Pengembangan Media Pembelajaran Interaktif Berbasis Android Untuk Pemahaman Konsep Trigonometri

2018 ◽  
Vol 2 (2) ◽  
pp. 72
Author(s):  
Eka Saraswati ◽  
Devi Novallyan

Tujuan dari penelitian ini adalah mengembangkan media pembelajaran interaktif berbasis android untuk memudahkan pemahaman konsep trigonometri. Penelitian ini merupakan penelitian pengembangan dengan pendekatan kualitatif yang didukung data kuantitatif. Model Pengembangan yang digunakan yaitu ADDIE. Karya inovasi ini dibuat dengan macromediaflash 8. Subjek dalam penelitian ini terdiri dari 8 siswa pada ujicoba kelompok kecil dan 30 siswa pada ujicoba kelompok besar. Teknik pengumpulan data yang digunakan yaitu angket dan wawancara. Teknik analisis data kualitatif dengan menggunakan model Miles Huberman.Hasilpengembangan diperoleh sebuah media pembelajaran yang dapat membantu siswa untuk mempermudah mengingat rumus trigonometri. Kata kunci: Media pembelajaran, android, konsep trigonometri Abstract [The Development of Interactive Android Based Learning Media to Facilitate Understanding of Trigonometric Concepts]. The purpose of this research is to develop interactive android based learning media to facilitate understanding of trigonometric concepts. This research is a development research with qualitative approach supported by quantitative data. Development model used is ADDIE. The innovation work was made with Macromedia Flash 8. The subjects in this study consisted of 8 students on a small group trial and 30 students on a large group trial. Data collection techniques used questionnaires and interviews. Qualitative data analysis technique using Miles Huberman model. The results of the development obtained a learning media that can help students to simplify remembering the trigonometric formula. Keywords: Learning media, android, the concept of trigonometry

2016 ◽  
Vol 1 (1) ◽  
pp. 122 ◽  
Author(s):  
Satriyo Wicaksono

<p>The development of science and technology influence and bring out the change in the world of education. Utilization of interactive multimedia using Macromedia Flash 8 can be used as a media of learning innovation. The developments of this research using development model 4D, among other steps are define, design, develop, and disseminate, but on this research and development only till to the develop step. The type of data in this development research is using quantitative and qualitative data. Quantitative data obtained from the results of validation experts and users (students and teachers). While the qualitative data in the form of comments and suggestions from validator expert and users. The data obtained from the results of validation to the validator subject matter experts by 83% with a decent sting category, media expert of 97% with a very decent katerogi, and limited testing is said to be very suitable with a percentage of 76%. From the analysis, it can be concluded that the interactive multimedia instructional is valid and suitable for the students.</p><p><strong>Keywords:</strong> development, interactive multimedia, services cycle company<strong></strong></p>


2019 ◽  
Vol 4 (2) ◽  
pp. 130-137
Author(s):  
Aditya Sunu Widyanto ◽  
Priyanto Priyanto

The purpose of this study is designed to: (1) develop Job sheet in accordance with the curriculum for Grade XI students of Electronic Engineering; and (2) describes the percentage level of job sheet worthiness as a learning device for implementing electronic circuits. This research is a development research using the development model of 4-D models with four main stages namely, Define, Design, Develop, Disseminate. Data collection was carried out using a questionnaire. The data analysis technique in this research is quantitative descriptive. The results of the study note that: (1) Job sheet was developed containing 13 materials; and (2) based on the results of the assessment of the media experts, the average percentage was 86.76% (very feasible), the material experts reached the average percentage of 81% (feasible), and the students got an average percentage score of 88.34% (very good). Although job sheets are considered appropriate and good for use in learning, there are some limitations regarding their application by teachers when teaching.


