scholarly journals Implementasi Prosedur, Peraturan dan Konsekuensi Kelas Untuk Meningkatkan Kedisiplinan Siswa Kelas 8

2021 ◽  
Vol 11 (1) ◽  
pp. 63-71
Author(s):  
Hans Vindra Christian Sanjaya ◽  
Meicky Shoreamanis Panggabean

Discipline is important in learning process as it could affect the success of learning process. Therefore, students should be responsible for their own behavior and keep the class conducive. Unfortunately, based on the researcher’s observation in grade VIII at a private school, the students had disciplinary problems. They came late to class, made noises when the teacher was explaining, and slept during class. Based on theories and journals, the researcher decided to implement classroom procedures, rules, and consequences. The purposes of this research were to know whether and how the implementation of the method can improve students’ discipline. The research method used was Pelton’s Model of Classroom Action Research (CAR). The subjects of research were 30 students from class VIII B. The research was conducted from August 14th to October 23rd, 2018. The instruments used were observation checklist forms, mentor’s feedback and researcher journal reflection that were analyzed by using simple statistics. Data analysis results showed that the average of indicator percentage of students' discipline improved 13% from 70% in Issue Identification to 83% Plan activation based on mentor’s observation after the implementation of the method. As conclusion, the implementation of classroom procedures, rules, and consequences could improve grade VIII students’ discipline by implementing all indicators of the method, which are: created a few rules, told the reason for each rule, created reasonable and logical consequences, explained procedures, rules, and consequences clearly, rehearsed procedures, reinforced correct procedures, and be consistent in implementing procedures, rules, and consequences.

2020 ◽  
Vol 8 (2) ◽  
pp. 60-69
Author(s):  
Ririn Diyannita Sasanti

The pandemic era changes all components of life, including the teaching and learning process as well. Changes from conventional learning to distance learning. Writing this article aims to determine the increasing student activeness in mathematics Long Distance Learning Process that is being carried out during this Covid pandemic. This research method is descriptive and observational in classroom action research. The sample was students of SMK Negeri 1 Jetis Mojokerto with 32 students. The data were collected by giving the task of submitting problems assisted by Edmodo. Data analysis was carried out in 2 stages. The first is done by looking at the number of student answers uploaded in Edmodo. The second analysis was carried out by looking at the questions made and the resulting answers. The results of the resulting data analysis showed that as many as 22 students uploaded their math problem submission assignments, meaning that the students were active in PJJ. Students can make the second analysis of 48 questions, and the solution can also be determined properly. The results showed that by using the task of posing problems, students could be more active in the distance learning carried out.


2017 ◽  
Vol 6 (2) ◽  
pp. 389
Author(s):  
Otang Kurniaman ◽  
Eddy Noviana

Implementation of the 2013 curriculum is very different from the previous curriculum, there are still many obstacles that we know greatly affect the learning outcomes, both in terms of media used, the assessment in the 2013 curriculum is more complicated than the previous curriculum then the methods used to convey the learning materials that want to be taught not effective or even incompatible with the material to be conveyed. This research method is a classroom action research conducted in improving the learning process, with four meetings. The assessment taken in this study is an evaluation evaluation of each meeting in the form of attitudinal value, value of knowledge and skill value based on teacher's book on theme 4 "Healthy is Important" with sub theme 1 "Importance of Health and Environment". On the attitudes that appear attitude of self-confidence, curiosity and independence Already entrusted by 20.68% confidence, and curiosity while mandated 6.2% lower because students are still not familiar with the implementation of the curriculum 2013. Results of student knowledge seen the development in excellent value at the first meeting of 36.4%, at the second meeting decreased to 30.3%, while at the third meeting experienced a 52.25% increase again. While on the results of these students' skills on four meetings emerged every meeting with a very good category at the first meeting of 18.1%, at the second meeting increased to 27.3%, the third meeting decreased to 20.68%, while at the fourth meeting increased again by 65.62%.


Author(s):  
Irma Lely Lumban Gaol And Johan Sinulingga

This study is concerned with the improving student’s vocabulary achievement in writing descriptive text through Make a Match Method. The objective of this study was to discover whether the use of Make a Match Method could significantly improve students’ vocabulary achievement in writing descriptive text. This study was conducted by applying Classroom Action Research which was carried out in two cycles in six meetings. The subject of this study was students of SMA Negeri 1 Pollung which consisted of 34 students. The instruments for collecting data were descriptive writing test, observation sheet, questionnaire sheet, and diary notes. The techniques for data analysis were quantitative and qualitative. It was found that teaching-learning process ran well. Students were active, enthusiastic and interested on writing descriptive text. The result of this study showed that the use of Make a Match Method significantly improved student’s vocabulary achievement in writing descriptive text.


2020 ◽  
Vol 5 (2) ◽  
pp. 360
Author(s):  
Muhamad Parhan ◽  
Sukaenah Sukaenah

This study aimed to offer an alternative reconstruction of the fifth-grade Pancasila and Civic Education learning process at SDN Cugenang. This was done on the basis of thefinding that the learning that has been held so far tends to be theoretical-abstract and difficult for students to understand. The method used was a classroom action research method with four stages of activity, namely: planning, action, observation, and reflection, which are carried out in three cycles. In general, it could be concluded that Pancasila and Civic Education learning held in elementary schools with a contextual approach could make the learning process and outcomes better and more improved.


