scholarly journals Development of Blog-Based Audio Visual Learning Media to Improve Student Learning Interests in Money and Banking Topic

2020 ◽  
Vol 4 (2) ◽  
pp. 436
Author(s):  
Lilis Mutia ◽  
Gimin Gimin ◽  
Mahdum Mahdum

This research aims to produce audio-based learning media for blogs on the subjects of money and banking. This study used research and development methods with 4D Thiagarajan. There are four stages in Thiagarajan's 4D model; the initial needs analysis stage (define), the prototype (design) stage, the development stage based on expert advice and the field trial (develope), and the publication stage (disseminate). The data analysis technique used was quantitative descriptive technique. The results of research and development carried out in the form of audio-based learning media blog on economic subjects of money & banking material which contains a homepage, learning tools, learning materials, videos, LKPD, assignments, commentary features and social media. The audio-visual media based on money & banking material developed was very good ratings from media experts with an average score of 4 (after revision) and a material expert of 3.6 (scale 4). Students also gave a good response with an overall average score of 3.6, and an increase in student interest in learning with a difference of greater than 1 is 28.63%.

2021 ◽  
Vol 1 (2) ◽  
pp. 54
Author(s):  
Halimatus Sa'diah ◽  
Karim Karim ◽  
Yuni Suryaningsih

Matematika masih menjadi momok yang ditakuti siswa karena dirasa sulit. Siswa membuat kesalahan dalam menyelesaikan masalah karena tidak dapat mengubah soal cerita ke bentuk model matematika khususnya pada materi Sistem Persamaan Linear Dua Variabel (SPLDV). Berdasarkan hal tersebut diperlukan perangkat pembelajaran yang menarik dan kontekstual salah satunya yaitu dengan mengembangkan Lembar Kerja Peserta Didik (LKPD) berbasis kearifan lokal Kalimantan Selatan. Tujuan dari penelitian ini yaitu untuk menghasilkan LKPD materi sistem persamaan linear dua variabel berbasis kearifan lokal yang valid dalam pembelajaran matematika siswa kelas VIII SMP/MTs. Penelitian ini dilakukan dengan metode Research and Development menggunakan model yang dikemukakan oleh Thigarajan, Semmel & Semmel yaitu 4-D. Beberapa tahapan yang dilakukan pada penelitian ini yaitu Define, Design, dan Develop. Teknik analisis data yang digunakan dalam penelitian ini didasarkan pada uji validitas yang diperoleh melalui analisis secara kuantitatif dan kualitatif dari lembar validasi pada tahap develop yang dilakukan oleh tiga ahli. Menurut skor yang diberikan oleh ketiga ahli, didapatkan skor rata-rata 84,06%, artinya LKPD termasuk kategori cukup valid dan dapat dipergunakan dalam pembelajaran matematika.   Mathematics is still a scourge that students fear because it is difficult. Students solve problems because they cannot convert storey problems into mathematical models, especially in the Two-Variable Linear Equation System materials. Based on this, interesting and contextual learning tools are needed, one of which is developing Student Worksheets (LKPD) based on South Kalimantan local wisdom. The purpose of this research is to produce LKPD material on a two-variable linear equation system based on local wisdom that is valid in learning mathematics for class VIII SMP/MTs students. This research was conducted using the Research and Development method using the 4-D model proposed by Thiagarajan, Semmel & Semmel. Several stages were carried out in this research, namely Define, Design, and Develop. The data analysis technique used in this study is based on the validity test obtained through quantitative and qualitative analysis of the validation sheet at the development stage conducted by three experts. According to the scores given by the three experts, an average score of 84.06% was obtained, meaning that the LKPD was categorized as valid and could be used in learning mathematics.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2018 ◽  
Vol 2 (2) ◽  
pp. 14 ◽  
Author(s):  
Suarman Suarman ◽  
Hendripides Hendripides ◽  
Nurul Hikmah

This study aims to develop teaching materials of economic learning assessment through scientific approach. The research used Research and Development (R&D) method that developed by Thiagarajan, Semmel, and Semmel that includes defining phase, design stage, and development stage. Data were collected from the assessment of three experts through an expert validation sheet and responses from 40 students through student response questionnaire. Data analysis using quantitative descriptive technique. The result of the research showed that the teaching materials are suitable for learning through the scientific approach on the course of the Economic Learning Assessment. of material experts with an average score of 89.47% (very good) and student response results with an average score of 86.45% (very good). Some suggestions from the experts include in the teaching material description section added with illustrations in the form of drawings or schemes; and equipped with concrete examples in accordance with the contextual situation. While the suggestions from the students are also in line with the advice of the expert team that is also equipped with concrete examples to be more reproduced.


