scholarly journals Pembelajaran Daring: Ancaman Perusahaan EdTech Pada Sekolah Ditengah Pandemi Covid-19

2021 ◽  
Vol 11 (1) ◽  
pp. 30-36
Author(s):  
Atyanta Nika Rumaksari

Covid-19 forces the traditional classroom learning method to go online; while teachers nowadays struggle to adapt to this new technology, the EdTech firm's market is increasing. That 44 startups were categorized as Unicorn in 2020. Rather than just referring to the analysis of EdTech's functions that help schools conventionally, this study also looks at the theory of economic-based interaction between education-based organizations that threaten schools' meaning and function that shift during this pandemic to online. Based on this premise, we can identify the features of EdTech, which overlap with conventional schools. Our method is conducting Descriptive Analysis based on observed data derived from validated formal research and put them into three dimensional business model patterns to get evidence of the organization’s strategic or tactical operations. This research aims to address whether the emerging of EdTech firms becomes a threat to traditional schools. This work also finds the core value, which drives student's motivation toward learning outcomes in Indonesia. Based on the research, superior ICT technology adaptation plays an essential key in educational activities. It means that EdTech can provide dependence on schools which not yet comply with these features so that when they had cooperation, EdTech can direct or even changing the school’s original values. This cooperation dependency can challenge the school’s operation cost, increasing the risk of supply and management, involving consumer-related decision-making that always benefited EdTech rather than schools.

2020 ◽  
Vol 1 (2) ◽  
pp. 75-82
Author(s):  
Salmun K. Nasib ◽  
Abas Kaluku ◽  
Abdul Wahab Abdullah

This article discusses the use of PowerPoint animation in learning with the aim of knowing the differences in learning outcomes of students whose learning uses power points and without using power points in three-dimensional topics. The method used is an experimental design with a True Experimental Design, namely Posttest-Only Design. The sampling technique used cluster random sampling. Student learning outcomes data were obtained through the learning outcome test instrument in the form of essays. Data analysis using descriptive analysis techniques and inferential data analysis. Hypothesis testing using a parametric analysis t-test. The results of the analysis show that the average learning outcomes of students who are taught using power points are higher than those of students taught conventionally. One of the factors that support the improvement of student learning outcomes is a learning approach to geometric shapes that involves interesting visualization. Interesting visualization makes students not just imagine something abstract but can directly observe the object being studied.


Author(s):  
Sri Hida Wahyuni

This study aims to improve student learning outcomes and activeness through the application of discovery learning models. This research method uses classroom action research which consists of 2 cycles. Each cycle consists of 4 (four) stages, namely planning, implementing, observing and reflecting. The subjects of this study were students of class XII MIA-1 MAN 1 East Lombok. The research instrument used observation sheets, documentation, and tests. The data analysis technique of this research is using descriptive analysis. The results of this study indicate that in the first cycle, the percentage of classical completeness of learning outcomes and the average level of activeness of students was 18% and 76%, respectively. Whereas in cycle II, the percentage of classical completeness of learning outcomes and the average level of activeness of students was 76% and 90%, respectively. This proves that, the application of discovery learning learning models can improve the results and learning activeness of class XII MIA-1 MAN 1 East Lombok, especially three dimensional material.


2021 ◽  
Vol 10 (3) ◽  
pp. 449-460
Author(s):  
Syarifatul Maf’ulah ◽  
Suci Wulandari ◽  
Lia Jauhariyah ◽  
Ngateno Ngateno

