scholarly journals PASAR KREATIF KULINER

Author(s):  
Ashila Ashara Amalia ◽  
Suwandi Supatra

City life itself known for the busy 24/7 with non-stop busy activities. Monotous activities carried out by city residents makes them frustrated and bored. A need for a place to let them rest for a bit, and that’s where third place is needed. Study stated that city life has problems within the physical and mental health of the residents itself. A simple entertainment such as live music or gathering over food has become their go to rest. C(reative)ulinary Market is a project with third place as the theme for the city residents. Located in Palmerah, within 3 issues detected which area morning to night activities that cause unhealthy lifestyle patterns, no bonding between communities, and no play space for children. Using the design method of dis-programming and behavioural architecture, which comebines program within different properties and examines surrounding people activities. Design concept based on broad food system in which influences for the layout and circulation. 2 program provided, creative culinary in where there’s market and food space for socializing and gather over food, and there’s also cooking class. Active and social space, there’s playground, roof garden, and park within the site. Two important program above aim to provide a place to socialize while providing education on the importance of healthy living. In addition, food brings people together.Key words: Active; City; Creative Culinary; Food; Health Abstrak Kehidupan kota dikenal dengan kehidupan arus padat 24/7. Kegiatan monoton yang dilakukan warga kota membuat masyarakat merasa bosan dan jenuh. Dibutuhkan satu tempat untuk mereka melepas penat sebentar, dan disitulah dibutuhkan third place. Studi menyebutkan bahwa kehidupan kota mempunyai masalah dengan kesehatan fisik dan mental warga kota. Hiburan sederhana, seperti live music atau sekedar makan dan kumpul bersama menjadi sasaran bagi warga kota dalam menghilangkan penat sejenak. Proyek dengan judul C(reative)ulinary Market adalah proyek rancangan bertemakan third place bagi masyarakat kota. Berlokasi di Palmerah, dengan 3 isu yaitu aktivitas padat pagi hingga malam yang menyebabkan pola gaya hidup tidak sehat, tidak ada hubungan erat antar masyarakat, dan tidak ada ruang bermain bagi anak-anak. Menggunakan metode perancangan dis-programming dan behavioural architecture, dimana mengkombinasi program dengan sifat berbeda dan juga meneliti dan mengkaji perilaku masyarakat sekitar tapak. Konsep desain bertajuk pada broad food system yang berpengaruh pada denah dan sirkulasi proyek. Program yang disediakan terdapat 2, kuliner kreatif (creative culinary) dimana terdapat market & food space guna untuk bersosialisasi dan berkumpul bersama sambil makan dan ada cooking class, ruang aktif-sosial (active and social space) terdapat playground dan roof garden serta taman di tapak. Kedua program penting di atas bertujuan untuk memberikan tempat bersosialisasi sekaligus memberikan edukasi akan pentingnya hidup sehat. Selain itu, makanan juga menyatukan antar sesama.

Author(s):  
Leonardo Leonardo ◽  
Dewi Ratnaningrum

The development of modern urban society tends to have an individual nature and is more aloof to its personal space, where humans should be created as social beings who need interaction and socialization with people around them. Modern times with their technologies make society more selfish and as if they do not need others. To meet social needs in the current modern era, it takes a social container that can accommodate the activities of the surrounding community. The community can meet with each other, socialize and also interact through these social media platforms. Glodok is known as a Chinatown in Jakarta, the majority of the population are Chinese. The Chinese Community Room in Glodok is present as the third room or "The Third Place", where the third place as a place for people to gather, interact and move with each other. The project is intended as a forum for local people and migrants to interact together, and create an atmosphere like the old days full of fun, comfort, and free to be visited by anyone, such as entertainment venues, games, dance performances and dance. The idea of the program planned in this project will be a place to be able to enjoy performances and recreation for the local community and its surroundings with programs in it such as performance areas, parks, food culinary, games, and art galleries. This project design method takes contextuality around the site and takes local Chinese elements into account. Keywords:  community; interaction; social; space AbstrakPerkembangan masyarakat kota modern cenderung memiliki sifat yang individual dan lebih menyendiri terhadap personal space-nya, dimana seharusnya manusia diciptakan sebagai makhluk sosial yang membutuhkan interaksi dan sosialisasi dengan orang disekitarnya. Zaman modern dengan teknologi-teknologinya membuat masyarakat lebih mementingkan diri mereka sendiri dan seakan tidak membutuhkan orang lain. Untuk memenuhi kebutuhan sosial di era modern saat ini, dibutuhkan wadah sosial yang dapat menampung aktivitas-aktivitas masyarakat sekitar. Masyarakat dapat saling bertemu, bersosialisasi dan juga berinteraksi melalui media wadah sosial tersebut. Glodok dikenal sebagai pecinan di Jakarta, Mayoritas penduduk nya adalah kaum Tionghoa. Ruang Komunitas Tionghoa di Glodok hadir sebagai ruang ketiga atau “The Third Place”, dimana tempat third place sebagai tempat untuk masyarakat dapat berkumpul, berinteraksi dan beraktivitas dengan sesamanya. Proyek ditujukan sebagai wadah bagi masyarakat setempat maupun pendatang untuk berinteraksi bersama, dan membangkitkan suasana seperti dahulu kala yang penuh dengan rasa senang, nyaman, dan bebas untuk dikunjungi oleh siapapun, seperti tempat hiburan, permainan, pertunjukan barongsai dan tari-tarian. Ide dari program yang direncanakan dalam proyek ini akan menjadi tempat untuk dapat menikmati pertunjukan dan rekreasi bagi masyarakat setempat dan sekitarnya dengan program yang di dalamnya seperti area pertunjukan, taman, kuliner makanan, permainan, dan galeri seni. Metode perancangan proyek ini mengambil kontekstual pada sekitar tapak dan mengambil unsur-unsur Tionghoa kawasan setempat.


