scholarly journals Game simulation “The City Started by You”

Author(s):  
Vadim Olegovich Voronin ◽  
Anna Aleksandrovna Grebennikova ◽  
Vladimir Vladimirovich Maslyakov

This article examines the scenario of game simulation “The City Started by You”. The game represents an information platform built on the basis of online game, where the players select a city they would like live in and the services they would like to use. The players are also given the opportunity to discuss and make management decisions regarding the development of their city. The game touches upon such questions as solidarity in society, meaning of paying taxes, value of local democracy, proactive budgeting, and implementation of direct online democracy. The game is aimed at the development of the skills for classification of the topical issues and separate delegated authority, liaising between the authorities and officials of the city’s self-governance and the residents, as well as engagement of city residents in urban management. The computer game not only calculates the consequences of the made by the student management decisions, but also takes into account the factors of the internal and external environment. It is noted that this game can be used as educational in schools and universities, as well as for increasing information transparency between the executive branches and municipal officials. The latter would require conducing educational online games within the framework of group classes with the municipal officials. The use of remote technologies built on the basis of game simulation “The City Started by You” allows to consider and analyze alternate solutions of topical issues, work out spatial development strategies, and form project thinking. Game simulator Constant improvements in the area of ensuring transparency of the local self-governance is essential for increasing public confidence in the local authorities, effective solution of topical issues, and successful conduct of the reforms.

2020 ◽  
Vol 3 (2) ◽  
pp. 140-153
Author(s):  
Resti Fadhilah Nurrohmah ◽  
Radia Purbayati

The purpose of this study was to study the level of Islamic financial literacy and public confidence in the interest in saving in Islamic banks. The variables in this study are the level of Islamic financial literacy (X1), public trust (X2), and interest in saving (Y).The method of this study is descriptive quantitative approach. The data source of this study are primary data obtained by distributing questionnaires. Respondents taken are residents in the city of Bandung, with samples domiciled in the city of Bandung and at least 17 years old. The data analysis technique uses multiple linear regression analysis. The results showed that the variable level of islamic financial literacy and public trust has positive effect in the interest in saving in Islamic banks. The findings in this study provide a reference to Islamic banks, the level of literacy and public trust regarding interest in saving, therefore Islamic banks must socialize to the public.


ARTic ◽  
2019 ◽  
Vol 4 ◽  
pp. 167-176
Author(s):  
Risti Puspita Sari Hunowu

This research is aimed at studying the Hunto Sultan Amay Mosque located in Gorontalo City. Hunto Sultan Amay Mosque is the oldest mosque in the city of Gorontalo The Hunto Sultan Amay Mosque was built as proof of Sultan Amay's love for a daughter and is a representation of Islam in Gorontalo. Researchers will investigate the visual form of the Hunto Sultan Amay Mosque which was originally like an ancient mosque in the archipelago. can be seen from the shape of the roof which initially used an overlapping roof and then converted into a dome as well as mosques in the world, we can be sure the Hunto Sultan Amay Mosque uses a dome roof after the arrival of Dutch Colonial. The researcher used a qualitative method by observing the existing form in detail from the building of the mosque with an aesthetic approach, reviewing objects and selecting the selected ornament giving a classification of the shapes, so that the section became a reference for the author as research material. Based on the analysis of this thesis, the form  of the Hunto Sultan Amay mosque as well as the mosques located in the archipelago and the existence of ornaments in the Hunto Sultan Amay Mosque as a decorative structure support the grandeur of a mosque. On the other hand, Hunto Mosque ornaments reveal a teaching. The form of a teaching is manifested in the form of motives and does not depict living beings in a realist or naturalist manner. the decorative forms of the Hunto Sultan Sultan Mosque in general tend to lead to a form of flora, geometric ornaments, and ornament of calligraphy dominated by the distinctive colors of Islam, namely gold, white, red, yellow and green.


