scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PREZI PADA MATAKULIAH ANALISIS VEKTOR

2018 ◽  
Vol 3 (2) ◽  
pp. 209-222 ◽  
Author(s):  
Dian Fitri Argarini ◽  
Yunis Sulistyorini

Undergraduate students have difficulties in understanding abstract concept of Vector Analysis and need visualization to support learning. Prezi-based instructional media developed by consider visual principle that support Vector Analysis learning. This study aims to describe Prezi-based instructional media development and produce Prezi-based instructional media that is suitable for learning. Development refers to ASSURE development model (Analyze learners, State objectives, Select methods, media and materials, Utilize media and materials, Require learners’ participation, and Evaluate and revise). The research instrument consisted of expert assessment sheets, test questions and student response questionnaires. Instructional media is feasible to be used satisfy aspects of validity and effectiveness. Assessment of the validity aspect based on the experts’ judgment that is on a valid criterion. While the assessment of effectiveness aspects based on test results are on quite good criteria and questionnaire responses of undergraduate students are on excellent criteria. Learning media consists of menu sections and content sections. The menu section consists of an overview of the material that will be presented in the media. The content section consists of material that can be zoomed in and zoomed out according to needs and learning videos to visualize the concept of Vector Analysis.

2018 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Nurlia Ali ◽  
Sulasmi Anggo

Abstract: This study is a research and development, which aims to produce instructional media, based MindManager that valid, practical and effective. The subjects were eighth grade students of SMP 27 Makassar by the number of students 39 people. This study uses the research and development according to Borg and Gall. Data collection techniques used in this research is the data on validation results obtained from the validation instrument sheet filled out by the valuator, the data for practicality level obtained from questionnaires that filled out by the valuator and practitioners, the data for effectiveness obtained from questionnaire of students' responses and mastery of student learning outcomes by intructional media based on MindManager. The data obtained from the study were analyzed using the criteria of validity, practicality and effectiveness by Hobri. The research results of development instructional media based on MindManager shows that the total value of the validation results by valuator are 4.42 and included in the valid category. The average level of practicality by valuator questionnaire was 91.33% and 90.66% by practitioners. The effectiveness of the media based on the student response was 96.6% gave a positive response and mastery of learning outcomes is 89.7% of the subjects achieved a minimum level of mastery of the material. Based on these results it can be concluded that the instructional media based MindManager developed by validity, practicality and effectiveness criteria.


2021 ◽  
Vol 1 (1) ◽  
pp. 49-54
Author(s):  
Musliadi Musliadi ◽  
Reski Yusrini Islamiah Yunus ◽  
Muhammad Affan Ramadhana

This study investigates students' perception of the use of YouTube to facilitate undergraduate students' speaking activities. The method used in this research is descriptive quantitative research. The sampling system is done randomly and takes 40 students as a sample. The questionnaire has two parts, followed by ten questions with five answer choices using a Likert scale covering strongly disagree to strongly agree. The result of the study shows that 80% of students access YouTube because YouTube is very interesting, 75% of students say YouTube is an easy media to access, 80% of students say YouTube can be used as a learning resource (80%), and 85% of students use YouTube as a medium for doing speaking tasks. The student response to the use of YouTube as the media of facilitating students' speaking tasks is very positive, where 72% of students stated they strongly agreed if the practice of speaking through YouTube was applied, and 20% of students agreed. In general, student responses in using YouTube to facilitate students speaking activities in distance learning during the Covid-19 pandemic are very positive.


