scholarly journals Keefektifan Penerapan Model Talking Stick Terhadap Hasil Belajar Tema Cita-Citaku

2019 ◽  
Vol 3 (2) ◽  
pp. 184
Author(s):  
Risma Rossyana Wijayanto

This study aims to describe the effectiveness of the Talking Stick model to the learning outcomes of students in the theme of the ideals of my fourth grade students at SD N 1 Sukodadi. This research method used is a quasi- experimental method with the research design used was pre experimental design. The sample in this study were 32 students. The results of data analysis showed that the learning outcomes of students in the posttest in the experimental class were effectively used at 0,14. This mean learning by applying an effective Talking Stick model with high criteria towards learning outcomes of class IV students in learning the theme of my ideals at SD N 1 Sukodadi.

Author(s):  
Af’idatun Nisaul Khoiroh ◽  
Imas Kania Rahman ◽  
Suhendra Suhendra

This research aims to determine whether there are differences in student learning outcomes that use learning with inquiring minds want to know strategy and students who use conventional learning lectures. The research method used is Quasi Experimental Design with non-equivalent kontrol group design.The research sample is class 3C as many as 25 students as an experimental class and 3D class as many as 25 students as a kontrol class. Data collection techniques using a test, which consist of pretest and posttest questions.  Data analysis using Independent Sample tTest with t count obtained in the Independent sample t-Test is 2,932. Whereas the t table for the 5% significance level is 2.02 and 1% is 2.69, it can be seen that t count is greater than t table that is 2.02 <2.932> 2.69, meaning that there are differences in learning outcomes between experimental and kontrol classes. So it can be said that the Inquiring Minds Want to know Strategy influences student learning outcomes on “Money type and use” material.


2019 ◽  
Vol 1 (2) ◽  
pp. 83-93
Author(s):  
Dukan Jauhari Faruq ◽  
Dukan Jauhari Faruq

This study aims to determine the effect of the use of the number card playing method on student motivation and learning outcomes in fraction material in class IV SD NU 03 Nurul Huda Wuluhan Jember. The research method used was a quasi-experimental study with a total of 20 experimental and control class students. Data collection techniques are using pretest and posttest. Analysis of the data used was the T test. The results of the data analysis with the T test at the 95% confidence level showed that the learning outcomes of the experimental class students who used the number card playing method were better than students in the control class who did not use the number card playing method. From the results of the above analysis the researcher draws the conclusion that the learning outcomes of students who use the number card game method program are higher than students who do not use the number card game method. So the number card game method can be used as an alternative learning media that can increase student motivation and learning outcomes.Keywords: Game Method, Number Cards, Learning Outcomes


2021 ◽  
Vol 1 (2) ◽  
pp. 89-97
Author(s):  
Fitriana Khoirun Nisaa' ◽  
Zuanita Adriyani

AbstrakPenelitian ini dilatarbelakangi oleh masalah penggunaan media pembelajaran di Madrasah Ibtidaiyah yang masih kurang bervariasi. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pop-up book terhadap hasil belajar siswa pada materi konsep siklus air, dan respons siswa terhadap penggunaan pop-up book. Metode penelitian ini adalah quasi eksperimen. Sampel penelitian ini adalah Kelas V Sift 1 sebagai kelas eksperimen dan kelas V Sift 2 sebagai kelas kontrol. Hasil analisis data menggunakan rumus korelasi biserial memperoleh hasil rbis (0,711171) rtabel (0,32) untuk taraf signifikan 5% maka H0 ditolak, Ha diterima. Pengaruh penggunaan media pop-up book terhadap hasil belajar siswa pada materi konsep siklus air adalah sebesar 50,41%, dan sisanya dipengaruhi oleh variabel lain. Respon siswa terhadap penggunaan pop-up book adalah sebesar 88,26%, yaitu berada pada kategori sangat baik. AbstractThis research is motivated by the problem of using learning media in Madrasah Ibtidaiyah which is still less varied. This study aims to determine the effect of using pop-up book media on student learning outcomes on the water cycle concept material, and student responses to the use of pop-up books. This research method is quasi-experimental. The sample of this research is Class V Shift 1 as the experimental class and class V Shift 2 as the control class. The results of data analysis using the biserial correlation formula obtained the results of rbis (0.71171) rtable (0.32) for a significant level of 5%, then H0 was rejected, Ha was accepted. The effect of using pop-up book media on student learning outcomes on the water cycle concept material is 50.41%, and the rest is influenced by other variables. Student response to the use of pop-up books is 88.26%, which is in the very good category.


