scholarly journals Developing Literacy Reading Teaching Materials by Using Big Books as an Effort to Build the 2nd Grade Students' Characters in Elementary School

2018 ◽  
Author(s):  
Taufina ◽  
Muhammadi

Producing appropriate literacy reading teaching materials as an effort to establish the 2nd grade students' characters is regarded as a crucial goal in literacy reading topics. Moral degradation that could threaten the Elementary School students' positive characters is viewed as a huge problem to be solved in educational world. One of the efforts that could be done to cope with the problem is by developing literacy reading learning materials by using Big Books which is intended to build the 2nd grade students' characters. To develop the learning materials, Plomp model was applied. Literature and field studies conducted produce the draft of Big Books – based literacy reading teaching materials. The Big Books – based learning materials are reflected by using self evaluation method, and are revised based on the users' needs. The validation was done in accordance with the results of expert review method. The results of the research show that the validity score of the learning materials developed is 3.80 (very valid). Hence, this research produces a set of Big Books – based literacy reading teaching materials for establishing the characters of the 2nd grade students of Elementary School.

2018 ◽  
Author(s):  
Taufina ◽  
Chandra

This research is intended to produce BQBO strategy – based literacy reading learning materials for the 4th grade students of Elementary School which are valid, practical, and effective. To produce the prototype of the materials, Plomp Model was applied. The prototype was revised by using Self Evaluation and Experts Review Evaluation. It then was tested by using One to One Evaluation method to the students at SD Negeri 46 Kuranji. In order to see the practicality of the product, the prototype was tried out by using Small Group Method and Field Test Evaluation Method in the 4th grade of SD Negeri 06 Padang. Meanwhile to see the effectiveness of the learning materials developed, the prototype was tried out by using Field Test Evaluation Method at SD Negeri 01 Sawahan. Based on the results of the research, it is concluded that the BQBO strategy – based literacy reading learning materials developed for the 4th grade students of Elementary School are valid, practical, and effective.


2019 ◽  
Vol 9 (1) ◽  
pp. 82-92
Author(s):  
Warkintin Warkintin ◽  
Yohanes Berkhamas Mulyadi

This study aims to describe the development of interactive CD learning materials based on power point to improve students’ learning outcomes within the topic of production technology, communication and transportation in grade IV. The research methods used are research and development, consisting of the preliminary study, model development, and model testing. The results show that the interactive CD learning materials developed are eligible according to the development steps. The results of media validation and the results of material validation were shown with average score of 79,8% and 87,2% respectively. The students' responses to interactive learning materials scored 81.75% on small-scale trials while large-scale trials obtained a score of 85%. Then the teacher's response scored 71.7% and 80.48% respectively. Based on the value obtained, then the interactive CD teaching materials are feasible to be applied to grade 4 elementary school students. Based on the test results of the student learning on small-scale, it showed that 63% of students passed with the score ≥75. While on a large-scale, 100% of the students passed and scored ≥75. Thus, it can be concluded that the development of interactive teaching materials is appropriate for students in grade IV of elementary school.


2018 ◽  
Author(s):  
Tri Waluyo

This research is intended to produce multilateral movement skill teaching models based games for the 2nd grade students of elementary school which are valid, practice, and effective. The aim of this study was to develop a teaching model of multilateral basic movements based on characteristics of students. This produce focused on three basic movement: locomotors, non locomotors, manipulative. To to produce the prototype of the materials, ADDIE model was applied. The development of the teaching model was conducted in five steps: (1) Analyze, (2) Design, (3) Develop, (4) Implement, and (5) Evaluate. The models was revised by using self evaluation and experts review evaluation. In order to see the practicality of the product, the models was tried out by using small group and Field Test Evaluation Method in the 2nd grade of SD Negeri 52 Parupuk Tabing Padang. Meanwhile to see the effectiveness of the learning materials developed, the models was tried out by using field test evaluation method at SD Negeri Percobaan Padang. Based on the results of the research, it is concluded that multilateral movement skill teaching models based games for the 2nd grade students of elementary school are valid, practical, and effective.


