scholarly journals FORMATION OF EMOTIONAL DECENTRATION IN PRESCHOOLERS IN THE CONDITIONS OF A ROLE-PLAYING GAME

Author(s):  
S.G. Kukava ◽  
◽  
O.S. Ostroverkh ◽  

Statement of the problem. Based on the analysis of research by Russian authors, the article outlines the problem of the formation of emotional decentration in preschool children and the importance of play in this process. The purpose of the article is to identify the relationship between the formation of a role-playing game and the formation of emotional decentration. The research methodology is based on the cultural and historical concept of L.S. Vygotsky, as well as the theory of the activity by A.N. Leontiev; in the course of the study, the following methodology was applied: analysis of theoretical sources on formation of the emotional sphere of a preschooler and development of role-playing games; standardized observation of the progress of specially organized games; ascertaining experiment to determine the level of emotional decentration in preschoolers; formative experiment; qualitative and quantitative data analysis; comparative analysis of data using the statistical Student’s t-test. The significance level is p = 0.05. Research results. In the course of the study, our hypothesis was confirmed: such conditions for role-playing games as providing preschoolers with the opportunity to create and transform the play space with the help of unformed object material, adults acceptance of the position as a play partner contribute to the internal and external dynamics of the game, which, in turn, affects the progress in the development of emotional decentration in preschool children. Conclusion. In this paper, the features of emotional development of preschool age were described, the concept of emotional decentration from the point of view of different authors was considered, and the process of the development of play in preschool age was described. A scheme has been developed to determine the level of emotional decentration in preschoolers. In this scheme, three levels of formation of emotional decentration in children 4-6 years old are identified (relative to three criteria as indicators of emotional decentration): high, medium and low. A diagnostic game procedure “Wishes of a Fairy-Tale Character” has been developed, which can be used to identify the level of formation of emotional decentration. A scheme for analyzing the internal and external dynamics of a role-playing game has been developed.

2020 ◽  
Vol 3 (4) ◽  
pp. 37-43
Author(s):  
Viola S. Stava ◽  
◽  
Vladlen K. Ignatovich ◽  

The article considers preschool age as an important stage in the development of a child, which forms the basis of the emotional sphere of a personality. The problem of emotional development of children of this age is shown in the works of famous teachers, psychologists (L.S.Vygotsky, A.N. Leontyev, S.L. Rubinstein, D.B. Elkonin). The emphasis is made on the fact that emotional experiences are caused by a deep inner meaning associated with the leading motive of the child's activity. It is noted that a child at this age begins to foresee not only the intellectual results of his activity, but also emotional ones. Emotional experiences in the child's activities aimed at achieving a result useful for others are highlighted. The systemic activity approach is characterized, according to which emotional development is explained from the standpoint of the ap-pearance of neoplasms of a preschooler. These new formations arise and develop thanks to role-playing games, reading fairy tales and imitating the heroes of fairy tales. A fairy tale that helps create one’s inner world is defined.


Author(s):  
Галина Витальевна Хораськина ◽  
Людмила Александровна Васильева ◽  
Олег Ростиславович Студенцов

