scholarly journals THE EFFECTIVENESS OF LINEAR SYSTEM MEDIA ON THE THREE VARIABLE LINEAR EQUATION LEARNING SYSTEM

2021 ◽  
Vol 10 (3) ◽  
pp. 1623
Author(s):  
Ari Wahyu Silvana ◽  
Dwi Priyo Utomo ◽  
Siti Khoiruli Ummah

The aim of this study described the effectiveness of instructional media that produces valid, effective, and practical media. The development of communication and technology requires teachers to be more active and creative in carrying out classroom learning.  Teachers can develop learning media that can improve student learning outcomes. The sample of this research trial was the students of class X at MAN 1 Mojokerto. This study uses a 4-D research method which is shortened to 3-D.  Data collection techniques used include interviews with mathematics teachers, pretest and posttest questions.  The instruments used in this study include guidelines for using media, teaching materials, validation sheets, student response questionnaires and tests.  The results of this study indicate that the average validation guide for the use of media, and teaching materials is 95.15%, besides that the validator also provides an assessment on the response questionnaire sheet of 97.5%.  This indicates that the media guidelines, teaching materials, and response questionnaires are very valid.  The average result of the N-Gain value of students is 0.96, based on the N-Gain criteria scale shows high criteria so that the media is said to be effective, and the results of the calculation of students' questionnaire responses show that each statement point is greater by 70% and the students can be said to be good in ability operate the gadget. Tujuan penelitian ini adalah mendeskripsikan efektivitas media pembelajaran yang menghasilkan media valid, efektif dan praktis. Berkembangnya komunikasi dan teknologi menuntut guru untuk lebih aktif dan kreatif dalam melaksanakan pembelajaran di kelas. Guru bisa mengembangkan media pembelajaran yang mampu meningkatkan hasil belajar siswa. Sampel uji coba penelitian ini adalah siswa kelas X di MAN 1 Mojokerto. Penelitian ini menggunakan metode penelitian 4-D yang dipersingkat menjadi 3-D. Teknik pengumpulan data yang digunakan meliputi wawancara pada guru matematika, soal pretest dan posttest. Instrumen yang digunakan penelitian ini meliputi panduan penggunaan media, bahan ajar, lembar validasi, angket respon peserta didik dan tes. Hasil penelitian ini menunjukkan bahwa rata-rata validasi panduan penggunaan media dan bahan ajar adalah 95,15%, selain itu validator juga memberikan penilaian pada lembar angket respon sebesar 97,5%. Hal ini menyatakan bahwa panduan media, bahan ajar dan angket respon sangat valid. Hasil rata-rata nilai N-Gain peserta didik sebesar 0.96, berdasarkan skala kriteria N-Gain menunjukkan kriteria tinggi sehingga media dikatakan efektif dan hasil perhitungan respon angket peserta didik menunjukkan tiap poin pernyataan lebih besar dengan 70% sehingga peserta didik dapat dikatakan baik dalam kemampuan mengoperasikan gadget.

2018 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Nurlia Ali ◽  
Sulasmi Anggo

Abstract: This study is a research and development, which aims to produce instructional media, based MindManager that valid, practical and effective. The subjects were eighth grade students of SMP 27 Makassar by the number of students 39 people. This study uses the research and development according to Borg and Gall. Data collection techniques used in this research is the data on validation results obtained from the validation instrument sheet filled out by the valuator, the data for practicality level obtained from questionnaires that filled out by the valuator and practitioners, the data for effectiveness obtained from questionnaire of students' responses and mastery of student learning outcomes by intructional media based on MindManager. The data obtained from the study were analyzed using the criteria of validity, practicality and effectiveness by Hobri. The research results of development instructional media based on MindManager shows that the total value of the validation results by valuator are 4.42 and included in the valid category. The average level of practicality by valuator questionnaire was 91.33% and 90.66% by practitioners. The effectiveness of the media based on the student response was 96.6% gave a positive response and mastery of learning outcomes is 89.7% of the subjects achieved a minimum level of mastery of the material. Based on these results it can be concluded that the instructional media based MindManager developed by validity, practicality and effectiveness criteria.