2017 ◽  
Vol 3 (3) ◽  
pp. 306-309
Author(s):  
Meini Yanti

Abstract: The creativity of learners in the learning process is mainly related to the management of education and training is needed and become the standard of competence that should be obtained. But at educational institutions most of the efforts to improve creativity is still not successful. During this effort to foster creativity of learners is based on efforts to motivate and consequently less than optimal. Through the method of assignment with the application of classroom action research and qualitative data analysis obtained the result that through the method of assignment to learners with the limits of assessment results then the creativity of learners in learning is increasing. Keywords: Creativity, Assignment


2019 ◽  
Vol 3 (2) ◽  
pp. 147
Author(s):  
Saleha Saleha

This research is a classroom action research to find out to what extent the application of soccer like games learning can develop students' social behavior, with the background of classroom action research at SD 4 Manurunge, Bone. This research consists of four stages, namely: planning, implementing actions, observing and reflecting. The process of collecting data is done through observation of each treatment in the learning process of soccer likes games. Based on the data above shows the aspects of pro-social behavior of students during the learning cycle 2 games like soccer like games have experienced a fairly good and positive improvement/development, this can be seen from the average social behavior of students in the pre-action activities by 62%, 1 cycle action 2 by 68% and in action 2 the 2-cycle cycle is 76%. The enthusiasm of the students in cycle 2 is already quite good, students have been very enthusiastic in the implementation of learning when a game is ended by the teacher, students feel dissatisfied and do not want to end the game, this is evidence that the game of interest and enthusiasm is very high. Based on the results of data processing and data analysis, conclusions in this study are as follows: The application of learning soccer like games with action research background has succeeded in developing the social behavior of Class VI students at SD 4 Manurunge, Bone


2020 ◽  
Vol 1 (1) ◽  
pp. 59
Author(s):  
Reni Citra Ramadani

The purpose of this study is to improve the ability to read Poetry through the demonstration method as Indonesian teaching material in class VIII of SMPN 4. The demonstration method is to provide opportunities for students to translate and apply their knowledge into learning while at the same time giving them an opportunity to demonstrate their level of understanding and mastery of material that has been studied. This research method uses classroom action research methods. The instruments used were test and non-test. The results of the study found that demonstration learning methods can improve the ability to read poetry. Learning achievement increases because of the different learning methods. Students come to the front of the class to read poetry. So that learning activities become more interesting and quality. The results showed an increase in the ability to read poetry of students from the first cycle and second cycle. The results of the first cycle evaluation of 29 students who achieved KKM were 10 students namely 34.48%, and the results of the evaluation of the second cycle value of 29 students who achieved KKM were 24 students namely 82.75%. Suggestions for teachers are needed to use demonstration learning methods so that the learning process becomes more conducive and enjoyable and for parents to pay attention to the activities carried out by children so that they can be controlled and biased to increase achievement.


2018 ◽  
Vol 8 (1) ◽  
pp. 53-58
Author(s):  
I Wayan Agus Heri ◽  
I Gusti Ayu Putu Tuti Indrawati

This study is a classroom action research. it aimed to improve the student ability in trump up the short story by implementing contextual learning through inspiration documentary. the study was conducted at class VIII B SMP PGRI 7 Denpasar, in the academic year 2015/2016. data was collected through test, observation, and interview. The data analysis used in this research is quantitative descriptive. the results shown that there was improvement in every cycle. on pre tes, the score was 4,78, it increased respectively into 5,60 in cycle I, 6,66 in cycle II, and 8,30 in cycle III.


2017 ◽  
Vol 11 (2) ◽  
pp. 238-251
Author(s):  
FAISAL RACHMAT

Abstract:This classroom action research aims to determine the improvement of cognitive skillsthrough playing blocks.The research subjects were children in group A & B Age 3-6 Years old of RA.Nurul Amiin, in a total of 23 children consisting of 9 Girls and14boys. Researchers use classroomaction research methods with observation and documentation to collect data. Analysis of the data usedin this research is the analysis of descriptive and qualitative.The results showed an increased ability ofthe students cognitive at 90% based on the evaluation of the results on the first cycle and secondcycle.It can be concluded that the implementation of learning by utilizing blocks media to improvechildren's cognitive abilities can be implemented in the learning process. Keywords: Blocks media, Cognitive ability Abstrak: Penelitian tindakan kelas ini bertujuan untuk mengetahui adanya peningkatan kemampuankognitif anak melalui bermain balok. Subjek penelitian adalah anak kelompok B usia 3-6 tahun di RA.Nurul Amiin, Citayam, Depok yang berjumlah 23 anak terdiri dari 9anak perempuan dan 14 anak lakilaki.Peneliti menggunakan metode penelitian tindakan kelas dengan observasi dan dokumentasiuntuk mengumpulkan data. Analisa data yang digunakan dalam penelitian ini adalah analisis deskriptifkualitatif. Hasil penelitian menujukkan adanya peningkatankemampuan kognitifanaksebesar 90%berdasarkan evaluasi hasil dari siklus I dan siklus II. Sehingga dapat disimpulkan bahwa pelaksanaanpembelajaran dengan memanfaatkan media balok untuk meningkatkan kemampuan kognitif anakdapat diimplementasikan dalam proses belajar. Kata kunci: Media balok, Kemampuan kognitif.


2020 ◽  
Vol 3 (01) ◽  
pp. 62-75
Author(s):  
Nurfitriana Nurfitriana ◽  
Zulfah Zulfah

This Classroom Action Research aims to increase learning motivation and mastery of E-learning by using the Zenius application in class VIII students of SMP Negeri 2 Kampar Utara in the academic year 2019/2020, totaling 32 people. This research was conducted from the beginning of April 2020 until the end of April 2020. This research is a classroom action research conducted online using several questionnaires, the link of which is sent to students through their WhatsApp group. This online research was conducted because it did not allow the writer to conduct research directly to school because at this time the teaching and learning process was carried out online. This online learning is due to the spread of the COVID-19 corona virus in almost all countries including Indonesia.


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