Nutrients ◽  
2020 ◽  
Vol 13 (1) ◽  
pp. 20
Author(s):  
Blain Murphy ◽  
Tony Benson ◽  
Amanda McCloat ◽  
Elaine Mooney ◽  
Chris Elliott ◽  
...  

COVID-19 has led to dramatic societal changes. Differing movement restrictions across countries have affected changes in consumers’ food practices, with a potentially detrimental impact on their health and food systems. To investigate this, this research explored changes in consumers’ food practices during the initial COVID-19 phase and assessed the impact of location on these changes. A sample of 2360 adults from three continents (Island of Ireland (IOI), Great Britain (GB), United States (USA), and New Zealand (NZ)) were recruited for a cross-sectional online survey (May–June 2020). Participants completed questions in relation to their cooking and food practices, diet quality, and COVID-19 food-related practices. Significant changes in consumers’ food practices during the pandemic were seen within and between regions, with fewer cooking practices changes found in the USA. Food practices, which may put added pressure on the food system, such as bulk buying, were seen across all regions. To prevent this, organisational food practices, including planning ahead, should be emphasized. Additionally, while positive cooking-related practices and increases in fruit and vegetable intake were found, an increase in saturated fat intake was also seen. With the additional pressure on individuals’ physical and mental health, the essentiality of maintaining a balanced diet should be promoted.


Author(s):  
Jennifer Matthews ◽  
Jennifer L. Huberty ◽  
Jenn A. Leiferman ◽  
Darya McClain ◽  
Linda K. Larkey

Depression affects up to 23% of pregnant women and is associated with adverse physical/mental health outcomes for both the mother and baby. Depressed pregnant women may be more likely to engage in unhealthy lifestyle behaviors that contribute to an increased risk for chronic disease. Little is known regarding depressed pregnant women’s perceptions, uses of, and interests in complementary health approaches. Study participants (mean age 28.7 ± 6.8; n = 1032) included pregnant women ≥8 weeks gestation who responded to a survey assessing physical and mental health and wellness practices. Of those completing the survey, depressed pregnant women (n = 272) had significantly higher levels of anxiety ( P < .001) and stress ( P < .001) and had poorer sleep quality ( P < .001), mindfulness ( P < .001), and social support ( P < .001) compared to nondepressed pregnant women (n = 760). A majority (84%) of depressed pregnant women would consider using a complementary health approach for weight and/or stress management during pregnancy, and more than 50% were interested in yoga.