2021 ◽  
Vol 4 (2) ◽  
pp. 144
Author(s):  
Ani Wahyuni_123 ◽  
Siti Aulia Hutagalung

Researchers conducted a field study to SD PAB 20, and found problems regarding student learning outcomes that were unsatisfactory in science lessons because there was no activity-based learning process (practicum), learning was still limited in time and media.  Therefore, in this study, researchers made the development of activity-based teaching materials in simple electrical circuit material to improve student learning outcomes, increase creativity and critical nature of students.  Before research into the field, the media created were validated by material experts and design experts.  The results of the material expert validation show 80% and the design expert validation is 92.8%.  From these results it can be classified that teaching materials that have been made are proven to be valid and tested for eligibility for testing to students.  For processing student data through pre and posttest, researchers used the N-Gain formula.  From the average pretest results obtained 46 and posttest results obtained an average of 84. If these values are classified, the final result is 70%. The figure is included in the high criteria.  So it can be concluded that, activity-based teaching materials used, can improve student learning outcomes and foster student creative nature.


2018 ◽  
Vol 6 (2) ◽  
pp. 75
Author(s):  
Noor Amirudin

This research is driven by the difficulty of students studying Arabic Qawaid which is considered complex.This study aims to develop the Qawaid Arabic language teaching materials based on Mind Map and know the learning process of the students by using the teaching materials for Islamic religious college level .This research method using R & D (research and development). The result of this research is 1) development of teaching materials based on Qawaid concept for teaching material of Islamic religious college level presented in the form of map with various shapes and color illustrations that have main theme (primer) connected with derivative and interrelated themes accompanied for example, and 2) the use of this material indicates that Qawaid Arabic teaching materials based on Mind Map can improve student learning outcomes on average 78.59 (AB).


JURNAL RANDAI ◽  
2021 ◽  
Vol 1 (2) ◽  
pp. 79-96
Author(s):  
Wardiah

Low activity, student creativity in the learning process can result in the teaching and learning process being less than optimal so that the material presented is incomplete according to the expected completeness criteria. From the results of observations and discussions with the history subject teacher, information is obtained that the learning system has not fully involved students as the subject of learning consequently the final result to be achieved, namely individual and classical learning completeness with KKM (minimum completeness criteria) has not been achieved. One of the efforts made to improve the process and student learning outcomes, a learning method is used that makes it easier for students to compile and understand information or the content of the lesson text in increasing understanding of social studies subject matter so that learning outcomes are expected to increase, through the use of the SQ3R method. Based on the background of the problem, the formulation of the problem in this study is: "How are the students' learning outcomes increased through the SQ3R method in history learning for students of XII SMA Negeri 1 Tembilahan Hulu Indragiri Hilir? "The purpose of this study is to determine the activities of teachers and students as well as the improvement of student learning outcomes in history subjects through the SQ3R method for class XI SMAN 1 Kateman Indragiri Hilir. The conclusion of this study is that the student learning outcomes, before CAR the average daily test was 64.3, after the CAR based on the daily test cycle I increased to 81.8 and was included in the good category. In the second cycle of daily tests, it increased again to 92.8 and was included in the very good category. Thus, the use of the SQ3R method can improve student learning outcomes in history learning for class XII at SMAN 1 Tembilahan Hulu, Indragiri Hilir Regency


2021 ◽  
Vol 15 (2) ◽  
pp. 109-118
Author(s):  
Tuti Triyani

This study aims to improve the social studies learning outcomes of Class VI students of SD Negeri 18 Lubuklinggau by using the Jigsaw learning model. The research method used in this study is a classroom action research method (Action Research) using the Jigsaw learning model. Data collection techniques were carried out by means of observation and tests. Based on the results of research using the Jigsaw learning model in class VI students at SD Negeri 18 Lubuklinggau, it turned out to be able to improve student learning outcomes. Student learning outcomes continue to increase in each cycle, in the first cycle of the first meeting the average student learning outcomes of 51.86, the second meeting of 59.45 then in the second cycle of the first female student learning outcomes of 62.14 and at the second meeting 67 .95. and in cycle 3 the first meeting the average student learning outcomes was 71.14 and the second meeting was 85.76