2021 ◽  
Vol 4 (2) ◽  
pp. 268
Author(s):  
Windi Dwi Saputra ◽  
Yenni Kurniawati

ABSTRACTThe development of technology that is termed ad Industrial Revolution 4.0 is an era of innovation developed rapidly that can help the creation of new technology. The research findings developed an Android based instructional media that was named as WINLAB (Wawasan didalam Pembelajaran Laboratorium), it consisted of the introduction of laboratory equipment, and it was expected to ease students in the learning process. It was Mixed Method Research. The research findings showed that this instructional media had the appropriateness with 85% percentage and very valid criterion by the validators of media experts, 96.92% percentage and very valid criterion by the validator of material experts, practicality test by Chemistry subject teachers showed 92% percentage with very practical criterion, the response test of the tenth-grade student of MIA 1 at State Sport Senior High School Riau Province stated that Android based instructional media was very good with 90% percentage. However, this research still consisted of some shortcomings, so it was expected in the future that the effectiveness test would be done to know the effectiveness of the media.  Keywords: WINLAB, android, chemistry instructional media  ABSTRAK Perkembangan teknologi yang diistilahkan dengan revolusi industri 4.0 merupakan era inovasi yang berkembang sangat pesat sehingga mampu membantu terciptanya teknologi baru. Tujuan penelitian ini adalah mendesain dan uji coba media pembelajaran berbasis android pada materi praktikum pengenalan alat laboratorium kimia yang digunakan sebagai sumber belajar yang mudah di akses bagi peserta didik SMA. Hasil penelitian menghasilkan sebuah media pembelajaran berbasis android yang diberi nama “WINLAB” (Wawasan didalam Pembelajaran Laboratorium) yang berisikan tentang pengenalan alat-alat laboratorium yang diharapkan dapat memudahkan peserta didik dalam proses pembelajaran. Penelitian ini merupakan penelitian Mixed Method. Research. Hasil penelitian menunjukkan bahwa media pembelajaran ini memiliki kelayakan oleh validator ahli media dengan persentase 85% dengan kriteria sangat valid, validator ahli materi dengan persentase 96.92% dengan kriteria sangat valid, uji praktikalitas oleh guru kimia dengan persentase 92% dengan kriteria sangat praktis, dan uji respon peserta didik kelas X MIA 1 SMAN Olahraga Provinsi Riau menyatakan bahwa media pembelajaran berbasis android sangat bagus dengan persentase 90%. Namun, penelitian ini masih memiliki beberapa kekurangan sehingga diharapkan kedepannya dilakukan uji efektifitas untuk mengetahui keefektifan media. Kata kunci: WINLAB, android, media pembelajaran kimia


2019 ◽  
Vol 2 (2) ◽  
pp. 107-115
Author(s):  
Tri Oka Akram

This research aims to produce effective and practical learning media. To achieve this goal, the authors establish the press using a research method of development with steps: (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. The subject in this study is the participant Students at SMA N 1 Bandar Lampung with “data collection instruments used in the form of” polls provided to the material “experts, media experts,” test and effectiveness tests. The results of this study resulted in a media-shaped Video learning product; Knowing the feasibility of the quality of the developed product “is very feasible with a” score of 3.66 based on material “expert assessment” and 3.66 by the media expert in a very decent category. Student response in Math Learning media with Sparkol video scribe in trigonometric material obtained score 3.33 in MIPA 4 and 3.36 class in MIPA 5 with very interesting criteria in small class test. In the massive class test obtained the score 3.43 in grade MIPA 4 3.41 with fascinating measures. On the effectiveness test of learning video obtained calculation results using effect size 0.54 with moderate criteria can be concluded that there is a significant increase in learning outcomes.   Penelitian ini bertujuan untuk dapat menghasilkan media pembelajaran yang efektif dan praktis. langkah-langkah yang dilakukan untuk mencapainya tujuan pembelajaran tersebut peneliti mengunggnakan metode penelitian ADDIE yaitu“(1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation .”Adapun pada“penelitian ini”peserta didik SMA N 1 Bandar Lampung mejadi subjek pada penelitian, teknik“pengumpulan data yang digunakan”dengan menyebarkan instrument berupa“angket yang diberikan”pada“ahli materi, ahli media,”uji kemenarikan dan uji keefektifan. Video sebagai media pembelajaran yang dihasilkan dalam pengembangan yang dilakukan peneliti. “Mengetahui kelayakan dari kualitas produk yang dikembangkan adalah sangat layak dengan skor 3,66 berdasarkan penilaian ahli materi dan 3,66 oleh ahli media dalam katagori sangat layak. Respon peserta didik dalam media pembelajaran matematika berbantuan sparkol videoscribe pada materi Trigonometri diperoleh skor 3,33 dikelas MIPA 4 dan 3,36 dikelas MIPA 5 dengan kriteria sangat menarik pada uji kelas kecil.”pada uji kelas besar diperoleh skor 3,43 dikelas MIPA 4 3,41 dengan kriteria sangat menarik. Pada uji keefektifitasan video pembelajaran“diperoleh hasil perhitungan menggunakan effect size 0,54 dengan kriteria sedang, sehingga media tersebut layak dan dapat digunakan pada saat proses pembelajaran dengan menghasilkan peningkatan keefektifan yang signifikan.