Статья посвящена анализу роли детских радиопередач в обучении и воспитании подрастающего поколения с учетом возрастных особенностей аудитории на примере «НТРК Чувашии» («Национальное радио Чувашии» и «Тăван радио»). Материалом исследования послужили медиатексты, прозвучавшие в радиоэфире «НТРК Чувашии». В основу анализа легли методы эмпирического исследования радиопередач с учетом воспитательной функции звучащего материала. Радиожурналистика с момента своего зарождения отличается четкой возрастной ориентацией на аудиторию. В первой части работы дается психологическая характеристика дошкольников (3-7 лет). Анализируются и оцениваются радиопередачи, относящиеся к этой возрастной группе. В этом возрасте детям свойственна любознательность, непосредственность, подражание взрослым, героям кинофильмов и книг. Дошкольному возрасту свойственны сюжетно-ролевые игры, быстрая смена действий, короткий хронометраж, в радиоэфире звучат голоса персонажей известных сказок. Радиопередачи для данной возрастной группы на «НТРК Чувашии» - «Мĕншĕнкке» (Почемучка) и «Уйăхпи юмахĕсем» (Вечерняя сказка). Радиопередачи для младшего школьного возраста (7-12 лет) отличаются присутствием информационной аналитики. Их отличает сложная структура, наличие нескольких рубрик, обсуждение определенной проблемы и поиск путей ее решения. Это такие передачи, как: «Ачалăх урхамахĕ» (Сивка-Бурка), «Пĕрремĕш утăмсем» (Первые шаги), «Бухты-барахты», «Шăпăрлан» (Непоседы). Эти радиопередачи отличаются и жанровым разнообразием, наличием рецензий, комментариев, бесед. Во второй части анализируются радиопередачи для подростков (11-15 лет) и старшеклассников (15-17 лет). Анализ радиоэфира «НТРК Чувашии» доказывает, что современное региональное радио отличается малым количеством передач для подростков (11-15 лет) и старшеклассников (15-17 лет). В этом возрасте усиливается желание выглядеть старше своих лет, возрастает стремление оградить свою жизнь от контроля взрослых. Очень важно в этом возрасте знакомить старшеклассников с людьми, достигшими больших побед благодаря трудолюбию, стараниям и упорству. Данную цель выполняют передачи«Ырăлăх çăл куçĕ» (Родник добра) и «Шурăмпуç» (Заря). Радиоэфир для подростков и старшеклассников становится более разнообразным и с точки зрения тематики, оригинальности подачи материала, жанрового разнообразия, эмоциональности и экспрессивности. The article is devoted to the analysis of the role of children’s radio programs in the education and upbringing of the younger generation, taking into account the age characteristics of the audience as exemplified by “NTVRC of Chuvashia” (“National Radio of Chuvashia” and “Tavan Radio”). The material of the study was the media texts of “NTVRC of Chuvashia”. The analysis is based on the methods of empirical research of radio broadcasts, taking into account the educational function of the material. Since the very beginning, radio journalism has been characterized by a clear age orientation towards the audience. In the first part of the work, the psychological characteristics of preschoolers of 3-7 years old are given. Radio broadcasts related to this age group are analyzed and evaluated. At this age, children are characterized by curiosity, spontaneity, imitation of adults, heroes of movies and books. Preschool age is characterized by plot-role-playing games, a quick change of actions, short timekeeping, the voices of the characters of famous fairy tales. Radio programs for this age group on “NTVRC of Chuvashia”: “Meshenkke” (Whyer) and “Uyakhpi Yumakhesem” (Evening Fairy-tale). Radio programs for primary school age of 7-12 years old are characterized by information analytics in them. They are distinguished by a complex structure, several headings, discussion of a certain problem and the search for ways to solve it. These are such programs as “Achalakh Urhamakhe” (Sivka-Burka), “Pеrremesh Utamsem” (First Steps), “Buchty-barakhty”, “Shaparlan” (Restless). These radio programs are also distinguished by their genre diversity, presence of reviews, comments and conversations. The second part analyzes radio programs for teenagers (11-15 years old) and senior schoolchildren (15-17 years old). The analysis of the radio broadcast of “NTVRC of Chuvashia” proves that modern regional radio is characterized by a small number of programs for teenagers (11-15 years old) and senior schoolchildren (15-17 years old). At this age, the desire to look older than and become independent from adult control increases. It is very important at this age to introduce senior schoolchildren to people who have achieved great victories due to hard work, diligence and perseverance. This goal is fulfilled by the programs “Yralakh shchal Kushche” (Spring of Good) and “Shurampushch” (Dawn). The radio broadcast for teenagers and senior schoolchildren is becoming more diverse in terms of topics, originality of the presentation of material, genre diversity, emotionality and expressiveness.


