scholarly journals Pengembangan Media Pembelajaran Kurikulum 2013 di Kelas IV Tema 9 Subtema 1

2018 ◽  
Vol 8 (3) ◽  
pp. 285-292
Author(s):  
Indri Anugraheni ◽  
Firosalia Kristin

The purpose of this study is to develop 2013 Curriculum-based learning media. This type of research is development research. The data analysis technique used in this study is to perform instrument validation in accordance with the criteria of the learning instrument validation indicator and then describe the results of data analysis. The product produced from this development research is 2013 Curriculum-Based Learning Media. The results of the analysis shows that the learning media developed in the sub-theme "My food is healthy and nutritious" learning 1, learning 2, learning 3, learning 4, learning 5, and learning 6 are in "Very Good" category.

Author(s):  
Atmazaki Atmazaki ◽  
Syahrul Ramadhan ◽  
Vivi Indriyani ◽  
Jeihan Nabila

The COVID-19 pandemic has not ended, so the learning process is still being carried out online. This results in ambiguity about how to teach. Language learning must be able to improve language skills, but some of these skills are difficult to teach. Based on the survey, speaking skills are the most difficult skills to teach online. Efforts are needed to overcome this, because speaking is considered the ultimate goal of language learning and the most basic skill to achieve. The purpose of this study was to develop dialogic-interactive media to improve students' speaking skills. The type of research used is development research using the Plomp Model (Preliminary Research, Prototype Phase, & Assessment Phase). Based on the research stages, the research objectives described in this article are to (1) describe the results of development research at the Preliminary Research stage and (2) describe the results of development research at the Prototyping Phase. The data analysis technique used in this research is descriptive data analysis technique. Based on the results of the study, it is shown that the use of learning methods and media in learning to speak has not helped students to improve their speaking skills. Therefore, interactive dialogical media were developed (introduction, interactive setting, everyday talk, learning talk, teaching talk, presenting; questioning; extending) and the teacher had a good response to the media model developed for use in learning to speak.


Author(s):  
Ronaldo kresmito Pitoy ◽  
Herdy Liow ◽  
Jenly Manongo ◽  
Robert Munaisache

DEVELOPMENT OF CLASS XI LATHE E-HANDOUT IN SMK NEGERI 2 BITUNG   By: RONALDO KRESMITO PITOY 14212084   Supervisor : Dr. H. Dj. Liow, ST, M.Eng Ir. D. J. I. Manongko, M.Eng   ABSTRACT This research is motivated by the limited or incomplete handouts in school in terms of material explanation and the number of handouts, the lack of handouts available in schools causes students to be unable to learn independently. The purpose of this research is to produce lathe handout products for class XI. This research is a development research (Research and Development) using the ADDIE (Branch 2009) research model, namely (A) analysis, (D) esign, (D) development, (I) implementation, and (E) valuation. The sample taken was 5 people for the small group test. The data analysis technique was carried out descriptively. Students are given a questionnaire to see student responses to the lathe e-handout, the student responses are more in the 4.5 range and are in very good qualifications. Based on the results of the study, it can be concluded that the e-handout product for class XI has been produced with the appropriate qualifications for use.   Keywords: E-Handout, Research and Development, Lathe.


2021 ◽  
Vol 21 (2) ◽  
pp. 171-179
Author(s):  
Annisa Hasri ◽  
Nurmala Berutu ◽  
M Taufik Rahmadi

An effective learning process is a learning process that uses various forms of learning resources. This study aims to determine blogs' feasibility as a source of learning geography for material management of Indonesia's natural resources at SMAN Percut Sei Tuan District. This research was conducted in the odd semester of the 2019/2020 school year, with a population of all class XI IPS students at SMAN 1 Percut Sei Tuan consisting of 4 classes with a total of 139 students and class XI IPS at SMAN 2 Percut Sei Tuan which consisted of 2 courses with the number of 69 students. The study sample was class XI IPS 1 at SMAN 1 Percut Sei Tuan, totaling 35 students, and class XI IPS 1 at SMAN 2 Percut Sei Tuan amounted to 33 students. This research is development research using the Borg and Gall model with ten steps of research implementation. The data collection technique used was a questionnaire. The data analysis technique used is descriptive. The results showed that the validation of the feasibility of blogs as a source of learning geography carried out in 2 stages showed that in the first stage of verification, the acquisition of the feasibility of a blog as a source of learning geography was (87.27%) with criteria worthy of revision as needed. After making improvements according to the assessors' input, the results of the stage 2 validation obtained the feasibility of a blog as a source of learning geography (93.89%) with very feasible criteria without revision.


2020 ◽  
Vol 4 (2) ◽  
pp. 43
Author(s):  
Ahmad Al Munawar ◽  
Dicky Hendrawan

The purpose of this study is to develop multimedia-based interactive learning media on football subject. This research method is R&D, development research where product development consists of four steps namely (1) Define, (2) Design, (3) Development and (4) Dissemination. The population and sample in this study were all class students of 2017 who took football courses at STOK of Bina Guna Medan. Data collection techniques were conducted by observation, interview and questionnaire. The testing phase was carried out with product validation by two media experts, and two material experts, as well as testing on users (students). The data analysis technique used is descriptive analysis technique. The results of this study are: (1) based on two media experts, the score is 83.33 with the category “very appropriate” to be used as a learning medium. (2) based on two material experts, the score was 71.53 with the appropriate category to be used as learning media. (3) based on the assessment by the students gained a total score of 75.90 with the category "very appropriate" as a learning media. Based on the above results, multimedia-based interactive learning media on football learning subject can be used as learning media.