2021 ◽  
Vol 3 (2) ◽  
pp. 190-203
Author(s):  
Putra Bernadus Banilo ◽  
Yulita Pujiharti

This study aims to develop comics as a medium of learning with the subject matter of international trade for class VIII SMP. The approach used is research and development (R & D). This research method is mixed methods design. The subjects in this study were students of SMP 'Aisyiyah Muhammadiyah 3 Malang. Data collection techniques using questionnaires and observation. The comic developed refers to the stages of development by Thiagarajan (1974) namely the development of a modified 4D model according to research needs. The results of the study show that thelearning media is comic very feasible to be applied in social studies learning with the subject of international trade for class VIII SMP. Quantitatively, the assessment of the material expert is (3.27) with a very valid category. The expert assessment is based on the suitability of the curriculum, the truth of the content and the method of presenting the material is included in the very valid category), and the media expert's assessment obtained a score of (3.20) with a very valid category. The media expert's assessment is based on considerations of visual design, language in the media and the quality of graphics, the score (3.20) is in the very valid category. Meanwhile, the student response sheets that were distributed to measure the level of attractiveness ofmedia comics received a response of 84.5% with a very good category. However, the pilot phase in this study could not be carried out as a whole, this was caused by the constraints experienced by the researchers. The percentage level of attractiveness of the media obtained from the student response sheets shows that the learning media for comics is in a very good category, which means that the learning media for comics is effectively used in the subject matter of international trade for class VIII SMP. Qualitatively,media comics as learning media on the subject of international trade are able to attract students' attention to study, facilitate student learning, and assist students in relating international trade material to everyday events.


Author(s):  
Enida Fatmalia ◽  
Nurhidayatullah Nurhidayatullah

The purpose of this study is to find out the results of the development of practicum modules in STTL Mataram laboratories are based on a process skills approach. The procedure of practicum module development refers to the ADDIE learning development model. Data collection techniques were carried out by means of an assessment by 3 experts and limited trials on students in the even semester of the 2018/2019 academic year at D-3 Kesehatan Lingkungan of STTL Mataram with a sample of 30 people. The instruments used in this study were expert assessment questionnaire and student response questionnaire on the results of module development. Data analysis techniques use expert judgment categorization criteria, whereas limited trials use the average categorization of the results of trials using the Gutman scale calculation. The results showed that the score of expert assessment of the modules developed were (1) Module 1 semester 1 average score of 3.5 included in both categories with information can be used with a little revision; (2) Module 3 semester average score 3.5 is included in both categories with information can be used with a little revision; and (3) Module 5 semester average score 3.5 is included in both categories with information can be used with a little revision. While the limited test results show that the modules developed are included in the Good category but need to be improved and refined to be able to produce modules that are ready to be used in practicum.


