scholarly journals The Effect of Biology Online Learning Based on Edmodo Group WhatsApp on Learning Outcomes Based on the Learning Motivation of Students

2021 ◽  
Vol 7 (4) ◽  
pp. 556-561
Author(s):  
Eldyana Rahayu Putri ◽  
Moralita Chatri ◽  
Syamsurizal Syamsurizal ◽  
Irdawati Irdawati

COVID-19 pandemic has changed the order of people's lives, including the education sector. The transition from conventional learning to online learning often encounters obstacles, including determining the appropriate type of online learning media. One solution that can be used is to use learning media in the form of WhatsApp assisted by Edmodo in online learning. This study aims to determine the effect of using online learning media in the form of WhatsApp assisted by Edmodo in improving learning outcomes in terms of students' learning motivation. The experimental technique used was a 2x2 factorial design. The study population was all students of class X SMA Negeri 1 Bukittinggi. Sampling was done by using the purposive proportional sampling technique. The learning outcome instrument is a written test, and the learning motivation instrument is a questionnaire, the data analysis technique used two-way ANOVA test and Bonferroni advanced test. The results showed that the average value of learning outcomes in the control class was 79.38 lower than the experimental class, with an average value of 83.50. Significant differences were also obtained in the group of students with high learning motivation, with an average of 94.00 in experimental and 86.00 in the control classes. Different results were obtained in the group of students with low learning motivation, which had an average of 73.00 in the experimental class and 72.75 in the control class. The learning outcomes obtained are influenced by the interaction of choosing the type of media online learning with students' learning motivation

2021 ◽  
Vol 2 (1) ◽  
pp. 90-101
Author(s):  
Wulan Rahayu Syachtiyani ◽  
Novi Trisnawati

The covid-19 pandemic has shifted the learning system in Indonesia to distance learning, or better known as online learning. Various education units carry out online learning, this can bring about changes in learning activities. Whether it’s from students, teachers and the learning environment. From the existing phenomena, the researcher wants to conduct an analysis related to learning motivation and student learning outcomes during the covid-19 pandemic. This study aims (1) to find out how student motivation during the covid-19 pandemic and (2) to find out how student learning outcomes during the covid-19 pandemic. This research is qualitative descriptive study using a qualitative approach. The research subjects were students of X OTKP class, vocational high school 1 Ngawi while the value of student learning outcomes was taken in the General Administration subject. Data collection techniques using interviews, observation, and documentation. While the data analysis technique uses percentages. From the research conducted, it was found that the six indicators of learning motivation got an average of 84,28%, which means that student learning motivation falls into the high motivation category. While the average value of student learning outcomes got a percentage of 82,64%. Which means that student learning the category of good learning outcomes.


Author(s):  
Rusydi Ananda ◽  
Heri Caniago

The purpose of this study was to determine and describe: (1) the effect of the application of learning strategies on the learning outcomes of Islamic Fikih, (2) the influence of learning motivation on the learning outcomes of Islamic Fikih, and (3) the interaction between strategies learning and learning motivation towards the learning outcomes of Islamic Fikih. The method used in this study is a quasi-experimental method. The study population was all students of class VI MIN 2 Labuhanbatu consisting of 3 classes. The sampling technique used was cluster random sampling, in which one group of classes was conducted using collaborative learning and the other class was conducted competitive learning. Data collection techniques used are lift and learning outcomes tests. The data analysis technique used is two-way analysis of variance.  The research findings show: (1) there is an influence of learning strategies on fiqh learning outcomes. In this case the average learning outcomes of Islamic Fikih taught with collaborative learning strategies are higher than the average learning outcomes of Islamic Fikih taught with competitive learning strategies, (2) there is an influence of learning motivation on learning outcomes of Fikih. In this case, the average learning outcomes of Islamic Fikih with higher learning motivation is higher than the average learning outcomes of Fikih with low learning motivation, and (3) there is an interaction effect between learning strategies with learning motivation, where students with high learning motivation are more precisely taught using collaborative learning strategies, while students with low learning motivation are more precisely taught with competitive learning strategies.