Author(s):  
Cindy Herlim Santosa ◽  
Sidhi Wiguna Teh

Jakarta is the second most populous city in the world with a population density of 10 million people in 2017. Density causes rapid development in the Jakarta area without any planning. The development that occurs makes the boundaries between office zoning located in the downtown area and residential zones located on the edge of the city. The zones formed have resulted in increased mobility that can be seen from vehicle ownership, transportation modes, and traffic congestion in Jakarta. Charles Montgomery in the book Happy City said that high congestion causes a decline in health that occurs due to stress for the community of public transportation modes. One way to reduce stress is to socialize according to Adhiatma and Christianto (2019). Third Place or social space becomes a solution for socializing for the public transportation community. The Third Place concept can be felt more by the public transportation community, where they can feel the difference between the housing zone and the office zone. The transit or transit place that is formed will be a social space that is used without differentiating social status. One of them is the transit facility located in Rawa Buaya. The Rawa Buaya transit facility is designed using qualitative data collection techniques and cross programming in design planning. The method used produces three main programs that emphasize service, entertainment and commercial functions, which shape social interaction, gathering space, and space for interaction between Rawa Buaya bus terminal communities. AbstrakJakarta merupakan kota kedua terpadat di dunia dengan kepadatan penduduk mencapai 10 juta jiwa pada tahun 2017. Kepadatan menimbulkan perkembangan yang cepat di wilayah Jakarta tanpa adanya perencanaan. Perkembangan yang terjadi membuat batasan antar zonasi perkantoran yang berada di daerah pusat kota dan zona hunian yang berada di pinggir kota. Zona yang terbentuk mengakibatkan peningkatan pergerakan mobilitas yang dapat dilihat dari kepemilikan kendaraan, pengguna moda transportasi, dan kemacetan yang terjadi di Jakarta. Charles Montgomery dalam buku Happy City mengatakan mengenai kemacetan yang tinggi menimbulkan penurunan kesehatan yang terjadi akibat stress bagi kaum komunitas moda transportasi umum. Salah satu cara mengurangi stress adalah dengan bersosialisasi menurut Adhiatma dan Christianto (2019). Third Place atau ruang sosial menjadi solusi untuk bersosialisasi bagi komunitas transportasi umum. Konsep Third Place dapat lebih dirasakan oleh komunitas transportasi umum, dimana mereka dapat merasakan perbedaan zona perumahan dengan zona perkantoran. Tempat transit atau tempat singgah yang terbentuk akan menjadi ruang sosial yang digunakan tanpa membedakan status sosial. Salah satunya fasilitas transit yang berada di Rawa Buaya. Fasilitas transit Rawa Buaya dirancang dengan menggunakan teknik pengumulan data kualitatif dan cross-programming dalam perencanaan perancangan. Metode yang digunakan menghasilkan tiga program utama yang menekankan pada fungsi pelayanan, hiburan, dan komersil, yang membentuk interaksi sosial, ruang berkumpul, dan ruang untuk berinteraksi antar komunitas terminal bus Rawa Buaya.


Author(s):  
Michelle Rahardja

Increasing healthier food demand and trend in consumption are causing the failure towards reaching food security. In response to current food crisis, the project proposed to shorten current food chain to transform local food system where the producer meets the consumer. This project aims to be a model to educate people through grow – distribution – cons umption – recycle to create food security for the community. Response to site is use as design method where the response results from the environment and site. Green and sustainable architecture are use as design approach to ensure the sustainability of the program and building. This project intend to be the hub for community and acts as a contribution to green space for the city and community. Constructions and materials design to adapt sustainable concept using renewable energy such as solar energy and by recycling food waste efficiently, in addition to minimize the use of artificial lights and air conditioner resulting to the façade designed to maximize natural ventilation throughout the building. Dynamic building designs are expected to increase visitors as education and culinary destination also as a community center for Rawa Belong community, consistent with the proposed program on this project such as the workshop area for learning, the restaurant and cafe area as a culinary attraction, and a multifunctional area for community activities.AbstrakPada generasi milenial banyak faktor yang mempengaruhi gagalnya mencapai keseimbangan pangan, seperti perubahan permintaan dan tren konsumsi. Dalam upaya merespon kondisi krisis pangan global secara lokal, proyek mengusulkan transformasi sistem pangan dimana rantai makanan disingkat menjadi produsen bertemu secara langsung dengan konsumen. Proyek ini diharapkan mampu menjadi contoh dan mengedukasi masyarakat melalui fungsi tanam - distribusi - konsumsi - daur ulang untuk mewujudkan keseimbangan pangan masyarakat. Metode perancangan adalah respon terhadap tapak, dimana hasil rancangan yang dihasilkan berasal dari kebutuhan kawasan dan tapak itu sendiri. Sistem hijau dan bekerlanjutan dipilih sebagai pendekatan secara arsitektur untuk mewujudkan keberlanjutan proyek dan bangunan. Rancangan pada tapak adalah menjadikan proyek sebagai wadah kegiatan masyarakat dan kontribusi Ruang Terbuka Hijau bagi kota dan komunitas masyarakat Rawa Belong. Konstruksi dan penggunaan material dirancang sesuai dengan konsep keberlanjutan dengan memperhatikan efisiensi dan daur ulang energi terbarukan seperti cahaya matahari dan limbah pangan serta minim penggunaan penerangan artifisial dan penyejuk udara sehingga dinding fasad dibuat agar bisa memberikan ventilasi alami pada seluruh ruangan. Rancangan bangunan yang bersifat dinamis diharapkan mampu meningkatkan pengunjung sebagai tujuan edukasi dan wisata kuliner serta kegiatan masyarakat di Rawa Belong dan sekitarnya, sesuai dengan program yang diusulkan pada proyek seperti area lokakarya untuk belajar, area restoran dan kafe sebagai daya tarik kuliner, dan area multifungsi untuk kegiatan masyarakat.