2016 ◽  
Vol 64 (3) ◽  
pp. 340-359 ◽  
Author(s):  
Attila Trájer ◽  
Antal Rengei ◽  
Kinga Farkas-Iványi ◽  
Ákos Bede-Fazekas

Dirofilariosis is an emerging mosquito-borne veterinary and medical problem in the Northern hemisphere. The ecological investigation of 56 canine dirofilariosis cases in new endemic locations was performed in Szeged, Hungary. The aim was to analyse the influence of the spatial patterns of dog abundance and the potential mosquito breeding habitats on the spatial occurrence patterns of dirofilariosis in the city of Szeged. The limnoecological characterisation was based on the fluvial habitat classification of Amoros of natural water bodies; the built environment was evaluated using the UrbanisationScore urbanisation intensity measuring software. Dirofilaria immitis accounted for 51% and D. repens for 34.3% of the dirofilariosis cases, and in 20% of the cases only the Knott’s test was positive. It was concluded that most of the cases were related to locations with a medium to high urbanisation index, although the proximity of mosquito-bearing waters also played an important role in the observed spatial infection patterns. We found that the distance from potential mosquito habitats and the urbanisation intensity determine the abundance of dirofilariosis in urban environments.


2019 ◽  
Vol 4 (9) ◽  
pp. 34-44
Author(s):  
А. Тебекин ◽  
A. Tebekin

The author's classification of management decision-making methods, including twenty-five classes of methods, is presented for the first time. As part of the general classification of management decision-making methods, the role and place of a group of methods for making managerial decisions based on the optimization of performance indicators was demonstrated. In the group of methods for making managerial decisions based on the optimization of performance indicators, a subgroup of programming methods (linear, nonlinear and dynamic) is considered in detail. The features of use and application are shown when making managerial decisions of a subgroup of programming methods.


2021 ◽  
Vol 2 (1) ◽  
pp. 24-36
Author(s):  
Nela Sari Yolanda ◽  
Yessy Marzona ◽  
Lailatul Husna ◽  
Safinah Azmir

Online Game is a game that entertain which is by connected by a network, so that it can be played between one player and another player in different places. As a matter of fact, Online Game can have a negative impact, that is an addiction. Students who are addicted to play online game have been influenced by several factors, the factor of facility, individual factors, family factors, social factors, and the online game itself. An analysis that can be used to look at the factors that influence addiction online game in private senior high school students in the city of Padang is a logistic regression analysis.This type of research is experimental research and the population in this study are private senior high school students in Padang City who play online game on a smartphone. The sample in this research are about to 96 respondents and the sampling technique used was technique non probability sampling with the sampling method accidental sampling and using a questionnaire. Based on the research results, we obtained the factors that influence it and factors that significantly influence addiction online game in students private SMA is a facility, family, and types game online.


Author(s):  
T. Dutra ◽  
D.P. Costa ◽  
C.F.S. Barboza ◽  
L. Alves ◽  
H.C. Castro

<em>Dengue is the leading cause of viral death worldwide. The vector Aedes aegypti mosquito is also responsible for Zika and Chincungunha transmission, another very compromising viral diseases. As the understanding of the vector life cycle and its habitat is important for preventing and fighting against these diseases, we propose to use a mathematic concept, graphos, and a problem-based situation (the removal of potential breeding sites for mosquitoes in the player city) to design a computational game that may help on spreading information and to stimulate a players proactive virtual and real behavior. Thus this paper describes the design and construction of an educational computer game called "Graphos against mosquitos," based on graphos, a mathematics theoretical concept. We designed the Graphos game using as the main elements: a child, twelve neighborhood blocks, mosquitoes, streets and containers where mosquitoes lay eggs (tires, cans, bottles, plants with water deposits). In the game, the player (Avatar) is the main element that should "walk in" the streets (edges) of the city, removing the potential breeding grounds for mosquitoes in each block (vertices). As this game is based on the mathematics theoretical concept graphos using two dimensions, the city has two distinct vertices that are the beginning and end of it, which discriminate the beginning and end of the game. The player should remove all containers of each street, avoiding mosquitoes growth and passing only one time for each of them. As containers are removed, the player gains points and is prevented to return to the previous street. In this game the removal of all containers that pose risk of becoming mosquito breeding sites, without coming back to the previous street but only forward, is translatable into " graphos language". When finishing the game properly, it opens a final screen where the player is awarded with a medal. On this screen, the player can write his/her name, being invited to act as a "health worker" no longer in virtual form, but in the real life. Through teaching by using computational material ruled by mathematical concepts such as graphos, we hope to stimulate and contribute for fighting and controlling the vector of these serious viral diseases.</em>


