat 117 orang dan jumlah sampel yang diambil 20 orang, dengan teknik purposive sampling. Pengumpulan data diperoleh secara langsung dari responden dengan menggunakan alat ukur Verbal Descriptor Scale (VDS). Analisis data melalui dua tahapan, yaitu univariat dan bivariat dengan menggunakan uji t-dependen. Hasil penelitian didapatkan nilai rata-rata skala dismenorea sebelum diberikan intervensi adalah 6,50 dan nilai rata-rata sesudah diberikan intervensi adalah 1,35, terdapat pengaruh hipnoterapi terhadap dismenorea (t=17,596, p-value= 0,001). Hipnoterapi dapat disarankan untuk diterapkan sebagai tindakan nonfarmakologis untuk mengatasi dismenorea.Kata kunci: Dismenorea primer, hipnoterapi, SMP.Effect of Hypnotherapy on Alleviating Primary Dysmenorrhea in Junior High School StudentsAbstractThe incidence of primary dysmenorrhea in Indonesia amounts to approximately 54.89%, while another 45.11% is secondary dysmenorrhea. 25 out of 35 female students at SMP Patriot Bangsa (Patriot Bangsa Junior High School) experience primary dysmenorrhea when menstruating. One of nonpharmacological treatments for dysmenorrhea is hypnotherapy. Hypnotherapy is an easy, fast, effective, and efficient way to treat dysmenorrhea by reaching the subconcious. This research aimed to identify the effect of hypnotherapy on dysmenorrhea in junior high school students. This research used a pre-experimental method with one group pretest- posttest design. The population of this research was 117 students and 20 students were chosen as sample with purposive sampling technique. Data were collected from respondents using Verbal Descriptor Scale (VDS) instrument. Data were analyzed in two steps, univariate and bivariate with t-dependent test. The results showed that the average value of dysmenorrhea before intervention is 6.5 and after intervention is 1.35. Hypnotherapy was found to have an effect on dysmenorrhea (t=17,596, p-value 0,001). It was suggested to the school that they should conduct nonpharmacological interventions such as hypnotherapy as treatment of dysmennorhea.Key words: Dysmenorrhea primer, hypnotherapy, SMP.


2020 ◽  
Vol 3 (2) ◽  
Author(s):  
Astian Artiningsih ◽  
Sabar Nurohman

This study aims to analyze the investigative skills of Junior High School students upon the use of tracker video analysis for 21th century skill.This reasearch was quasy experimental reasearch using non-randomized pretest-posttest control group design. The population was 8th grade of SMP Negeri 4 Depok in academic year of 2018/2019, which consists of 4 classes with a total of 127 students. The samples consist of 30 students of class VIII A and 30 students of class VIII B, which are selected using cluster sampling technique. The Class VIII A was chosen as the control class, which used powerpoint and video, whereas Class VIII B was prepared as the experiment class, which used Tracker Video Analysis. The instruments used were pretest-posttest questions and observation sheet of investigative skill. The data analysis technique used was t-test. The result of this reasearch shows that the analysis through t-test gives a significance level value of investigative skill of 0.024 (Sig. α). This shows that there is an infuence of investigative skill of students upon Tracker Video Analysis.


EDUSAINS ◽  
2019 ◽  
Vol 8 (2) ◽  
pp. 114-121
Author(s):  
Rosita Putri Rahmi Haerani

AbstractIn education, many empirical studies have shown evidence that video games have the potential to improve student learning outcomes, but there is still great controversy in the literature regarding the impact of video game. More evidence is needed to convince educators and researchers regarding the actual value and the efficiency of video game in learning science. The purpose of this study was to examine the use of video game in learning to improve the mastery of concepts about the interaction of living beings and the environment of junior high school students who played the “Selamatkan Dunia Digital!” educational gaming application that has been developed by author in previous studies. This weak experimental study collected pretest and posttest results to determine students' mastery of concepts before and after Intervention. Normalized Gain of the pretest and posttest are assumed to be the effect of the intervention. The results show a low increasing mastery of concept by students who learned by playing game, so this study stated that learning science by using instructional video game media are still not able to facilitate mastery of concept of students.Keywords: interactive media; video game; mastery of conceptsAbstrakDalam dunia pendidikan, banyak penelitian empiris telah berhasil menunjukkan bukti bahwa video game memiliki potensi dalam meningkatkan hasil belajar siswa, tetapi kontroversi besar masih ada pada literatur mengenai pengaruh game yang sebenarnya. Dibutuhkan lebih banyak bukti untuk meyakinkan pendidik dan peneliti mengenai nilai aktual dan efisiensi pembelajaran menggunakan video game. Penelitian ini dilakukan untuk mengetahui penggunaan game dalam pembelajaran untuk meningkatkan penguasaan konsep tentang Interaksi makhluk hidup dengan lingkungan siswa SMP.  Game yang digunakan dalam penelitian ini adalah game yang berjudul “Selamatkan Dunia Digital!” yang telah dikembangkan oleh peneliti pada penelitian sebelumnya. Penelitian ini merupakan penelitian eksperimen semu, dengan desain The one-Group Prettest-Posttest Design untuk memperoleh gambaran penguasaan konsep siswa sebelum dan sesudah perlakuan. Peningkatan nilai pada pretest dan posttest diasumsikan merupakan efek dari perlakuan. Hasil penelitian ini menunjukkan bahwa peningkatan nilai N-gain rata-rata siswa masih dalam kategori rendah, dan pencapaian skor posttest rata-rata siswa juga masih rendah, sehingga dapat disimpulkan bahwa pembelajaran IPA dengan menggunakan media pembelajaran media video game masih belum dapat memfasilitasi penguasaan konsep IPA siswa pada konsep Interaksi Makhluk Hidup dengan Lingkungan.Kata Kunci: media pembelajaran interaktif; video game; penguasaan konsep Permalink/DOI: http://dx.doi.org/10.15408/es.v8i2.1576