Author(s):  
Octaviani Morgalita ◽  
Agustinus Sutanto

With the rising of number of population and its business, transportation and mobility also rises. Jakarta has the highest number of vehicles and the most polluted metropolitan , as the main problem for Jakarta is the degradation of the environment quality caused by air pollution. Beside poor air quality also affects the physical quality and the population’s psychic which are lung problems, and chronic stress. So, an in-between space is needed as a neutralizer with the purpose of balancing the thinking patters and human health. This neutralizer could be achieved with Matraman Vertical Park. With a total area of about 5.000 m², this place gives humans to “Stop” and “Think” and react positively about the surrounding environment. The site is located between the borders of Jakarta Pusat and Jakarta Timur, specifically, at the intersection of Jl. Salemba Raya and Jl. Pramuka Raya. Matraman Vertical Park is an botanical–garden-integrated public and social space which reacts to the degradation of environment quality in Jakarta. Matraman Vertical Park applies the concept of Third Place which gives human the space to socialize and provide an entertainment that contribute positively to the city environment. The program of this building is open to public and with a purpose for the development of human and the environment. An Interaction space is presented with the concept of morphosis environment to the building’s spaction for visitors. Abstrak Aktivitas transportasi dan mobilitas terus bertambah seiring dengan meningkatnya kesibukan dan pertumbuhan penduduk di kota Jakarta. Kota Jakarta merupakan kota metropolitan dengan jumlah kendaraan dan polusi udara yang tinggi, sehingga permasalahan utama yang timbul adalah penurunan degradasi kualitas lingkungan akibat pencemaran udara. Selain kualitas udara yang buruk juga berdampak pada kualitas fisik dan psikis penduduk yaitu berdampak pada gangguan paru – paru dan chronic stress. Maka dibutuhkannya sebuah ruang antara yang menjadi penetralisir dengan tujuan menyeimbangkan pola pikir dan kesehatan jasmani bagi manusia. Hal tersebut direalisasikan dengan dibuatnya bangunan “Matraman Vertical Park”, dengan luas ± 5.000 m² yang memberikan wadah bagi manusia untuk “Stop” dan “Think”, serta memberikan reaksi positif terhadap lingkungan sekitar. Lokasi bangunan berada di perbatasan antara Jakarta Pusat dan Jakarta Timur yang terletak di persimpangan Jalan Salemba Raya dan Jalan Pramuka Raya. Matraman Vertical Park merupakan ruang publik dan sosial berintegrasi dengan botanical garden yang menjawab dan memperbaiki isu penuruan kualitas lingkungan di kota Jakarta. Matraman Vertical Park menggunakan konsep Third Place yang menyediakan ruang bagi manusia untuk bersosialisasi dan memberikan penghiburan yang berkontribusi positif terhadap lingkungan perkotaan. Di dalam bangunan ini terdapat program yang cenderung ditujukan untuk public dan perkembangan bagi manusia maupun lingkungan, dengan konsep morphosis environment pada tata ruang yang menghadirkan interaction space bagi pengunjung kepada lingkungan sekitar.


