scholarly journals The Implementation of Student Worksheets (LKM) on Relations and Functions through Website-based guided-inquiry approach student worksheet

2020 ◽  
Vol 3 (2) ◽  
pp. 169-174
Author(s):  
Netriwati Netriwati ◽  
Busmayaril Busmayaril

Student Worksheet is a learning media that can be used as a guide for students and lecturers in the teaching and learning process. The developed product of this research is a website-based guided-inquiry approach student worksheet. The purpose of this study is to improve students’ learning outcomes and motivation in learning mathematics. This research employed the pre-experimental method with one-group pretest-posttest design. The small-scale testing obtained an average score of 3.1 which is included in the interesting category. The large-scale testing obtained an average score of 3.26 which is included in the very interesting category. The website-based guided-inquiry approach student worksheet obtained an average score of 0.48 which is included in the medium category for its effectiveness. It can be concluded that the website-based guided-inquiry approach student worksheet is feasible and very interesting to be used in increasing student motivation and learning outcomes for better learning in Basic Mathematics course.

2019 ◽  
Vol 8 (2) ◽  
pp. 246-256
Author(s):  
Rina Wahyuningsih ◽  
Sri Sukaesih ◽  
Endah Peniati

This study aims to describe the types of learning resources used previously at SMA N 3 Salatiga, describe the feasibility of Biomagz Based on Local Wisdom, and test the effectiveness of Biomagz Based on Local Wisdom on learning outcomes and student’s environmental care attitude. The method used is research development (R & D). Products are validated by material and media validators, and revised before being tested. Small-scale trials (readability test) use 10 students from class X MIPA 1, while large-scale trials use class X MIPA 2 with the experimental design Pre-experimental Design with the type of Pre-test and Post-test One Group Design. The results of the study show the variety of learning resources used previously including biological, teacher, internet, biology books, and the environment around students. The Feasibility of Biomagz Based on Local Wisdom obtained an average score of 92.21% with very decent criteria. Large-scale trials with an average N-gain value 0.49 in the medium category, the average classical completeness is 85.29%, and the environment care attitude of students is based on the observation result of 92.9% with a high category and the result of the inter-student assessment is 86, 18% with a high category. Based on the results of this study, it can be concluded that Biomagz Based Local Wisdom is well worth and effective on learning outcomes and student’s environmental care attitude.


Author(s):  
Marizal Sirumapea ◽  
Abdul Muin Sibuea ◽  
R Mursid

Abstrak: Penelitian bertujuan untuk mengembangkan media pembelajaran Contextual Teaching And Learning. Media pembelajaran interaktif berbasis CTL ini tentang materi Pembangunan Ekonomi dan Pertumbuhan Ekonomi dengan subjek penelitian pada SMA Negeri 20 Medan. Tahap perancangan media berupa naskah media yang akan dikembangakan. Tahap pengembangan dilakukannya penilaian pada hasil media kemudian diuji cobakan terhadap siswa skala kecil dan skala besar. Berdasarkan hasil penelitian pengembangan media pembelajaran media   interaktif   berbasis   CTL   sangat   layak   digunakan   dalam pembelajaran. Terbukti dengan penilaian oleh ahli materi mendapat nilai rata-rata 3,69 dengan tingkat kelayakan 74,00% dengan kategori “Layak”, ahli media mendapat nilai rata-rata 4,36 dengan tingkat kelayakan 89% dengan kategori “Sangat Layak”, ahli desain pembelajaran 4,00 dengan tingkat kelayakan 80% dengan kategori “Layak” dan guru ekonomi 3,87 dengan tingkat kelayakan 77,34% dengan kategori “Sangat Layak” serta pendapat siswa pada uji skala kecil 4,26 dengan tingkat kelayakan  85% dengan kategori “Sangat Layak” selanjutnya uji skala besar 4,30 dengan tingkat persentase kelayakan 86 % dengan kategori “Sangat Layak”. Kata Kunci : media belajar interaktif, contextual teaching and learning, ekonomi.  Abstract: Research aims to develop Contextual Teaching And Learning learning media. CTL-based interactive learning media is about the material of Economic Development and Economic Growth with research subjects at Medan State High School 20. The media design stage is in the form of a media script that will be developed. The stage of developing assessment on media results was then tested on small and large scale students. Based on the results of research on the development of CTL-based interactive media learning media it is very feasible to use in learning. Evidenced by the assessment by material experts got an average score of 3.69 with a feasibility level of 74.00% with the category "Eligible", media experts got an average score of 4.36 with an eligibility rate of 89% with the category "Very Worthy", experts 4.00 learning design with 80% feasibility level with "Eligible" category and economic teacher 3.87 with a feasibility level of 77.34% with "Very Eligible" category and student opinion on small scale test 4.26 with 85% feasibility level with the "Very Worthy" category then tested a large scale of 4.30 with a percentage level of 86% eligibility in the "Very Worthy" category. Keywords: interactive learning media, contextual teaching and learning, economics.