2019 ◽  
pp. 24-27
Author(s):  
Diana Ruslanovna Khaidarova

In this article, following the rules of the game is an important indicator of the development of game activities of preschool children, as the plot and role – playing games have the potential for the formation and development of gaming skills. As the study of this article shows, the stability of children in subordination to the game rule during the role-playing game is constantly increasing and between the role and the rule, which dictates a certain role, there are always naturally changing relationships. The article also presents recommendations for teachers of preschool institutions on direct and indirect management of role-playing game.


2020 ◽  
Vol 1 (1) ◽  
pp. 28-33
Author(s):  
Iu. V. Amelina ◽  
R. V. Amelin

The article discusses the prospects of role-playing games in the educational process to increase students’ motivation and involvement, as well as the possibility of modern information technologies (primarily social networks) for constructing innovative forms of such games. The author’s format of the live-action role-playing game is presented. It was developed and tested at the Saratov State University. It involves the integration of numerous educational tasks into a single plot, within which each participant plays a role and communicates with other participants to complete tasks. The main interaction, plot development and group activities occur in dialogs, conversations and groups of social networks. This approach has shown its viability in teaching legal disciplines, and also has prospects for use in IT education.


2020 ◽  
Vol 8 (1) ◽  
pp. 131-151
Author(s):  
Yara Pinto Ferreira Kurutz ◽  
Levi Hülse ◽  
Joel Cezar Bonin

O presente estudo apontou os desdobramentos da utilização do Role-Playing Game (RPG) explorando temas relacionados ao Folclore na educação infantil. Assim sendo, o texto que segue é resultado do desenvolvimento de todas as etapas que foram criadas para a aplicação do projeto de pesquisa. As etapas aqui apresentadas são uma síntese dos tópicos mais importantes que foram utilizados para o desenrolar da atividade central do projeto, a saber, a criação e a aplicação do jogo de RPG sobre o folclore brasileiro para crianças do Ensino Fundamental I, de um núcleo educacional da cidade de Porto União-SC. Dessa forma, o texto aqui apresentado se divide nas seguintes etapas: 1 – o brincar e o aprender e sua conexão com o RPG; 2 – a relação brincar/aprender com a nova BNCC; 3 - o brincar e sua relação com o desenvolvimento infantil; 4 – A aplicação do RPG para o ensino do folclore; 5 – a metodologia da pesquisa; 6 – uma breve explanação sobre o produto educacional; 7 – resultados e discussão e 8 – considerações finais. Vale destacar que como metodologia optou-se pela pesquisa descritiva vinculada a abordagem qualitativa. Esta forma de pesquisa teve como foco principal a intenção de aproximar o conhecimento da vida dos estudantes da faixa etária pré-escolar com os saberes populares ligados ao folclore. Os resultados alcançados correspondem com a finalidade primordial pensada para o projeto, a saber, a capacidade de ensinar um conteúdo diferente com um método de ensino igualmente diferente. Não há dados estatísticos para mensurar o nível de aprendizagem, pois a verdadeira intenção do projeto foi a de ensinar brincando. Palavras-chave: Educação Infantil. Role-Playing Game (RPG). Folclore. Produto educacional. ABSTRACT: The present study pointed out the consequences of using the Role-Playing Game (RPG) exploring themes related to Folklore in early childhood education.  Therefore, the text that follows is the result of the development of all the steps that were created for the application of the research project.  The steps presented here are a synthesis of the most important topics that were used to carry out the central activity of the project, namely, the creation and application of the RPG game about Brazilian folklore for elementary school children, from an educational center in the city of Porto União-SC.  Thus, the text presented here is divided into the following stages: 1 - playing and learning and its connection with the RPG; 2 - the play / learn relationship with the new BNCC; 3 - playing and its relationship with child development; 4 - The application of RPG for teaching folklore; 5 - the research methodology; 6 - a brief explanation of the educational product; 7 - results and discussion and 8 - final considerations. It is worth mentioning that as a methodology, we opted for descriptive research linked to a qualitative approach. This form of research had as main focus the intention of bringing the knowledge of the life of the students of the preschool age group with the popular knowledge linked to folklore.  The results achieved correspond to the primary purpose thought for the project, namely, the ability to teach different content with an equally different teaching method. There is no statistical data to measure the level of learning, as the real intention of the project was to teach while playing. Keywords: Early Childhood Education. Role-Playing Game (RPG). Folklore. Educational product.