2020 ◽  
Vol 16 (2) ◽  
Author(s):  
Elma Mulia Sari Elma

ABSTRAK Penelitian ini memiliki tujuan untuk mengukur  peningkatan hasil belajar peserta didik dalam pembelajaran daring melalui media game edukasi Quizizz. Penelitian ini merupakan penelitian kuantitatif deskriptif yang terfokus pada evaluasi pembelajaran menggunakan media online. Populasi penelitian yakni seluruh peserta didik SD Negeri Kutowinangun 11 Kota Salatiga yang diajar pada mata pelajaran tematik menggunakan metode daring sebanyak 21 peserta didik. Penelitian ini dilaksanakan 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap pertemuan terdisi dari 4 tahap yaitu perencanaan, pelaksanaan, observasi, dan refleksi. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara terpisah atau peserta didik berada di rumah masing-masing.  Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar peserta didik 51,43 dengan kategori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar peserta didik 91,90 dengan kategori tinggi. Jadi dari siklus I dan siklus II terjadi peningkatan hasil belajar peserta didik sebanyak 40,47. Dengan demikian dapat disimpulkan bahwa media belajar berbasis game edukasi quizizz dapat meningkatkan hasil belajar peserta didik dalam pembelajaran daring pada tema Globalisasi.Kata Kunci: Hasil  Belajar, Pembelajaran Daring, Game Edukasi ABSTRACT This study aims to measure the increase in student learning outcomes in online learning through educational game media Quizizz. This research is a descriptive quantitative study that focuses on evaluating learning using online media. The study population was all students of SD Negeri Kutowinangun 11 Kota Salatiga who were taught on thematic subjects using online methods as many as 21 students. This research was conducted in 2 cycles, each cycle 1 meeting. Each meeting consists of 4 stages, namely planning, implementing, observing, and reflecting. The implementation of the research stages is slightly different from classroom learning because learning is carried out separately or students are in their respective homes. Based on the results of the study, in the first cycle the average value of student learning outcomes was 51.43 in the sufficient category. Whereas in the second cycle the average value of student learning outcomes was 91.90 in the high category. So from cycle I and cycle II there was an increase in student learning outcomes by 40.47. Thus it can be concluded that learning media based on quizizz educational games can improve student learning outcomes in online learning on the theme of Globalization.Keywords: Learning Outcomes, Online Learning, Educational Games


2017 ◽  
Vol 3 (1) ◽  
Author(s):  
Nila Afryansih

This study aims to gather information, analyze and discuss data on Learning Motivation Relationship with Learning Outcomes of Geography students of SMAN 5 Padang. Type correlational study population was all students of class XI IPS consists of four local numbering 162 people. Samples were taken by proportional random sampling technique, where each class is taken randomly with a proportion of 50% so that the sample was 81 students. These results indicate there is a relationship between motivation and learning outcomes geography class XI IPS SMA N 5 Padang, the strength of the relationship between motivation and learning outcomes geographies including medium and small contributions are included.


2022 ◽  
Vol 9 (1) ◽  
pp. 124
Author(s):  
Zaedun Zaedun

This study aims to analyze the impact of online learning on student learning outcomes in the Geography subject, the subject matter of Population Data Processing and Analysis in class XI IPS SMAN 2 Labuapi during the Covid-19 pandemic. This research method uses a descriptive method with a qualitative approach. The subjects of this study were students of class XI IPS 1, totaling 30 people. Data collection techniques using observation, documentation, and interviews. While the data analysis technique using interactive analysis includes data reduction, data presentation, and drawing conclusions. The results showed that online learning had an impact on student learning outcomes on the subject matter. Population Data Sources learning outcomes of 30 students showed 93% of students achieved completeness and only 7% had not. The average value of student learning achievement in this subject matter reached 81.83.


