scholarly journals The Development of Learning Media of Pakakala Boardgame

2020 ◽  
Vol 6 (1) ◽  
pp. 48
Author(s):  
Kamaruddin Hasan ◽  
Zaid Zainal ◽  
Suhadjerah Suhadjerah

The purpose of this study is to develop a learning media in the form of boardgame Learning Media (Optional Board and Career Cards) to improve students’ career knowledge in a fun, interactive and active learning under. This research uses Research and Development Method, with The phases in this research consist of; (1) product analysis, (2) developing products, (3) validation and revision, (4) play-trials and final products. Data collection techniques using interviews and questionnaires. Feasibility check and assessment by theory expert, learning media expert and users using Likert scale with the value used are 5 to 1. The results of the validation by theory expert get score 5 with a very worthy category, while the validation by media expert gets score 4.89 with the very worthy category. Whereas in the usage test by users or students and teacher response as an education practitioner showed very worthy category with scores 4.53 and 5 respectively. As a result, the developed pakakala boardgame for year 4 students at SDN 84 Parepare is suitable to use in teaching theme 4 concerning various occupations

2018 ◽  
Vol 1 (2) ◽  
pp. 149
Author(s):  
Dita Andini ◽  
Nanang Supriadi

This study aims to develop animation media using Macromedia flash based on the conceptual understanding of the subject of rectangle and rectangle. The research and development method used is 4D model proposed by Thiagarajan consisting of 4 stages, namely: (1) define; (2) design; (3) develop and (4) disseminate. Researchers use data collection techniques is a questionnaire in the form of Likert scale for the response of learners. The result of the research is the animation media using Macromedia flash based on the concept of the subject of rectangular and rectangle that is suitable for learning media. The feasibility of learning media obtained from the validation of material experts with an average score of 3.40 is categorized valid and validation of media experts with an average score of 3.32 are categorized as valid. Student response to learning media obtained in small group test is very interesting with an average score of 3.64. In the large group, test obtained criteria attractiveness is very interesting with an average score of 3.47.


Author(s):  
Muhammad Fahrezi Harahap ◽  
Iman Sulaiman ◽  
Yasep Setiakarnawijaya

This research and development was conducted to produce exercise model of softball batting based on drill for beginner athletes by testing the effectiveness of softball batting training for beginner athletes. The development method used took the steps of Borg and Gall. To support data to be more valid, the process of analyzing data collection used observation, interviews, and tests. The batting exercise model was designed by combining drill-based training activities. After that the model item design was validated by 3 experts in their field, 1 softball lecturer, 1 softball coach, and 1 motor expert. The study involved 20 athletes consisting of 3 softball clubs in Medan. Increasing battingsoftball training during the pre-test showed t-count = -21,225, df = 19 and p-value = 0,00 <0,05, meaning that there were significant differences in softball batting training model before and after being given a training model. It could be concluded that the model of training developed effectively to enhance batting exercises developed was effective for enhancing batting exercises for beginner athletes.


2020 ◽  
Vol 10 (1) ◽  
pp. 78-84
Author(s):  
Ike Dian Puspita Sari ◽  
Indrawati Pusparini

In phonology, students will be familiar with phonetics which is specifically emphasize phonetics’ articulation and the sound. This study used Research and Development method. Researchers developed Interactive Multimedia Power Point Presentation (IMPPT) which can be used to teach phonetics. There are some stages done to develop IMPPT. Those stages are need analysis, data collection, product design and validation, and product testing. Product testing was also carried out as a consideration for the next steps. If the result was not satisfied, the researcher revised the design to obtain the final product. There were three aspects concerned as criteria of IMPPT, namely visual aspect, audio aspect, and material aspect. Those three aspects were validated based on assessment rubrics made by researcher. The range in the rubric is 1-5. The visual aspect showed the highest percentage, in which it was 35%. The second highest percentage was audio aspect. In material aspect, the total score was 23 (32%).


Author(s):  
Muhammad Latif Javed ◽  
Rashid Ahmad ◽  
Muhammad Nadeem Javed ◽  
Muhammad Umar

The purpose of this paper was to study the level of awareness among housewives about environmental education. For this task review of existing literature was carried out. Being descriptive study, survey method was adopted for data collection. A group of 50 housewives from Bahawalnagar District of Division Bahawalpur was recognized as sample to accomplish the study. Closed ended questionnaire for housewives were developed on Likert scale and data was collected. Data collected through questionnaire was tabulated, analysis and discussed. The analysis was arranged on the basis of respondents and the housewives’ opinions were analyzed. The result from the findings of this study showed that active learning of the housewives has appeared with the expansion of their actions in the Green Future. With the presence at the Eco conductors Training course as an opening, they come to join in the Eco conducting Activity and developed Green Future into an essential association connected to the eco-environment in the society. Their Eco-conducting movement was based on the outcome of knowledge from the teaching courses, in which the accessible expert in Eco conducting skilled them. At the end some recommendations were made to improve housewives’ skills and awareness about environmental education.