Author(s):  
Rommy Gunawan ◽  
Doddy Yuono

Jakarta as the capital has its own charm so that many migrants from outside the area come for various activities. This causes the density of the city to be one threat to city life. The number of activities makes the city spaces become narrow and also very severe congestion makes the stress level of city residents become high. The routine of the inhabitants of the capital becomes very monotonous, that is, they only carry out work activities, then after that, they immediately return to their homes. This makes humans who were previously social creatures into personal beings because they are in the same environment over and over again, meeting the same people continuously so that the population's monotony is high and stress levels are also increasing. The program carried out is the result of data and field analysis, where the need for recreation in leisure is indispensable, namely a hangout. The type of project that was decided to be designed was a hangout place with a third place approach based on community and the provision of communal spaces as meeting rooms with new people so that the motives would disappear. After research and data searching, the Tanjung Duren area was found to be the location of the 'Musicarium: Connecting Space for Music Communities' as a place for musical entertainment and also a culinary place by presenting communal spaces. The concept of this project is to present spaces that are open to be transparent so that this project becomes an architecture that is comfortable for all people. AbstrakJakarta  sebagai ibukota memiliki daya tarik tersendiri sehingga banyak pendatang dari luar daerah yang datang untuk berbagai aktivitas. Hal ini menyebabkan kepadatan kota menjadi salah satu ancaman bagi kehidupan kota. Banyaknya aktivitas membuat ruang dalam kota menjadi sempit dan juga kemacetan yang sangat parah membuat tingkat stress penduduk kota menjadi tinggi. Rutinitas penduduk ibukota menjadi sangat monoton yaitu hanya melakukan kegiatan kerja kemudian setelah itu maka mereka langsung pulang ke rumahnya masing-masing. Hal ini membuat manusia yang tadinya sebagai makhluk sosial menjadi makluk yang personal karena berada dilingkup yang sama terus menerus, bertemu orang yang sama terus menerus sehingga kemonotonan penduduk menjadi tinggi dan tingkat stress juga meningkat. Program yang diusung merupakan hasil dari analisis data dan lapangan, dimana kebutuhan akan rekreasi dalam leisure itu sangat diperlukan yaitu tempat berkumpul. Jenis proyek yang diputuskan untuk didesain adalah tempat berkumpul dengan pendekatan third place untuk komunitas serta pengadaan ruang-ruang komunal sebagai ruang pertemuan dengan orang baru sehingga kemonotonan akan hilang. Setelah dilakukan penelitian dan pencarian data, didapati kawasan Tanjung Duren menjadi lokasi ‘Musicarium: Ruang Penghubung Komunitas Musik’ sebagai suatu wadah hiburan musik dan juga tempat kuliner dengan menghadirkan ruang-ruang komunal. Konsep proyek ini adalah menghadirkan ruang-ruang yang sifatnya terbuka agar transparan sehingga proyek ini menjadi sebuah arsitektur yang nyaman bagi semua kalangan.


Author(s):  
Felicia Setiawan ◽  
Sidhi Wiguna Teh

Most people are trapped by their monotonous activities, they tend to look for more practical entertainment through smart phones, the internet or television. That might  reduce  the real meaning of social interaction. The existence of public space itself is one of many factors that encourgage people to do social interaction. Therefore, as what the author has read in  a literature study, that third place able to be one of the bridges of social interaction. Third Place provides a catalyst space between home and work, making the third place a comfortable haven. Third Place is not a place of work or home, but a place to relax that can allow you to have a open community life. The selection of a cultural center as a third place because the cultural center can pour various expressions of human needs, dreams and desires. In addition, the location of the site is next to Taman Ismail Marzuki. Seeing that there are several programs that cannot be accommodated by Taman Ismail Marzuki and the need to reintroduce Betawi cultural values that are starting to fade in the present,  encouragge us to create programs that can support this. The design method used by this project is the dis-programming method, a program that is mutually contaminating with other programs, The location is close to the education center and cultural the center which drives both programs to support one another, here the writer combines programs in the cultural center with educational programs such as dance studios, music studios and libraries. AbstrakSebagian besar masyarakat terjebak dengan aktivitas mereka yang monoton, mereka cenderung mencari hiburan yang lebih praktis melalui ponsel pintar, internet atau televisi. Hal tersebut mengurangi esensi dari interaksi sosial yang seharusnya dilakukan. Keberadaan ruang publik sendiri merupakan salah satu faktor yang dapat mendorong terjadinya interaksi sosial. Oleh karena itu penulis melakukan studi literatur, berdasarkan hasil studi penulis dapat menyimpulan bahwa third place dapat menjadi salah satu jembatan interaksi sosial. Third Place menyediakan ruang katalis antara rumah dan tempat kerja, menjadikan third place sebagai tempat singgah yang nyaman. Third Place bukanlah tempat kerja ataupun rumah, melainkan tempat bersantai yang dapat memungkinkan kehidupan komunitas yang terbuka. Pemilihan pusat kebudayaan sebagai third place dikarenakan pusat budaya dapat menuangkan berbagai ekspresi kebutuhan manusia, mimpi dan keinginan. Selain itu, lokasi tapak berada disebelah Taman Ismail Marzuki. Melihat ada beberapa program yang belum dapat diakomodir oleh Taman Ismail Marzuki dan perlunya pengenalan kembali akan nilai-nilai budaya betawi yang mulai pudar di zaman sekarang, mendorongnya diciptakan program – program yang dapat mendukung hal tersebut. Metode perancangan yang digunakan proyek ini adalah metode dis-programming, program yang sifatnya saling mengkontaminasi dengan program lainnya. Letak tapak yang dekat dengan pusat pendidikan dan pusat kebudayaan mendorong terjadinya program yang saling mendukung satu sama lain, disini penulis menggabungkan program yang ada di pusat kebudayaan dengan program pendidikan seperti studio tari, studio musik dan perpustakaan.


