scholarly journals PENERAPAN MODEL PEMBELAJARAN KOOPERATIF DENGAN PENDEKATAN AIR (AUDITORY, INTELLECTUALY, REPETITION) PADA MATERI POKOK FUNGSI UNTUK MENINGKATKAN AKTIVITAS DAN PRESTASI BELAJAR SISWA KELAS VIIIA SMPN 18 MATARAM TAHUN AJARAN 2010/2011

2012 ◽  
Vol 7 (1) ◽  
Author(s):  
Tania Megasari ◽  
Sripatmi Sripatmi ◽  
Nani Kurniati

Abstrak. Berdasarkan pengalaman saat melaksanakan PPL di SMPN 18 Mataram, aktivitas belajar siswa sangat rendah dan berdampak pada rendahya prestasi belajar matematika. Hal ini dikarenakan pembelajaran di kelas berpusat pada guru dan siswa hanya menerima informasi saja. Siswa aktif bermain namun pasif dalam kegiatan belajar. Guna mengatasi permasalahan tersebut, dicoba penerapan model pembelajaran kooperatif dengan pendekatan AIR (Auditory, Intellectualy, Repetition). Tujuan penelitian ini adalah meningkatkan aktivitas dan prestasi belajar siswa kelas VIIIA SMPN 18 Mataram yang berjumlah 26 orang. Jenis penelitian ini adalah penelitian tindakan kelas yang dilakukan dalam 3 siklus. Indikator keberhasilan penelitian ini adalah aktivitas belajar siswa dikatakan meningkat apabila terjadi peningkatan skor aktivitas dari skor sebelumnya dan minimal berkategori tinggi, prestasi belajar dikatakan meningkat apabila terjadi peningkatan nilai rata – rata siswa dari nilai rata – rata sebelumnya dan minimal mencapai nilai 55. Hasil penelitian menunjukan aktivitas dan prestasi belajar siswa mengalami peningkatan. Skor aktivitas siswa untuk setiap pertemuan dari siklus I, II dan III berturut – turut yaitu 3,5; 6,2; 9,9; 8,0; 11,4; 12,6 dan pada siklus III aktivitas siswa berkategori sangat tinggi. Nilai rata – rata siswa pada siklus I, II, dan III berturut – turut yaitu 41,10; 54,42; 58,42. Dari hasil yang diperoleh, dapat disimpulkan bahwa penerapan model pembelajaran kooperatif dengan pendekatan AIR (Auditory, Intellectualy, Repetition) pada materi pokok Fungsi dapat meningkatkan aktivitas dan prestasi belajar siswa kelas VIIIA SMPN 18 Mataram tahun ajaran 2010/2011. Kata kunci : model pembelajaran kooperatif, pendekatan AIR, aktivitas, prestasi.  Abstract. Mathematics learning achievement of SMPN 18 student is low caused a lack of student activities. These information obtained from observations at PPL activity in SMPN 18. Learning problem is learning centered teacher. Student was only received information from teacher. Auditory Intellectualy and repetition (AIR) opproach implemented to solve learning problem. This research pruposed to improve student achievement and learning activities of 26 students of 8th grater on SMPN 18. Teaching research was implemented in 3 cycles. Result indicators of teaching research implementation were improvement of student learning activities of student learning activities based on activity level, improvement of the average score, and minimum of result score is 55. Final research result is learning student has been improved. Student activities level is every cycle is 3,5; 6,2; 9,9; 8,0; 11,4; 12,6. The third cycle of student activities level is highest. Average score of learning result in cycles are 41,10; 54,42; 58,42. According to final research result, the AIR implementation improved student achievement and learning activities for 8th grater student of SMPN 18 in Function material. Those conditions were implemented on 2010/2011 session. Keyword: cooperative learning model, AIR approach, activity, achievement.

