scholarly journals Utilization of Virtual Community as a Communication Media For Pokemon Go Game Group (JPR) Using Social Media

2021 ◽  
Vol 13 (2) ◽  
pp. 200
Author(s):  
Yudha Pradhana

Basically, humans are social creatures that can’t live without interference from other humans, or it can be said that humans have the instinct to live in groups or communities. Groups or communities are formed because of shared goals and the existence of group communication between members in them. Along with advancement in technology, especially in the digital era at this time, groups or communities are not only intertwined in the real world but also in cyberspace or virtual. Virtual communities use social media to carry out group communication in it. This study aims to determine the use of virtual communities as communication media for Pokemon Go game groups in Jakarta, namely Jakarta Pogo Raiders (JPR) through social media Instagram and WhatsApp. This research uses a qualitative approach, researcher use the literature review and in-depth interviews methods with informants including initiators and members of the JPR community. The results of the study indicate that the group communication media used such as Instagram and WhatsApp groups are very effectives in delivering information between community members. The message construction conveyed through social media is understood and understood by all members of the JPR community. The success of JPR in utilizing social media as a media for group communication is marked by the comfort felt by members to remain and join the JPR community. Consciously and voluntarily they join the JPR community by taking benefits that they have gained while in that community. Another success is marked by the increasing number of community members who have joined JPR to date. Pada dasarnya manusia adalah makhluk sosial yang tidak bisa hidup tanpa adanya campur tangan dari manusia lainnya, atau bisa dikatakan manusia memiliki naluri untuk hidup berkelompok atau berkomunitas. Kelompok atau komunitas terbentuk karena adanya kesamaan tujuan dan adanya komunikasi kelompok antar anggota di dalamnya. Seiring dengan berkembang pesatnya teknologi khususnya di era digital pada saat ini, kelompok atau komunitas tidak hanya terjalin di dunia nyata saja tetapi juga di dunia maya atau virtual. Komunitas virtual menggunakan media sosial untuk melakukan komunikasi kelompok di dalamnya. Penelitian ini bertujuan untuk mengetahui pemanfaatan komunitas virtual sebagai media komunikasi kelompok game Pokemon Go yang berada di Jakarta, yaitu Jakarta Pogo Raiders (JPR) melalui media sosial Instagram dan Whatsapp. Penelitian ini menggunakan pendekatan kualitatif, peneliti menggunakan metode tinjauan pustaka dan wawancara mendalam dengan informan di antaranya penggagas dan anggota komunitas JPR. Hasil dari penelitian menunjukkan bahwa media komunikasi kelompok yang digunakan seperti Instagram dan grup Whatsapp sangat efektif dalam penyampaian informasi antar anggota komunitas. Kontruksi pesan yang disampaikan melalui media sosial tersebut dimengerti dan dipahami oleh seluruh anggota komunitas JPR. Keberhasilan JPR dalam memanfaatkan media sosial sebagai media komunikasi kelompok ditandai dengan kenyamanan yang dirasakan anggota untuk tetap berada dan tergabung di dalam komunitas JPR. Secara sadar dan sukarela mereka bergabung dengan komunitas JPR dengan memperhitungkan keuntungan yang telah didapatkan selama berada di dalam komunitas tersebut. Keberhasilan lainnya ditandai dengan semakin banyaknya jumlah anggota komunitas yang bergabung dengan JPR hingga saat ini.

