scholarly journals Development and validation of chemistry learning videos as learning media in the era of the COVID-19 pandemic

2021 ◽  
Vol 1 (2) ◽  
pp. 80-88
Author(s):  
Sara Souza Pimenta

Learning media, especially videos, are very effective in achieving learning objectives, especially during the COVID-19 pandemic. Therefore, this study aims to develop learning videos as learning media during the COVID-19 pandemic. The research was conducted using a development research approach from the Borg & Gall model. The developed product has good validity. Where the results of the content validation test by material experts show the CVR value in the range 0.75 – 0.95 (above the critical CVR value). The construct validity test results have a value in the range 0.75 – 0.95 so that it is included in the valid category. And lastly, the test results for student responses have percentage values in the range of 79% - 89% so that they are included in the interesting and very interesting category. Based on these results, the developed learning video can be used as a learning media solution during the COVID-19 pandemic.

2017 ◽  
Vol 13 (2) ◽  
pp. 158-174
Author(s):  
Ati Sulastri ◽  
Izzatul Mardhiah ◽  
Yusuf Ismail

This study aims to find out how to develop media ice breaker talking pen and media feasibility on the subjects of PAI. The research method used is Borg and Gall development model which includes requirement analysis, validation test, and test phase. The result of this development research is ice breaker talking pen media product which consists of command card and music developed through data collection, planning, product development, and validation and testing. Based on the validation results obtained the average score of the material experts of 4.75 (very good), and from the media experts of 3.78 (good), and the results of student responses about this media amounted to 4.39 or very good category. Therefore the ice breaker talking media on the eyes of learning PAI class X is declared eligible for use with very good category. Keywords: Development Model  Study, Ice Breaker Talking Pen, PAI Abstrak Penelitian ini bertujuan untuk mengetahui cara mengembangkan media ice breaker talking pen dan kelayakan media tersebut pada mata pelajaran PAI. Metode yang digunakan adalah model pengembangan Borg dan Gall yang meliputi analisis kebutuhan, tahap validasi dan tahap uji coba. Hasil penelitian pengembangan ini adalah produk media ice breaker talking pen yang terdiri dari kartu perintah dan musik yang dikembangkan melalui tahap pengumpulan data, perencanaan, pengembangan produk, serta validasi dan uji coba. Berdasarkan pada hasil validasi didapat skor rata-rata dari ahli materi sebesar 4,75 (sangat baik), dan dari ahli media sebesar 3,78 (baik). Serta hasil dari tanggapan siswa mengenai media ini sebesar 4,39 atau kategori sangat baik. Maka dari itu media ice breaker talking pen pada mata pelajaran PAI kelas X dinyatakan layak untuk digunakan dengan kategori sangat baik. Kata Kunci : Pengembangan Model Pembelajaran, Ice Breaker Talking Pen, PAI


2021 ◽  
Vol 5 (2) ◽  
pp. 269
Author(s):  
I Kadek Sukadana ◽  
I Gusti Ngurah Japa

Teachers do not apply interesting learning models that can stimulate students in learning. In addition, the lack of learning media that can facilitate students in learning has an impact on students' low science learning outcomes. This study aims to develop a learning video about Animal Movement Organs to improve students' understanding in learning. This type of research is development research. The model used to develop the product is ADDIE. Techniques that collect data are interviews and questionnaires. The instrument used to collect data is a questionnaire. The subjects of this study amounted to 4 experts. The analysis technique in this research is descriptive qualitative statistical analysis and descriptive quantitative. The results of the research are the test results from the content experts of the developed media subjects get a value of 4.71 (very good), the test results from the learning media experts get a value of 4.75 (very good) and the results of the validity test of the developed media teachers get a value of 4 .83 (very good). It can be concluded that the learning video media regarding animal movement organs based on video scribe is feasible to be applied in learning. The implication of this research is that the developed media can make it easier for students to understand the material of animal movement organs and can facilitate students in independent learning.


2020 ◽  
Vol 5 (5) ◽  
pp. 677
Author(s):  
Muhammad Khalil ◽  
Mohamad Amin ◽  
Betty Lukiati