2021 ◽  
Vol 1 (2) ◽  
pp. 79-84
Author(s):  
Mutiara Havina Putri ◽  
Fahmi Fahmi ◽  
Eko Wahyuningsih

This study aims to evaluate the effectiveness of the static electricity subject matter learning device for junior high school students. Learning tools include syllabus, lesson plans, teaching materials, LKPD, and assessment test. The research model used is the Tessmer development model which consists of five steps, namely: 1) Self evaluation; 2) expert review; 3) one to one; 4) small group; and 5) field test. The data analysis technique used in this research is quantitative analysis to assess the effectiveness of the learning tools. The results showed that the learning tools developed were considered effective as seen from the LKPD results which showed an increasing trend in the indicators of critical skills.Keywords: effectiveness, learning tools, critical thinking skills, static electricityAbstrakPenelitian ini bertujuan untuk mengevaluasi efektivitas perangkat pembelajaran materi pokok listrik statis pada peserta didik SMP. Perangkat pembelajaran meliputi silabus, RPP, materi ajar, LKPD, dan lembar penilaian. Model penelitian yang digunakan adalah model pengembangan Tessmer yang terdiri atas lima langkah yaitu: 1) Evaluasi diri (self evaluation); 2) pendapat pakar (expert review); 3) uji coba perorangan (one to one); 4) uji coba kelompok kecil (small group); dan 5) uji lapangan (field test). Teknik analisi data yang digunakan dalam penelitian ini adalah analisis kuantitatif untuk menilai efektivitas perangkat pembelajaran. Hasil penelitian menunjukkan perangkat pembelajaran yang dikembangkan dinilai efektif dilihat dari hasil LKPD yang menunjukkan tren peningkatan pada indikator keterampilan berpikir kritis.Kata kunci: efektivitas, perangkat pembelajaran, keterampilan berpikir kritis, listrik statis


2016 ◽  
Vol 30 (2) ◽  
pp. 99
Author(s):  
Megayani Lestari

The purpose of this research is to produce the learning materials for Social Science Study at the fifthgrade of elementary school students. The materials were focused on the theme of the Indonesian struggle againstDutch and Japanese colonialism. The learning materials were produced by applying the research and developmentmodel adopted by Atwi Suparman. This research, conducted as from October 2015 through 2016, involved 43students of the fifth grade, in the State Primary School of Jati 03 Pag,i East Jakarta. For product evaluation, thisresearch used expert review before trying out to-one-to-one, small group, and field test. The try out indicates, thelearning materials developed for Social Science Study based on constructivism meets the criteria of “very good” atthe fifth grade of Primary School. Keywords: Learning Materials, Constructivism, Social Science


2021 ◽  
Vol 22 (1) ◽  
pp. 20-32
Author(s):  
Rahmani Rahmani ◽  
Maulidar Maulidar ◽  
Ali Mustadi ◽  
Anwar Senen

Teaching materials are one of the important components needed in the learning process. With the appropriate teaching materials, it is hoped that it can help the smooth running of learning activities. Science is a compulsory subject for elementary school students. Science contains all things related to nature. Teaching materials that have been used in learning activities are teaching materials made by the government. The purpose of this study was to determine the needs of students for context-based teaching materials and creativity to improve the scientific literacy of elementary school students. The research subjects were students from several elementary schools in Peukan Bada District, 25 students were used as the source of interview data. Data were collected using interviews and open questionnaires for students. The research data were analyzed descriptively qualitatively. Based on the research data, it can be concluded that it is necessary to develop context-based teaching materials and creativity. Context and creativity-based teaching materials were chosen because they can facilitate students to learn, both with educators and independently. Context-based teaching materials and creativity are teaching materials that are packaged in a comprehensive and schematic manner. This study is also part of a study on the development of teaching materials on the topic of human and animal organism.


2019 ◽  
Vol 10 (2) ◽  
Author(s):  
Nyai Cintang

Factual conditions require the development of teaching materials in thematic learning using a scientific approach to improve the available teaching materials. This study aims to: 1) examine the factual conditions for the use of teaching materials in thematic learning in the 2013 curriculum; 2) knowing the development of scientific based thematic teaching materials for fourth grade elementary students; 3) knowing expert judgment on the feasibility of scientific-based thematic teaching materials for fourth grade elementary students; 4) knowing the effect of the use of scientifically based thematic teaching materials on the learning achievement of fourth grade elementary school students; 5) knowing the teacher's assessment of learning using thematically based thematic teaching materials for grade IV elementary school students; 6) knowing the response of students to learning using thematically based thematic teaching materials for fourth grade elementary school students. This study uses Development Research with qualitative and quantitative research designs. The development process uses the 4-D model of Thiagarajan, Semel and Semel which has been modified to be the stage of defining, designing, and developing. Teaching materials that have been validated by experts get the category of "very valid and without revision" from expert responses and teacher evaluations with agreed criteria, student responses to the use of teaching materials in learning get very good responses from students. The results of the trials using the experimental design The Before And After Design show that there is an effect of the use of scientifically based thematic teaching materials on the learning achievement of PPKn; 2) there is the influence of the use of scientifically based thematic teaching materials on social studies learning achievements; 3) there is the influence of the use of scientifically based thematic teaching materials on the learning achievement of science. Scientific based thematic teaching materials for Grade IV Primary School students can be used in learning.