2020 ◽  
Vol 4 (6) ◽  
Author(s):  
Lenni Tampubolon ◽  
Rumiris Lumbangaol ◽  
Ester Simarmata ◽  
Patri Janson Silaban

Based on the results of data analysis and hypothesis testing and discussion, the following conclusions can be drawn: This study aims to determine the effect of reading interest in the library on learning outcomes in class IV SD Negeri 7 Pardugul in the 2019/2020 Learning Year. The study population was all students totaling 50 students. The sample in this study amounted to 50 students. This research uses a quantitative method of survey type. The method used in this research is quantitative method. Type to test the hypothesis using the hypothesis technique, the hypothesis technique used is the hypothesis t test. The results showed that there was a significant influence between reading interest in the library on the learning outcomes of fourth grade students of SD Negeri 7 Pardugul in the 2019/2020 learning year. This is evident from the value of tcount> ttable, namely 3.204> 1.675. So thus Ho is accepted, that is, there is a significant influence between reading interest in the library and student learning outcomes. From the results of this study it can be concluded that reading interest in the library has an influence on student learning outcomes. Keywords: Influence, Reading Interest, Learning Outcomes


Author(s):  
Yesita Galatia Maysella ◽  
Nihayati Nihayati ◽  
Syaiful Imam

Abstract: This research was conducted with the aim of comparing the learning outcomes between students using PowerPoint-based poster learning media with animated video media in social studies subject class IV material "cultural diversity" at SDN Bunulrejo 02 Malang. This research is a quasi-experimental study with a population of all fourth grade students at SDN Bunulrejo 02 Malang. The sample in this study used a purposive sampling technique with 28 students in class IV A as the control class using PowerPoint-based poster media, while in class IV C, 28 students as an experimental class using animated video media. Data collection techniques in this study used the results of pre-test and posttest, interviews and documentation. The results of the study using the t-test obtained tcount is 6.474 and ttable is 2.005, so that the data with tcount greater than ttable, where Ha is acceptable, and it is concluded that there is a significant comparison of student learning outcomes between the use of poster-based learning media and video learning media. animation on social studies learning material about cultural diversity. Abstrak: Penelitian ini dilakukan bertujuan guna melihat adanya perbandingan hasil belajar antara siswa yang menggunakan media pembelajaran poster berbasis powerpoint dengan media video animasi pada mata pelajaran IPS kelas IV materi “keragaman budaya” di Sekolah Dasar Negeri Bunulrejo 02 Malang. Penelitian ini merupakan penelitian quasi eksperimental dengan populasi seluruh peserta didik kelas IV SDN Bunulrejo 02 Malang. Sampel dalam penelitian menggunakan teknik purposive sampling dengan kelas IV A sebanyak 28 peserta didik sebagai kelas kontrol yang menggunakan media poster berbasis powerpoint adapun kelas IV C sebanyak 28 peserta didik sebagai kelas eksperimen yang menggunakan media video animasi. Teknik dalam pengumpulan data dalam penelitian menggunakan hasil tes pre-test dan posttest, wawancara serta dokumentasi. Hasil penelitian dengan menggunakan uji-t diperoleh thitung adalah 6,474 dan ttabel adalah 2,005, sehingga data tersebut dengan thitung lebih besar dari ttabel di mana Ha dapat diterima, dan disimpulkan adanya perbandingan hasil belajar peserta didik yang signifikan antara menggunakan media pembelajaran poster berbasis powerpoint dengan media pembelajaran video animasi pada pembelajaran IPS materi keragaman budaya.


