scholarly journals Pengembangan Aplikasi Mobile Learning Model Games “Antibody vs Antigen” Menggunakan RPG Maker MV pada Pembelajaran Biologi Konsep Sistem Imun

BIODIK ◽  
2019 ◽  
Vol 5 (3) ◽  
pp. 225-238
Author(s):  
Abdur Rasyid ◽  
Aden Arif Gaffar

Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran berbasis Role Play Game (RPG) Maker MV  pada pembelajaran biologi materi sistem imun, mengetahui aktivitas pembelajaran menerapkan media pembelajaran berbasis RPG Maker MV . mengetahui perbedaan peningkatan hasil belajar  antara  siswa  yang  menerapkan  media  pembelajaran  berbasis  RPG Maker MV dengan siswa yang tidak , dan  mengetahui respon siswa terhadap pembelajaran menggunakan media pembelajaran berbasis RPG Maker MV . Penelitian ini menggunakan pendekatan riset dan pengembangan (R&D) dengan model  ADDIE.  Pendekatan  penelitian  yang  digunakan  adalah  pendekatan  kuantitatif  dengan  desain Pretest-Posttest Control Group Design. Media yang dihasilkan merupakan media yang sangat valid dan sangat praktis. Aktivitas  siswa  memiliki  persentase rata-rata  79,02%  yang  termasuk  dalam  kategori  baik.  Terdapat perbedaan peningkatan hasil belajar antara kelas yang menerapkan media berbasis RPG Maker MV dengan kelas yang tidak menerapkan RPG Maker MV. Siswa memberi respon positif terhadap penerapan media pembelajaran berbasis RPG Maker MV pada pembelajaran Biologi. Kata kunci :Media Pembelajaran, RPG Maker MV.  

2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Yuwanda Megri Santika ◽  
Otang Kurniaman ◽  
Zariul Antosa

Reading is one of the important aspects in the communication process. Reading can make someone better understand the contents of the reading. In learning to make it easier for students to understand the contents of the reading it will be easier if it begins with the ability to determine the main ideas of the paragraph. Based on this, the researcher conducted a study by applying the Cooperative Integrated Reading and Composition (CIRC) learning model to the ability to determine the main idea of the paragraph at the fifth grade students of SD 003 Pulau Kopung. This study aims to determine the effect of the CIRC learning model on the ability to determine the main ideas of paragraphs of fifth grade students of SD Negeri 003 Pulau Kopung. This research method is a quasi- experimental Nonequivalent Control Group Design. This research was conducted in two classes, the VA class as the control class and VB class as the experimental class with 22 students in each class. The results of the study showed that the CIRC learning model influenced the ability to determine paragraph main ideas with the results of calculations derived from the gain index, the experimental class using the CIRC learning model got an increase in gain of 0.59 with the middle class and the control class with the normal learning model got an increase of 0.31 with medium class.


2019 ◽  
Vol 2 (2) ◽  
pp. 210-216
Author(s):  
Yeni Rafika ◽  
Welly Anggraini ◽  
Rifda El Fiah

