scholarly journals INITIAL ABILITY READING JAVANESE SCRIPT TO PARTICIPANTS IN CLASS IV SDN KUTOREJO I TUBAN ON MATERIAL SANDHANGAN

2018 ◽  
Vol 4 (1) ◽  
pp. 101
Author(s):  
Wendri Wiratsiwi

  A preliminary research was conducted which was aimed to  determine the ability of early reading of Javanese literacy students class IV SDN Kutorejo I Tuban on sandhangan material consisting of three indicators namely the accuracy of voicing writing, pronunciation, and fluency. This preliminary research is part of the interactive multimedia development research of Arawa (Aplikasi Aksara Jawa) for learning reading Javanese script of sandhangan material. The first literacy test of Javanese literacy test consists of 10 words of Javanese script that has been added with sandhangan swara, sandhangan wyanjana, and sandhangan penyigeg-wanda. Early reading ability of Javanese script analyzed is reading skill of Javanese learner of class IV student of SDN Kutorejo I Tuban academic year 2017/2018 before implemented an interactive multimedia development Arawa (Aplikasi Aksara Jawa) that allegedly can improve the reading ability of Javanese learner. The result of the analysis showed that the early reading ability of students in grade IV of SDN Kutorejo I which got the score of KKM or ≥ 70 was 27.02% (10 students) with the highest score 82 and 72,98% (27 students) below 70 with the lowest score of 25  

2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Rina Ayu Widiasari . ◽  
Prof. Dr. Ni Ketut Suarni, M.S., Kons. . ◽  
Dr. Putu Aditya Antara, S.Pd., M.Pd. .

Penelitian ini bertujuan untuk mengetahui pengaruh fonik terhadap kemampuan membaca awal pada kelompok B TK Gugus III Kecamatan Buleleng tahun ajaran 2017/2018. Penelitian ini merupakan quasi eksperimen dengan desain non-equaivalent post-test only control design. Metode yang digunakan dalam pengumpulan data adalah lembar observasi. Populasi dalam penelitian ini berjumlah 227 anak dan sampelnya 26 anak. TK Dana Punia sebagai kelompok Eksperimen dan TK Tunas Harapan sebagai kelompok Kontrol. Hasil penelitian menunjukkan bahwa rerata skor hasil setelah diberikan perlakuan didapatkan post-test kelompok eksperimen adalah 62,23 dan kelompok kontrol menggunakan random adalah 42,00, data dianalisis menggunakan uji-t, maka diperoleh thitung yaitu (7,60) dengan taraf signifikansi 5% diperoleh ttabel yaitu (1,17). Karena ttabel > thitung berarti H0 ditolak dan H1 diterima. Dinyatakan bahwa anak yang mendapat perlakuan pendekatan fonik ada perbedaan signifikan dengan anak yang tidak mendapat perlakuan terhadap kemampuan membaca awal anak. Disarankan bahwa pendekatan fonik dapat digunakan sebagai alternatif dalam pembelajaran. Dengan demikian dapat disimpulkan bahwa ada pengaruh pendekatan fonik terhadap kemampuan mebaca awal anak kelompok B.Kata Kunci : pendekatan fonik, membaca awal, pembelajaran aktif This study aims to determine the effect of phonic on early reading ability in group B TK Gugus III Buleleng District academic year 2017/2018. This research is a quasi experiment with non-equaivalent design post-test only control design. The method used in data collection is the observation sheet. The population in this study amounted to 227 children and the sample was 26 children. TK Dana Punia as experiment group and Tunas Harapan kindergarten as a control group. The results showed that the average score of the results after the treatment was obtained post-test experimental group is 62.23 and the control group using the random is 42.00, the data is analyzed using the t-test, then obtained tcount ie (7,60) with significance level 5 % obtained ttable ie (1.17). Because ttable> titung means H0 is rejected and H1 accepted. It was stated that children who received phonic approach were significantly different from children who were not treated for early reading ability. It is suggested that the phonic approach can be used as an alternative in learning. Thus it can be concluded that there is influence of phonic approach to ability mebaca early child group B.keyword : Keywords: phonic approach, early reading, active learning


Author(s):  
Surahmawati Dwi Ririn ◽  
Reh Bungana Br Perangin-Angin ◽  
R. Mursid

The purpose of this study was to determine the feasibility of multicultural-based interactive learning multimedia used in thematic learning at SD IT NU Tanjung Morawa and determine the effectiveness of the use of multicultural-based interactive learning multimedia used in thematic learning at SD IT NU Tanjung Morawa. The subjects of this study were the fourth grade students at SD IT NU Tanjung Morawa in 20118/2019, amounting to 30 people. As the object of this research is learning media, the scale of students' responses to learning media and student learning outcomes tests. The development model that will be used to develop learning media tools in this study is the Thiagarajan model known as the Four-D (Model 4-D). The 4-D model was chosen because it is systematic and appropriate for developing learning tools. The results of the study are multicultural-based interactive learning media that is used in the fourth grade thematic learning at SD IT NU Tanjung Morawa. multicultural-based interactive learning media used in class IV thematic learning at SD IT NU Tanjung Morawa effectively used.