2017 ◽  
Vol 1 (1) ◽  
pp. 24
Author(s):  
Nurrohmah Hadiyati ◽  
Arfilia Wijayanti

Abstrak Latar belakang penelitian ini adalah ditemukan kondisi-kondisi sebagai berikut, dalam pembelajaran IPA proses pembelajarannya masih menekankan konsep-konsep yang ada di buku, belum digunakannya media benda konkret dalam pembelajaran IPA, penyampaian materi belum memanfaatkan lingkungan sekitar sebagai proses pembelajaran, hasil belajar siswa yang masih di bawah Kriteria Ketuntasan Minimal (KKM), belum menggunakan metode eksperimen dalam proses pembelajaran.Tujuan dalam penelitian ini adalah untuk mengetahui keefektifan metode eksperimen berbantu media benda konkret terhadap hasil belajar IPA siswa kelas V SD Negeri Sendangmulyo 01 Semarang tahun ajaran 2016/ 2017.Jenis penelitian ini adalah eksperimen dalam bentuk Quasi Experimental Design tipe Nonequivalent Control Group Design dengan menggunakan teknik nonprobability sampling yaitu sampling purposive. Berdasarkan perhitungan uji t satu pihak diperoleh thitung = 1,913 dan , karena  maka H0 ditolak dan Ha diterima, dapat disimpulkan bahwa pembelajaran yang dilakukan dengan metode eksperimen berbantu media benda konkret efektif terhadap hasil belajar IPA. Saran yang dapat penulis sampaikan hendaknya guru dapat menerapkan pembelajaran dengan menggunakan metode eksperimen berbantu media benda konkret. Abstract The background of this study was found to conditions as follows, in science teaching learning process still emphasizes the concepts in the book only, not the use of the media of concrete objects in science learning, not yet use of learning resources that are around the students, student learning outcomes are still below the minimum completeness criteria (KKM), have not used experimental methods in the learning process. The purpose of this research was to determine the effectiveness of the experimental method to the concrete object of media-assisted learning outcomes fifth grade science students of SD Negeri 01 Semarang Sendangmulyo academic year 2016 / 2017. This research is an experiment in the form of Quasi-Experimental Design Control Group Design Nonequivalent type using techniques nonprobability sampling purposive sampling. Based on the calculation of the t test obtained t = 1.913 and T_ (1-?) = t _ ((0.95) (35)) = 1.67, because t_hitung = 1.913 ? t _ ((0.95) (35)) = 1.67 then H0 is rejected and Ha is received, it can be concluded that the study conducted by the experimental method of concrete objects effective media assisted on learning outcomes IPA. Suggestions to the authors convey the teacher should be able to apply the learning by using media-assisted experiments concrete objects.


KINESTETIK ◽  
2019 ◽  
Vol 3 (1) ◽  
pp. 29-33
Author(s):  
Amirul Shodiq ◽  
Tono Sugihartono ◽  
Ari Sutisyana

AbstrakPenelitian ini bertujuan untuk mengetahui pengaruh latihan lompat gawang terhadap tinggi lompatan spike pada permainan bola voli siswa ekstrakurikuler di MAN 2 Kota Bengkulu. Metode yang digunakan adalah metode penelitian eksperimen dengan desain quasi eksperimen (eksperimen semu). Hasil penelitian menunjukan bahwa selisih pretest  siswa setelah mengikuti program latihan lompat gawang di atas lapangan sebanyak 16 kali pertemuan dapat menunjukan peningkatan terhadap tinggi lompatan spike siswa. Dengan populasi 30 siswa dan sampel 30 siswa (total sampling). Instrument penelitian ini berupa tes lompatan spike untuk mengetahui tinggi lompatan spike. Teknik analisis data menggunakan uji-t.hasil. Dari hasil penelitian di peroleh thitung =10,321 jika di bandingkan dengan nilai ttabel= 1,696. Maka nilai thitung>ttabel ini berarti ada pengaruh dari latihan lompat gawang terhadap tinggi lompatan spike siswa di MAN 2 Kota Bengkulu.Kata Kunci : Lompat Gawang, tinggi lompatan spike.                                                                AbstractThis study aims to determine the effect of goal-jump training on high jump spikes on extracurricular volleyball games in MAN 2 City of Bengkulu. The method used is an experimental research method with a quasi-experimental design (quasi-experimental). The results of the study showed that the pretest difference of students after joining the goal-jumping training program on the field as many as 16 meetings can show an increase in the height of the student's jump spike. With a population of 30 students and a sample of 30 students (total sampling). The research instrument was a jump spike test to determine the height of the jump spike. The data analysis technique uses the t-test results. From the results of the study obtained tcount = 10,321 if compared with the value t table = 1,696. Then the value of tcount> t table means that there is an effect of the goal jump training on the high jumps of student spikes in MAN 2 City of Bengkulu.Keywords: Jump goal, high jump spike.