Abstract: This study aims to compare the Mind Mapping and ARIAS learning models (Assurance, Relevance, Interest, Assessment, Satisfaction) to the understanding of physics concepts in class VIII students at SMP Negeri 1 Bukit Kemuning. This study is a Quasi Experiment Design with research villages using the Pretest-Posttest Design Control Group. The selection of samples using Purposive Sampling techniques. The research samples were experimental class I (VIII 4) which applied the Mind Mapping learning model and experimental class II (VIII 6) which applied the ARIAS learning model (Assurance, Relevance, Interest, Assessment, Satisfaction). Data collection instruments used were test instruments for understanding concepts (pretest and posttest) with essay questions. Based on the research results that have been calculated by the t-test with a significant level of α = 0.05 (5%) that tcount = 1.725 and ttable = 1.708 which indicates that tcount> ttable, to obtain conclusions Ha is accepted and H0 is rejected which means there is a comparison of models Mind Mapping and ARIAS on understanding the concepts of physics of students in SMP Negeri 1 Bukit KemuningAbstrak: Penelitian ini bertujuan untuk mengetahui perbandingan model pembelajaran Mind Mapping dan ARIAS(Assurance, Relevance, Interest, Assessment, Satisfaction) terhadap pemahaman konsep fisika pada peserta didik kelas VIII di SMP Negeri 1 Bukit Kemuning. Penelitian ini merupakan Quasi EksperimentDesign dengan desain penelitian menggunakan Pretest-Posttest Control Group Design. Pemilihan sampel menggunakan teknik Sampling Purposive. Sampel penelitian yakni kelas eksperimen I (VIII 4) yang diterapkan model pembelajaran Mind Mapping dan kelas eksperimen II (VIII 6) yang diterapkan  model pembelajaran ARIAS(Assurance, Relevance, Interest, Assessment, Satisfaction). Instrumen pengumpulan data yang digunakan yaitu instrumen tes untuk pemahaman konsep (pretest dan posttest) dengan bentuk soal essai. Berdasarkan hasil penelitian yang telah dihitung dengan uji-t dengan taraf signifikan α = 0,05 (5%) bahwa thitung = 1,725 dan ttabel = 1,708 yang menunjukkan bahwa thitung> ttabel , sehingga diperoleh kesimpulan Ha diterima dan H0 ditolak yang artinya terdapat perbandingan model Mind Mapping dan ARIAS terhadap pemahaman konsep fisika peserta didik di SMP Negeri 1 Bukit Kemuning


2021 ◽  
Vol 4 (3) ◽  
Author(s):  
Hermawan Gatot Priyadi ◽  
◽  
Yumiati Yumiati

This study aimed to determine the effect of the implementation of the Contextual Teaching and Learning (CTL) model with the outdoor approach towards students’ ability in mathematical representation. It was quasi-experimental research consisting of two experimental classes and one control group. It used a pretest-posttest control group design. The population of this study was the students of SUPM Tegal. Sampling was conducted using cluster random consisting of three classes. The first experimental group was carried out by implementing the learning model of CTL with the outdoor approach. The second experimental group was carried out by implementing a learning model of CTL, while the control group was conducted by implementing a conventional learning model. The research instrument was a 7-point mathematical representation test in the form of an essay. The results of the research were 1) the learning model of CTL with an outdoor approach affected the improvement and achievement of the students’ ability in mathematical representation and was higher than CTL and a conventional learning; 2) the improvement of the students’ ability of representation in the groups of CTL with outdoor approach, CTL, and conventional learning respectively was in high, medium, and low category.


2019 ◽  
Vol 10 (1) ◽  
pp. 1
Author(s):  
Fitri Kusuma Ningrum ◽  
Muhammad Nasir ◽  
Muhammad Rahmad

This research aimed to determine the improve in mastery of students' physics concepts through the application of an advanced organizer model on material momentum and impulses. The research method used was quasy experiment with pretest posttest control group design. The research population is all students of class X MIPA SMAN 1 Rumbio Jaya which is a sample of research with class X MIPA 1 as an experimental class totaling 23 students and class X MIPA 2 as a control class of 24 students. The research instrument used the concept mastery test questions. Data were analyzed descriptively by looking at absorption, learning effectiveness and the results of students' concept mastery scores and analyzed inferentially using the T-test. Descriptive analysis results obtained an average absorption of experimental class students by 81.61% with the effectiveness of learning categorized effectively. Furthermore, for the mastery of the concept of each experimental class indicator on the first and second indicators obtained very good categories, the third indicator obtained the medium category and the fourth indicator with a low category. The results of inferential analysis obtained a significant increase in the mastery of student concepts in the class applying the Advance Organizer learning model to the classroom with conventional learning. Based on the results of the research, the advanced organizer learning model can improve students' mastery of the concepts in the material momentum and impulses of class X SMAN 1 Rumbio Jaya.