2018 ◽  
Vol 4 (1) ◽  
pp. 31-36
Author(s):  
Nopitae Sari ◽  
Sonedi Sonedi

This study aims to determine the activities of students and know the learning outcomes. The method used by researchers is to use the Classroom Action Research (CAR) design. For data collection techniques used are observations and tests with the research subject is class X Accounting for SMK Negeri 1 Katingan Hilir 2015/2016 Academic Year. The data analysis technique used is qualitative data analysis and quantitative data analysis. The results showed that: (1) learning activities of students of class X Accounting II at SMK Negeri 1 Katingan Hilir using the more active PAILKEM strategy, (2) there was an increase in accounting learning costs for students of class X Accounting II at SMK Negeri 1 Katingan Hilir using the PAILKEM strategy which shows Accounting learning outcomes in the first cycle obtained an average of 76.20 with classical completeness of 65.51% and in the second cycle the median was 82.41 with artistic integrity of 89.65%.


2018 ◽  
Vol 1 (1) ◽  
pp. 19-23
Author(s):  
Yulida Yulida ◽  
Veryawan Veryawan

This research is done because of the low level of creativity of children's art through collage techniques in group B in TK Kartika I-49 Padangsidimpuan. The formulation of the problems researched is how to improve the creativity of children's art through collage technique activity. The research conducted was a research of professional capability, consisting of two observations, consisting of four stages, namely planning, implementation, observation and reflection. The subject of the researcher is the son of group B in TK Kartika I-49 Padangsidimpuan by using instruments i.e. observation sheets and data analysis used that is a qualitative data analysis technique that can be seen from the children art creativity through activities a collage technique and quantitative data that has been calculated with the formula. The results of the research gained in the child's subtle ability increase after action. After conducting research cycle I gained 44% and in cycle II increased to 88%. It was concluded that the creativity of children's art through collage techniques of group B in TK Kartika I-49 Padangsidimpuan had increased.


Author(s):  
Imam Pakhrurrozi ◽  
Imam Sujadi ◽  
Ikrar Pramudya

<p class="Abstract">This study aims to determine and describe the effectiveness of the use of jigsaw-flash learning model on geometry material. The jigsaw-flash learning model is a jigsaw learning model which is modified with adobe flash media. The research method used is mix method research with exploratory sequential strategy. This research was conducted in state junior high schools in Surakarta. Subjects in this study were the students of class VIII namely class VIII-2 as an experimental class and class VIII-3 as a control class selected by random sampling technique. The experimental class was taught with a jigsaw-flash learning model and the control class was taught with a jigsaw model. The procedures performed in this study include qualitative data collection and data analysis followed by quantitative data collection and data analysis. The researcher used interview method for collecting qualitative data. While quantitative data collection was conducted by test and the analysis technique used was <em>t</em>-test. The results of this study indicate that students feel more comfortable and interested in studying geometry material taught by jigsaw-flash model. In addition, students taught using the jigsaw-flash model are more active and motivated than the students who were taught using jigsaw models in studying geometric material. This shows that the use of the jigsaw-flash model can increase student participation and motivation. The results of this study also indicate that the increase in student achievement taught by the jigsaw-flash model which is indicated by <em>t</em>-test result t = 2,259 with df = 38. Based on the results, it can be concluded that jigsaw-flash model is more effective than jigsaw model. Therefore, teachers need to consider the use of jigsaw-flash learning model in learning geometry material.</p>


2020 ◽  
Vol 1 (1) ◽  
pp. 1-12
Author(s):  
Dian Pujianto ◽  
Ari Sutisyana ◽  
Arwin Arwin ◽  
Yahya Eko Nopiyanto