2020 ◽  
Vol 16 (3) ◽  
pp. 714-759
Author(s):  
Zuhra Z. Kuzeeva

The article is devoted to the classification analysis of the glazed ceramics of Derbent, originating from the materials of archaeological excavations (excavations XXVII and XXXIII), carried out in 2014-2015. in the city. The chronological framework of the study was presumably determined by the end of the VIII-X centuries. The relevance of the topic is characterized by the importance of studying the glazed ceramics of Derbent as a source of a large set of information (historical, cultural and socio-economic interactions of Derbent with a wide range of countries of the Near and Far Abroad).Typology of glazed ceramics in Derbent at the end of the 8th-10th centuries is considered in the article on the basis of modern methodological developments based on three main approaches to the study of any ceramics: the study of technology together with the morphology and decor of the dishes. All investigated ceramics, consisting of fragments of rims, bodies, bases and handles of vessels, are included in one large Section - Household ceramics. This section includes three sections, which are based on the analysis of the clay color of the shard (red clay, brown clay, beige clay ceramics), which determines the technology for the production of dishes. Based on the presence or absence of engobe on ceramics, two subsections are allocated in each department. The next division is the groups that are formed according to the degree of transparency of the opaque glaze. There are three of them: ceramics with transparent, translucent, opaque (dull) glaze. Within some groups, four subgroups are additionally distinguished, determined by the color of the glaze. According to the peculiarities of the additional decor, the types (overglaze, underglaze ornament) and subtypes (painting, engraving, combination of painting with engraving, relief ornament) of ceramics are distinguished. Thus, the characteristics of the glazed ceramics of Derbent from these excavations include: Section, department, sub-department, group, subgroup, type, subtype.


Author(s):  
A. T. Anisimova

The article introduces a phenomenon of computer game as an emerging field in translation studies. The development and expanding of the world industry of interactive entertainment demands a proficient video games translation of high quality as the international market of video products is dominated by American and Japanese producers. The author discusses the issues of videogames translation in the concept field of localization as a videogames is not only an audiovisual product but a software product. The concept of translation and translator’s competence is about to leave the traditional equivalency paradigm and needs the application of other dimensions. The article discusses the genre classification of videogames, characteristics and difficulties of RPG translation, various simulators translation. The author analyses the most popular translation strategies used by the modern translators of multimedia products: foreignization – keeping a “foreign flavor” of the text; domestication – texts adaptation to the particular features and standards of the target culture; no translation strategy – leaving the original titles, names, culture references without translation. The dominant translation strategy influences the localization strategy and others.


2019 ◽  
Vol 14 (2) ◽  
pp. 60-73
Author(s):  
O. I. Galeznik ◽  
A. N. Galkin

The deposits of the Kharkov suite of Paleogene of Belarus are the soils formed at the turn of existence and regression of the last sea basin and the final establishment of the continental situation in the territory of the country. They are widely spread in the south of the republic and lie mostly at depths of 100–110 m. In the southeast of Belarus, along the valleys of large rivers, these soils often reach the surface. The latter predetermined their active use as the foundations of structures. This is especially pronounced in the city of Gomel, where a wide development of territories is currently underway, within which these soils lie at depths of less than 10 m. The purpose of the work is to characterize the conditions for the distribution of the soils of the Kharkov suite of Paleogene within the southeast of Belarus and to study the characteristics of their composition and structure. The work is based on the results of the author's field and laboratory studies, which included a description of the outcrops, pits, and well cores; soil sampling; determination of their chemical and mineral, granulometric and microaggregate compositions, moisture characteristics for the classification of clay soils, as well as the results of statistical data processing. The paper presents the typification of the soil strata of the Kharkov suite of Paleogene of the southeast of Belarus, which allowed us to isolate three characteristic sites that differ in terms of their distribution, depth, thickness of the strata and composition of the soils. Nine granulometric sand and clay differences within the isolated areas were identified. The study of chemical-mineral and granulometric compositions of soils made it possible to identify their significant changes, both in area and in the section, which is caused by confinement to various facies zones, frequent migration of the coastline, long and uneven erosion and glacier-exaction destruction. The interrelation of the mineral composition, size and morphology of sandy soil particles is analyzed, it is noted that in all their varieties medium and fine sand fractions differ in the greatest mineral diversity.