2021 ◽  
Vol 9 (2) ◽  
pp. 167
Author(s):  
Triana Rejekiningsih ◽  
Mochamad Kamil Budiarto ◽  
Sudiyanto Sudiyanto

This study aims to develop interactive multimedia products based on local potential that are suitable for use in handcrafted learning and entrepreneurship in high schools. This research is a research and development (Research and Development) with a 4-D model (Define, Design, Develop, Disseminate) which takes place in Susukan 1 State Senior High School, Cirebon. The subjects of this study were 29 students, two educators and two media and material expert. The research instrument used a needs analysis questionnaire and observation sheet at the definition stage, then a questionnaire for validation of media experts, material experts, educators and students for the development stage. The result of this research and development is an interactive multimedia product that is suitable for learning craftsmanship and entrepreneurship. The research results show that students have a positive view of interactive multimedia development, besides that the results of developing interactive multimedia products based on local potential have gone through the validation and assessment stages of all media experts with a score of 4.6 (very good), material experts 4.8 ( very good), educators 4.3 (good), and students 4.2 (good), so that overall interactive multimedia products have met learning needs and are included in the appropriate category for use in the learning process of handcraft and entrepreneurship in high school.AbstrakPenelitian ini memiliki tujuan untuk mengmbangkan produk multimedia interaktif berbasis potensi lokal yang layak digunakan pada pembelajaran prakarya dan kewirausahaan di Sekolah Menengah Atas. Penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model 4-D (Define, Design, Develop, Disseminate) yang mengambil lokasi di Sekolah Menengah Atas Negeri 1 Susukan, Kabupaten Cirebon. Subjek penelitian ini adalah 29 peserta didik, dua pendidik serta dua validator ahli media dan materi. Instrumen penelitian menggunakan angket analisis kebutuhan dan lembar observasi pada tahap pendefinisian, kemudian angket untuk validasi ahli media, ahli materi, pendidik serta peserta didik untuk tahap pengembangan. Hasil dari penelitian dan pengembangan ini adalah produk multimedia interaktif yang layak digunakan untuk pembelajaran prakarya dan kewirausahaan. Melalui hasil penelitian menunjukkan siswa memiliki pandangan yang positif terhadap pengembangan multimedia interaktif, disamping itu hasil pengembangan produk multimedia interaktif berbasis potensi lokal telah melalui tahapan validasi serta penilaian dari seluruh ahli media dengan skor 4,6 (sangat baik) , ahli materi 4,8 (sangat baik), pendidik 4,3 (baik), dan siswa 4,2 (baik), sehingga secara keseluruhan produk multimedia interaktif telah memenuhi kebutuhan pembelajaran serta termasuk dalam kategori layak untuk digunakan dalam proses pembelajaran prakarya dan kewirausahaan di SMA. 


2020 ◽  
Vol 2 (1) ◽  
pp. 18
Author(s):  
Elva Dwi Ratnasari

This study aimed to improve the ability of pre-reading by using bulletin boards for children aged 5-6 years. This research was a Classroom Action Research (CAR) which consists of two cycles. Each cycle consists of two meetings and four stages are carried out, namely planning, implementing the action, observing and reflecting. The subjects of this study were children aged 5-6 years at TK Khadijah III Pucung for the 2018/2019 academic year with 14 children. Data collection techniques using observation data, interviews, tests and documentation. The validity test of the data through triangulation of sources and triangulation of techniques. The data analysis technique used is qualitative analysis and quantitative analysis. The results of this classroom action research indicate an increase the pre-reading ability of each cycle. The pre-action completeness percentage obtained a result of 35% with 5 children who got a complete score. In the first cycle it increased by a percentage of 57% or 8 children who got a complete score, and in the second cycle it increased by a percentage of 86% or 12 children who got it. Based on the description above, the results of classroom action research carried out in two cycles can be concluded that bulletin board media can improve the pre-reading ability of group B at TK Khadijah III Pucung Academic Year 2018/2019.