2020 ◽  
Vol 8 (2) ◽  
pp. 52-57
Author(s):  
Rahina Nugrahani ◽  
Triyanto ◽  
Muhammad Ibnan Syarif ◽  
Tjetjep Rohendi Rohidi

Purpose: The article analyzes the illustration artworks produced by Virtual Community Hijabographic as a media to disseminate religious values. Hijabographic as one of the Muslim women's communities in Indonesia is one of the pioneer virtual communities that creates various illustration artworks aimed to perform da’wah on social media Instagram, also as a media to ingrain Islamic values. Methodology: The primary method is virtual ethnography; we use it to uncover social interactions between members of the Hijabographic community that creates a natural response and a stimulus for community members to express it in the form of illustration artworks published through social media. Result: The results showed that the illustration artworks by Hijabographic are medium to achieve educational goals, in this case, is religious education. Illustration artwork is not merely created to fulfill the purpose of art, but also as a tool to find the self-fulfillment of illustrators in performing da’wah (proselytization), transmitting Islamic values and to foster awareness of other Muslim females to become pious individuals. Applications: This research can be used by virtual communities, scholars and visual arts learners. Novelty/Originality: Building on the insight that illustration artworks by virtual community Hijabographic become a new model to perform da’wah on social media. These illustration artworks influence a member's aesthetic experience and personal's understanding of strengthening Islamic values.


Author(s):  
Raihan Anas ◽  
Rosazman Hussin ◽  
Badariah Ab Rahman

This study is on the post-earthquake disaster recovery program in Kundasang located on the outskirts of Mount Kinabalu, Ranau Sabah. Therefore, this study reviews the post-disaster tourism recovery program conducted by members of the local community to revive existing tourism products. The main approach of this study is the qualitative approach. Methods of collecting data such as in-depth interviews with seven informants involved. Besides, field observations have been applied to obtain more in-depth data for this study. The results show that the community in Kampung Mesilou Kundasang has been directly and actively involved in the post-disaster tourism recovery program. The findings show that there are issues and challenges faced by community members whose issues and challenges are different in the process of implementing and implementing the post-earthquake earthquake recovery program in Sabah Kundasang.   ABSTRAK Kajian ini adalah mengenai program pemulihan pelancongan pasca bencana gempa bumi di Kundasang yang terletak di pinggiran Gunung Kinabalu, Ranau Sabah.Gempa bumi yang berlaku pada 05 Jun 2015 di kawasan Gunung Kinabalu telah menyebabkan aktiviti pelancongan di sekitar Kundasang telah terjejas. Oleh itu, kajian ini meninjau program pemulihan pelancongan pasca bencana yang dilakukan oleh ahli komuniti setempat untuk memulihkan semula produk pelancongan yang sedia ada. Pendekatan utama kajian ini adalah pendekatan kualitatif. Kaedah kutipan data seperti temubual mendalam kepada tujuh orang informan yang melibatkan ahli komuniti yang berkepentingan. Selain itu, pemerhatian di lapangan telah diaplikasikan untuk mendapatkan data yang lebih mendalam bagi kajian ini. Hasil kajian mendapati bahawa komuniti di Kampung Mesilou Kundasang telah terlibat secara langsung dan aktif dalam program pemulihan pelancongan pasca bencana. Hasil kajian mendapati bahawa wujud isu serta cabaran yang dihadapi oleh ahli komuniti dimana isu dan cabaran yang dihadapi adalah berbeza dalam proses melaksanakan dan semasa melaksanakan program pemulihan pelancongan pasca bencana gempa bumi di Kundasang Sabah.                                                                                                         


Author(s):  
Hendra Junawan ◽  
Nurdin Laugu

Introduction. This article discusses the existence of social media YouTube, Instagram and Watsapp in the midst of the Covid-19 pandemic among virtual communities in Indonesia. The development of social media is increasing every year, especially in the conditions of the corona virus outbreak. The development of social media in Indonesia has experienced a very significant increase, it can be seen that Indonesia is in the 3rd position of social media users in the world. Data Collection Method. The method used in this article is by using the literature method by reading literature related to discussion and it can be analyzed that the existence of social media such as YouTube in the midst of the Covid pandemic has experienced a surge in users of around 88% and is then followed by Whatsapp social media with the number of accesses of 84% and Instagram with 79%. Results and Discussions. Based on the data above, we can see the development and level of existence of several social media which is frequently accessed by the world's population during the Covid 19 pandemic. This development has certainly experienced a very clear penetration of internet users among the Indonesian virtual community. Conclusions. the development of social media in Indonesia and globally has increased very significantly. The existence of social media which was popular during the Covid-19 pandemic, which placed YouTube as the first media that was very popular with the highest number of users in the world.