Author(s):  
Sari Jusnita Br Ginting ◽  
Dede Ruslan ◽  
Arif Rahman

This study produced a PPKn module on environmental love by using the example non example learning model to increase student learning activities. The research method used is the Research and Development method which refers to the development of Borg and Gall (in Tegeh et al, 2014: 7-13). The module development process is carried out with three stages, namely the preliminary study stage, initial product development and product trials. The results of the study show that the assessment of eligibility by material experts obtained an average of 91.6%, the feasibility assessment by linguists obtained an average of 92, 1%, Feasibility assessment by design experts obtained an average of 80%. Individual trials with an average of 80.5% in the good category, small group trials with an average of 85.4% in the excellent category, and limited field trials with an average of 88.4% in the very good category. The results of observations of student activities observed an average of 92.4%, The results of observations of student activities asked an average of 85.6%, The results of observations of student activities tried with an average of 84.9%, The results of observations of student activities associated with reasoning an average of 89.4%, the results of observations of student activities communicate with an average of 83.9%. The average score at 69.8 pretest and 82.3 at posttest. This proves that the PPKn module of environmental love material by using the example non example learning model is feasible, easy, and effective for use in class II grade students. This research has implications for the use of the PPKn module on environmental love material by using the example non example learning model to increase student activity and activity


2021 ◽  
Vol 4 (1) ◽  
pp. 25-29
Author(s):  
E. Ewisahrani ◽  
Eva Nursa’ban ◽  
F Fathurrahmaniah

Research has been carried out entitled the application of the Make A Match cooperative learning model to increase the activity and learning achievement of physics class VII students of SMPN 2 Wera. This research is classroom action research (PTK) which consists of 2 cycles. The purpose of this study was to increase the activity and learning achievement of class VII students of SMPN 2 Wera. The results of this study were analyzed with qualitative data while the average value of student learning activities in the first cycle was 12.32 in the fairly active category and the average value in the second cycle was 14.29 in the active category, which means that there was an increase in learning activities. students from cycle I to cycle II, as well as analyzing with quantitative data which resulted in the average value of student achievement in cycle I was 66.32 with 73.52% classical completeness and in cycle II the class average score increased to 72, 21 with classical completeness of 94.12%, which means that classical completeness has been achieved and student learning achievement has increased. From the results of the study, it can be concluded that using the Make A Match cooperative learning model can increase the activity and learning achievement of class VII students of SMPN 2 Wera.


2021 ◽  
Vol 2 (1) ◽  
pp. 1-12
Author(s):  
Turmi Ngestiningsih

  The purpose of the study was to find out how the ability to write job application letters for class XII students of SMK Negeri 2 Depok City in 2019-2020 and to find out whether cooperative learning with the Think-Pair-Share model could improve the ability to write cover letters for class XII students of SMK Negeri 2 Depok City. This study uses classroom action research (action research) in two rounds (cycles). Each round consists of four stages, namely: planning, activities and observations, reflection, and revision. The target of this research is Class XII Computer Network Engineering (TKJ) SMK Negeri 2 Depok City in 2019-2020. The data obtained in the form of subjective test results and observation sheets of teaching and learning activities. The results show, class XII students of TKJ SMK Negeri 2 Depok City in 2019-2020 are able to write job applications. This can be seen from the average score of students' ability to write job application letters and student learning completeness in cycle I and cycle II has increased. The average score of students' ability to write job application letters in the first cycle was 72.77 and learning completeness reached 64.70%. The average score of students' ability to write job application letters in cycle II was 78.38 and learning completeness reached 85.29%. The application of the Think-Pair-Share model of cooperative learning has a positive influence on Teaching and Learning Activities (KBM). Think-Pair-Share model of cooperative learning can improve student learning outcomes. This is indicated by the average student answers stating that students are interested and interested in the Think-Pair-Share cooperative learning method so that they become motivated to learn. Keywords: Writing Ability, Cooperative Learning, Think-Pair-Share Learning Model