Abstract   The number of weaknesses in football matches, especially weaknesses in terms of passing a ball, is one of the keys to the failure of a team in a match. This research aims to develop a form of passing football practice. This study uses a development research approach with a sample of UNIB PJKR students. The data analysis technique used is the t-test with calculations through SPSS version 16. The t-test results showed that the coefficient of significance was 0,000, this coefficient was compared with the significance level of 0.05. Based on the comparison it turns out that the coefficient of significance is smaller than the significance level of 0.05, so it can be concluded that the passing training program has an effect on the ability of passing students. Based on the results of the hypothesis testing soccer passing training model has a significant influence on the ability of passing from students, so it can be concluded that this passing training model can be used for students or students who are just practicing football passing..   Keywords: Development, Model, Passing   Abstrak   Banyaknya kelemahan dalam pertandingan sepakbola terutama kelemahan dalam hal mengoper bola menjadi salah satu kunci kegegalan suatu tim dalam bertanding. Penelitian ini bertujuan mengembangkan bentuk latihan passing sepakbola. Penelitian ini menggunakan pendekatan penelitian pengembangan dengan sampel mahasiswa PJKR UNIB. Teknik analisis data yang digunakan menggunakan uj-t dengan perhitungan melalui SPSS versi 16. Hasil uji-t menunjukkan bahwa koefisien signifikasi sebesar 0,000, koefisien ini dibandingkan dengan taraf signifikasi 0,05. Berdasarkan perbandingan ternyata koefisien signifikasi hitung lebih kecil dari taraf signifikasi 0,05, sehingga dapat disimpulkan program latihan passing memberikan pengaruh terhadap kemampuan passing mahasiswa. Berdasarkan hasil uji hipotesis model latihan passing sepakbola telah memberikan pengaruh yang berarti terhadap kemampuan passing dari mahasiswa, sehingga dapat ditarik kesimpulan bahwa model latihan passing ini dapat digunakan kepada mahasiswa atau pelajar yang baru berlatih passing sepakbola.   Kata kunci: Pengembangan, Model, Passing


2021 ◽  
Vol 16 (4) ◽  
pp. 1492-1502
Author(s):  
Mochamad Nursalim ◽  
Bambang Dibyo Wiyono ◽  
Wiryo Nuryono ◽  
Diana Rahmasari ◽  
Hermien Laksmiwati

This study aimed to develop and test the acceptability and effectiveness of the psychoeducation model to decrease academic stress when learning from home (LFH). This research used a development research design, with two main objectives: developing the product and testing the effectiveness of the product. The instruments used were questionnaires on rating scales about aspects of product utility, feasibility, accuracy and also stress academic scale. Data analysis was carried out quantitatively and qualitatively. Quantitative data were analysed by descriptive statistical analysis, while qualitative data in the form of comments, suggestions and criticisms were analysed qualitatively. Based on the data analysis, it can be concluded that the psychoeducation model developed fulfils the acceptability criteria which includes utility, feasibility and accuracy. The developed psychoeducation model is effective in reducing academic stress among college students when LFH.         Keywords: development, psychoeducation model, academic stress, acceptability, effectiveness


Author(s):  
I.M.S. Antara ◽  
I.W. Suarnajaya ◽  
K.S. Dewi

This study aims at describing the lexico-grammatical features that differentiate Black English from White English as well as investigating the features of English used by both black people and white people in the movie Akeelah and the Bee. Descriptive design and qualitative approach were used to achieve the research aims. Data were collected through documentation method and analyzed by using qualitative data analysis technique. Data were listed, classified, analyzed, discussed, and summarized at the end. It was found a total of 82 data indicating the features that differentiate Black English from White English. Among those data, 45.1% data showed the use of slang, 24.4% data showed the use of optional auxiliary be, 14.6% data indicated the use of multiple negation, 6.1% data indicated the use of identical singular and plural verb forms, 4.9% data showed the use of aspectual markers: be, BIN, dən, 2.4% data showed the use of specific phrases, and 2.4% data indicated the use of negative inversion. Meanwhile, 11 data were found in regards to the features that were used by both black people and white people in the movie. Among those data, 81.8% data showed the use of slang, 9.1% data indicated the use of specific word, and 9.1% data showed the use of optional auxiliary be. The findings indicated that Black English has its own lexico-grammatical features which make it distinct from White English. However, there were some features of Black English which are used in White English. Keywords: Black English, White English, lexico-grammar