2018 ◽  
Vol 7 (1) ◽  
pp. 1-12
Author(s):  
Zam Immawan Alam ◽  
Firdha Razak

AbstrakPenelitian ini adalah penelitian pengembangan (Research and Development) dengan uji coba terbatas yang bertujuan untuk mengembangkan lembar kegiatan siswa matematika berbasis metode penemuan terbimbing. Subjek penelitian ini adalah siswa kelas XII IPS 3 SMA Negeri 1 Segeri dengan jumlah siswa sebanyak 27 orang. Prosedur pengembangan yang digunakan dalam penelitian ini adalah model ADDIE yang meliputi lima tahap, yaitu tahap analisis, tahap desain, tahap pengembangan, dan tahap implementasi dan evaluasi. Lembar Kegiatan Siswa  yang dikembangkan dengan metode penemuan terbimbing divalidasi dan mengalami beberapa kali revisi sehingga didapatkan hasil yang layak untuk digunakan. Hasil dari uji coba terbatas menunjukkan bahwa (1) skor rata-rata yang diperoleh siswa pada tes hasil belajar adalah 81,21 dari skor ideal 100 dengan standar deviasi 8,51; (2); banyaknya siswa yang tuntas belajar adalah 25 dari 27 orang (92,59%); (3) aktivitas siswa dalam proses pembelajaran memenuhi kriteria waktu yang ditetapkan; (4) tanggapan siswa terhadap lembar kegiatan siswa dengan metode penemuan terbimbing sangat positif  (5) guru mampu mengelolah pembelajaran dengan menggunakan metode penemuan terbimbing dengan skala penilaian sangat baik. AbstractThis research is a research and development research with limited trial which aim to develop activity sheet of mathematics student based on guided discovery method. The subjects of this study were the students of class XII IPS 3 SMA Negeri 1 Segeri with a total of 27 students. The development procedure used in this research is the ADDIE model which includes five stages, namely the analysis phase, the design stage, the development stage, and the implementation and evaluation stage. The Student Activity Sheet developed under the guided discovery method is validated and undergone several revisions to obtain appropriate results for use. The results from the limited trial show that (1) the average score obtained by the students on the learning result test is 81.21 from the ideal score of 100 with the standard deviation of 8.51; (2); the number of students who complete the study is 25 of 27 people (92.59%); (3) the student activity in the learning process meets the specified time criteria; (4) students' responses to students activity sheets with guided discovery method is very positive (5) teachers are able to manage learning by using guided discovery method with very good rating scale.


2020 ◽  
Vol 3 (2) ◽  
pp. 319
Author(s):  
Rahmah Kumullah ◽  
Amrullah Mahmud

This study aims to describe the procedure, to determine the quality of the product, to describe the level of student interest in mathematics in FPB and KPK. This research uses research and development methods. This research stage refers to the development stage according to ADDIE. The subjects of this study were fourth grade students of SD Inpres Paccerakkang who were suspected of being 12 people as the sample. The data analysis technique used in this research is qualitative analysis and quantitative analysis. The two analyzes were carried out simultaneously. Based on the results of the validation, two instructional media experts gave an average score of 43 (SB) and 44 (SB) while the class teacher gave an average score of 41 (B) and 42 (SB). Furthermore, for small group trials it has increased. This is shown in the pretest obtained 58% or as many as 7 students who are complete while the posttest increase in completeness reaches 100% because all students complete in learning. Then student interest in learning also increased after the use of Dakota media that had been developed. This is shown in the average value of student interest in learning is 81 which is very good category.


Author(s):  
Resty Khairina Vevi Martyas Pratami ◽  
Dona Dinda Pratiwi ◽  
Mohammad Muhassin

This research was conducted to determine the appropriateness of learning media and to know the response of the learners to the mathematics learning media assisted by Adobe Flash through ethnomathematics on Lampung Traditional House for eight grade of junior high school on polyhedron subject. This research type was research and development (R&D). The research and development steps were based on the Bord and Gall model. The instrument of data collecting was questionnaire with Likert scale. The data analysis technique used in this research was quantitative descriptive data analysis. The result of the research of mathematics learning media assisted by Adobe Flash through Ethnomathematics at Lampung Traditional House obtained the average value of material experts 3.62, media experts 3.47, linguists 3.67, and cultural experts 3.50 with "Valid" criterion and worth to use. The students’ response to learning media in small group trials obtained the "interesting" criterion with an average score 3.24 and in large group trials obtained a "very interesting" criterion with an average score 3.47. The teacher's response to learning media earned the "excellent" criterion with an average score 3.45.