2016 ◽  
Vol 3 (1) ◽  
pp. 48 ◽  
Author(s):  
Ivonne Hafidlatil Kiromi ◽  
Puji Yanti Fauziah

Penelitian ini bertujuan untuk membantu guru dalam mengembangkan media pembelajaran khususnya media pembelajaran dalam pembentukan karakter anak usia dini di PAUD Bakti Baitussalam Bantul. Penelitian ini menggunakan metode Research & Development (R&D). Media pembelajaran yang dihasilkan berupa media pembelajaran big book. Data diperoleh melalui teknik wawancara, lembar penilaian dari ahli media dan materi. Subjek penelitian ini adalah anak kelompok bermain yang berjumlah 28 anak. Berdasarkan hasil analisis data dan pembahasan dapat disimpulkan bahwa media pembelajran big book dapat membantu guru dalam mengembangkan media pembelajaran, khususnya pengembangan untuk pembentukan karakter anak usia dini. Penggunaan big book berdampak positive terhadap pembentukan karakter anak, dengan rata-rata kelas eksperimen lebih tinggi yaitu 43 dan kelas kontrol dengan rata-rata  39,14.Kata kunci: media pembelajaran big book, pembentukan karakter, anak usia dini Developing Teaching Media Through Big Book for Early Childhood Character Building AbstractThis study aims to assist teachers in developing instructional media particularly instructional media in shaping the character of young children in early childhood Bakti Baitussalam Bantul. This study uses research and development (R & D). The media that has been resulted is the big book media. Data obtained through interview techniques, expert assessment sheets of media and materials. This research subject is child play groups totaling 28 children. Based on the results of the data analysis and discussion, it can be concluded that learning media can be assist teachers in developing instructional media particularly instructional media in shaping the character of young children. The results show that use big book positively effect on the child character building, the experimental class is to gain a higher score is 43 and the control class to obtain a score of 39,14.Keywords: learning media big book, character building, early childhood


2021 ◽  
Vol 10 (3) ◽  
pp. 1623
Author(s):  
Ari Wahyu Silvana ◽  
Dwi Priyo Utomo ◽  
Siti Khoiruli Ummah

The aim of this study described the effectiveness of instructional media that produces valid, effective, and practical media. The development of communication and technology requires teachers to be more active and creative in carrying out classroom learning.  Teachers can develop learning media that can improve student learning outcomes. The sample of this research trial was the students of class X at MAN 1 Mojokerto. This study uses a 4-D research method which is shortened to 3-D.  Data collection techniques used include interviews with mathematics teachers, pretest and posttest questions.  The instruments used in this study include guidelines for using media, teaching materials, validation sheets, student response questionnaires and tests.  The results of this study indicate that the average validation guide for the use of media, and teaching materials is 95.15%, besides that the validator also provides an assessment on the response questionnaire sheet of 97.5%.  This indicates that the media guidelines, teaching materials, and response questionnaires are very valid.  The average result of the N-Gain value of students is 0.96, based on the N-Gain criteria scale shows high criteria so that the media is said to be effective, and the results of the calculation of students' questionnaire responses show that each statement point is greater by 70% and the students can be said to be good in ability operate the gadget. Tujuan penelitian ini adalah mendeskripsikan efektivitas media pembelajaran yang menghasilkan media valid, efektif dan praktis. Berkembangnya komunikasi dan teknologi menuntut guru untuk lebih aktif dan kreatif dalam melaksanakan pembelajaran di kelas. Guru bisa mengembangkan media pembelajaran yang mampu meningkatkan hasil belajar siswa. Sampel uji coba penelitian ini adalah siswa kelas X di MAN 1 Mojokerto. Penelitian ini menggunakan metode penelitian 4-D yang dipersingkat menjadi 3-D. Teknik pengumpulan data yang digunakan meliputi wawancara pada guru matematika, soal pretest dan posttest. Instrumen yang digunakan penelitian ini meliputi panduan penggunaan media, bahan ajar, lembar validasi, angket respon peserta didik dan tes. Hasil penelitian ini menunjukkan bahwa rata-rata validasi panduan penggunaan media dan bahan ajar adalah 95,15%, selain itu validator juga memberikan penilaian pada lembar angket respon sebesar 97,5%. Hal ini menyatakan bahwa panduan media, bahan ajar dan angket respon sangat valid. Hasil rata-rata nilai N-Gain peserta didik sebesar 0.96, berdasarkan skala kriteria N-Gain menunjukkan kriteria tinggi sehingga media dikatakan efektif dan hasil perhitungan respon angket peserta didik menunjukkan tiap poin pernyataan lebih besar dengan 70% sehingga peserta didik dapat dikatakan baik dalam kemampuan mengoperasikan gadget.