Author(s):  
Aryo Widityo Prabowo ◽  
Dharma Liza Said ◽  
Ahmaddul Hadi

This study was conducted with the low background of student learning outcomes (of the 57 people who completed only 30 people, the remaining 27 have not reached the KKM is 70. Which affecting low learning outcomes one of which is due to the use of the media as a learning the theory process that does not fit. To see the effect of the use of instructional media with Media Visual Graphic full image and color , the research conducted in the form of experiments using with Media Visual Graphic full image and color. experimental type of research with Quasi exsperimental design shape design . study population was all class X TAV Academic Year 2012/2013 which amounts to 57 students in SMK Negeri 2 Solok . sampling technique used non - probability sampling , to sample class X TAV 1 totaled 28 people used the experimental class and class X TAV 2 classes totaling 29 persons used as controls . Results of experimental research using the media class with Media Visual Graphic full image and color has an average value ( 77.39 ) is higher than the control class that does not use with the Media Visual Graphic full image and color of ( 70.68 ) . Keywords : Learning Outcomes , Media , Media Visual Graphic full image and color


2020 ◽  
Vol 8 (4) ◽  
pp. 562
Author(s):  
Salaida Menka ◽  
Wirdatul Aini

This research was motivated by the low learning motivation of students of package C class XI in computer subjects in PKBM SAKATO, Bayang district, Pesisir Selatan. This is presumably because it has something to do with the learning enviroment in PKBM SAKATO, Bayang district, Pesisir Selatan. This study aims to look at the description of learning motivation, learning environment and the relationship between learning motivation and learning environment of package C class XI students in computer subject at PKBM SAKATO, Bayang District, Pesisir Selatan. This type of research is quantitative research that is descriptive corerelational. The study population was 40 students of package C in PKBM SAKATO, Bayang district and a sample of 75% namely 30 people with the sampling technique is a random sample. The data collection technique is in the form of a questionnaire with the data collection tool in the form of a questionnaire. The data analysis technique in this study used the formula for the percentage of product moment correlation. The results of this study show that the learning environment of students is categorized as less conducive, then the learning motivation of students in the package C class XI in PKBM SAKATO is still categorized as low, this can be observed through the answers that have been given by respondents to the indicators of the statements that were examined. Then there is a significant relationship between the learning environment and the learning motivation of the XI class C package students in PKBM SAKATO. Suggestions to the management of the SAKATO PKBM institution to further improve the qualityy of the environment for learning. It is hoped that other studies will be able to see several other factors that have not been examined in this study.  Keywords : learning environment, learning motivation


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Arinta Mega Fap ◽  
Agustina Tyas Asri Hardini

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar serta motivasi belajar siswa. Penelitian ini merupakan penelitian tindakan kelas dengan dua siklus di SD Negeri Banyuurip, Boyolali. Subjek penelitian ini adalah siswa kelas dua serta materi yang digunakan adalah tema enam, yaitu merawat hewan dan tumbuhan. Instrumen yang digunakan adalah tes hasil belajar secara kognitif pada tiap siklus serta wawancara motivasi belajar siswa. Teknik analisis data yang digunakan adalah analisis deskriptif, uji ketuntasan rata-rata, uji ketuntasan proporsi, serta uji n-Gain. Hasil peneltian menunjukan bahawa penggunaan blended learning pada prasiklus sampai siklus kedua mengalami peningkatan. Nilai rata-rata hasil belajar siswa yang diajar menggunakan blended learning secara statistik signifikan karena t-hitung melebihi t-tabel (5,41 > 1,82). Poporsi ketuntasan siswa yang diajar menggunakan blended learning melebihi 75% dengan Z tabel (1,64) < Z hitung (182). Terdapat peningkatan hasil belajar siswa setelah diuji menggunakan n-gain berada pada kategori tinggi. Pada hasil wawancara motivasi belajar, siswa lebih menyukai pembelajaran blended learning, sehingga motivasi belajar siswa menjadi lebih tinggi dari pada sebelumnya karena kesesuaian media yang diberikan.Blended learning to improve learning outcomes and study motivation in the pandemic Covid-19AbstractThis research aims to determine the increase in learning outcomes and student learning motivation. This research is a classroom action research with two cycles at SD Negeri Banyuurip, Boyolali. The subjects of this study were students in grade two, and the material used was theme six, namely caring for animals and plants. The instrument used was a test of learning outcomes in each cycle and an interview of student learning motivation. The data analysis technique used is descriptive analysis, average completeness test, proportion completeness test, and n-Gain test. This study indicates that the use of blended learning in the pre-cycle until the second cycle has increased. The average value of student learning outcomes taught using blended learning is statistically significant because the t-count exceeds the t-table (5.41> 1.82). The proportion of completeness of students taught using blended learning exceeds 75% with Z table (1.64) <Z count (182). And there is an increase in student learning outcomes after being tested using n-gain is in the high category. In the learning motivation interview results, students prefer blended learning so that the student's learning motivation is higher than before because of the suitability of the media given.


