scholarly journals Penerapan Pembelajaran Permainan Soccer Like Games Untuk Meningkatkan Perilaku Sosial Siswa Kelas VI SD Negeri 4 Manurunge Kabupaten Bone

2019 ◽  
Vol 3 (2) ◽  
pp. 147
Author(s):  
Saleha Saleha

This research is a classroom action research to find out to what extent the application of soccer like games learning can develop students' social behavior, with the background of classroom action research at SD 4 Manurunge, Bone. This research consists of four stages, namely: planning, implementing actions, observing and reflecting. The process of collecting data is done through observation of each treatment in the learning process of soccer likes games. Based on the data above shows the aspects of pro-social behavior of students during the learning cycle 2 games like soccer like games have experienced a fairly good and positive improvement/development, this can be seen from the average social behavior of students in the pre-action activities by 62%, 1 cycle action 2 by 68% and in action 2 the 2-cycle cycle is 76%. The enthusiasm of the students in cycle 2 is already quite good, students have been very enthusiastic in the implementation of learning when a game is ended by the teacher, students feel dissatisfied and do not want to end the game, this is evidence that the game of interest and enthusiasm is very high. Based on the results of data processing and data analysis, conclusions in this study are as follows: The application of learning soccer like games with action research background has succeeded in developing the social behavior of Class VI students at SD 4 Manurunge, Bone

Author(s):  
Irma Lely Lumban Gaol And Johan Sinulingga

This study is concerned with the improving student’s vocabulary achievement in writing descriptive text through Make a Match Method. The objective of this study was to discover whether the use of Make a Match Method could significantly improve students’ vocabulary achievement in writing descriptive text. This study was conducted by applying Classroom Action Research which was carried out in two cycles in six meetings. The subject of this study was students of SMA Negeri 1 Pollung which consisted of 34 students. The instruments for collecting data were descriptive writing test, observation sheet, questionnaire sheet, and diary notes. The techniques for data analysis were quantitative and qualitative. It was found that teaching-learning process ran well. Students were active, enthusiastic and interested on writing descriptive text. The result of this study showed that the use of Make a Match Method significantly improved student’s vocabulary achievement in writing descriptive text.


2015 ◽  
Vol 7 (1) ◽  
pp. 29-38
Author(s):  
Esti Munafiah ◽  
Agus Basir Ali Akbar S

The objective of this study is to see learning process using LCC model for chemistry course.  The study used classroom action research with three cycles each of which implements planning, acting, observing and reflection.  Subject of the study was 40 students of grade 8E of MTsN Blitar in the academic year 2009/2010. The findings of the study are as follows:  (1) Cycle I:  students participation 62.5%, mean score of worksheet 60, mean score of quiz 41,7, and mastery learning 3 students; (2) Cycle II: students participation 86.6%, mean score of worksheet 81, mean score of quiz 72.38, and mastery learning 26 students; (3) Cycle III:  students participation 100%, mean score of worksheet 89, mean score of quiz 72.44, and mastery learning 39 students.


2017 ◽  
Vol 3 (3) ◽  
pp. 306-309
Author(s):  
Meini Yanti

Abstract: The creativity of learners in the learning process is mainly related to the management of education and training is needed and become the standard of competence that should be obtained. But at educational institutions most of the efforts to improve creativity is still not successful. During this effort to foster creativity of learners is based on efforts to motivate and consequently less than optimal. Through the method of assignment with the application of classroom action research and qualitative data analysis obtained the result that through the method of assignment to learners with the limits of assessment results then the creativity of learners in learning is increasing. Keywords: Creativity, Assignment


2021 ◽  
Vol 11 (1) ◽  
pp. 63-71
Author(s):  
Hans Vindra Christian Sanjaya ◽  
Meicky Shoreamanis Panggabean

Discipline is important in learning process as it could affect the success of learning process. Therefore, students should be responsible for their own behavior and keep the class conducive. Unfortunately, based on the researcher’s observation in grade VIII at a private school, the students had disciplinary problems. They came late to class, made noises when the teacher was explaining, and slept during class. Based on theories and journals, the researcher decided to implement classroom procedures, rules, and consequences. The purposes of this research were to know whether and how the implementation of the method can improve students’ discipline. The research method used was Pelton’s Model of Classroom Action Research (CAR). The subjects of research were 30 students from class VIII B. The research was conducted from August 14th to October 23rd, 2018. The instruments used were observation checklist forms, mentor’s feedback and researcher journal reflection that were analyzed by using simple statistics. Data analysis results showed that the average of indicator percentage of students' discipline improved 13% from 70% in Issue Identification to 83% Plan activation based on mentor’s observation after the implementation of the method. As conclusion, the implementation of classroom procedures, rules, and consequences could improve grade VIII students’ discipline by implementing all indicators of the method, which are: created a few rules, told the reason for each rule, created reasonable and logical consequences, explained procedures, rules, and consequences clearly, rehearsed procedures, reinforced correct procedures, and be consistent in implementing procedures, rules, and consequences.