2018 ◽  
Vol 2 (5) ◽  
pp. 820
Author(s):  
Raja Revolin Ismail

This research is a school action research that aims to improve teacher achievement through academicsupervision. This research was conducted at SD Negeri 009 Teluk Pauh, Cirenti District. The subjects of thisstudy were teachers of SD Negeri 009 Teluk Pauh, Cirenti Subdistrict with a total number of 12 people,consisting of 4 men and 8 women. This research was carried out in two cycles carried out based on the stages ofplanning, implementation and reflection. The data used is physical data. The average data analysis technique isdescriptive method. The results showed that teacher achievement motivation in the first cycle was 60.1% withgood categories and the cycle increased to 81.6% with very good categories.


2018 ◽  
Vol 2 (2) ◽  
pp. 72
Author(s):  
Eka Saraswati ◽  
Devi Novallyan

Tujuan dari penelitian ini adalah mengembangkan media pembelajaran interaktif berbasis android untuk memudahkan pemahaman konsep trigonometri. Penelitian ini merupakan penelitian pengembangan dengan pendekatan kualitatif yang didukung data kuantitatif. Model Pengembangan yang digunakan yaitu ADDIE. Karya inovasi ini dibuat dengan macromediaflash 8. Subjek dalam penelitian ini terdiri dari 8 siswa pada ujicoba kelompok kecil dan 30 siswa pada ujicoba kelompok besar. Teknik pengumpulan data yang digunakan yaitu angket dan wawancara. Teknik analisis data kualitatif dengan menggunakan model Miles Huberman.Hasilpengembangan diperoleh sebuah media pembelajaran yang dapat membantu siswa untuk mempermudah mengingat rumus trigonometri. Kata kunci: Media pembelajaran, android, konsep trigonometri Abstract [The Development of Interactive Android Based Learning Media to Facilitate Understanding of Trigonometric Concepts]. The purpose of this research is to develop interactive android based learning media to facilitate understanding of trigonometric concepts. This research is a development research with qualitative approach supported by quantitative data. Development model used is ADDIE. The innovation work was made with Macromedia Flash 8. The subjects in this study consisted of 8 students on a small group trial and 30 students on a large group trial. Data collection techniques used questionnaires and interviews. Qualitative data analysis technique using Miles Huberman model. The results of the development obtained a learning media that can help students to simplify remembering the trigonometric formula. Keywords: Learning media, android, the concept of trigonometry


Author(s):  
Syarifuddin Syarifuddin

AbstractThis study was conducted to the influents of the Islamic symbolisms toward the decision of consumption buying of the food products. This is a quantitative research. A survey was also involved in this research. Data are also collected through questionnaire to gain an accurate information. Data analysis technique used was a simple regression. The research findings show that Islamic symbolisms have significant influents toward decision to buy food products. That is, t value of p significant is < 0,005 (0,000 < 0, 05) while R square is 0,273 or 27,3 %. In conclusion the influents of Islamic symbols toward the decision on buying have influents as of 27, 3 %. Keywords: Islamic Symbolism, Decision on buying, food products.


2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Donny Dharmawan, MM. ◽  
Erfan Esnawan

<em><span lang="EN-US">This study aims to determine the magnitude of the influence of leadership and competence on the organizational performance of PT. Samick Indonesia. This study uses Simple Random Sampling. The population in this study were employees of PT. Samick Indonesia. With 156 samples. Data collection techniques using questionnaires which then have been tested for validity and reliability. The data analysis technique used to answer the hypothesis is multiple regression. The results of this study indicate that, Leadership is able to improve Organizational Performance. Competence is able to improve organizational performance thus it can be concluded that leadership and competence have a positive and significant influence on the organizational performance of PT. Samick Indonesia.</span></em>


At- Tarbawi ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 16-27
Author(s):  
Suratiningsih Suratiningsih

The research aims to describe the puzzling media as a solution to increase the learning motivation of elementary /MI student. This research is library research. It is a method that the data which is needed in completing research comes from library sources i.e. include books, encyclopedias, dictionaries, journals, documents, magazines, etc as well as various sources on the internet. The data collection technique used in this research is documentation. Documentation means looking for data about things in the form of notes, books, papers, articles, journal, and so on. Then, the data analysis technique used in this study is content analysis. In this analysis, the process of selecting, comparing, and combining various meanings will be found to be relevant. The media is an intermediary or introduction. Puzzle media can improve the students’ motivation to keep trying to solve problems. It is fun for students because it can be repeated. The challenges in the puzzle game will give you an addictive effect to always try and try until they are successful.


Buana Bastra ◽  
2020 ◽  
Vol 7 (2) ◽  
pp. 26-31
Author(s):  
Prily Yulia Utomo Putri ◽  
Tri Indrayanti

This research is a research follow class by using the secound cycle that there is the first cycle and cycle II. On the cycle I and cycle II each cycle there four stage of the (1) planning, (2) implementation of action, (3) observations, and (4) reflection. Each cycle has two meetings in one week, namely the first meeting and the second meeting with the allocation 2 x 40 minutes of each meeting. Subject in research is learners class VIII G SMPN 24 Surabaya totaling 37 learners contained 16 learners men and 21 learners woman. This school is located in Jl. Kebraon Indah Permai Blok K/23 A Surabaya. Data collection techniques to use the observation and test, data analysis technique using the percentage of. Based on the results of data analysis, it can be concluded that using pictorial writing media on the meme on Instagram can improve the writing skills of class students VIII G SMPN 24 Surabaya. This can be seen from (1) population activity in the cycle I 84,61% on the cycle II 100%, (2) activity learners in cycle I 83,44% on the cycle II 90,20%, (3) the test results writing skills poerty in cycle I 56,73% one the cycle of II increased 83,70%.


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