<p><strong>Abstract:</strong> The aims of this development research are to produce teaching materials in the form of bioinformatics module based on problem-based learning titled analysis of the potential of natural compounds <em>in silico</em> as drug candidates that meet the requirements for validity and practicality to be used in bioinformatics courses. The research method used is research and development method with ADDIE development model which consists of five stages. The validation test result by media experts, material experts, and field practitioners in sequentially obtained the percentage of 98.15%, 91.07%, and 95.97%. The practicality test results obtained a percentage of 87.46%. The conclusion of this development research is the bioinformatics module that has been developed has met the requirements of validity and practicality and can be used without revision.</p><strong>Abstrak:</strong><em> </em>Tujuan dari penelitian pengembangan ini adalah untuk menghasilkan bahan ajar berupa modul bioinformatika berbasis <em>problem-based learning</em> berjudul analisis potensi senyawa alami secara <em>in silico </em>sebagai kandidat obat yang memenuhi syarat kevalidan dan kepraktisan untuk dapat digunakan pada matakuliah bioinformatika. Metode penelitian yang digunakan berupa metode penelitian dan pengembangan (<em>research and development</em>) dengan model pengembangan ADDIE yang terdiri atas lima tahapan. Hasil uji validasi oleh ahli media, ahli materi dan praktisi lapangan secara berurutan diperoleh persentase 98.15%, 91.07%, dan 95.97%. Hasil uji kepraktisan diperoleh persentase 87.46%. Kesimpulan dari penelitian pengembangan ini adalah modul bioinformatika yang telah dikembangkan telah memenuhi syarat kevalidan dan kepraktisan serta dapat digunakan tanpa perlu revisi.


2021 ◽  
Vol 4 (1) ◽  
pp. 109-120
Author(s):  
Ciptianingsari Ayu Vitantri ◽  
Ririn Ulfi Ardiyanti

Logarithms are classified as new material for vocational students, where this material has never been taught in previous levels of education. A media in logarithmic learning are needed so that concept formation can be well received by students. This study aims to determine the validity and effectiveness of penselo media assisted by worksheet in facilitating the formation of students' logarithmic concepts. This is a development research with instruments used in this study are worksheet, media validation sheets, student response questionnaire, and field notes. Grade X students of SMK Telekomunikasi Darul Ulum are the test subjects in this study. The data in this study consisted of quantitative data and qualitative data. Quantitative data were analyzed using descriptive statistics, while qualitative data were analyzed using the stages of data reduction, data presentation and conclusion drawing. The results of the validation test on aspects of manual tools were 87.5%, language aspects were 75%, content aspects were 81.25% and other aspects were 81.25%, while student responses were 3.54 which met the very good category. It can be concluded that the penselo media assisted by worksheet is valid and effective in forming the initial concept of logarithm.


2018 ◽  
Vol 1 (1) ◽  
pp. 42-58
Author(s):  
Wisnu Aziz Bahtiar ◽  
Jan Hendrik Nunaki ◽  
I. Iwan Iwan

The development research aims to develop interactive multimedia-based learning media on valid, practical and effective animal tisue material. This development research refers to the ADDIE development model. Based on the data analysis obtained value of validity and media based on material expert got the value of o,92 with valid category while in terms of media diperolch value of validty for interactive learning media 0,94 with valid category, practice media obtained from the observation aheet of instructional media implementation with a value of 91,67 with good category meanwhile for the effectiveness aspect derived from 4 assessmet of student active with a value of 98,30 where the learning media is said to be effective in learning if the activities of learners in the lesson 75% the ability of teachers to manage learning with the acquisition value of 3,28 are included in the category of moderate, test results learners with completeness of individual acquisition of 21 people with mastery mask 95,5% and quistonnaire response of learners with the acquisition of 75,76 learners respond positively to interactive media learning


2021 ◽  
Vol 13 (1) ◽  
pp. 1
Author(s):  
Sonia Audra ◽  
Dharmono Dharmono ◽  
Sri Amintarti

Validation is an action taken to review the initial product, and then provides input for further improvement. This study aims to determine the validity of popular scientific books developed about the plant ethnobotany Nauclea subdita (Korth) Steud. in the Tamiang hill forest area of Tanah Laut Regency as teaching material in the form of popular scientific books. This research uses the development research method with the model of education design research (EDR) through formative evaluation of the tessmer test. The validation test was conducted by 2 expert validators. The results showed the popular scientific book Nauclea subdita (Korth) Steud. developed is classified as very valid, based on the results of expert validation which shows very valid criteria with a value of 90.63%.


2020 ◽  
Vol 5 (3) ◽  
pp. 401
Author(s):  
Yusni Anisa ◽  
Wahyudi Siswanto ◽  
Yuni Pratiwi

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p class="Abstract"><strong>Abstract:</strong> This development research aims to produce a product in the form of teaching materials for writing short stories containing character values through family film media for class XI students and producing supplementary guidelines for using short story writing teaching materials for teachers and students. This development research model uses the 4D development model which consists of four steps, viz define, design, development, and disseminate. Validation test results of expert and practitioners in terms of content, presentation, language, and appereance with qualifications worth implementing. Effectiveness test results are normally distributed&gt; 0.05 and the significance obtained is 0.00 &lt;005.</p><p class="Abstract"><strong>Abstrak:</strong> Penelitian ini bertujuan untuk menghasilkan produk bahan ajar menulis cerpen bernilai karakter melalui media film keluarga untuk siswa SMA kelas XI dan menghasilkan panduan pelengkap penggunaan produk bahan ajar menulis cerpen bagi guru dan siswa. Model penelitian yang digunakan adalah model pengembangan 4D (<em>four D model</em>) terdiri atas empat langkah, yaitu <em>define</em>, <em>design</em>, <em>development</em>, dan <em>disseminate</em>. Hasil uji validasi ahli dan praktisi dari segi isi, penyajian, bahasa, dan tampilan dengan kualifikasi layak diimplementasikan. Hasil uji keefektifan terdistribusi normal &gt;0,05 dan signifikansi yang diperoleh sebesar 0,00&lt;005.</p></td></tr></tbody></table></div>