AbstrakKesulitan siswa dalam memahami materi dimensi tiga perlu diatasi. Misalnya dengan menggunakan bantuan media pembelajaran yang tepat seperti  Software GeoGebra. Penelitian bertujuan mendeskripsikan proses pembelajaran dan hasil belajar matematika menggunakan software GeoGebra. Penelitian deskriptif kualitatif ini terdiri dari 19 subjek kelas XII IPS salah satu MA swasta di Jombang. Instrumen penelitian yaitu lembar observasi, tes dan dokumentasi. Berdasarkan hasil penelitian diketahui bahwa proses pembelajaran dengan media software GeoGebra diawali dengan menyampaikan tujuan pembelajaran dan mengingatkan materi sebelumnya, menjelaskan unsur-unsur bangun ruang, memperkenalkan software GeoGebra, menjelaskan fungsi masing-masing menu, menjelaskan materi dimensi tiga menggunakan software GeoGebra, dan memberikan penguatan serta menyimpulkan inti materi yang telah dipelajari. Hasil penelitian lainnya menunjukkan bahwa terdapat perbedaan hasil belajar siswa yang signifikan antara sebelum dan sesudah pemanfaatan GeoGebra. Software GeoGebra cocok digunakan untuk membantu siswa memahami materi dimensi tiga dengan baik. Learning Mathematics with GeoGebra Software Media with Three-Dimensional MaterialAbstractStudents' difficulties in understanding three-dimensional material need to be overcome. For example, by using the help of appropriate learning media such as GeoGebra Software. The purpose of this research was to describe the learning process and learning outcomes of mathematics using GeoGebra software. This qualitative descriptive study consisted of 19 subjects of class XII IPS, one of the private MA in Jombang. The research instruments are observation sheets, tests, and documentation. Based on the results of the study, it is known that the learning process using the GeoGebra software media begins with conveying the learning objectives and reminding the previous material, explaining the elements of spatial structure, introducing the GeoGebra software, explaining the function of each menu, explaining the Three Dimensional material using the GeoGebra software, and closing with providing reinforcement and conclude the core material that has been studied. The results of other studies indicate that there are significant differences in student learning outcomes between before and after the use of GeoGebra. GeoGebra software is suitable to help students understand three-dimensional material well.


Author(s):  
Arini Junaeny

Abstract. Mandarin is one of the most widely used languages in the world. During the learning process, mother language sometimes influences second language learning. Therefore it is necessary to compare the rules of linguistic or comparative linguistics. This study uses a qualitative description method. The word "yang" in Indonesian has a function similar to the de 的 particle in Mandarin. The similarities, that is, has a function as a link between the core word and the attributive word which also describes the characteristics, nature, emphasis. In Mandarin the de-particle is behind the attributive word, while the Indonesian word "yang" is in front of the attributive word. Not all the words de 的 can be commensurate with the word "yang", the word de 的 can be translated or matched with several words in Indonesian depending on the meaning and function, such as "buatan", "ciptaan", "milik".


HUMANIS ◽  
2018 ◽  
pp. 152
Author(s):  
Ni Made Ulan Sari ◽  
Made Budiarsa ◽  
I Gede Putu Sudana

Language is used as a means of communication in social intercourse. It can be used to propose one’s ideas, deliver particular messages, and to express emotions. One of many ways of using language is by producing swear word. Swear word is an offensive word which often used to express humiliation, anger and any other tense emotions. This study concerns with the descriptive analysis of swear word found in Fast and Furious 6 movie and its function. Hopefully, this study will be useful for English Department students and also the viewers of the movie to gain better understanding in interpreting the meaning and function of the swear word found in the movie.The research method employed in this study is descriptive qualitative method. The data were collected through observation and documentation method. The data was taken from the dialogue among the characters in the movie and its subtitles. Then, the deductive-inductive method was used in the step of the data analysis. Furthermore, in presenting the analysis, the data is explained descriptively in words, supported by tables.The finding presented that there are six kinds of swear words proposed by Hughes (2006) are performed by the characters in Fast and Furious 6 movie. There are seven swear words that related to sex (ass, asshole, ass-kicking, pussy, big-ass, bad-ass), two swear words related to excrement (shit and bullshit), a swear words related animal’s name (fox), three swear word related to personal background (bitch, son of a bitch, bastard), a word related to sexual activity (fuck) and three words related to taboo or religion or oath (hell, damn, goddamn). Meanwhile, swear word related to mentall illness and racism was not found in the movie. Furthermore, the function of swear words performed by the character of the movie are used as abusive swearing, cathartic swearing, idiomatic swearing and emphatic swearing. Swear word which used as dysphemistic swearing is not found in the movie.


2018 ◽  
Vol 8 (3) ◽  
pp. 99 ◽  
Author(s):  
Helena Kovacs

In its essence, transformative learning is a dynamic and ever-emerging process, according to the core literature that deals with it. As such, when examined from the perspective of teacher professional development, transformative learning ceases being solely related to an individual and becomes a composition within which the individual creates and expands forms that need change. Thus, teacher learning that focuses only on new technology, methodology, and classroom management remains informative and valuable, but without a transformative character. This paper explores the underpinning principles of transformative learning by observing the notions of transformative change from the perspective of two non-traditional schools: one in Hungary and the other in Portugal. As such, the analysis and conclusions are formed using the data collectedthrough a qualitative inquiry of teachers and principals from the two selected schools. The results suggest that teacher transformative learning in the two specific settings is intimately related to the awareness and needof change in education provisions, as well as with the challenges that this change brings. The gathered insights pave a way to a better understanding of the intricate and delicate tapestry of teacher learning in occasions inwhich it embraces an everlasting reflective and transformative character. 