2021 ◽  
Author(s):  
Derek Smart

Urban metropolitan city-centers offer the most complex, socially connective environments in the built world. The social structures fundamentally embedded in city life are, however increasingly being overshadowed by an isolating system of city densification. The City of Toronto, as a territory of exploration, is one of many cities that are evolving a dense array of restrictive boundaries that increasingly challenge human connectivity, and the deep-rooted ability of these environments to establish vibrant city life. It is the role of architecture to mediate the relationships between the public and private territories and to understand how these environments are utilized and engaged by the surrounding context. This thesis has extracted critical environmental components exemplified in city, community, and building territories, and has re-integrated these defining characteristics into an alternative design strategy that establishes a balanced symbiotic relationship between the private and public realms of Toronto’s future City Core.


2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Achmad Junaedi­ ◽  
Titik Suhartini

 ABSTRAKJumlah lanjut usia di Indonesia semakin bertambah dan hal ini membawa pengaruh besar dalam pengelolaan masalah kesehatannya. Kesehatan fisik dan mental merupakan faktor utama dalam peningkatan usia harapan hidup. Untuk menjaga kesehatan fisik dan mental diperlukan upaya pembinaan lansia melalui puskesmas dengan mendirikan posyandu lansia. Tujuan penelitian ini adalah menganalisis penerapan model coaching sebagai upaya meningkatkan kepuasan masyarakat dalam pelayanan kesehatan di posyandu lansia. Penelitian ini menggunakan desain penelitian pra eksperimen dengan metode one-group pretest-posttes design. Populasinya adalah seluruh kader di Desa Sidorejo. Teknik sampling yang digunakan adalah total sampling berjumlah 20 kader dan 60 lansia. Pengumpulan data dengan menggunakan kuesioner. Analisa data dengan paired T Test untuk mengetahui pengaruh antara dua variabel dengan tingkat kemaknaan p ≤ 0,05. Hasil penelitian diperoleh kepuasan responden sebelum dilakukan  penerapan model coaching sebagian besar kurang puas (65%). Sedangkan kepuasan setelah penerapan model coaching sebagian besar merasakan puas (86,7%). Hasil uji analisa data diperoleh kesimpulkan ada pengaruh penerapan model coaching sebagai upaya meningkatkan kepuasan masyarakat dalam pelayanan kesehatan di posyandu lansia. Proses coaching merupakan kegiatan pendampingan yang sangat memberikan pengaruh baik terhadap coachee. Proses yang berkesinambungan dapat memberikan perubahan yang signifikan terhadap bentuk pelayanan kesehatan khususnya yang dilakukan oleh kader kesehatan. Kata kunci :  coaching, kepuasan, posyandu lansia  ABSTRACTThe number of elderly in Indonesia is growing. It has a major impact on the management of health problems. Physical and mental health is a major factor in increasing life expectancy. In maintaining physical and mental health is required effort of coaching elderly group through puskesmas by establishing posyandu for elderly. This research used pre experimental research design with one-group pretest-posttes design method. The population was all cadres in Sidorejo Village. The sampling technique used was total sampling amounted to 20 cadres and 60 elderly. Analysis of data user paired T Test to determine the effect between two variables with significance level p ≤ 0.05. The result of the research was the satisfaction of respondent before the implementation of coaching model mostly with less satisfied (65%). While satisfaction after application of coaching model mostly feel satisfied (86,7%). The results of data analysis test obtained that there was influence of application of "Coaching" model as efforts to improve public satisfaction in health care at posyandu for elderly. The coaching process is an advisory activity that greatly influences both coachee and coachee service suggestions. Continuous processes can provide significant changes to the form of health services especially those conducted by health cadres.  Keywords: coaching, satisfaction, posyandu for elderly


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