2020 ◽  
Vol 3 (1) ◽  
pp. 30
Author(s):  
Muhamad Epi Rusdin ◽  
Widodo Widodo ◽  
Guntur Maruto

The STAD cooperative learning model can support active, independent and responsible learning for students. The application of this model is expected to improve students' critical thinking skills. The purpose of this study was to determine the improvement of students' critical thinking skills using Edmodo-assisted learning models. Edmodo was modified to become a teacher tool to expand learning at home. This research is an experimental study using a pretest-posttest control group design involving 39 students of class VIII MTs At-Taqwa Beru, Sikka, East Nusa Tenggara. Based on the results of the study it was found that the Edmodo-assisted STAD type cooperative learning model can improve students' critical thinking skills.


2021 ◽  
Vol 2104 (1) ◽  
pp. 012027
Author(s):  
Indrawati ◽  
I K Mahardika ◽  
J Prihatin ◽  
Supeno ◽  
S Astutik ◽  
...  

Abstract The GI-GI learning model is a combination of the Group Investigation and the Guided Inquiry model. The research aimed to examine the effect of the GI-GI learning model on collaboration and students’ science process skills. The type of research carried out was Quasi-Experimental and used a post-test only control group design and purposive sampling covering four high schools in the Besuki Residency, two classes as the experimental class and the control class. The research instrument used tests, observations, and documentation. The results showed a significant effect of the GI-GI learning model on collaboration and students’ science process skills. This research implies that the GI-GI learning model can condition students to research in groups to interact actively with friends and educators to exchange opinions, knowledge, or experiences, find and solve problems, and hypothesize through investigation, exploration, and discussion outside or inside in class.


2019 ◽  
Vol 2 (2) ◽  
pp. 13-19
Author(s):  
Neneng Maryani ◽  
Karin Nurseptiani

This research is based on field findings, namely low interest in learning Indonesian, lack of teacher initiative to use varied learning models that cause students to become bored in following the learning process in Indonesian subjects. The purpose of this study is to find out the increased interest in learning Indonesian by comparing the RADEC (Read, Answer, Discuss, Explain, and Create) learning models and conventional learning. The research method used was Nonequivalent Control Group Design with a population of 173 students, and two sample classes namely class V as an experimental class totaling 28 students and class VI as a control class totaling 37 students. From the results by statistical data using SPSS version 24.0 for windows after the data are declared normally distributed and come from homogeneous samples through normality and homogeneity tests, it is known that the results of hypothesis testing using the Compare Means test with Independent Samples Test obtained sig = 0,000. Because the significance <0.05, it can be concluded that Ho is rejected, which means "There is a difference in the increase in interest in learning Indonesian by using the RADEC learning model compared to using the conventional model in SD Negeri Sukamaju, Pagerageung District, Tasikmalaya District". The score is in the interval 66.4 -70.1. Based on this, it can be concluded that the implementation of the RADEC learning model is quite successful in increasing interest in learning Indonesian compared to using conventional models. Suggestions that can be recommended based on the findings of this study include expected to be able to develop RADEC learning models that are collaborated with other learning techniques as an innovation to increase learning interest.


2018 ◽  
Vol 7 (1) ◽  
pp. 23
Author(s):  
Muslimah Muslimah ◽  
Kasmudin Mustapa ◽  
Ratman Ratman

This research describes the differences of student’s learning with the application of cooperative learning type make a match in the electrolyte and non-electrolyte at the X grade student’s of the Madrasah Aliya DDI Lonja. This research used quasi experimental with non randomized pretest-posttest control group design. This research was conducted with two groups: XA as the experimental (n=21) XB as the control group (n=18). The data findings means score of experimental group (X1) is 70,5 with the standard deviation 9,6 and the control group (X2) is 62.0 with the standard deviation is 6. Based on the results, the researcher concludes cooperative learning type make a match has better than control class that used conventional learning model.