2017 ◽  
Vol 1 (1) ◽  
pp. 15
Author(s):  
Kadek Agus Hendra Pujawan

This study was aimed to (1) Design and Implement Interactive Multimedia Development in Animation Key in Multimedia class XII SMK Negeri 1 Sawan; (2) Find out students' responses and Achievment of Multimedia class XI toward Interactive Multimedia Development in animation Key. The types of research and development and using Dick and Carrey model, it involves Multimedia class XII SMK Negeri 1 Sawan in the academic year of 2014/2015. The source of data content expert and media expert are interview and questionnaire. Validity of interactive multimedia and student responses gained by using questionnaire, the data was analysed descriptive qualitatively and descriptive kuantitatively. The feedback of media expert then analysed thus, that media is valid and proper to be implemented in teaching learning process in the intened school. The results of student’s responses data shows that the presentase of student who gave very positives responses was 64,2%, presentase of student who gave positive responses was 35,8 %, and none student to gave doubt responses, negative or even very negative response, the average scor was 43,69. That scor shows that student’ response toward material development was in very positive chategory.


2017 ◽  
Vol 9 (2) ◽  
pp. 9-18
Author(s):  
Epinur Epinur ◽  
Anesia Anesia ◽  
Yusnidar Yusnidar

Chemistry is a science that is represented into three levels that is macroscopic, submicroscopic, and symbolic. The relationship between these three levels must be taught explicitly. To help students to connect these three levels, we need an additional learning resource like interactive multimedia. This research aims to know the process of interactive multimedia development in the material buffer solution for eleventh grade students of Senior High School 4 Jambi and to know the teacher's assessment and student responses towardthis multimedia development. This research is a development research that adapting the development framework of ADDIE (Analyze-Design-Develop-Implement-Evaluate). The instrument of the researchis used interview and questionnaire. Thedata that have been collectedwas processed descriptively into interval data using Likert scaleand analyzed based on total score. The result of the research showed that interactive multimedia in material of buffer material is valid according to material expert with score 53 (very good) and media expert with score 52,3 (very good). Furthermore, from the results of teacher’s assessment obtained score 55 (very good) and student responses obtained score52,7 (very good). Based on the results of the research as a whole we canconclude that the development of interactive multimedia in design phase refers to the results of material analysis that described in form of flowchart in order the development process of media is directed and interactivemultimedia get best assessment fromteacher and students


Author(s):  
Rini Puspitasari ◽  
Mieke Miarsyah ◽  
Rusdi Rusdi

This study aims to develop flash-based interactive multimedia for class XI students as a media in the learning process in Pandeglang 2 High School. This flash-based interactive multimedia is used to facilitate students in mastering excretion system material. This research includes development research with reference to borg and gall. Products developed based on preliminary research are flash-based interactive multimedia for students of class XI containing excretory system material. The trial subjects in this development research were expert subjects, namely excretory system experts, learning media experts, linguists, and sample subjects of high school class XI students as potential product users. Determination of the sample subject using random sampling, which consists of 15 students for the main field trial, and 90 students for the operational field test. The results of the development research are: (1) The learning media development model is carried out through several stages, namely conducting information gathering, product planning developed, early flash-based multimedia product forms, early stage field testing, flash-based revision of early multimedia products, main field tests , revisions to operational products, operational field tests, final product revisions, and operational field tests (2) Learning media are able to have a positive impact on the learning outcomes of class XI students at SMAN 2 Pandeglang by obtaining a percentage of 76.58% with criteria "Good."


2020 ◽  
Vol 4 (2) ◽  
pp. 63
Author(s):  
Muhammad Kharis Syarifuddin ◽  
Kusumawati Dwiningsih

This research is aims to describe the validity of interactive multimedia based on Android in the ion bonding sub material. This research uses Thiagarajan's 4-D development research consisting of Define; Design; Development and Disseminate. However, this research is limited to the Development stage of Thiagarajan in Ibrahim (2014). Multimedia validity is reviewed from the aspect of content validity and construct validity. This multimedia was validated by 2 Unesa chemistry lecturers and 1 chemistry teacher with the research instrument used in the form of a multimedia validation sheet then the results of the validation resulted in a validation score. Based on data analysis, it can be concluded that android-based interactive multimedia on the ion bond sub-material is valid for use with percentage content validation and construct validity respectively 91.85% and 89.61% with highly valid criteria.


2021 ◽  
Vol 1098 (3) ◽  
pp. 032038
Author(s):  
W Widiastuti ◽  
I Sulaiman ◽  
S Susilo ◽  
H Hernawan ◽  
M Mashud ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document