2019 ◽  
Vol 8 (1) ◽  
pp. 19
Author(s):  
M S Roganda

This study aims to (1) Determine the results of inundation in Medan based on the scenario of rainfall intensity <60 mm / day and> 60 mm / day. (2) Determine the level of flood hazard based on flood inundation scenarios of rainfall intensity <60 mm / day and> 60 mm / day conducted in Medan City. (3) Determine the impact caused by the flooding based on interpretation techniques from the results of flood modeling conducted in Medan City. Data collection techniques used in this study are documentary study techniques. The data analysis technique was carried out with three stages, including (1) Determining the overflow results. (2) Determine the classification of flood hazard levels. (3) Identifying areas that affect flood hazard areas per district. The results in this study are (1) based on the scenario of rainfall intensity <60 mm / day, there is no inundation flooding, whereas based on the scenario of rainfall intensity> 60 mm / day shows several points of flood inundation especially in the northern part of Medan City. (2) flood hazard based on flood inundation scenario results in rainfall intensity <60 mm / day does not pose any danger at all whereas flood hazard based on flood inundation results rainfall intensity scenario> 60 mm / day shows that in the northern part there are two dominant classes namely class high and low, in the middle part of the city the dominant class terrain is medium and in the southern part of Medan City the dominance by medium and low classes. (3) Based on interpretation techniques carried out on the Flood Impact Map Based on Districts in Medan, it can be seen that several districts in Medan have several flood hazard classes such as low, medium, and high.Keywords: Medan City, Rain, Flood Modeling AbstrakPenelitian ini bertujuan untuk (1) Mengetahui hasil banjir genangan di Kota Medan berdasarkan skenario intensitas curah hujan < 60 mm/hari dan > 60 mm/hari. (2) Mengetahui tingkat bahaya banjir berdasarkan hasil banjir genangan skenario intensitas curah hujan < 60 mm/hari dan > 60 mm/hari yang dilakukan di Kota Medan. (3) Mengetahui dampak yang disebabkan banjir berdasarkan teknik interpretasi dari hasil pemodelan banjir yang dilakukan di Kota Medan. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik studi dokumenter. Teknik analisis data dilakukan dengan tiga tahapan diantaranya (1) Menentukan hasil luapan. (2) Menentukan klasifikasi tingkat bahaya banjir. (3) Mengidentifikasi wilayah-wilayah yang berdampak ke daerah bahaya banjir per kecamatan. Hasil dalam penelitian ini adalah (1) berdasarkan skenario intensitas curah hujan < 60 mm/hari tidak terjadi banjir genangan sedangkan berdasarkan skenario intensitas curah hujan > 60 mm/hari menunjukkan beberapa titik terjadi genangan banjir terutama di bagian utara Kota Medan. (2) bahaya banjir berdasarkan hasil banjir genangan skenario intensitas curah hujan < 60 mm/hari  tidak menimbulkan bahaya sama sekali sedangkan bahaya banjir berdasarkan hasil banjir genangan skenario intensitas curah hujan > 60 mm/hari  memperlihatkan  pada bagian utara ada dua kelas yang dominan yaitu kelas tinggi dan rendah, pada bagian tengah kota medan kelas yang dominan adalah sedang dan di bagian selatan Kota Medan dominasi oleh kelas sedang dan rendah. (3) Berdasarkan teknik interpretasi yang dilakukan pada Peta Dampak Banjir Berdasarkan Kecamatan Di Kota Medan terlihat bahwa beberapa kecamatan di Kota Medan memiliki beberapa kelas bahaya banjir seperti rendah, sedang dan tinggi.Kata Kunci : Kota Medan, Hujan, Pemodelan Banjir


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