scholarly journals Developing Reading Worksheet for Tenth Grade Students of SMA Negeri 4 Palopo

2020 ◽  
Vol 1 (1) ◽  
pp. 1-8
Author(s):  
Lestari Anwar ◽  
Dewi Furwana ◽  
Muhammad Iksan

This research about Developing Students' Reading Worksheet of tenth grade at SMA Negeri 4 Palopo, the researcher formulated the research question as follow: what kind of Reading Worksheet are suitable for tenth students'. The objective of this research is to create and develop reading worksheets for tenth-grade students' by using the Addie design model. In this research and development from the Addie model, this consists of Analyzing, Designing, Implementation, and evaluating. There are 14 students and two experts' validation. The instrument of the data collection is a questioner. The result of the research shows that the researcher develops and make a product based on the students' need. And the development of this product is also carried out based on the syllabus and curriculum that apply in the school itself. Based on the worksheet, have a development already appropriate necessity and lack of the students, and with the development worksheet would students' reading ability.

2021 ◽  
Vol 2 (1) ◽  
pp. 15-24
Author(s):  
Muhammad Feyzar Rif'at ◽  
Mustika Wati ◽  
Suyidno Suyidno

Scientific responsibility and creativity are part of the main competencies in the era of the industrial revolution 4.0, but they are not trained in schools. Therefore, the purpose of this study is to analyze the effectiveness of Creative Responsibility Based Learning in exploring the responsibility and scientific creativity of students. This research is part of research and development with the ADDIE model, namely at the implementation and evaluation stages. The research trial used one group pre-test and post-test on 27 students of class XI MIPA 2 MAN 2 Banjarmasin. Data collection instruments consist of responsibility observation sheets with indicators of participating, respecting others, cooperation, leading, and expressing opinions; as well as a scientific creativity test which includes indicators of finding problems, imagining scientifically, solving problems creatively, and designing products creatively. The results showed that the responsibility of the students at each meeting was in good criteria. In addition, the scientific creativity N-gain was 0.34 in the medium criteria. Thus, CRBL is effectively used to explore the responsibility and scientific creativity of students.  Kata kunci: creative responsibility based learning, scientific creativity, responsibility AbstrakTanggung jawab dan kreativitas ilmiah merupakan bagian dari kompetensi utama di era revolusi industri 4.0, namun kurang dilatihkan di sekolah. O


2019 ◽  
Vol 14 (1) ◽  
pp. 37-46
Author(s):  
Muhyadi Muhyadi ◽  
Sutirman Sutirman ◽  
Isti Kistiananingsih

This study aimed to produce and determine the feasibility of contextual learning video on course of Administration Education Research Methodology. The research method was research and development of ADDIE model. The stages of this research and development consisted of Analysis, Design, and Development. The data collection techniques in analysis stage were interview and observation, while questionnaire was used in development stage. Data collection instruments were inventory questionnaires with rating scales. Data analysis technique was descriptive analysis with quantitative and descriptive approaches. Descriptive techniques were used to analyze the results of problems and learning components of Office Administration Education Research Methodology. Quantitative techniques were used to analyze data from experts. Validation of developed contextual learning media involved media expert and material expert. The conclusions of the particular study are: 1) this study has produced a contextual learning video on course of Administration Education Research Methodology with material of research proposal in topic of Introduction; 2) according to the assessment of media experts and material experts, the developed learning video has a criteria of very feasible.


2020 ◽  
Vol 1 (2) ◽  
Author(s):  
Iman Brilianto ◽  
Yanti Sri Rezeki ◽  
Sofian Maral

This study was aimed to design a book that can be used as supplementary material to teach English for culinary study program. This study was classified as Research and Development (R&D). The step of conducting this study used ADDIE model with the exclusion of implementation (I) stage and evaluation (E) stage so this study tended to focus on doing three phases only; analyze, design, and develop. The subjects of this research were English teacher and 32 tenth grade students of culinary study program of SMKN 3 Singkawang. The tools for obtaining the data were questionnaires, interview, and internal validation. The result of this study is a course book for culinary study program namely English for Culinary for beginner level. Internal validation was carried out up to two times to have better product.