2021 ◽  
Vol 23 (9) ◽  
pp. 20-26
Author(s):  
Pestereva T.N.

The study examines the aspect of the formation of speech in preschool children, as a unity of imitation and creativity. According to the Federal State Educational Standard of Preschool Education: «The speech development of children includes the possession of speech as a means of communication and culture; the enrichment of an active vocabulary; the development of coherent, grammatically correct dialogical and monological speech; the development of speech creativity; the development of sound and intonation culture of speech, phonemic hearing; acquaintance with book culture, children's literature, understanding by ear texts of various genres of children's literature; formation of sound analytical and synthetic activity as a prerequisite for literacy training» [3]. The «Concept of Preschool education» notes that «Imagination is the basis for the active participation of a child in various types of activities. It is included in the composition of already known forms of thinking (visual-effective, visual-figurative). On the basis of imagination, children develop the first manifestations of a creative attitude to reality» [4]. The article considers the views of teachers and methodologists on the speech development of preschool children. The method of speech development of preschool children is also described: the «Binomial fantasy» method. Binomial fantasies are used in two areas of the development of imagination and logic of thinking: - To generate ideas for new objects or the transformation of an existing object; - To get ideas for writing fairy-tale or fantastic stories (speech creation). The article reveals the algorithm of work according to the method, in accordance with two directions. The prospect of the research the theoretical substantiation of the unity of imitation and creativity in the formation of speech in preschool children.


2021 ◽  
pp. 34-41
Author(s):  
А.V. Ivanov ◽  

Researched are problems of spiritual and moral education of children and adolescents at various age stages, identifying the content and methods of their spiritual and moral development. The following age periods are considered: preschool age, primary school age, adolescence and adolescence, taking into account the leading activity (according to L.S. Vygotsky and D.B. Elkonin), the level of intellectual and moral development (L. Kohlberg, J. Piaget), self-awareness. The age characteristics of children and adolescents also determine the specific ways of educational work from preschool story-role-playing games to discussions, trainings, conferences, group work in older adolescence and youth. The article presents the content and methods of spiritual and moral education and self-education, areas of activity identified in the course of empirical research. The purpose of spiritual and moral education is aimed at developing spiritual qualities that ensure the development of the spiritual consciousness of children, adolescents and youth in accordance with the tasks of the new education, which characterizes the expansion of consciousness by realizing its relationship with the Cosmos, with the deep processes of the evolutionary development of mankind, overcoming the narrow framework of personal egoistic consciousness. The materials of the article are of practical value for researchers of educational problems, students and also school teachers.


Author(s):  
Nuttakritta Chotipaktanasook ◽  
Hayo Reinders

Massively multiplayer online role-playing games (MMORPGs) have been dramatically used in language education and identified in computer-assisted language learning (CALL) research as playing a central role in second language acquisition (SLA). This chapter addresses the integration of a commercially developed MMORPG Ragnarok Online into a language course as a basis for digital game-based language learning and reports on its effects on second language (L2) interaction. Thirty Thai learners of English who enrolled in a 15-week university language course were required to complete 18 face-to-face classroom lessons and six gameplay sessions. Learners' language use in both text and voice chats during gameplay was recorded and analysed to measure the effects of the game. The findings show that participating in MMORPG resulted in a significantly more considerable increase in L2 interaction that used a wider range of discourse functions compared with English interaction in the classroom. The authors discuss some of the theoretical and pedagogical implications of these findings.


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