Author(s):  
Nurul Istiqomah ◽  
Ifa Aristia Sandra E

This research and development aims to determine the feasibility level of the material in the traditional early childhood crank game media. The media development method used in this development was adapted from the Thiagarajan 4-D development model. Data collection techniques from the results of a questionnaire or questionnaire. The results of the validation carried out by two material experts are as follows: 1) Conformity with Basic Competence (KD) is 4 with 80% eligibility criteria. 2) Learning aspect is 3.6 with 72% eligibility criteria. 3) Material presentation is 4 with 80% eligibility. So it can be concluded that the material on the traditional crank game media "WORTH" to be presented.


2020 ◽  
Vol 3 (1) ◽  
pp. 10-18
Author(s):  
Cahyo Puji Asmoro ◽  
Hana Susanti

This study describes the process of designing, manufacturing and the performance of Do It Yourself (DIY) electrodes for Soil Resitivity Measurement (SRM) practicum in the Geophysical Geology course. The aim is to produce electrodes that can be used with the Geo Tester tool from the Fluke 1623. The method used was the Research and Development method. the required electrode had been analyzed prior to the idea of making make your own electrode was created. The electrodes were designed in such a way as to consider the level of accuracy, convenience, safety and economics. The results showed that the DIY electrode was made well, the limited trial of data collection using the Schlumberger and Wenner configuration methods resulted in data error values ​​of 2.43% and 4.1%, respectively. The results were much smaller than the accepted minimum error threshold, namely 20%. The validation results from DIY electrode users (Data Collection Team) and Earth Physicist lecturers gave an average rating of 3.8 out of a scale 4. Thus, DIY eceltrodes can be used in practical for Geophysical Geology lectures in the Earth and Space Laboratory


2018 ◽  
Vol 1 (2) ◽  
pp. 237
Author(s):  
Hamidah Nursidik ◽  
Indah Resti Ayuni Suri

This research and development aims to know the prevalence of interactive learning media products assisted software lectora inspire and to know the response of learners to interactive learning media assisted software lectora inspire on material relations and functions that have been developed. The method used in this research is 7 stages from 10 stages of research and development method from Brog and Gall which have been modified by sugiyono. The stages are potential and problems, data collection, product design, validation, design improvement, product testing, and product revision. Instrument data collection used is validation sheet and questionnaire response of learners. Based on the results of the study showed: Interactive learning media assisted software lectora inspire on material relations and class X functions developed with Brog and Gall modified by sugiyono declared feasible to be used by experts materials and media experts with good criteria with assessment of average material experts 4,2 and the media expert 3,5. Student response to interactive learning media assisted software lectora inspire on material relation and function get good criterion with average value 4,0167.


2019 ◽  
Vol 1 (1) ◽  
pp. 22-33
Author(s):  
Ahmad Fahrudin

The purpose of this study is to determine the effect of the use of learning media book summarizationof physics-based smartphone applications for the achievement of learning elasticity in class XI SMA N 2Lubuklinggau. This research uses two methods of development method (research and development) andquasi-experimental method (quasi-experimental design). Development method using ADDIE developmenton analysis, design, development, implementation, and evaluation. The place of study was conducted in SMAN 2 Kota Lubuklinggau with a sample of 64 students, divided into two experimental classes and controlclass. The objective test was used for data collection in this study. The test is given twice before treatmentand after treatment. The analysis test used parametric statistic with a t-test. The result of the research showsthat there is an increase of learning achievement in the experimental class that shows the minimumcompleteness criteria (KKM) which reaches the learning completeness 93,75% and the learningcompleteness improvement is 75,00% from the pretest value of 18,75%.


2021 ◽  
Vol 17 (01) ◽  
pp. 75-92
Author(s):  
Abdul Halim ◽  
Dewi Anggraeni ◽  
Abdul Fadhil

This study aims to develop learning media in the form of Tahfizh cards in the learning process of memorizing Al-Quran with an edutainment approach. Tahfizh card is a learning medium in the form of cards that discusses learning to memorize the Qur'an, especially the short letters listed in juz 30 in a fun way that is suitable for children. The method used in this research is a research and development method using the Hanafin and Peck models. The techniques used in data collection were observation, interviews, and questionnaires. The results of this study indicate that the Tahfizh Card game learning media obtained value through the validation of media experts and theorists with the "very good" category of 96%. The edutainment approach in the process of learning the Qur'an and memorizing the Qur'an is very helpful for students, where it is a fun element that makes them not overwhelmed in the memorization process.    


2020 ◽  
Vol 8 (2) ◽  
Author(s):  
Iis Sri Sugiarti ◽  
Setiyani . ◽  
Dian Permana Putri

This study aims to determine the results of valid puzzle media development and the feasibility of developing practical puzzle media on temperature and heat material. In this study, the authors chose a puzzle with Microsoft PowerPoint as a tool to develop a medium. This research uses descriptive qualitative data analysis. With the Thiagarajan 4D model, namely defining, designing, and developing this research only goes through 3 stages up to the develop stage. The instrument used was a validation sheet which was analyzed using a Likert scale. Data collection techniques are observation, material and media expert validation sheets and teacher practicality sheets. The results showed that according to the expert the material was in a very valid category with a good predicate of 95.8% with improvement results. It's worth using. The validation result according to media experts is 90% with a good predicate is very valid, while the practicality or teacher response is 77.5% with a good predicate very feasible.


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