2020 ◽  
Vol 5 (6) ◽  
pp. 852
Author(s):  
Samsul Susilawati ◽  
Triyo Supriyatno

<p><strong>Abstract:</strong> The purpose of this study is to find out the online learning process in the middle and post-pandemic Covid-19. This research employed one group pretest-posttest design. The subjects of the study were the fourth-semester students of the MPI Department of the State Islamic University of Maulana Malik Ibrahim Malang in the even semester of the academic year 2019/2020. The sample of this study was 30 students. Data obtained using a questionnaire. The data analysis technique used a paired T-test with an error rate of 5%. With online learning using WhatsApp shows that there is a correlation between the two variables of 0.776 it shows that there is a correlation between the pretest-posttest, the significance was 0.00 &lt;0.05 then H0 was accepted. It further confirms that there is a significant increase in student learning outcomes before and after using WhatsApp. The results of the analysis and discussion can be concluded that there is an increase in online learning in the era and post-pandemic Covid-19 by using WhatsApp to increase learning motivation.</p><strong>Abstrak:</strong> Tujuan dari penelitian ini adalah untuk mengetahui proses pembelajaran <em>online</em> di tengah dan pasca pandemi Covid-19. Penelitian ini menggunakan on<em>e group pretest-posttest design</em>. Subjek penelitian ini adalah mahasiswa semester empat Jurusan MPI Universitas Islam Negeri Maulana Malik Ibrahim Malang semester genap tahun ajaran 2019/2020. Sampel penelitian ini adalah 30 mahasiswa. Data diperoleh dengan menggunakan kuesioner. Teknik analisis data menggunakan paired T-test dengan tingkat kesalahan 5%. Pembelajaran <em>online</em> menggunakan <em>whatsapp</em> menunjukkan bahwa terdapat korelasi antara kedua variabel sebesar 0,776, hal ini menunjukkan bahwa terdapat korelasi antara <em>pretest-posttest</em> dengan signifikansi 0,00 &lt;0,05 maka H0 diterima. Hasil ini semakin menegaskan bahwa ada peningkatan yang signifikan dalam hasil belajar siswa sebelum dan sesudah menggunakan <em>WhatsApp</em>. Hasil analisis dan pembahasan dapat disimpulkan bahwa terdapat peningkatan pembelajaran <em>online </em>di era dan pasca pandemi Covid-19 dengan menggunakan <em>WhatsApp</em> untuk meningkatkan motivasi belajar.


2020 ◽  
Vol 6 (02) ◽  
pp. 11-18
Author(s):  
Sahabul adri ar Abul ◽  
Firmansyah Dlis ◽  
Hidayat Humaid

This study aims to determine: 1) the difference in the effect of visual learning media and audio-visual media on the ability to learn football. 2) the difference in influence between high and low motivation levels on learning outcomes of football. 3) the interaction between learning media and students' motivation on football learning outcomes. This study used an experimental method with a 2 x 2 factorial design. The study population consisted of 530 students and the sample used in this study was 44 people with purposive sampling technique, consisting of 22 high motivation students and 22 low motivation students. The results showed; 1) There is an Influence of Learning Media and Motivation on Learning Outcomes of Dribbling Passing in Football Games on Students The Effect Of Learning Media And Motivation On The Results Of Learning Dribbling Passing In Football Games In Students There are differences in influence between the use of visual media, evident from f count (4.915) smaller F table (4.085). 2) there is a difference in the effect of high motivation and low motivation on learning outcomes football. Evidenced by F count (141.360) smaller  from F table (4.085) and (3) There is an interaction between learning media and student learning motivation on learning outcomes, as evidenced by the F count (6,433)  smaller F tabel (4.085). 


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