2020 ◽  
Vol 5 (6) ◽  
pp. 737
Author(s):  
Angga Bramansta Putrantana ◽  
Eko Hariyanto ◽  
Saichudin Saichudin

<p><strong>Abstract:</strong> This research aims to determine the feasibility of interactive multimedia-based teaching materials for elementary school students on traditional game materials. This research is a research development of traditional game teaching materials for small grade elementary school students. The product development then goes through a validation test by game experts, physical &amp; health education learning experts, multimedia experts and user experts. The results of the feasibility test are then analyzed descriptively. The results of this research product development in the form of interactive multimedia-based traditional game teaching materials, the percentage of product viability ranges from 75% to 100%. These results indicate the learning material developed in the appropriate category and can be used with a little revision.</p><strong>Abstrak: </strong>Penelitian ini bertujuan untuk mengetahui kelayakan bahan ajar berbasis multimedia interaktif untuk siswa sekolah dasar pada materi permainan tradisional. Penelitian ini merupakan penelitian pengembangan bahan ajar permainan tradisional untuk siswa sekolah dasar kelas kecil. Produk pengembangan kemudian melalui uji validasi oleh ahli permainan, ahli pembelajaran Pendidikan Jasmani &amp; kesehatan, ahli multimedia dan ahli pengguna. Hasil uji kelayakan kemudian dianalisis secara deskriptif. Hasil dari penelitian produk pengembangan ini berupa bahan ajar permainan tradisional berbasis multimedia interaktif, persentase kelayakan produk berkisar antara 75% hingga 100%. Hasil tersebut menunjukkan bahan perangkat pembelajaran yang dikembangkan dalam kategori layak dan dapat digunakan dengan sedikit revisi.


Author(s):  
Azzahro Nurul Furqoni ◽  
Yuriska Destania

This research aimed to produce a product in the form of problem-connections of students mathematical was valid and practical (legible). This method of research was research and development. The research was conducted in Bengkulu City with the research subject of 6 students of grade VIII junior high school students and was carried out in May-June 2020. The method of data collection in development was carried out using Tessmer’s, which consists of preliminary, self-evaluation, expert review, and one-to-one. In the preliminary, two stages must be passed, namely preparation from completion. Was analyzing the curriculum, students, and material. Then, the completing the results of the students, curriculum evaluation, and the material was used as a reference for designing the mathematical connection ability, from the solution it produces 20 prototypes which are then assessed and fixed on self-evaluation. Of the 20 prototypes, these items will go through the validation stage (expert review) after 3 validation. Then, obtained 14 valid prototype items based on quantitative and qualitative analysis and test on 6 students to see the practicality or readability of items (one-to-one). The one-to-one stage was carried out to get comments on each question item to be analyzed qualitatively and quantitatively. Based on the qualitative comments, most of the provided students already understand the problem (legible) according to data, the average preceding data (legible) was recorded in the description of the pre-emptive questions at intervals of 4 ≤ RPproduc ≤ 5.


2021 ◽  
Vol 5 (3) ◽  
pp. 403
Author(s):  
I Made Mudiartana ◽  
I Gede Margunayasa ◽  
Dewa Gede Hendra Divayana

The Covid-19 pandemic has caused the learning process to shift from face-to-face to virtual. This research aimed to produce android-based local wisdom digital teaching materials for grade V of valid and practical elementary schools. This research was a research development (R&D) with ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subject of this research was android-based digital teaching materials with local wisdom. In contrast, the research object was the validity and practicality of android-based digital teaching materials with local wisdom. The data in this study were classified into two qualitative and quantitative data. Data collection techniques were using questionnaire techniques. The questionnaires are used to measure the validity and practicality of digital teaching materials. The validity was tested by two experts, namely material experts and media experts. The practicality of digital teaching materials was assessed by five teachers and ten grade V elementary school students in the Letda Kajeng Cluster. The data collected was then analyzed descriptively quantitatively. The results of this study indicate that (1) the validity of android-based digital teaching materials with local wisdom obtained an average of 3,64 or is in the interval of 3,50 ≤ Rv ≤ 4,00 with the criteria "very valid"; (2) the practicality of digital teaching materials with local wisdom based on the teacher's and student assessment obtained an average of 3,67 which is in the interval of 3,50 ≤ Rk ≤ 4,00 with the category "very practical". Based on the study results, it was concluded that this development research produced Android-based digital teaching materials with local wisdom on Panas dan Perpindahannya topics for grade V elementary school, which were very valid and very practical.


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