Author(s):  
Glenn T. Tsunokai ◽  
Allison R. McGrath

Technological innovations in computer-mediated communication have helped hate groups to transform themselves into virtual communities. Likeminded individuals are now able to unite from all parts of the globe to promote hatred against visible minorities and other out-groups. Through their online interactions, a sense of place is often created. In this chapter, we explore the content and function of online hate communities. Since bigotry tends to be the cornerstone of virtual hate communities, we highlight the legal debate surrounding the regulation of Internet hate speech; in particular, we address the question: Does the First Amendment protect virtual community members who use the Internet to advocate hate? Next, using data collected from the largest hate website, Stormfront.org, we also investigate how Stormfront members utilize interactive media features to foster a sense of community. Finally, we direct our attention to the future of online hate communities by outlining the issues that need to be further investigated.


Author(s):  
Martin C. Kindsmüller ◽  
Sandro Leuchter ◽  
Leon Urbas

“Online community” is one of today’s buzzwords. Even though superficially it is not hard to understand, the term has become somewhat vague while being extensively used within the e-commerce business. Within this article, we refer to online community as being a voluntary group of users who partake actively in a certain computer-mediated service. The term “online community” is preferred over the term “virtual community,” as it denotes the character of the community more accurately: community members are interacting online as opposed to face to face. Furthermore, the term “virtual community” seems too unspecific, because it includes other communities that only exist virtually, whereas an online community in our definition is always a real community in the sense that community members know that they are part of the community. Nevertheless, there are other reasonable definitions of online community. An early and most influencing characterization (which unfortunately utilizes the term “virtual community”) was coined by Howard Rheingold (1994), who wrote: “…virtual communities are cultural aggregations that emerge when enough people bump into each other often enough in cyberspace. A virtual community is a group of people […] who exchanges words and ideas through the mediation of computer bulletin boards and networks” (p. 57). A more elaborated and technical definition of online community was given by Jenny Preece (2000), which since then, has been a benchmark for developers. She stated that an online community consists of four basic constituents (Preece, 2000, p. 3): 1. Socially interacting people striving to satisfy their own needs. 2. A shared purpose, such as interest or need that provides a reason to cooperate. 3. Policies in the form of tacit assumptions, rituals, or rules that guide the community members’ behavior. 4. A technical system that works as a carrier that mediates social interaction. Not explicitly mentioned in this characterization but nevertheless crucial for our aforementioned definition (and not in opposition to Preece’s position) is voluntary engagement.


2015 ◽  
Vol 39 (4) ◽  
pp. 466-484 ◽  
Author(s):  
Chiu-Ping Hsu

Purpose – The purpose of this paper is to present a conceptual model of how both the benefits and risks of social capital influence online knowledge sharing among virtual community members towards enhancing members’ relationship continuity and virtual community reputations. In addition, this study addresses the effects of complementary resources on knowledge sharing. Design/methodology/approach – The structural equation modelling approach was applied to estimate the conceptual model by using survey data from virtual community members. A total of 626 valid questionnaires were collected. Findings – The empirical results showed that most of the research hypotheses were supported. The benefits of social capital and complementary resources have a positive effect on knowledge sharing, thereby strengthening relationship continuity and community reputation. Furthermore, the risk of social capital has a negative effect on knowledge sharing, as expected. Originality/value – A review of the literature reveals a lack of studies focusing on both the positive and negative influences of social capital on online knowledge sharing. This study therefore contributes to a comprehensive perspective for understanding online knowledge sharing in virtual communities.