2018 ◽  
Vol 6 (2) ◽  
pp. 156-176
Author(s):  
Kusumawati Dwiningsih ◽  
NFn Sukarmin ◽  
NFn Muchlis ◽  
Pipit Tri Rahma

This research and development aims to develop appropriate virtual laboratory-based chemical instructional media in the subject matter of Chemical Elements. The feasibility of chemical instructional media is based on two criteria, namely media validity based on the results of the validator's assessment and media practicality based on the results of the student response questionnaire and observation of student activities. The type of research used is Borg & Gall's research and development (R & D) and carried out in four steps, namely; investigation and data collection, planning, initial development of product formats, and initial trials. The research instruments used in this research were media review sheets, media validation sheets, student response questionnaires, and student activity observation sheets. The results show that; the media were declared valid with a very valid validity category and a validity percentage of ≥61%; The media is stated to be practical based on student response questionnaires in term of students' interest in the media were 98% and 93.33% in term of convenience understanding and use, while the results of student observation show an activity of 88.75%. Based on the results of this research, the virtual laboratory-based chemistry instructional media are feasible to be used as in the subject matter of Chemical Elements.ABSTRAKPenelitian dan pengembangan (R&D) ini bertujuan untuk mengembangkan media pembelajaran kimia berbasis laboratorium virtual yang layak pada materi pokok Kimia Unsur. Kelayakan media pembalajaran didasarkan pada 2 kriteria yaitu validitas media berdasarkan hasil penilaian validator dan kepraktisan media berdasarkan hasil angket respon siswa dan observasi aktivitas siswa. Jenis penelitian yang digunakan adalah penelitian dan pengembangan (R&D) Borg & Gall dan dilakukan dalam empat langkah yaitu; penyelidikan dan pengumpulan data, perencanaan, pengembangan awal format produk, dan uji coba awal. Instrumen penelitian yang digunakan pada penelitian ini adalah lembar telaah media, lembar validasi media, angket respon siswa, dan lembar observasi aktivitas siswa. Hasil penelitian menunjukan bahwa; media dinyatakan valid dengan kategori sangat valid dan presentase kevalidan ≥61%; Media dinyatakan praktis berdasarkan angket respon siswa dalam hal ketertarikan siswa terhadap media diperoleh presentase 98% dan 93,33% dalam hal kemudahan pemahaman dan penggunaan, sementara hasil observasi aktivitas siswa sebesar 88,75%. Berdasarkan hasil penelitian tersebut, maka media pembelajaran berbasis laboratorium virtual layak digunakan sebagai media pembelajaran pada materi pokok Kimia Unsur.


Author(s):  
Eric L. Sprankle ◽  
Christian M. End ◽  
Miranda N. Bretz

Utilizing a 2 (lyrics: present or absent) × 2 (images: present or absent) design, this study examined the unique effects of sexually degrading music videos and music lyrics on males’ aggressive behavior toward women, as well as males’ endorsement of rape myths and sexual stereotypes. Under the guise of a media memory study, 187 male undergraduate students were randomly assigned to one of four conditions. Despite the many psychological theories predicting an effect, the presentation of sexually degrading content in a visual or auditory medium (or combination thereof) did not significantly alter the participants’ aggression and self-reported endorsement of rape myths and sexual stereotypes. The null findings challenge the many corporate and governmental restrictions placed on sexual content in the media over concern for harmful effects.


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