INTELEKTIUM ◽  
2021 ◽  
Vol 2 (2) ◽  
pp. 228-235
Author(s):  
Nathasa Pramudita Irianti ◽  
Hasminar Rachman Fidiastuti ◽  
Antonius Alam Wicaksono

This research is a development research that aims to develop multimedia-based learning media in mathematics. The material used is Three Dimensional material. After the multimedia-based learning media has been designed, content validation tests are carried out, media expert validation tests, user validation tests (teachers), and limited tests (students). The results of media expert validation showed an average score of 61.8% and was included in the appropriate criteria. The results of the material expert validation showed an average score of 80% and was included in the appropriate criteria. The user (teacher) validation test showed an average score of 91.25% and was included in the appropriate criteria. In the limited test stage (students) as many as 25 students at MA Muhammadiyah 1 Malang produced an average score of 82.01% and were included in the appropriate criteria. Based on the results of all media validation carried out, the average feasibility of this multimedia-based learning media is 78.76% and according to the eligibility criteria, this multimedia-based learning media is declared feasible and can be used by students as additional media in learning Three Dimensional material.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-12
Author(s):  
Dian Pujianto ◽  
Ari Sutisyana ◽  
Arwin Arwin ◽  
Yahya Eko Nopiyanto

Abstract   The number of weaknesses in football matches, especially weaknesses in terms of passing a ball, is one of the keys to the failure of a team in a match. This research aims to develop a form of passing football practice. This study uses a development research approach with a sample of UNIB PJKR students. The data analysis technique used is the t-test with calculations through SPSS version 16. The t-test results showed that the coefficient of significance was 0,000, this coefficient was compared with the significance level of 0.05. Based on the comparison it turns out that the coefficient of significance is smaller than the significance level of 0.05, so it can be concluded that the passing training program has an effect on the ability of passing students. Based on the results of the hypothesis testing soccer passing training model has a significant influence on the ability of passing from students, so it can be concluded that this passing training model can be used for students or students who are just practicing football passing..   Keywords: Development, Model, Passing   Abstrak   Banyaknya kelemahan dalam pertandingan sepakbola terutama kelemahan dalam hal mengoper bola menjadi salah satu kunci kegegalan suatu tim dalam bertanding. Penelitian ini bertujuan mengembangkan bentuk latihan passing sepakbola. Penelitian ini menggunakan pendekatan penelitian pengembangan dengan sampel mahasiswa PJKR UNIB. Teknik analisis data yang digunakan menggunakan uj-t dengan perhitungan melalui SPSS versi 16. Hasil uji-t menunjukkan bahwa koefisien signifikasi sebesar 0,000, koefisien ini dibandingkan dengan taraf signifikasi 0,05. Berdasarkan perbandingan ternyata koefisien signifikasi hitung lebih kecil dari taraf signifikasi 0,05, sehingga dapat disimpulkan program latihan passing memberikan pengaruh terhadap kemampuan passing mahasiswa. Berdasarkan hasil uji hipotesis model latihan passing sepakbola telah memberikan pengaruh yang berarti terhadap kemampuan passing dari mahasiswa, sehingga dapat ditarik kesimpulan bahwa model latihan passing ini dapat digunakan kepada mahasiswa atau pelajar yang baru berlatih passing sepakbola.   Kata kunci: Pengembangan, Model, Passing


2019 ◽  
Vol 1 (1) ◽  
pp. 37
Author(s):  
Khotijah Khotijah ◽  
Arsini Arsini ◽  
Sheilla Rully Anggita

This study aims to determine the feasibility and the effectiveness of using a video tracker application for practicum of physics 1 on momentum conservation. This is included in research and development type. Stages carried out in this study include: 1) define, is done by giving questionnaires and interviews, 2) design, includes media selection, format selection and produce the initial product design, 3) development, includes product development and material expert validation assessment, media experts and linguists and limited field testing. The validation test results obtained that the media is feasible to use with a percentage of 88% based on material experts with very good categories, 85% based on media experts with very good categories, and 78% based on linguists with good categories. The effectiveness of media is shown by high average value of the experimental class of 84,06 compared to the control class of 70,97. Student responses to the use of products are categorized very well with a percentage of 89%.


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