2020 ◽  
Vol 16 (2) ◽  
pp. 42-48
Author(s):  
Tejo Nurseto ◽  
Ahmad Chafid Alwi ◽  
Kiromim Baroroh

Abstrak: Penelitian ini memiliki tujuan untuk mengetahui efektivitas penggunaan mobile app dalam meningkatkan hasil belajar mahasiswa dan mengurangi penyalahgunaan penggunaan smartphone saat pembelajaran. Penelitian ini merupakan quasi experimental design dengan model non-equivalent group pretest posttest yang diterapkan pada kelas eksperimen dan kelas kontrol. Analisis data dalam penelitian ini menggunakan uji t. Hasil penelitian menunjukkan bahwa penggunaan mobile apps pada metode Mindmap cukup efektif untuk meningkatkan prestasi belajar dan mampu mengurangi kebiasaan mahasiswa dalam penyalahgunaan penggunaan smartphone.Abstract: This study aims to determine the effectiveness of using mobile apps in improving student learning outcomes and reducing abuse of smartphone use during learning. This research is a quasi-experimental design with a non-equivalent group pretest-posttest model applied to the experimental class and the control class. Data analysis in this study using the t-test. The results showed that the use of mobile apps in the Mindmap method was competent enough to improve learning achievement and was able to reduce student habits in the abuse of smartphone use.


2018 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Rifka Agustianti ◽  
Risma Amelia

This study aims to analyze the ability of mathematical connections of vocational students. The research population is all students of class X SMK in one of School Cimahi City. The sample taken is one class X in the private SMK as the experimental class. The research method used in this study is quasi-experimental method. Instruments in this study is a set of description tests to determine the ability of students' mathematical connections. Based on result of data analysis, it can be concluded that students' mathematical ability with CORE learning model (Connecting, Organizing, Reflecting, Extending) has high category with 5% significance level.


2017 ◽  
Vol 1 (1) ◽  
pp. 14
Author(s):  
Ririd Tsalis Mutaqin ◽  
Eko Hariyanto ◽  
I Nengah Sudjana