2021 ◽  
pp. 10-18
Author(s):  
Anggun Tika Safita ◽  
Mai Zuniati

Education is a conscious and planned effort to create a good learning atmosphere and learning process so that students actively develop their potential. But so far the teacher only uses textbooks only to provide material and questions without training students' pronunciation, because in the textbooks the pronunciation is small and even the teacher doesn't pay attention to students in pronunciation. So that development is needed for the learning process. This study aims to develop a Worksheet based on Phonetic transcription class X MA MA'arif Roudlotut Tholibin 28 Purwosari north Metro. This research is a research and development study. The steps in this research are: Potential and Problems, Data Collection, Product Design, Product Revision, Product Validation, Product Trial, Revision After Trial. The results of this study in the form of a Phonetic transcription class X-based Science Worksheet can be used in the learning process at MA Ma'arif Roudlotut Tholibin 28 Purwosari north Metro, based on responses and validator ratings of the developed teaching materials, obtained results categorized as good.  This shows that teaching materials developed based on phonetic transcription in class X can be used as teaching materials for MA MA'arif Roudlotut Tholibin 28 Purwosari north Metro students.    


2020 ◽  
Vol 8 (1) ◽  
pp. 12
Author(s):  
Muhammad Feyzar Rif 'at ◽  
Mustika Wati ◽  
Suyidno Suyidno

Development of scientific responsibility and creativity in learning physics are included in the key competencies in the industrial era 4.0. However, both of these competencies are not used in school. Therefore, the purpose of this study is to analyze the effectiveness of Creative Responsibility Based Learning in developing students' responsibility and scientific creativity. This research is part of the research and development of the ADDIE model. Trial implementation using one group pre-test and post-test design on 27 students of Class XI-2 MAN 2 Banjarmasin. Data collection instruments consist of responsibility observation and scientific creativity tests. After being CRBL implemented, the students’ responsibility increased at each meeting in good criteria. Also, the value of n-gain scientific creativity by 0.34 in moderate criteria. Thus, CRBL is effective in developing the students’ responsibility and scientific creativity in learning physics.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Ismailah Ismailah

Learning must be carried out in an interactive, innovative and fun way so that students do not feel bored when following the subjects presented. This study aims to design a learning video for the fourth grade natural science subjects on the subject of the least common multiple and the greatest common factor. This research was conducted in Tanah Tinggi 06 Petang Elementary School, Central Jakarta.  The research methodology used research and development with the ADDIE model approach which contains five steps; a) Analysis, b) Design, c), Develop, d), Implement, e). Evaluate. Data collection using questionnaires and tests, the validator consists of two experts and one teacher. The results of the validation of learning videos are categorized as good and learning video products are suitable for use in larger groups.


EDUSAINS ◽  
2020 ◽  
Vol 12 (2) ◽  
pp. 188-195
Author(s):  
Mardiana Nata Ruron ◽  
Risya Pramana Situmorang ◽  
Susanti Pudji Hastuti

PENGEMBANGAN MEDIA GAME CROSSWORD PADA VIRUS MATERIALAbstractCrossword game media was a learning tool that serves features to understand the concept and solve a problem. The media provides many features that facilitate students to learn enjoyably. This study aims to develop a viable and effective product to improve students' problem-solving skills and conceptual understanding. The ADDIE model is used as a type of research and development. The subjects were students of X-grade senior high school in Salatiga. Data collection was carried out through observation, questionnaires, and tests. Media experts and material experts carried out the validation of products. Teachers were involved in giving feedback about the practicality of the media. The validation concluded that the product was feasibly based on the media aspect= 85,5% (feasible) and the material aspect = 81,25% (feasible). The product's development has improved problem-solving skills and conceptual understanding effectively that the t-test showed a significant value with acquisition sig. 2 tailed < 0,05. The results indicate that the crossword game was feasible and effective in improving problem-solving skills and conceptual understanding.AbstrakMedia crossword game merupakan salah satu media belajar siswa, menyediakan fitur untuk menjadikan siswa dapat memahami konsep dan memecahkan masalah. Crossword game menyediakan banyak fitur yang memudahkan siswa untuk belajar dengan menyenangkan. Penelitian ini bertujuan untuk mengembangkan produk yang layak dan efektif untuk meningkatkan keterampilan pemecahan masalah dan pemahaman konseptual siswa. Model ADDIE digunakan sebagai penelitian dan pengembangan. Subjek penelitian adalah siswa SMA kelas X di Salatiga. Pengumpulan data dilakukan melalui observasi, kuesioner, dan tes. Validasi produk melibatkan ahli media dan materi. Guru dilibatkan untuk memberikan umpan balik tentang kepraktisan media. Berdasarkan validasi, disimpulkan bahwa produk layak berdasarkan aspek media = 85,5% (layak) dan aspek material = 81,25% (layak). Pengembangan dari produk telah meningkatkan keterampilan pemecahan masalah dan pemahaman konseptual secara efektif sehingga berdasarkan uji-t menunjukkan nilai yang signifikan dengan perolehan sig. 2 tailed <0,05. Hasil menunjukkan bahwa media crossword game layak dan efektif dalam meningkatkan keterampilan pemecahan masalah dan pemahaman konseptual.  