Author(s):  
Lai Zee Wei ◽  
Wei Hsum Yap

Educators are facing the challenge of selecting appropriate tools that ensure positive learning outcomes and quality of learning compared to traditional classroom settings. Role-playing simulation is an exciting and motivating tool for engaging students in the activities that are to be presented in the classroom. This study aimed to demonstrate that role-playing simulation activities are a unique and creative tool in science-based modules and how to deploy this student-centred approach that empowers students to take learning into their own hands and apply it in an engaging context. Two science-based modules are selected for implementation of role-play and simulation activities. In these activities, students take on different roles, assuming the profile of a character or personality, to interact and participate in diverse and complex learning settings. Overall, student feedback was positive. Students can apply what they have learnt, create new connections, and reinforce the core concepts by putting them into practice in a fun and engaging context.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Lauren Willner ◽  
Douglas Barrera

This paper presents a case example highlighting a community-based undergraduate research program designed and implemented through the lens of critical research approaches. While the primary purpose of the research program was to provide students with an intensive opportunity to design and conduct in research in collaboration with a community-based nonprofit organizational, the case demonstrates that when the high-impact educational practice of undergraduate research is implemented with attention towards teaching critical research approaches, students acquire knowledge and skills beyond that of the anticipated learning outcomes. Specifically emphasized are the unintended student learning outcomes of knowledge and skill development related to nonprofit organizational structure and function. Further, the case provides support for the utilization of undergraduate research programs to effectively augment traditional classroom education within undergraduate nonprofit and philanthropic studies.


2019 ◽  
Vol 6 (1) ◽  
pp. 27
Author(s):  
Tri Ardiyanti ◽  
Theresia Sri Rahayu ◽  
Wasitohadi ,

This classroom action research aims to improve the learning outcomes of Mathematics in fifth grade students of Cebongan 03 Elementary School through the three-dimensional model of Discovery Learning. This research was conducted in two cycles through the stages of planning, implementation, observation, and reflection. Data collection is done using observation sheets for the learning process and test questions for learning outcomes. Data analysis was carried out with comparative descriptive analysis, namely comparing student learning outcomes in the pre cycle, cycle I and cycle II. From this study the following results were obtained; in the pre-cycle of 21 students only 6 students (28.57%) were completed and 15 students (71.43%) did not complete with an average grade of 51.71. Furthermore, in the first cycle, after taking action by applying the Discovery Learning learning model, a number of 9 students (42.85%) were declared complete and 12 students (57.15%) were not completed with a class average of 63.80. Then in the second cycle results were obtained that a number of 19 students (90.5%) were declared complete and 2 students (9.5%) were not completed with a class average of 85.95. This shows that the Discovery Learning learning model assisted by the media is able to improve student Mathematics learning outcomes.


2020 ◽  
Vol 202 ◽  
pp. 07025
Author(s):  
Laura Andri R.M.,S.S.,M.A. ◽  
Rahma Wulan S.

Sea alms ceremony is a ritual activity carried out once a year by the Banyutowo community. Banyutowo is one of the villages located in Dukuhseti District, Pati Regency. This traditional ceremony is carried out every month in Sura in the Javanese calendar. The sea alms has been going on for a long time and has become a strong cultural attraction. Sea alms for the coastal community of Banyutowo is not only about cultural rituals, but as a means of obtaining safety and maintaining natural balance. Aiming to express gratitude for the sustenance given by God Almighty, through this ceremony the Banyutowo community also requested safety in carrying out their daily work as fishermen so as not to get any interference. In addition, the values contained in marine charity include religious, social, economic and educational values. This tradition is believed to be a local tradition that cannot be eliminated. The focus of the study in this study is the meaning contained in the sea alms ceremony and its function for the surrounding community. The implementation of the research was carried out by applying qualitative research methods, through observation, documentary and in-depth interviews with informants in Banyutowo. While the collected data was analyzed using descriptive, analysis and comparative methods. The results of this study are changes in the development of culture in sea alms rituals, both the process of carrying out rituals, meanings, and the function of the sea alms itself.


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