Abstract: Many elements that affect the mastery of dribbling skills, such as agility andspeed. Agility and dribbling speed can be improved by skipping plyometrics workout andside hop. The aimed of this study was to determine the effect of skipping exercise andhop side of the soccer player dribbling skills U16-17 in SSB PSDM Blitar. This researchmethod using quasi-experimental research design. This quasi-experimental design usedin two groups of subjects namely the skipping and side hop with the conventional group.The dribbling test were used as a research instrument. The data analysis technique usedis the analysis of variants (one-way ANOVA). The subjects were soccer player U16-17SSB PSDM totaling 24 players. Results from this study have been analyzed by usinganalysis of variance (one-way ANOVA) with significance level of 0.05. Of the testobtained crieteria (F) 7,30 > 4,30 on results posstest skipping and side hop group, thenfor the conventional group obtained criteria (F) 0.16 < 4.30 for difference between groupsand skipping and side hop with a conventional group acquired criteria (F) amounted to23.32 > 4.30. The conclusion of the research is, skipping exercise and side hop gives abetter effect than conventional exercise to increase soccer player dribbling skills U16-17SSB PSDM Blitar.Key words: experiment, skipping and side hop, dribblingAbstrak: Menggiring bola merupakan salah satu teknik dasar sepakbola yang wajibdikuasai oleh semua pemain sepakbola. Banyak unsur yang mempengaruhi penguasaanketerampilan dribbling, seperti kelincahan dan kecepatan. Kelincahan dan kecepatanmenggiring bola dapat ditingkatkan dengan latihan pliometrik skipping dan side hop.Tujuan dari penelitian ini adalah untuk mengetahui pengaruh latihan skipping dan sidehop terhadap keterampilan menggiring bola pemain sepakbola U16-17 di SSB PSDMKabupaten Blitar. Metode penelitian ini menggunakan rancangan penelitian eksperimensemu. Rancangan eksperimen semu ini digunakan pada dua kelompok subjek yaitukelompok skipping dan side hop dengan kelompok konvensional. Intrumen yangdigunakan dalam penelitian ini adalah dribbling. Teknik analisis data yang digunakanadalah analisis varian satu jalur (one way anova). Subjek penelitian ini adalah pemainsepakbola U16-17 SSB PSDM Kabupaten Blitar yang berjumlah 24 pemain. Hasil daripenelitian ini yang telah dianalisis dengan menggunakan teknik analisis varian satujalur(one way anova) dengan taraf signifikansi 0,05. Dari uji tersebut diperoleh Fhitungsebesar 7,30 > 4,30 Ftabel pada hasil posstest kelompok skipping dan side hop,kemudian untuk kelompok konvensional diperoleh Fhitung sebesar 0,16 < 4,30 danuntuk selisih kelompok skipping dan side hop dengan kelompok konvensional diperolehFhitung sebesar 23,32 > 4,30 Ftabel. Kesimpulan dari hasil penelitian yang telahdilakukan, latihan skipping dan side hop memberikan pengaruh yang lebih baikdibandingkan latihan konvensional terhadap peningkatan keterampilan menggiring bolapemain sepakbola U16-17 SSB PSDM Kabupaten Blitar.Kata kunci: eksperimen, skipping dan side hop, menggiring bolaAbstract: Many elements that affect the mastery of dribbling skills, such as agility andspeed. Agility and dribbling speed can be improved by skipping plyometrics workout andside hop. The aimed of this study was to determine the effect of skipping exercise andhop side of the soccer player dribbling skills U16-17 in SSB PSDM Blitar. This researchmethod using quasi-experimental research design. This quasi-experimental design usedin two groups of subjects namely the skipping and side hop with the conventional group.The dribbling test were used as a research instrument. The data analysis technique usedis the analysis of variants (one-way ANOVA). The subjects were soccer player U16-17SSB PSDM totaling 24 players. Results from this study have been analyzed by usinganalysis of variance (one-way ANOVA) with significance level of 0.05. Of the testobtained crieteria (F) 7,30 > 4,30 on results posstest skipping and side hop group, thenfor the conventional group obtained criteria (F) 0.16 < 4.30 for difference between groupsand skipping and side hop with a conventional group acquired criteria (F) amounted to23.32 > 4.30. The conclusion of the research is, skipping exercise and side hop gives abetter effect than conventional exercise to increase soccer player dribbling skills U16-17SSB PSDM Blitar.Key words: experiment, skipping and side hop, dribblingAbstrak: Menggiring bola merupakan salah satu teknik dasar sepakbola yang wajibdikuasai oleh semua pemain sepakbola. Banyak unsur yang mempengaruhi penguasaanketerampilan dribbling, seperti kelincahan dan kecepatan. Kelincahan dan kecepatanmenggiring bola dapat ditingkatkan dengan latihan pliometrik skipping dan side hop.Tujuan dari penelitian ini adalah untuk mengetahui pengaruh latihan skipping dan sidehop terhadap keterampilan menggiring bola pemain sepakbola U16-17 di SSB PSDMKabupaten Blitar. Metode penelitian ini menggunakan rancangan penelitian eksperimensemu. Rancangan eksperimen semu ini digunakan pada dua kelompok subjek yaitukelompok skipping dan side hop dengan kelompok konvensional. Intrumen yangdigunakan dalam penelitian ini adalah dribbling. Teknik analisis data yang digunakanadalah analisis varian satu jalur (one way anova). Subjek penelitian ini adalah pemainsepakbola U16-17 SSB PSDM Kabupaten Blitar yang berjumlah 24 pemain. Hasil daripenelitian ini yang telah dianalisis dengan menggunakan teknik analisis varian satujalur(one way anova) dengan taraf signifikansi 0,05. Dari uji tersebut diperoleh Fhitungsebesar 7,30 > 4,30 Ftabel pada hasil posstest kelompok skipping dan side hop,kemudian untuk kelompok konvensional diperoleh Fhitung sebesar 0,16 < 4,30 danuntuk selisih kelompok skipping dan side hop dengan kelompok konvensional diperolehFhitung sebesar 23,32 > 4,30 Ftabel. Kesimpulan dari hasil penelitian yang telahdilakukan, latihan skipping dan side hop memberikan pengaruh yang lebih baikdibandingkan latihan konvensional terhadap peningkatan keterampilan menggiring bolapemain sepakbola U16-17 SSB PSDM Kabupaten Blitar.Kata kunci: eksperimen, skipping dan side hop, menggiring bola


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