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Harleli Harleli ◽  
La Dupai La Dupai ◽  
Irma Yunawati Irma Yunawati ◽  
Irma Irma ◽  
Arifaty Dewintha

AbstrakPerilaku hidup bersih dan sehat (PHBS) merupakan sekumpulan perilaku yang dipraktikkan atas dasarkesadaran individu untuk mencegah permasalahan kesehatan. PHBS di sekolah mengajarkan salah satu upayauntuk memberdayakan siswa, guru, dan masyarakat lingkungan sekolah agar tahu dan mampu mempraktikanPHBS, dan berperan aktif dalam mewujudkan sekolah sehat. Penelitian ini bertujuan untuk mengetahuiperbandingan metode ceramah dan role play terhadap pengetahuan tentang PHBS pada pelajar SDN NumanaKecamatan Wangi-Wangi Selatan Kabupaten Wakatobi. Jenis penelitian ini adalah kuantitatif dengan metodekuasi eksperimen. Populasi dalam penelitian ini adalah seluruh pelajar SDN Numana Kecamatan Wangi-WangiSelatan Kabupaten Wakatobi dengan jumlah pelajar 110 orang. Sampel dalam penelitian ini sebanyak 30responden terbagi masing-masing 15 responden di setiap kelompok ceramah dan kelompok role play denganteknik pengambilan sampel secara nonequivalent control group design. Hasil penelitian menunjukkan bahwaada peningkatan pengetahuan kelompok ceramah (mean pre-test = 24,33 dan mean post-test = 29,80) dankelompok role play (mean pre-test = 20,60 dan mean post-test = 30,40) setelah diberikan intervensi. Hasil ujistatistik menggunakan Mann-Whitney U Test menunjukan bahwa tidak ada perbedaan tingkat pengetahuanpost-test pada kelompok ceramah dan role play (Pvalue = 0,60 > α = 0,05). Metode role play lebih efektifterhadap pengetahuan tentang PHBS di SDN Numana, Kecamatan Wangi-wangi Selatan, Kabupaten Wakatobijika dilihat dari selisih rata-rata masing-masing kelompok.Kata Kunci: PHBS; ceramah; role play; pengetahuan 


Author(s):  
Wahyu Restu Aji . ◽  
Dr. Dewa Gede Hendra Divayana, S.Kom., M . ◽  
Dr. Ketut Agustini, S.Si, M.Si. .

Tujuan penelitian ini untuk mengetahui (1) pengaruh penerapan E-Modul mata pelajaran Video Editing berbasis model pembelajaran Project Based Learning terhadap hasil belajar siswa kelas XI Multimedia di SMK TI Bali Global Singaraja, (2) Untuk mengetahui respon siswa kelas XI Multimedia di SMK TI Bali Global Singaraja terhadap pengaruh penerapan E-Modul mata pelajaran Video Editing berbasis model pembelajaran Project Based Learning. Jenis penelitian ini adalah eksperimen semu dengan rancangan Post Test Only Control Group Design. Pengumpulan data dilakukan dengan metode tes pilihan ganda untuk mengukur ranah kognitif. Data hasil belajar dianalisis melalui uji prasyarat yaitu uji normalitas dan homogenitas dengan hasil 2 kelompok berdistribusi normal dan homogen, dilanjutkan dengan uji hipotesis yang berarti terdapat pengaruh yang signifikan dalam penggunaan E-Modul mata pelajaran Video Editing berbasis model pembelajaran Project Based Learning terhadap hasil belajar siswa. Sedangkan untuk respon menggunakan metode angket. Hasil analisis angket E-Modul mata pelajaran Video Editing berbasis model pembelajaran Project Based Learning diketahui 67% respon sangat positif, 33% respon positif. Kata Kunci : E-Modul, Project Based Learning, hasil belajar, dan respon siswa The objectives of this study is to find out (1) the effect of applying e-model on video editing lesson based Project Based Learning method on XI grade of Multimedia at SMK TI Global Singaraja. (2) The students' respondent on the XI grade of Multimedia at SMK TI Global Singaraja toward the affect of e-model video editing lesson based project based learning method. This study is quasi experimental with used Post Test Only Control Group Design. Data collection was done using Objective Test Method to measure the cognitive domain. The result of the data was analyzed through prerequisite test which is normality and homogeneity test with the result 2 groups normally distributed and homogeneous, continued with hypothesis test which means there was a significant effect between using e-model video editing lesson based Project Based Learning model towards the students' learning result. While for the respondent was using questionnaire method. The analysis result of e-modul video editing lesson based Project Based Learning model questionnaire is known 67% on very positive response, 33% on positive response. keyword : E-Module, Project Based Learning, learning outcomes, students’ respond


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