2021 ◽  
Vol 2 (1) ◽  
pp. 65-74
Author(s):  
Dadang Suhardi

Abstract: Physics is one of the subjects that students consider difficult. This can be seen from the learning outcomes of students at SMAN 1 Pagaden Class X IPA 4, where the majority of students score below the KKM (minimum completeness criteria). Of the 36 students in class X IPA 4 in physics, only about 12 students got a complete score. Of course, this situation should get serious attention to improve student learning outcomes. One of the efforts made to improve learning outcomes is through authentic assessment. In this assessment, all student activities will be observed and rated according to their respective portions. This research is a descriptive qualitative study with a two-cycle model that is characteristic of Classroom Action Research. From the research results it was revealed that with authentic assessment of physics learning in Class X IPA 4 SMAN 1 Pagaden there was an increase in each cycle. In the first cycle, the students' average score on the skills aspect was around 71% and increased in the second cycle to 80%. So that the use of authentic assessment is one of the references as an effort to improve student learning outcomes. Abstrak: Fisika merupakan salah satu mata pelajaran yang dianggap sulit oleh siswa. Hal ini ini dapat terlihat dari hasil belajar siswa di SMAN 1 Pagaden Kelas X IPA 4 yang mayoritas siswa mendapatkan nilai di bawah KKM (kriteria ketuntasan minimum). Dari 36 siswa di kelas X IPA 4 dalam pelajaran fisika, hanya sekitar 12 siswa yang mendapatkan nilai tuntas. Tentu saja, keadaan ini harus mendapatkan perhatian serius untuk meningkatkan hasil belajar siswa. Salah satu upaya yang dilakukan untuk meningkatkan hasil belajar yaitu melalui penilaian autentik. Dalam penilaian ini, seluruh aktivitas siswa akan diamati dan diberi nilai sesuai dengan porsinya masing-masing. Penelitian ini bersifat kualitatif deskriptif dengan model dua siklus yang menjadi ciri khas dari Penelitian Tindakan Kelas. Dari hasil penelitian terungkap bahwa dengan penilaian autentik pada pembelajaran fisika di Kelas X IPA 4 SMAN 1 Pagaden terjadi peningkatan pada setiap siklusnya. Pada siklus pertama rata-rata siswa mendapatkan nilai pada aspek keterampilan sekitar 71% dan naik pada siklus kedua menjadi 80%. Sehingga penggunaan penilaian autentik merupakan salah satu rujukan sebagai upaya untuk meningkatkan hasil belajar siswa.


2019 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Rosniar Rosniar ◽  
Salawati Salawati

The aim of this study was to improve the learning achievement and activities of students through the implementation of the Problem Solving learning method in Mol Concept. This study was conducted by using two cycles of classroom action research. The subject of this research was 25 students of class X-2 MAN Rukoh Banda Aceh. The result of the implementation of learning Problem Solving method showed that there is improvement of student learning achievement from Cycle I to Cycle II. It could be seen from the results of research that showing about 64% of students had passed learning in Cycle I and about 88% in Cycle II. While the observation was conducted, the improvement of learning activities of students amounts 50%. Based the result of this study, it is can be concluded that the implementation of learning Problem Solving method can improve the learning achievement and activities of the student in Mol Concept.


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


2021 ◽  
Vol 17 (2) ◽  
pp. 137-144
Author(s):  
Dwi Jatmoko ◽  
Arif Susanto ◽  
Riawan Yudi Purwoko ◽  
Zainal Arifin ◽  
Purnawan Purnawan

Current learning is needed to emphasize student activities to be more constructive. However, learning emphasizes more on the target material and focuses on the final result. This study aims to improve student learning activities and outcomes in Automotive Engineering Basic Work subjects by implementing the ARCS learning model. This type of research is classroom action research, each cycle consisting of stages of planning, action, observation, and reflection. The research subjects were 40 students of tenth grade State Vocational High School in Purworejo, Indonesia. Data were collected through observation to determine the description of student activities during the learning process. Then the evaluation test was used to determine the final results of student learning after being given the ARCS learning model in the classroom. The study results indicate that the implementation of ARCS learning in the process provides progress on student learning activities and outcomes during the learning process. The results showed that the implementation of the ARCS model increased student learning activities by 74% and increased learning outcomes by 82%. Thus, it can be concluded that the ARCS learning model, in general, can have a potential effect because students are more constructive in learning so that it can be used as a learning reference in vocational high school.