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Uswatun Hasanah ◽  
Suratno Suratno ◽  
Mochammad Iqbal

The implementation of Contextual Teaching and Learning (CTL) based on lesson study aimed to determine its effect on the biology learning achievement of high school students. This referred to quasi-experimental research by applying CTL learning based on lesson study to the experimental class and conventional learning in the control class. The population in this study amounted to 286 students (Science X class students of SMA Negeri 2 Jember). The sample in this study was determined through homogeneity test, normality test, and random sampling to determine the control class and the experimental class. The students' affective learning achievement was analyzed by using the independent sample t-test, while their cognitive learning achievement was analyzed by using ANAKOVA test. Based on the test results of the independent sample t-test, it was found that the students' affective learning achievement differed significantly between the students in experimental class and control class. Based on the results of ANAKOVA test, it was known that the application of CTL learning based on Lesson Study has a significant effect on students' cognitive learning achievement.


2020 ◽  
Vol 17 (34) ◽  
pp. 45-52
Author(s):  
Fatma SUKMAWATI ◽  
Punaji SETYOSARI ◽  
Sulton SULTON ◽  
Purnomo PURNOMO

Biology learning is highly recommended to be presented contextually following daily experience and phenomena. This study, a quasi-experimental research using a pretest-posttest non-equivalent control group design, aimed to understand the effect of project-based collaborative learning towards the concept mastery of mushrooms. The subjects of the study were 75 tenth grade of high school students in Surakarta City, Indonesia, divided into two classes: 38 students in the experimental class 37 in the control class. In the experimental class, the students were treated with project-based collaborative learning strategies. In project-based collaborative learning strategy, students were challenged to create a project on oyster mushroom cultivation (Pleurotus ostreatus) With the media garden waste such as sawdust. In the control class, the students were treated with direct instruction. The instrument used was a multiple-choice test and essay developed by researchers to measure students' concept mastery towards mushrooms. Research data were analyzed by independent sample t-test. The results found that the average n-gain score for the experimental and the control classes were 63.09% and 45.73%, respectively. Moreover, all indicators of mushroom concept mastery showed the n-gain scores for the experimental class higher than the control class. Analysis of independent sample t-test proved that the significant differences existed between direct instruction and project-based collaborative learning in improving the concept mastery of mushroom. Finally, This research concluded that project-based collaborative learning is more effective in enriching the concept mastery than direct instruction.