2017 ◽  
Vol 11 (2) ◽  
pp. 238-251
Author(s):  
FAISAL RACHMAT

Abstract:This classroom action research aims to determine the improvement of cognitive skillsthrough playing blocks.The research subjects were children in group A & B Age 3-6 Years old of RA.Nurul Amiin, in a total of 23 children consisting of 9 Girls and14boys. Researchers use classroomaction research methods with observation and documentation to collect data. Analysis of the data usedin this research is the analysis of descriptive and qualitative.The results showed an increased ability ofthe students cognitive at 90% based on the evaluation of the results on the first cycle and secondcycle.It can be concluded that the implementation of learning by utilizing blocks media to improvechildren's cognitive abilities can be implemented in the learning process. Keywords: Blocks media, Cognitive ability Abstrak: Penelitian tindakan kelas ini bertujuan untuk mengetahui adanya peningkatan kemampuankognitif anak melalui bermain balok. Subjek penelitian adalah anak kelompok B usia 3-6 tahun di RA.Nurul Amiin, Citayam, Depok yang berjumlah 23 anak terdiri dari 9anak perempuan dan 14 anak lakilaki.Peneliti menggunakan metode penelitian tindakan kelas dengan observasi dan dokumentasiuntuk mengumpulkan data. Analisa data yang digunakan dalam penelitian ini adalah analisis deskriptifkualitatif. Hasil penelitian menujukkan adanya peningkatankemampuan kognitifanaksebesar 90%berdasarkan evaluasi hasil dari siklus I dan siklus II. Sehingga dapat disimpulkan bahwa pelaksanaanpembelajaran dengan memanfaatkan media balok untuk meningkatkan kemampuan kognitif anakdapat diimplementasikan dalam proses belajar. Kata kunci: Media balok, Kemampuan kognitif.


2018 ◽  
Vol 2 (2) ◽  
pp. 240
Author(s):  
Sujaunah Sujaunah

This research is based on the lack of student learning motivation on Civics subjects such as: From 26 students,13 (50%) less active in learning process, this can be seen from the lack of student responses to the materialtaught by the teacher in front of the class. 15 students or 58% of students less serious in following the learningprocess, it is seen from very few students who pay attention to the teacher during the learning process takesplace. Students are less passionate about learning. Based on these symptoms researchers are interested toconduct a classroom action research with the aim of improving the motivation of learning Civics students ofclass V SD Negeri 157 Pekanbaru through the application of cooperative learning model of buttoned jingletechnique. This research was conducted in class V SD N 157 Pekanbaru with 26 students. Based on the results ofresearch known that in cycle I after repaired in cycle II turns out student learning motivation increases with theapplication of cooperative learning model of buttoned jingling technique. The increase is seen in cycle II. In thefirst cycle of student learning motivation is obtained low classification with an average of 50.6%, and increasedin cycle II with very high classification with an average of 78.8.