2020 ◽  
Vol 4 (1) ◽  
pp. 84
Author(s):  
Veni Rosnawati ◽  
La ode Kaharudin

Encyclopedia Development Based on Local Potential  in Wakatobi on  Animalia Invertebrates (Mollusca and Echinodermata) material. The study aims at producing Encyclopedia based on local potential as learning source which has  specifications and valid, practical as well and effective. The study was a research and development (Research & Development / R & D), adapted the ADDIE model which consisted of 5 stages, namely: (1) Analysis; (2) Design; (3) Development (4) Implementation; and (5) Evaluation. Data collection used validation questionnaire to exame validation of the encyclopedia based on local potential, questionnaire of teacher and student’ responses to exime the practicality of encyclopedia based on local potential, and learning result test to exime the effectiveness of encyclopedia based on local potential. Data were obtained from the result of analysis using descriptive statistics analysis. The results shows that specifications encyclopedia based on local potential which had been developed presented the material with the local animal pictures. The results of the study reveal that the total mean score of encyclopedia validity based on local potential overall is in valid category (4,23), the overall teacher’s response is in positive category (89,23), and student’ response is in  very psitive category (82.83%), and it has met the practical criteria. The encyclopedia based on local potential has also met the effective criteria that 35 students passed according to the criteria, which is over  80% passed medium criteria.


2020 ◽  
Vol 26 (2) ◽  
pp. 119-128
Author(s):  
Md. Masudul Haque ◽  
Yaya Jakaria

The objectives of the study were (1) to produce PLC-based Electrical Machine Practice learning media (2) to determine the performance of PLC-based Electrical Machine Practice learning media products and (3) to determine the feasibility level of PLC-based Electrical Machine Practice learning media products. This study was Research and Development which refers to the ADDIE model according to Branch. The stages in this study include analysis, design, development, implementation, and evaluation. Data collection methods used in this study were interviews, observations, and questionnaires. The instruments used in the study were the observation sheet and questionnaires. The results of this study indicated: (1) the product of learning media for Electrical Machine Practice based on PLC Schneider SR2B201FU; (2) the product of PLC-based Electrical Machine Practice learning media has good performance; (3) the product of PLC-based Electrical Machine Practice learning media has eligibility in the very feasible category to be used in learning, which is supported by the acquisition of a consecutive score of 3.65; 3.58 and 3.58 on a 4.0 scale according to the validation of material experts, media experts, and students.


2018 ◽  
Vol 3 (1) ◽  
pp. 55-63
Author(s):  
Surono Surono ◽  
Febrianto Amri Ristadi ◽  
Nurdjito Nurdjito ◽  
Asnawi Asnawi

This research aims to: (1) design a tool holder specified for existing machine tools in Machining Workshop at Mechanical Engineering Education of Universitas Negeri Yogyakarta; (2) Assess the feasibility of the developed design. The research used Research and development (R&D) design incorporating ADDIE Model. Data collection were performed using observation, questionnaire, and documentation. Data were analyzed using descriptive quantitative technique. The results are: (1) tool holder design was suited to the needs of the tools in the workshop, which are mill bits, internal turning tool holder, and tap holder; (2) the overall interpretation are “Agree” that the tool holder is feasible to use in machining practice.Tujuan penelitian ini adalah untuk: (1) menciptakan desain tool holder yang disesuaikan dengan mesin perkakas yang ada di bengkel pemesinan Jurusan Pendidikan Teknik Mesin, Universitas Negeri Yogyakarta; (2) mengetahui kelayakan tool holder yang telah dikembangkan. Desain penelitian  yang  digunakan  adalah Penelitian dan Pengembangan/Reseach and Development (R&D) dengan menggunakan ADDIE Model. Pengumpulan data menggunakan teknik observasi, angket, dan dokumentasi. Analisis data menggunakan teknik deskriptif kuantitatif. Hasil penelitian ini adalah: (1) desain tool holder yang dikembangkan disesuaikan dengan tingkat kebutuhan pemakaian peralatan tersebut di bengkel mesin, yaitu mill bits, holder pahat bubut dalam, dan holder tap; (2) berdasarkan intepretasi data penilaian terhadap tool holder yang telah dikembangkan, secara keseluruhan diperoleh intepretasi “Setuju” bahwa alat (tool holder) tersebut layak digunakan sebagai alat bantu pemegang pahat pada proses pemesinan.


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