scholarly journals Computer Based Learning Media With Metacognitive Strategy : Improve Student's Learning Outcomes In Indonesian Food Processing Lesson

Author(s):  
Mafisa Restami ◽  
Luthfiyah Nurlaela ◽  
Agus Budi Santosa
2015 ◽  
Vol 85 (4) ◽  
pp. 475-511 ◽  
Author(s):  
Fabienne M. Van der Kleij ◽  
Remco C. W. Feskens ◽  
Theo J. H. M. Eggen

Author(s):  
Sahara . ◽  
Harun Sitompul ◽  
Keysar Panjaitan

Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang diajar dengan pemanfaatan media pembelajaran berbasis komputer lebih tinggi dengan media berbasis audio visual, (2) hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang memiliki kemampuan berpikir kreatif tinggi lebih tinggi dengan berpikir kreatif rendah dan (3) interaksi antara media pembelajaran dengan kemampuan berpikir kreatif dalam mempengaruhi hasil belajar Pemahaman Membaca Bahasa Inggris siswa. Metode penelitian yang digunakan  adalah quasi eksperimen dengan desain faktorial 2 x 2. Teknik analisis yang digunakan adalah  analisis varians dua jalur (Two Way Anava 2 x 2) dengan taraf signifikansi a = 0,05 dengan menggunakan Uji-F, pengujian uji lanjut  menggunakan uji Tuckey. Temuan penelitian menunjukkan: (1) terdapat perbedaan yang signifikan antara hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang diajar dengan pemanfataan media pembelajaran berbasis komputer dengan media berbasis audio visual, (2) terdapat perbedaan yang signifikan antara hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang memiliki kemampuan berpikir kreatif tinggi dengan berpikir kreatif rendah, dan (3) tidak ada interaksi antara media pembelajaran dan kemampuan berpikir kreatif sehingga media pembelajaran dapat dimanfaatkan untuk siswa yang memiliki kemampuan berpikir kreatif tinggi maupun rendah  dalam penguasaan materi pembelajaran sehingga hasil belajar Pemahaman Membaca Bahasa Inggris yang diperoleh siswa  tinggi. Kata Kunci: media pembelajaran, kemampuan berpikir kreatif terhadap hasil belajar pemahaman                     membaca bahasa Inggris Abstract: This study aims to determine: (1) the results of studying reading Comprehension for students who are taught by media computer based learning is higher than  audio visual media, (2) the results of learning Reading Comprehension for students who have the high creative thinking ability is higher than low ones and (3) interaction between learning media and creative thinking skills in influencing students’ learning outcomes of Reading Comprehension. The method used is a quasi-experimental design with 2 x 2 factorial. The analysis technique using the analysis of variance of two lanes (Two Way Anova 2 x 2) with significance level a = 0.05 using the Test-F, a further test testing use Tuckey test. The findings show: (1) there is a significant difference between the results of studying Reading Comprehension for the students who are taught by media computer based learing and audio visual media , (2) there is a significant difference between the results of studying Reading Comprehension for students who have the creative thinking ability  higher than the low ones, and (3) there is no interaction between the learning media and creative thinking ability, then media computer based learning can be used for the students that have  high creative thinking ability or the low ones to give the effect in mastering the learning material then the learners' could get the high achievement in Reading Comprehension.  . Keywords: learning media, the creative thinking ability towards the learning outcomes of Reading                 Comprehension


JURNAL PETIK ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 18-26
Author(s):  
Ayu Lestari ◽  
Andri Suryadi ◽  
Ali Ismail