2019 ◽  
Vol 2 (2) ◽  
pp. 166-184
Author(s):  
Nely Hartika ◽  
Ira Ismeylia Saputri

This study aims to find out how the application of inquiry learning models in accounting subjects in class X AK in SMKN 4 Serang City and to find out whether the inquiry learning model can improve student learning outcomes in class X AK in Accounting Basic Subjects in SMK 4 Serang City.This research uses a class action research method which consists of two cycles.  Each cycle consists of four stages, namely planning, implementing, observing reflection.  The subjects of this study were participants in grade X SMK 4 Serang City consisting of 36 students and teachers in Accounting as a team of collaborators.  These results indicate that the Inquiry learning model can improve student learning outcomes based on cycle one, from 36 students who succeeded in getting grades above the KKM of 36.56% with an average value of 66, whereas in the second cycle there was a significant increase to be 100% with  an average value of 82.


2018 ◽  
Vol 1 (1) ◽  
pp. 31-51
Author(s):  
Nely Hartika ◽  
Restu Ayu Ismayanti

This study was aimed to find out how the application of scramble learning model in class XI SMK Pasundan 1 Serang City and found out how the learning outcomes of students.This research used classroom action research method consisting of two cycles. Each cycle consists of four stages: planning, execution, observation and reflection. The subjects of this study were students of class XI SMK Pasundan 1 Serang City with 39 students and subject teacher as a team of collaborator.The results of this study indicateed that the scramble learning model could improve student learning outcomes because in the first cycle, from 39 students who managed to score above the KKM was 79,35% or 33 students, while in the second cycle increased to 90,25%.


2018 ◽  
Vol 4 (2) ◽  
pp. 185
Author(s):  
Siti Nurohmah ◽  
Nanang Kosim ◽  
Dede Rohaniawati

This study aims to determine student learning outcomes in Arabic subjects before the application of Big Book media, the process of applying Big Book media and student learning outcomes after the application of Big Book media in class IV MI Naelushibyan. The research method used is classroom action research through four repetitive stages of planning, implementation, observation or observation, and reflection. The object of research was 15 students. The research instrument consisted of a teacher activity observation sheet, a student activity observation sheet and a written test. Data collection techniques use observation and test techniques. The results obtained from this study are the learning outcomes of students in the pre cycle get an average score of 53. The first cycle obtained the average value of teacher activity 72.2% and cycle II obtained an average value of 94.4%. Student activity in cycle I obtained an average value of 69.21% and cycle II obtained an average value of 91.07%. Student learning outcomes in cycle I obtained an average value of 77, cycle II obtained an average value of 83.6. It can be concluded that Big Book media can improve student learning outcomes.


2021 ◽  
Vol 8 (4) ◽  
pp. 586
Author(s):  
Winarni Winarni

This study aims to improve the learning outcomes of the squat-style long jump through the application of media box tools for students of SDN 30 Mataram. This research method uses classroom action research. The subjects of this study were 15 fifth grade students at SDN 30 Mataram. The research instrument uses observation, tests, and questionnaires. The data analysis technique of this research used descriptive qualitative and quantitative analysis. The results showed that the squat style long jump learning through the use of boxed media could increase students' focus and activeness as well as a pleasant learning atmosphere, so that it was proven to improve student learning outcomes.


2019 ◽  
Vol 8 (1) ◽  
pp. 52
Author(s):  
Hade Afriansyah

This study aims to develop a learning model by using web-based moodle e-learning videos to support student learning outcomes in Computer subject. This research is motivated by the development of technology increasing rapidly, the demand for efficiency is increasing. Video e-learning media is a very good breakthrough, and demands for modernization in the world of education. The research method in this study was conducted using the R and D method. The study began with preparing teaching materials that were previously used, preparing teaching materials from the latest sources, collaborating old teaching materials with new teaching materials, reviewing instructional materials that have been compiled, refining materials teach according to directions, make video tutorials based on teaching materials, tutorial videos that have been uploaded to youtube, video links that have been uploaded on youtube are combined with e learning, the final step is done by perfecting the web-based e learning video teaching material by doing several test times , evaluating, and correcting as needed.  Keywords: learning models, video learning, moodle e-learning 


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