Author(s):  
Diah Astuti ◽  
Suhartini Syukri ◽  
Sitti Nurfaidah ◽  
Dewi Atikah

This study aims to describe students’ perceptions of the benefits of project-based learning in translation class. The project focuses on the students’ perceptions and the benefits of translation project. The research method uses a qualitative approach with descriptive data analysis technique. The participants of this study consist of 25 university students. The qualitative data were analyzed by questionnaire and students’ reflection adopted from Siregar (2018). The results of the research revealed that the students’ responded positively to the benefits of PBL in Translation Class. It further shows that the project-based learning model can train creative thinking, collaboration, English skills improvement, and challenging hence it is suitable to be applied in Translation class


2020 ◽  
Vol 3 (1) ◽  
pp. 106-116
Author(s):  
Soegiyanto Soegiyanto ◽  
Ipang Setiawan ◽  
Moch Fahmi Abdulaziz ◽  
Dhimas Bagus Dharmawan ◽  
Vivi Septiana Parista

This study was aimed at identifying the factors that caused students of the athletes of the Faculty of Sport Sciences, Semarang State University (UNNES) to carry out procrastination actions in the preparation of the thesis and create a measure of academic procrastination in the preparation of thesis. This study used a mixed method with a sequential exploratory design. The population in this study were the students of Faculty of Sport Sciences, 2010, 2011 and 2012 UNNES who were preparing a thesis. The sampling method used was purposive random sampling. The qualitative data were gathered using questionnaires and interviews, while for quantitative data using the scale of academic procrastination made by the researchers themselves based on the results of qualitative data analysis. Qualitative data analysis technique used was interactive models while Lisrel item analysis was used to analyze quantitative data to confirm which factors had an influence on academic procrastination. The results show that 3 factors causing procrastination namely physical, psychological, and environmental factors. The factors that have the highest influence on academic procrastination are psychic aspects, namely internal factors in each athlete.ANALISIS FAKTOR PENYEBAB PROKRASTINASI AKADEMIK DALAM PENYUSUNAN SKRIPSI PADA MAHASISWA ATLETTujuan dari penelitian ini adalah untuk mengidentifikasi faktor-faktor penyebab mahasiswa atlet Fakultas Ilmu Keolahragaan, Universitas Negeri Semarang (UNNES) melakukan tindakan prokrastinasi dalam penyusunan skripsi serta membuat alat ukur prokrastinasi akademik penyusunan skripsi. Pendekatan dalam penelitian ini adalah dengan menggunakan metode kombinasi (mixed method) dengan rancangan eksploratoris sekuensial. Populasi dalam penelitian ini adalah mahasiswa atlet Fakultas Ilmu Keolahragaan UNNES angkatan 2010, 2011 dan 2012 yang sedang menyusun skripsi, selanjutnya pengambilan sampel dengan menggunakan purposive random sampling. Perolehan Data kualitiatif dikumpulkan dengan instrumen berupa angket dan wawancara, sedangkan untuk data kuantitatif menggunakan Skala prokrastinasi akademik yang dibuat oleh peneliti sendiri berdasarkan hasil analisis data kualitatif. Teknik analisis data kualitatif menggunakan model interaktif sedangkan data kuantitatif menggunakan analisis item Lisrel untuk mengkonfirmasi faktor mana yang memiliki pengaruh terhadap prokrastinasi akademik. Berdasarkan hasil penelitian diperoleh 3 faktor yang menyebabkan prokrastinasi yaitu fisik, psikis, dan lingkungan. Faktor yang memiliki pengaruh paling tinggi terhadap prokrastinasi akademik adalah aspek psikis yaitu faktor internal pada dalam diri mahasiswa atlet masing-masing.


Sign in / Sign up

Export Citation Format

Share Document