2020 ◽  
Vol 20 (1) ◽  
pp. 45
Author(s):  
Sunardi Latif

This study was classroom action research. It was conducted due to the students’ difficulties related to accountancy materials and questions. It could be seen that the student’s learning activeness and achievement were still low during the learning and teaching process. Therefore, the researcher tried to find solution to improve the student’s  learning activeness and  achievement by applying Think Pair Share (TPS) learning model. The research participants were the students of grade XII IPS 1 SMAN 1 Kerinci. The significance of the research was to enable the students to answer the questions and exercises in accountance material as well as improve their activeness during the learning and teaching process. The researcher was helped by a collaborator who was also the teacher of the same subject to observe the activities. The research was conducted in two cycles in which each of them had four stages namely (a) planning (b) action (c) observation (d) reflection. The data analysis result showed that the student’s learning activeness and achievement improved significantly after Think Pair Share learning model was implemented. In cycle I, there were 8 (40%) students who were active in apperception, 9 (45%) active students during the learning process, then 9 students (45%) who were actively involved in discussion, and 9 (45%) students who got achieved level in learning .  In cycle II, the student’s activeness became higher to 75% (15 students) in apperception, 80% (16 students) during the learning process, 80% (16 students) during the discussion, and 85% (17 students) who got achieved criteria in learning. It could be concluded that the implementation of Think Pair Share learning model improved the student’s learning activeness and achievement on accountace subject at grade XII IPS 1 SMAN 1 Kerinci. Therefore, it was suggested for teachers to apply Think Pair Share (TPS) Learning model as one of solution towards the student’s problem in class especially in Accountancy subject.


2011 ◽  
Vol 1 (2) ◽  
pp. 179-187
Author(s):  
Ni Made Sueni ◽  
I Wayan Nardi ◽  
Ni Kadek Ria Padmadewi

This study aims at obtaining the objective description about the improvement of speech ability using demonstration method of six grade students of SD Negeri 1 Kukuh Kerambitan in academic year 2009/2010. This study is classroom action research which consists of two cycles with 14 students. Each cycle consists of 4 stages : they are (1) planning, (2) action, (3) observation and evaluation, (4) reflection. Based on the data analysis, there was a significant improvement of speech ability of six grade students of SD Negeri 1 Kukuh Kerambitan.  It is  proved by the result of pretest with the average 55. 71 . After that, it was followed by the test on the  cycle I with average 64.29, then increased to 76.43 on cycle II. As a result, the improvement from  cycle I to cycle II is 12.14. Therefore, it can be suggested to the Indonesian language teachers to apply demonstration method in the learning process.


2016 ◽  
Vol 13 (2) ◽  
pp. 219
Author(s):  
Sutisnowati Sutisnowati

This study describes implementation of learning cycle model to improve attaintment of drawing decorations using wood material.  Classroom action research design with two circles  was used.  The study took place in SMPN 1 Karangploso Malang in March to April 2015 involving 30 students of 7th grade. Data of this study were processes of instruction to draw decorations. This study revealed (1) average score in circle I are:  scetching 69, implementing 68.96, and drawing 71.87’; and in circle II: 80.8 scetching, 82.4 implementing and 82.3 drawing;  (2)  In circle II process of raising  question, answering teacher’s questions, learning efforst, participation and self-independence, respectively are:  very good (1.3%), good (52.2%, fair (44.2%), and low (2,2%); in circle II were: very good (21.8%), good (68.8%), fair (3.1%), and low (0%).  Learning cycle models in this study improves learning process and attainment on drawing on material woods.      


2017 ◽  
Vol 1 (2) ◽  
pp. 178
Author(s):  
Dian Purnamasari

This study originated from the writer’s concern towards  an issue occurred in seventh graders of SMP N 7 Bandung related to social skills of student. The issue is finding from conducted observation in several meetings of February 2014. Indicator of the problems which is encountered is low interest in cooperating, responsibility and tolerance of learners in learning process, less understanding of  the meaning of social studies, low participation of learners in learning, unwell paradigm of social studies, lack of initiative participation in learning process, and low learning results. Reviewing the examined issues relate to the learning process, the researcher chose Classroom Action Research (CAR) with 4 cycles of David Hopkins research design. Alternative selected solutions, namely Authentic Learning Models. Implementation of authentic learning activities in social learning as an alternative in purpose to develope the social skills of students can be categorized in good level. The development of authentic learning in social learning can be seen from the development of social skills indicators such as able to cooperating with their groups, had a good responsibility, and able to apply owned knowledge, have perspective, empathized, and have self-knowledge to toleranced with others. Based on the findings in field could conclude from this study, including the first, well-designed research planning. Second, grow social skills of students in the implementation of the learning activities using utilization of authentic learning carried out more focused and neatly on each cycle. Third, reflecting the constraints that are found in every cycle and overcome the constraints on the next cycle. Fourth, the solution in the constraints found in the utilization of authentic learing students experience positive changes that increase students' social skills. This reflects the achievement of all indicators of students’social skills. Fifth, after using utilization of Authentic Learning able to grow social skills in students. Keywords: Authentic Learning, Social Skills


Sign in / Sign up

Export Citation Format

Share Document