Abstact—This study aims to determine the increase in student learning outcomes using computer-based learning media tutorial models. This type of research used in this study is a quasi-experimental study. This quasi-experimental study aims to explain the causal relationship by involving the control group in addition to the experimental group. The population in this study were all students of SMPN 1 Cisurupan. Determination of the sample using a random technique (random), the sample obtained was class VIII-F as a control class with 30 students and VIII-C as an experimental class with 30 students. The research instrument in this study uses multiple choice questions that have been tested for validity, reliability, distinguishing features and difficulty levels. Research Results obtained in this study the comparison of the gain score between the experimental class and the control class is 31.26: 18.67. Meanwhile, the change of Gain transferring the experimental class with the control class is 0.65: 0.35 and the standard deviation of improvement of student learning outcomes about the experimental class Blog material is 9.93 and the control class is 9.60. It can be concluded that the Computer Based learning model with Tutorial Model can significantly improve student learning outcomes in ICT lessons compared to conventional learning models. Keywords —student learning outcomes, Computer Based Learning, Model Tutorials. Abstrak—Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar siswa sesudah menggunakan media pembelajaran berbasis komputer model tutorial. Jenis Penelitian yang digunakan dalam penelitian ini adalah penelitian kuasi eksperimen. Penelitian kuasi eksperimen ini bertujuan untuk mengungkapkan hubungan sebab akibat dengan cara melibatkan kelompok kontrol disamping kelompok eksperimen. Populasi dalam penelitian ini adalah seluruh siswa SMPN 1 Cisurupan. Penentuan sampel menggunakan teknik random (acak), sampel yang diperoleh adalah kelas VIII-F sebagai kelas kontrol dengan jumlah siswa 30 siswa dan VIII-C sebagai kelas eksperimen dengan jumlah siswa 30 siswa. instrumen penelitian dalam penelitian ini menggunakan instrumen soal dengan bentuk pilihan ganda yang sudah di uji validitas, reliabilitas, daya pembeda dan tingkat kesukaran. Hasil Penelitian yang diperoleh dalam penelitian ini yaitu perbandingan Gain skor antara kelas eksperimen dengan kelas kontrol adalah 31,26 : 18,67.  Sedangkan, perbandingan Gain ternormalisasi antara kelas eksperimen dengan kelas kontrol adalah 0,65 : 0,35 dan standar deviasi peningkatan hasil belajar siswa mengenai materi Blog kelas eksperimen adalah 9,93 dan kelas kontrol adalah 9,60. Dapat disimpulkan bahwa model pembelajaran Berbasis Komputer dengan Model Tutorial secara signifikan dapat lebih meningkatkan hasil belajar siswa pada pelajaran TIK dibandingkan dengan model pembelajaran konvensional. Kata Kunci —hasil belajar siswa, media Pembelajaran Berbasis Komputer, Model Tutoriala


2019 ◽  
Vol 3 (2) ◽  
pp. 123
Author(s):  
Sri Wahyuni

Festo Fluidsim is a computer-based learning media that can be used to facilitate students inunderstanding learning methods. Festo Fluidsim is an application for making basic electronic circuits,then followed by pneumatic and electro-pneumatic circuits that can be directly simulated. The mediais suitable for use as a learning medium to help improve the learning outcomes of students majoringin industrial electronics engineering who are studying the basic subjects of electricity and electronicsat SMK Negeri 2 Banda Aceh. The type of this research is a quantitative study using the experimentalmethod, forming 2 study groups, control and subsequent experiments conducted data collection withthe test method. The results obtained indicate an increase in the value of learning outcomes from anaverage pretest 46.19 to an average at 88.21 posttest. Similarly, based on the results of statistical testsconducted, obtained an average value of N-Gain 0.79 <0.7 which can be categorized as high, the resultsof the criteria of pretest significance value 0.13> 0.05 and posttest significance value 0.59> 0 , 05which is normally distributed, and subsequently gets a Sig. (2-tailed) score is 0,000 which is smallerthan 0.05, so it can be concluded that the use of Festo Fluidsim as a learning medium can effectivelyimprove student X learning outcomes of Elementary subjects Electricity and Electronics SMK Negeri2 Banda Aceh