2014 ◽  
Vol 13 (3) ◽  
Author(s):  
Sri Wahyu Widyaningsih ◽  
Irfan Yusuf

<p>The research is motivated not yet using CTL approach. In addition, the study provided yet foster the character value of students. This study aimed to the development of learning materials by using CTL approach with the integration of character value are valid, practical, and effective. The type of this research is research and development by using 4-D models. The stages of this research are define, design, and development. The define stage consists of analyzing of curriculum, students, and concept. Then, the learning materials as lesson plan, handout, student’s worksheet, and evaluation, were designed at design stage. The development stage was doing validity, practicality, and effectiveness test. The data of this research was collected by using validation instruments, questionnaire of students and teacher, observation and test instruments. The result of research with validity of the test results showed that the syllabus, lesson plans, teaching materials, worksheets and assessment sheets (cognitive, affective and psychomotor) developed very valid. The test results showed that the learning practicalities developed very practical. Based on the results of efficacy trials, it was stated that the developed learning very effectively used as learning tools are developed to improve the activity and competence of students in the cognitive, affective and psychomotor and behavioral character. And Those, learning materials by using CTL approach with the integration of character values are classification of very valid, very practical, and effective.</p>


Author(s):  
Ambar Widianingrum ◽  
Joko Sulianto ◽  
Rahmat Rais

The purpose of this study was to describe the feasibility of teaching materials based on an open-ended approach to improve the reasoning abilities of fourth grade students in elementary schools. This type of research is research and development (Research and Development). The subjects of this study were 3 classroom teachers. The data analysis technique used is descriptive qualitative data analysis (data reduction, data presentation and conclusion) and quantitative descriptive data analysis. Based on the results of stage 1 media validation, it was obtained 84.8%, and the results of stage 2 media validation were obtained 94.8%. The result of material validation for stage 1 was obtained 84.6%, and validation for material for stage 2 was obtained 93.3%. The results of initial field trials obtained media 93.7% and material 92.3%. This shows that the teaching material is declared valid and suitable for use. Based on the results of this study, the suggestion that can be conveyed is that teaching materials based on an open-ended approach can be used as a tool for teaching and learning resources for students.


2017 ◽  
Vol 2 (1) ◽  
pp. 58
Author(s):  
Rika Dewi Indriyani ◽  
Tiwan Tiwan ◽  
Dwi Rahdiyanta

This research aimed to design and assess the feasibility of Adobe Flash aided learning media for CNC Turning subject, specifically for the coordinate system topic. The research was a research and development study using the Four-D models of development. Four-D model consists of 4 steps, namely define, design, develop, and disseminate. The instrument being used on this research was closed questionnaires with 4 choices Likert scale. The questionnaires were validated by expert evaluation. Data were collected from the 32 respondents. Data, which were quantitative and qualitative, were analyzed using descriptive analysis technique. The result shows that the learning media meets the teachers’ and students’ needs and expectation. For the feasibility level, the contents expert gave an average score of 3.37 which can be categorized as “very good”. The expert in media gave an average score of 3.45 which is in the “very good” category. The Teacher of the respective subject gave an average score of 3.38 and is categorized as “very good”. Students respond well with a score of 3.47 were given, which can be categorized as “very good”. Tujuan penelitian ini adalah merancang media pembelajaran berbantuan adobe flash untuk mata pelajaran CNC Turning dengan sistem koordinat. Penelitian ini merupakan penelitian pengembangan dengan model pengembangan Four-D Models yang terdiri dari 4 tahap yaitu define, design, develop, dan disseminate. Instrumen yang digunakan berupa angket dengan skala Likert 4 pilihan jawaban. Angket divalidasi oleh ahli evaluasi. Pengambilan data dilakukan kepada 32 responden. Data kualitatif dan kuantitatif yang diperoleh dianalisis menggunakan teknik analisis deskriptif. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan telah disesuaikan dengan kebutuhan dan tuntutan dari guru dan siswa. Tingkat kelayakan media pembelajaran menurut ahli materi mendapatkan rerata nilai sebesar 3,37 dengan kategori “sangat baik”. Hasil validasi ahli media memperoleh rerata nilai sebesar 3,45 dengan kategori “sangat baik”. Hasil validasi guru pengampu memperoleh rerata nilai sebesar 3,38 dengan kategori “sangat baik”. Berdasarkan penilaian respon siswa diperoleh rerata sebesar 3,47 dengan kategori “sangat baik”.


2021 ◽  
Vol 5 (2) ◽  
pp. 469-478
Author(s):  
Fitria Devirita ◽  
Neviyarni Neviyarni ◽  
Daharnis Daharnis

The research objective was to develop thematic teaching materials based on Problem Based Learning in the two sub-theme of the diversity of living things in grade IV elementary schools. The development of teaching materials is motivated by the need for learning that can improve students' ability in problem solving, the ability to think critically, and foster curiosity. This type of research is development research (research and development). The development model used is the 4-D model which consists of the stages of defining, designing, developing and disseminating. The define stage will carry out an analysis of the curriculum, student analysis and needs analysis. The design stage is carried out by designing the lesson plans and teaching materials. The development stage is carried out by testing the validity, practicality and effectiveness test. The disseminate stage cannot be carried out because of the covid pandemic 19. The results of the research at the design stage obtained RPP and teaching materials designed by following PBL steps. The development stage based on the validity test of teaching materials is categorized as valid. At the effectiveness stage, the results showed that the teaching materials were effective so that they were easy to use by fourth grade students of SDN 03 Muaro. Based on these results, it can be concluded that the thematic learning tools based on Problem Based Learning on the sub-theme of the Diversity of Living Things for grade IV SD that have been produced can be declared valid, practical and effective.


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