2016 ◽  
Vol 3 (1) ◽  
pp. 76 ◽  
Author(s):  
Novferma Novferma

Penelitian ini bertujuan untuk mendeskripsikan letak, jenis, faktor-faktor kesulitan, dan self-efficacy siswa SMP swasta di Kabupaten Sleman, DIY dalam memecahkan masalah matematika berbentuk soal cerita. Penelitian ini termasuk penelitian survei dengan pendekatan kuantitatif dan kualitatif. Subjek penelitian adalah 124 siswa SMP swasta di Kabupaten Sleman, DIY yang berasal dari empat sekolah dengan kategori tinggi, sedang, dan rendah. Sampel penelitian ditentukan dengan stratified proportional random sampling technique. Instrumen yang digunakan berupa tes diagnostik terdiri atas 5 butir soal, angket self-efficacy, dan pedoman wawancara. Hasil penelitian menunjukkan bahwa kesulitan siswa dalam pemecahan masalah matematika berbentuk soal cerita terletak pada pengetahuan faktual, pengetahuan konseptual, pengetahuan prosedural, dan pengetahuan metakognitif. Jenis kesulitan yang dialami siswa yaitu pada mengingat fakta, mengingat konsep, memahami fakta, memahami konsep, menerapkan konsep, menerapkan prosedur, menganalisis prosedur, mengevaluasi faktual, mengevaluasi konsep, mengevaluasi prosedur, dan mengomunikasikan metakognitif. Faktor-faktor kesulitan yang dialami siswa SMP dalam memecahkan masalah matematika berbentuk soal cerita kelas VIII yaitu siswa merasa waktu yang diberikan tidak cukup, mudah menyerah, kurang teliti, sering lupa, merasa cemas, dan siswa tergesa-gesa untuk mengerjakan soal. Self-efficacy dari 124 siswa berada dalam kategori tinggi dengan rata-rata sebesar 90,4.Kata Kunci: analisis kesulitan siswa, self-efficacy, pemecahan masalah matematika, soal cerita AN ANALYSIS OF DIFFICULTIES AND SELF-EFFICACY OF JUNIOR HIGH SCHOOL STUDENTS IN SOLVING STORY FORM MATHEMATICAL PROBLEMS AbstractThis research aimed to describe the positions, types, difficulty factors, and self-efficacy of junior high school students in Sleman, DIY in solving story form mathematical problems. This study was survey research using the quantitative and kualitative approach. The subjects of this research were 124 students of private junior high schools in Sleman, DIY, which were from four different school groups in the high, middle, and low categories. The sample was established using the stratified proportional random sampling technique. The instruments which were used namely diagnostic test that consisted of 5 items, self-efficacy questionnaire, and interview guides. The results indicate that students’ difficulties in solving story form mathematical problems lie on factual knowledge, conceptual knowledge, procedural knowledge, and metacognitive knowledge. The types of difficulties experienced by students include remembering fact, remembering concept, understanding facts, understanding concept, applying concept, applying procedure, analyzing procedure, evaluating fact, evaluating concept, evaluating procedure, and communicating metacognitive. Difficulty factors that grade VIII students experience in solving story form mathematical problems include: students feel that the time given is not enough, easily give up, are not meticulous enough, oftenly forget, and are anxious and impatient while solving the problems. The self-efficacy of 124 students can be categorized as high with an average score of 90.4.Keywords: analysis of students’ difficulties, self-efficacy, mathematics problem solving, story problem.


2020 ◽  
Vol 8 (1) ◽  
pp. 1
Author(s):  
Tjung Hauw Sin ◽  
Nurul Ihsan

This study aims to look at the effect of martial arts exercises on changes in adolescent personality. The sample of this study was Yadika Lubuklinggau High School students who participated in pencak silat extracurricular activities, totaling 22 people. The sampling technique is a total sampling technique. The hypothesis proposed in this study is that martial arts exercises provide a significant influence on changes in adolescent personality. The design of this study is one group pretest-posttest. Data collection techniques using a questionnaire with Likert Scale. The data in this study are the answers of the sample parents regarding their daily personalities both before and after pencak silat training. Hypothesis testing with a t-test at a significant level of 0.05%. Based on testing the research hypothesis using the t-test statistical analysis it is known that the t-value is 3,227, while the t-table value is 1,720. Thus, it can be concluded that the hypothesis proposed in this study was accepted. The conclusion that can be drawn in this study is that martial arts exercises provide effects on changes in adolescent personality.


2017 ◽  
Vol 1 (1) ◽  
Author(s):  
Handono Handono ◽  
Mohammad Taufiq

Mathematic is discipline that has a vital role in an effort to master of science and technology. Since the importance of mathematics, the mathematics learning process for students needs special attention. Therefore, teachers should also be able to select appropriate learning methods. One of the methods that is appropriate to help students learning math is to use Audio Visual learning media, because the media is very interesting since there are animation, images, audio, visuals involved in it. It can help students to visualize mathematical concepts in realistic. Based on the above, the authors choose the title in this study as follows: Correlation Response Students Against Use of Instructional Media Audio Visual With Subjects Mathematics Learning Achievement Highlights Size Tube In Class IX SMP Islam Surabaya. In this study the authors used quantitative research methods using the non-parametric Spearman Rank correlation data analysis for hypothesis testing. The population of this research was all Surabaya Islamic junior high school students, while samples of this study were all students of class IX SMP Islam Surabaya totaling 40 students. The result of analysis of this study was the percentage which obtained from the questionnaire responses of the students was increased.It means that the value of student achievement increasing also.It can be concluded that there was a correlation between students' response to the use of instructional media Audio Visual (X) with the learning achievement (Y) students class IX SMP Islam Surabaya and of the results were positive and the statistical correlation value is greater than 5% ie 0.968 it can be said that there is a significant correlation.


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