Author(s):  
Sahara . ◽  
Harun Sitompul ◽  
Keysar Panjaitan

Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang diajar dengan pemanfaatan media pembelajaran berbasis komputer lebih tinggi dengan media berbasis audio visual, (2) hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang memiliki kemampuan berpikir kreatif tinggi lebih tinggi dengan berpikir kreatif rendah dan (3) interaksi antara media pembelajaran dengan kemampuan berpikir kreatif dalam mempengaruhi hasil belajar Pemahaman Membaca Bahasa Inggris siswa. Metode penelitian yang digunakan  adalah quasi eksperimen dengan desain faktorial 2 x 2. Teknik analisis yang digunakan adalah  analisis varians dua jalur (Two Way Anava 2 x 2) dengan taraf signifikansi a = 0,05 dengan menggunakan Uji-F, pengujian uji lanjut  menggunakan uji Tuckey. Temuan penelitian menunjukkan: (1) terdapat perbedaan yang signifikan antara hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang diajar dengan pemanfataan media pembelajaran berbasis komputer dengan media berbasis audio visual, (2) terdapat perbedaan yang signifikan antara hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang memiliki kemampuan berpikir kreatif tinggi dengan berpikir kreatif rendah, dan (3) tidak ada interaksi antara media pembelajaran dan kemampuan berpikir kreatif sehingga media pembelajaran dapat dimanfaatkan untuk siswa yang memiliki kemampuan berpikir kreatif tinggi maupun rendah  dalam penguasaan materi pembelajaran sehingga hasil belajar Pemahaman Membaca Bahasa Inggris yang diperoleh siswa  tinggi. Kata Kunci: media pembelajaran, kemampuan berpikir kreatif terhadap hasil belajar pemahaman                     membaca bahasa Inggris Abstract: This study aims to determine: (1) the results of studying reading Comprehension for students who are taught by media computer based learning is higher than  audio visual media, (2) the results of learning Reading Comprehension for students who have the high creative thinking ability is higher than low ones and (3) interaction between learning media and creative thinking skills in influencing students’ learning outcomes of Reading Comprehension. The method used is a quasi-experimental design with 2 x 2 factorial. The analysis technique using the analysis of variance of two lanes (Two Way Anova 2 x 2) with significance level a = 0.05 using the Test-F, a further test testing use Tuckey test. The findings show: (1) there is a significant difference between the results of studying Reading Comprehension for the students who are taught by media computer based learing and audio visual media , (2) there is a significant difference between the results of studying Reading Comprehension for students who have the creative thinking ability  higher than the low ones, and (3) there is no interaction between the learning media and creative thinking ability, then media computer based learning can be used for the students that have  high creative thinking ability or the low ones to give the effect in mastering the learning material then the learners' could get the high achievement in Reading Comprehension.  . Keywords: learning media, the creative thinking ability towards the learning outcomes of reading                 comprehension


2013 ◽  
Vol 2013 ◽  
pp. 1-11 ◽  
Author(s):  
Mieke Vandewaetere ◽  
Geraldine Clarebout

Computer-based learning environments become more tailored when learners can exert control over one or more parts of the learning process. Learner control (LC) demands additional efforts of learners because, in addition to learning, they also have to monitor that learning. As a consequence, LC may cause additional cognitive load and even cognitive overload. The central question in this study is what type of cognitive load is induced by LC and whether the experienced load is related to learning outcomes. For this study, half of the students had control over task selection, while the other half had not. Within each condition, students were assigned to a single treatment, with the primary task to solely focus on the learning content, and a dual treatment, comprising a primary task and a secondary task. The results indicate that LC did not impose higher cognitive load as measured by secondary task scores and mental effort ratings.


2017 ◽  
Vol 3 (2) ◽  
pp. 137
Author(s):  
Intan Nur Cahya Mukti ◽  
Heru Nurcahyo

Penelitian ini bertujuan untuk (1) menghasilkan media pembelajaran berbantuan komputer yang berkualitas sehingga layak digunakan untuk pembelajaran biologi kelas XI SMA materi sistem pernapasan pada manusia; (2) mengetahui tanggapan peserta didik setelah menggunakan media pembelajaran yang dikembangkan; (3) mengetahui hasil belajar peserta didik setelah menggunakan media pembelajaran berbantuan komputer hasil pengembangan. Penelitian ini merupakan research and development (R&D) yang menggunakan model 4-D. Subjek uji coba adalah peserta didik kelas XI SMA N 1 Tanjungsari Gunungkidul, Instrumen pengumpulan data adalah lembar angket, lembar observasi, dan soal pretest dan posttest. Hasil penelitian adalah sebagai berikut: (1) Media pembelajaran berbantuan komputer hasil pengembangan ditinjau dari aspek materi dan media berkategori sangat baik. (2) Tanggapan peserta didik yaitu setuju untuk menggunakan media pembelajaran berbantuan komputer hasil pengembangan. (3) Terjadi peningkatan hasil belajar kategori tinggi dengan rerata skor gain sebesar 0,702, dan terjadi peningkatan ketuntasan hasil belajar sebesar 83,333%. Hasil tersebut menunjukkan bahwa media pembelajaran biologi berbantuan komputer materi sistem pernapasan pada manusia hasil pengembangan layak digunakan untuk meningkatkan hasil belajar peserta didik kelas XI. Developing Computer-Based Biology Learning Media to Improve the Students’ Learning Outcomes AbstractThis study aims to (1) produce computer-based learning media with quality to be suitable for biology learning for Grade XI of senior high schools for the topic of the human respiration system, (2) find out students’ responses to the learning through the developed computer-based learning media, (3) find out students’ learning outcomes after the use of the developed computer-based learning media. This was a research and development (R&D) study using the 4-D model. The product tryout was carried out by involving Grade XI students of SMA N 1 Tanjungsari, Gunungkidul. The data were collected through a questionnaire, an observation sheet, a pretest, and a posttest. The result of the study is as follows. (1) The developed computer-based learning media in terms of the material and media aspects are in the very good category. (2) The students’ responses show their agreement to the use of the developed computer-based biology learning media. (3) There is an improvement of learning outcomes in the high category with an average gain score of 0.702 and an improvement of the learning outcome mastery of 83.333%. This shows that the developed computer-based biology learning media for the topic of the human respiration system is appropriate to improve the learning outcomes of Grade XI. 