Simulacra ◽  
2020 ◽  
Vol 3 (1) ◽  
pp. 15-26
Author(s):  
Salmatian Safiuddin ◽  
Dewi Atikah

Indonesian Old Bicycle Community or Komunitas Sepeda Tua Indonesia (KOSTI) of Surabaya is a subculture consisting of old bicycle lovers in Surabaya. This qualitative study aims to clarify and strengthen the idea of Internet as a resource and media for the development of subcultures, to investigate online and offline activities of KOSTI Surabaya, and to promote further research on the diversity of subcultures like KOSTI Surabaya following the development of generation 4.0 trend. The researchers collected data through in-depth interviews and observation to the community members. The result indicates that KOSTI Surabaya promotes and maintains the local and Indonesian culture through offline and online communication. This present study can support the conceptualization of subculture in the digital era. This community helps young generations to put Indonesian important values and norms into practice through their lifestyle, such as to build a good relationship, kinship, brotherhood, to create a good harmony in life. In addition, this community becomes a media to foster and maintain our local culture. KOSTI Surabaya is the resistance against the modern culture which makes this community as counter culture against foreign culture challenges. Not only the use of a means of transportation but also of the nature of individualist that starts to embrace most of Indonesian people in urban areas.


2021 ◽  
Author(s):  
◽  
Syahida Hassan

<p>Although the field of social commerce has gained a lot of attention recently, there are many areas that still remain unexplored. A new phenomenon emerging within virtual communities is a blurring between social and commercial activities. To date, scholars in the social commerce literature have either focused on customers in the community or on medium to large scale businesses. There has been little research on social commerce communities which include micro-businesses despite their rapid growth in South East Asian countries.  This study explores a social commerce community of Malay lifestyle bloggers, who are a subset of the Malaysian blogosphere community. Bloggers begin by using the personal genre, some then move on to set up online businesses using their personal blogs as a platform. The characteristic of blogging’s ease of use means there are low barriers to starting a small business, merging blogging and commerce. This changes the nature of the community by bringing in a new relationship, as well as relationships between bloggers and readers, there are now also relationships between sellers and customers.  This study aims to understand the motivations for both sellers and customers, and how their relationships as bloggers and readers influence their participation in social commerce within the same community. To address the research objective, 20 sellers and 21 customers who also play a role as bloggers or readers were interviewed. In-depth interviews using laddering and semi-structured interview techniques were carried out to explore social commerce behaviour, the perceived consequences, and goals or values of participation. In addition, observation was also conducted on the platform used by the sellers. Data was coded using NVivo whilst the themes arising from the coding process were transformed into an implication matrix and hierarchical value map using Ladderux software.  This study found that strong ties within the community, influenced by homophily and the sense of virtual community, motivated the customers to participate in commercial activities in order to obtain their goals which included a sense of obligation, loyalty, satisfaction and self-esteem. The relationships influenced customers to trust each other, provide social support and made purchasing products more convenient. Sellers were influenced by the convenience of using social media and the social support provided by the customers which helped them to achieve their goals which are profit and business sustainability.  This study contributes to social commerce theory by highlighting an underexplored type of social commerce setting and addressing how trust can be transferred from social to commercial activities. The findings provide a useful insight for businesses, regardless of their size, to build an understanding of the need to create a good relationship with their customers. For macro-businesses, this model can be used to identify what is lacking in their social media marketing strategy.</p>


2021 ◽  
Vol 115 ◽  
pp. 01003
Author(s):  
Nikoleta Hutmanová ◽  
Peter Dorčák

The paper focuses on how social media usage by children determines their interactions with consumer brands. First it describes how and when young children develop brand awareness and which are the most important predictors of this development. Those findings are then put in connection with the impact of social media. We elaborate on a deeper level how children approach online communications with brands in the social media context. Our assumptions are supported by a research conducted on a group of New Zealand children, both boys and girls in the age group of 11-14 years. This qualitative approach was implemented using in-depth interviews and identifies three key modes of brand interaction behaviour when young consumers use social media. According to these findings we assume that there is a connection between the use of social media and children´s relationship with consumer brands.


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