Author(s):  
Masiah Masiah ◽  
Siti Rabiatul Adawiyah

This study aims to develop a guided inquiry that is valid and effective so that it can shape and train students' habits of mind. This research is research and development (R & D) with steps; observation of potential problems, product design, design validation, limited scale trials, product design revisions, large-scale trials. Worksheet validation is done by 2 validators with 4.2 validation results with a valid category. The results of the study on the implementation test on 12 students showed the results of the N-Gain test of 0.73 with high categories and the habits of mind of students assessed through questionnaires had an average score of 74.5 in the good category. The results of the habits of mind observation of students showed an increase from the first meeting to the last meeting. Based on the results of the study it can be concluded that guided inquiry-oriented guided inquiry development is valid and effective to train and form the habits of mind of students. Research findings also indicate a positive correlation between habits of mind and student learning outcomes.


Author(s):  
RAHAYU SARAS WATI

Penelitian ini bertujuan untuk meningkatkan motivasi dan hasil santri dalam belajar ekonomi dengan menerapkan model pembelajaran Think Pair Share (TPS). Teknik pengumpulan data menggunakan observasi dan kuesioner  sebanyak 29 santri putra kelas 11 IPS. Hasil penelitian dapat disimpulkan bahwa metode pembelajaran kooperatif Think Pair Share (TPS) dapat meningkatkan motivasi belajar ekonomi  santri dibuktikan dengan adanya peningkatan prosentase dari siklus I sebesar 49,78% menjadi 78,77% pada siklus II kenaikan tersebut karenakan santri tekun menghadapi tugas, lebih aktif dalam pemecahan masalah, minat terhadap pelajaran tinggi, aktif bertanya dan berargumen, dan ada keinginan berhasil. Dari evaluasi hasil belajar siklus 1 rata-rata nilai berada pada range 71-73 sebesar 28%, pada siklus kedua terjadi peningkatan menjadi 74-80 sebesar 41%. Hasil ini menunjukkan bahwa pembelajaran menggunakan Metode Pembelajaran Kooperatif Teknik TPS menjadikan kegiatan belajar mengajar menjadi lebih menyenangkan. AbstracThe aim of this study is to improve students' motivation and learning outcomes of economics subject by applying Think Pair Share (TPS) learning models. Data collecting technique used Observation and questionnaires to 29 students of eleventh grade majoring in social study program. From the results of the study, it can be concluded that the Think Pair Share (TPS) cooperative learning method can improve students’ learning motivation of economics subject as evidenced by an increase in the percentage of the first cycle of 49.78% to 78.77% in the second cycle increase because it can be seen that students face diligent work, more active in problem solving, high interest in learning, actively asking questions and arguing, and willing to success. From the evaluation of learning outcomes of cycle 1, the average score is in the range of 71-73 by 28%, in the second cycle there is an increase to 74-80 by 41%. It can be concluded that learning economics used Cooperative Learning Methods TPS Techniques teaching and learning activities became more enjoyable. 


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Anyan Anyan ◽  
Benediktus Ege ◽  
Hendry Faisal