Ta dib ◽  
2019 ◽  
Vol 22 (1) ◽  
pp. 33
Author(s):  
Siska Febriyanti S

This study aims to reveal: (1) the effect of visual media projection with Power Point on Economics learning outcomes, (2) the effect of students’ learning interest on their Economics learning outcomes, (3) the interaction between media used and learning interest students’ Economics learning outcomes in MAN 2 Batusangkar. The type of research is Quasy Experiment using factorial 2x2 design. The population was grade X students at MAN 2 Batusangkar. The sampling technique was cluster sampling; class X-2 as the experimental class and class X-5 as the control class. Data analysis techniques are descriptive analysis and inductive analysis using two-way ANOVA. The results of the study show: (1) the students taught using Visual Media Projection with Power Point have higher learning outcomes compared to those taught with Non-Projection Visual Media with Chart, (2) the students having high interest in learning gained higher Economics learning outcomes than those with low interest in learning, and (3) There is no interaction between the use of instructional media and learning interest in students’ learning outcomes in Economics. Finally, it is recommended that teachers should use computer-based learning media, such as visual media projecting Power Point effectively as an alternative to improve students’ learning outcomes.


Author(s):  
Iskandar Lubis

Abstrak: Penelitian ini bertujuan untuk mengetahui : perbedaan hasil belajar Bahasa Indonesia siswa yang menggunakan media pembelajaran interaktif ispring suite dibandingkan dengan yang menggunakan media pembelajaran microsoft office power point, mengetahui perbedaan hasil belajar Bahasa Indonesia siswa yang  memiliki kemampuan berpikir kreatif tinggi dibandingkan dengan yang memiliki kemampuan berpikir kreatif rendah, dan interaksi antara media pembelajaran berbasis komputer dan kemampuan berpikir kreatif dalam memengaruhi hasil belajar Bahasa Indonesia. Metode penelitian quasi eksperimen, populasi 30 orang, teknik pengambilan sampel menggunakan purposive sampling, analisis varians dua jalur Two Way Anava (2x2), taraf signifikansi α=0,05, menggunakan uji-F, dan pengujian uji lanjut dengan uji Scheffei. Hasil penelitian diperoleh; hasil belajar Bahasa Indonesia siswa yang dibelajarkan dengan media interaktif iSpring Suite lebih tinggi dibandingkan dengan siswa yang dibelajarkan dengan media microsoft office power point 2013, siswa yang memiliki kemampuan berpikir kreatif tinggi memeroleh hasil belajar Bahasa Indonesia yang lebih tinggi dibandingkan dengan siswa yang memiliki kemampuan berpikir kreatif rendah, dan terdapat interaksi antara media pembelajaran berbasis komputer dan kemampuan berpikir kreatif dalam memengaruhi hasil belajar Bahasa Indonesia. Kata Kunci: Media Pembelajaran Berbasis Komputer, Berpikir Kreatif, Hasil Belajar, Bahasa Indonesia. Abstract: Abstract: This study aims to determine: differences in learning outcomes Indonesian students who use interactive learning media iSpring suite compared with the use of instructional media microsoft office power point, determine differences in learning outcomes of Indonesian students who have the creative thinking ability higher than the one having creative thinking ability is low, and the interaction between the computer-based learning media and creative thinking abilities in influencing learning outcomes Indonesian. Quasi-experimental research methods, a population of 30 people, the sampling technique used purposive sampling, analysis of variance of two lines Two Way Anova (2x2), the significance level α = 0.05, using the F-test, and testing of advanced test by test Scheffei. The results were obtained; learning outcomes Indonesian students that learned with interactive media iSpring Suite is higher than students that learned with media microsoft office power point 2013, students who have the ability to think creatively height attained learning outcomes Indonesian higher compared with students who have the ability to think creatively low, and there is interaction between computer-based learning media and creative thinking abilities in influencing learning outcomes Indonesian. Keywords: Computer-Based Learning Media, Creative Thinking, Learning Outcomes, Indonesian Language


Sign in / Sign up

Export Citation Format

Share Document