2018 ◽  
Vol 6 (4) ◽  
Author(s):  
Ashar Hasairin ◽  
Dewi Apriyanti

This study aims to determine the improvement of student learning result and activities by using the cooperative learning model of Talking Chips type on the subject matter of Biodiversity in class X MIA1 MAN 1 Medan T.P. 2018/2019. The research method is classroom action research and the subject of this research are students of class X MIA1 as many as 35 people. The instrument that used in the study are test of student learning result namely pretest and postest as many as 30 questions and observation sheets of student activities. The results showed that based on the learning result of the first cycle, the average score of pretest was 40.6 increased to 68.6 in the postest. At the second cycle, there was an increase from 62.8 in the pretest to 74.5 in the postest. In this study, the data of individual and classical learning completeness criteria are obtained as follows: as many as 30 out of 35 students or 85.72% who scored above 70 or equal to 70, and 5 other students or 14.28% got a score below 70. Based on observations of student activities, the percentage of students who were active in the first cycle was 48.2% with total of students 17 out of 35 students, and students who were active in the second cycle was 80% with total of students 28 from 35 students


Author(s):  
Hasti Wulandari

ABSTRACTThis research was an action research that aims to insrease the activities and student learning result with the implementation model of cooperative learning type teams games tournament with photo story media to increase the activities and learning result of social science in the fifth grade of Glagahombo 2 Elementary School.. The increase of student activities could be seen from the percentage increase of student activities from the first cycle, that was 65,48% became 77,54% in the second cycle and in the third cycle achieved 86,58%. The percentage of student learning result also increased from the first cycle 57,89% became 68,42% in the second cycle and in the third cycle achieved 89,47%. Based on the research result could be concluded that the implementation model of cooperative learning type teams games tournament with photo story media, could increase the activities and the students learning result of Social Science with the material learning of the struggle againsted colonizer in the fifth grade students of Glagahombo 2 Elementary School Keywords: Student Activities, Learning Result, Photo Story Media. ABSTRAKPenelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk meningkatkan aktivitas dan hasil belajar siswa dengan penerapan model pembelajaran kooperatif tipe Teams Games Tournament dengan media Photo Story pada siswa kelas V SDN Glagahombo 2. Hasil penelitian menunjukkan bahwa pembelajaran IPS dengan penerapan model pembelajaran kooperatif tipe Teams Games Tournament dengan media Photo Story, dapat meningkatkan aktivitas dan hasil belajar siswa. Peningkatan aktivitas siswa dapat dilihat dari peningkatan persentase aktivitas siswa dari siklus I sebesar 65,48% menjadi 77,54% pada siklus II dan pada siklus III mencapai 86,58%. Persentase ketuntasan hasil belajar siswa juga meningkat dari siklus I sebesar 57,89% menjadi 68,42% pada siklus II dan pada siklus III mencapai 89,47%. Berdasarkan hasil penelitian dapat disimpulkan bahwa penerapan model pembelajaran kooperatif tipe Teams Games Tournament dengan media Photo Story dapat meningkatkan aktivitas dan hasil belajar IPS dengan materi Perjuangan Melawan Penjajah pada siswa kelas V SDN Glagahombo 2. Kata Kunci: Aktivitas, Hasil belajar, Media Photo Story.


2020 ◽  
Vol 2 (2) ◽  
pp. 1
Author(s):  
Ayudia Nur Annisa

This study aims to find out how the influence of learning motivation on student achievement in school. This research is focused on the teacher's role in fostering student learning motivation. This motivation is very important for improving student learning achievement. Because as is well known, student motivation in learning is lacking. This will affect its success in learning. For this reason, there is a need for efforts by teachers to increase interest in learning and motivate students to be more enthusiastic about achieving in school. The approach taken in this journal research is the approach (library research) which uses literature as its object. From the research of several literatures, the results of this study indicate that learning motivation has an influence on student learning activities, especially on student achievement. The higher the student's motivation, the better the learning achievement. Vice versa, the lower the motivation of student learning, it will be difficult for these students to achieve achievement in learning. The teacher also has a very important role and has an influence on student motivation in school. 


Sign in / Sign up

Export Citation Format

Share Document