ABSTRACTThe limitation of supporting media in the teaching and learning process causes the teaching and learning process to be less than optimal. To overcome this, it can be done by using interactive learning media based on Microsoft Power Point. The purpose of this study is to produce interactive PowerPoint learning products Microsoft Power Point to improve student learning outcomes in Thematic learning of the subtheme of the Beauty of the Nature of My Country in grade IV elementary school. The research method used is the published Borg and Gall research: preliminary studies, model development and model trials. The results showed that the interactive learning media developed was declared feasible. Media validation and material validation showed an average score of 82.50% and 79.16%. Student responses to teaching materials scored 81.75% in small-scale trials on large-scale trials receiving scores of 85%. The response teacher got a score of 71.7% and 89.13%. Based on the grades obtained, then the interactive learning media based on Microsoft Power Point is feasible to be applied to grade IV elementary school students.Keywords: Interactive Media, Multimedia, Power Point, Interactive LearningABSTRAKKeterbatasan media pendukung dalam proses belajar mengajar menyebabkan proses belajar mengajar menjadi kurang maksimal. Untuk mengatasi hal tersebut dapat dilakukan dengan menggunakan media pembelajaran interaktif berbasis Microsoft Power Point. Tujuan penelitian ini menghasilkan produk media pembelajaran interaktif berbasis Microsoft Power Point untuk meningkatkan hasil belajar siswa pada pembelajaran Tematik subtema Keindahan Alam Negeriku di kelas IV SD. Metode penelitian yang digunakan adalah penelitian Borg dan Gall yang meliputi: studi pendahuluan, pengembangan model dan uji coba model. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif yang dikembangkan dinyatakan layak. Validasi media dan validasi materi menunjukan nilai rata-rata skor sebesar 82,50% dan 79,16%. Respon siswa terhadap bahan ajar interaktif memperoleh skor 81,75% pada uji coba skala kecil sedangkan uji coba skala luas memperoleh skor sebesar 85%. Respon guru mendapat skor 71,7% dan 89,13%. Berdasarkan nilai yang diperoleh, maka media pembelajaran interaktif berbasis Microsoft Power Point layak diterapkan pada siswa kelas IV sekolah dasar.Kata Kunci: Media Interaktif, Multimedia, Power Point, Pembelajaran Interaktif


2019 ◽  
Vol 4 (01) ◽  
pp. 20-37
Author(s):  
Wahyuni Wahyuni

AbstrakPenelitian ini bertujuan untuk mendeskripsikan peristiwa yang terjadi dilapangan mengenai pengaplikasian serta efektivitas model pembelajaran Kooperatif Tipe Round Club (Keliling Kelompok) khususnya pada mata pelajan pendidikan Agama  yang di laksanakan di SMP Negeri 20 Antang Makassar. Jenis penelitian ini adalan PTK deskriptif ( Penelitian Tindakan Kelas) yang terdiri dari perencanaan (planning), pelaksanaan (acting), pengamatan (observing) dan refleksi (reflecting) yang dilakukan dengan tiga siklus. Data-data yang diperlukan dikumpulkan dengan menggunakan tekhnik observasi, wawancara dan dokumentati. Hasil `penelitian dianalisis dengan menggunakan teknik analisis data yaitu dengan cara mengumpulkan data, mereduksi data, dan menarik kesimpulan.Dari hasil penelitian diperoleh Pada pra siklus, evaluasi hasil awal yang dicapai oleh siswa masih rendah yaitu 6,6% dengan rata-rata 50,95. Kemudian pada siklus I pencapaian ketuntasan belajar siswa secara klasikal sebesar 36,6% dengan rata-rata 65,33, sedangkan pada siklus II pencapaian ketuntasan belajar sebesar 50% dengan rata-rata 70,33. dan pada akhir siklus III pencapaian ketuntasan belajar sebesar 77% dengan rata-rata 78, Dengan demikian dapat disimpulkan  bahwa penerapan model pembelajaran tipe round club (keliling kelompok)   dalam pelaksanaan kegiatan belajar mengajar PAI sebagai bagian dari upaya untuk meningkatkan motivasi dan hasil belajar siswa kelas VIII A  di SMP Negeri 20 Antang Makassar, ternyata mampu meningkatkan hasil belajar siswa kelas VIII A  di SMP Negeri 20 Antang Makassar. Kata Kunci: Pembelajaran Kooperatif Round Club, Motivasi, dan Hasil BelajarAbstrackThis thesis examines the implementation of cooperative learning model round club to increased motivation and learning outcomes of students in class VIII A of subject PAI in SMP Negri 20 Antang Makassar. In this thesis discussed about how the teacher becomes a facilitator in exercising their round type of learning model cooperative on the subjects  of religious education.The purpose of this research is describe the events that occurred in the field of the application as well as the efectivity of learning models cooperative round –type club, especially on the subjects of religious education in SMP Negri 20 Antang Makassar.The method of research is using descriptive PTK method (penelitian tindakan kelas) , consisted of planning, acting, observing, and reflecting performed with three cycles. The data collected by using the techniques of observation, interviews and documentation. The results of research using data analysis techniques by collecting data, reducing the data and take conclusions. The results obtained by pre-cycle evaluation of the results achieved by students is still low at 6.6% with average score 50.9, then in the first cycle students achievement in classical learning completeness of 36.6% with an average score 65.33, in the second cycle their mastery learning achievement of 50% with an average score 70.33, and at the end of or the third cycle their mastery learning achievement of 77% with an average score 78, these can be concluded that the application of learning round-type club in the implementation of teaching and learning activities PAI as part of an effort to improve motivation and learning in SMP Negri 20 Antang be able to improve their result of learning specially PAI Keywords: Round Club Cooperative Learning Model, Motivation, and Learning Outcomes


2021 ◽  
Vol 1 (1) ◽  
pp. 20
Author(s):  
An Rini Mudayanti

The research application of CTL (contextual teaching and learning) method through making of 3D cell model aims to determine the effect on student's motivation, learning outcomes and to find out the understanding student concepts. For this reason, it is necessary to have a PTK with 2 cycles. The subjects of this research were students of SMA Negeri Jenggawah especially class XI IPA.1 which consisted of 36 students with 12 male and 24 female. The data analysis used is standards descriptive statistical of data analysis. The results of this research indicate that the application of CTL method through making of 3D cell models has a significant impact on student motivation and learning outcomes. Indicated by an increase in student learning motivation, so that it affects learning outcomes from pre-cycle to cycle 2 by 69%. There were 25 students who obtained very good criteria and an increase in classical learning outcomes of 86.11% (31 students who completed) with an average score of 79.83 = 80 and the highest score was 98 while the lowest score was 68.


2021 ◽  
Vol 7 (1) ◽  
pp. 1
Author(s):  
Anisa Fitri ◽  
Netriwati Netriwati ◽  
Siska Andriani

Difficulties experienced by students to learn mathematics caused by the lack of practical and less interesting media used by lecturers in learning mathematics has an impact on the low student learning outcomes, especially in the matter of relations and functions. Therefore, “this study aims to determine the feasibility and response of students to the design of mathematics e-module learning devices using sigil software. This type of research is Research & Development (R&D) using the ADDIE model. Data collection techniques using interview techniques, questionnaires and tests. Validation was carried out by three material experts and two media experts. The validation results show that the e-module is suitable for use because it is good in terms of content, language, and presentation feasibility. The revised E-Module was tested on a small scale test (10 students) and continued with a large scale test (28 students). Student responses to e-modules also scored high on all indicators. It can be concluded, the e-module that has been developed is feasible and effective for use in the mathematics” learning process.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


2014 ◽  
Vol 3 (1) ◽  
pp. 40
Author(s):  
Lazim. N ◽  
Zulkifli ' ◽  
Rima '

The problem on this research was that the low score of students’ learning on social science study. There werestill a lot of students that did not understand basic concepts and tended to memorize examples. It was showed by58,07% from 31 students achieving minimum criteria completeness (KKM) from students’ test score in IVCclass of SDN 108 Pekanbaru for Koperasi subject. The students’ average score was 62,4, and the KKM stated byschool was 68. Based on this problem it was needed to do an action research using cooperative learning modelsTeams Games Tournaments (TGT) type. This research aims to know whether the implementation of cooperativelearning models Teams Games Tournaments (TGT) type can improve students’ social science learningoutcomes at IVC class of SDN 108 Pekanbaru in 2013/2014 with 31students. This research was done in twocycles. First cycle consists of three meetings with one daily test and first tournament, and cycle II consists ofthree meetings with one daily test and second tournament. Instruments to collect data in this research areteacher’s observation sheets, students’ observation sheet, and tests. By implementing using cooperative learningmodels Teams Games Tournaments (TGT) type can improve students’ mathematics learning outcomes.Percentage of completeness in basic score was 54,8% (62,40 in average), and it changed into 77,4% (75,6 inaverage) in cycle I and 87,1% (81,1 in average) in cycle II. Percentage of teacher’ activity in cycle I was 81,9%and 92,3% in cycle II. Then percentage of students’ activity in cycle I was 75,4% and 92,2% in cycle II. Fromthose data it proves that the implementation of cooperative learning models Teams Games Tournaments (TGT)type can improve students’ learning outcomes at IVC class of SDN 108 Pekanbaru.Key Words : cooperative teaching and learning model, Teams Games Tournaments (TGT),learning outcomes


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