scholarly journals Pengembangan Buku Ajar Berbasis Problem Based Learning di Sekolah Dasar

2021 ◽  
Vol 5 (2) ◽  
pp. 469-478
Author(s):  
Fitria Devirita ◽  
Neviyarni Neviyarni ◽  
Daharnis Daharnis

The research objective was to develop thematic teaching materials based on Problem Based Learning in the two sub-theme of the diversity of living things in grade IV elementary schools. The development of teaching materials is motivated by the need for learning that can improve students' ability in problem solving, the ability to think critically, and foster curiosity. This type of research is development research (research and development). The development model used is the 4-D model which consists of the stages of defining, designing, developing and disseminating. The define stage will carry out an analysis of the curriculum, student analysis and needs analysis. The design stage is carried out by designing the lesson plans and teaching materials. The development stage is carried out by testing the validity, practicality and effectiveness test. The disseminate stage cannot be carried out because of the covid pandemic 19. The results of the research at the design stage obtained RPP and teaching materials designed by following PBL steps. The development stage based on the validity test of teaching materials is categorized as valid. At the effectiveness stage, the results showed that the teaching materials were effective so that they were easy to use by fourth grade students of SDN 03 Muaro. Based on these results, it can be concluded that the thematic learning tools based on Problem Based Learning on the sub-theme of the Diversity of Living Things for grade IV SD that have been produced can be declared valid, practical and effective.

Author(s):  
Surahmawati Dwi Ririn ◽  
Reh Bungana Br Perangin-Angin ◽  
R. Mursid

The purpose of this study was to determine the feasibility of multicultural-based interactive learning multimedia used in thematic learning at SD IT NU Tanjung Morawa and determine the effectiveness of the use of multicultural-based interactive learning multimedia used in thematic learning at SD IT NU Tanjung Morawa. The subjects of this study were the fourth grade students at SD IT NU Tanjung Morawa in 20118/2019, amounting to 30 people. As the object of this research is learning media, the scale of students' responses to learning media and student learning outcomes tests. The development model that will be used to develop learning media tools in this study is the Thiagarajan model known as the Four-D (Model 4-D). The 4-D model was chosen because it is systematic and appropriate for developing learning tools. The results of the study are multicultural-based interactive learning media that is used in the fourth grade thematic learning at SD IT NU Tanjung Morawa. multicultural-based interactive learning media used in class IV thematic learning at SD IT NU Tanjung Morawa effectively used.


2018 ◽  
Vol 1 (2) ◽  
pp. 192
Author(s):  
Sunismi Sunismi ◽  
Abdul Halim Fathani

The purpose of this study is to arrange the e-module of Calculus I as a student guidance in optimizing individual learning. The method used here is a development research method. The model applied in this research is Four-D which includes stages of define, design, develop, and disseminate. The development results according to Four-D model are as follows: in the Define stage, it is known that the results of the analysis to the needs of student and lecturer shows that most of the students have difficulties in learning Calculus I because the lecturer uses a text book. In the text book, the concept is presented abstractly that makes the students difficult to understand. Hence, it is necessary to develop teaching materials which are easier to understand by the students, one of them is e-module. In the Design stage, the initial draft of e-module of Calculus I is designed which includes introduction (there are preface, instructions in using e-module, material descriptions, prerequisites, and learning objectives), the material and examples, exercises, summary, competency tests (in interactive way), the solutions, feedbacks, and a list of references. The Develop stage is where the prototype of e-module is created and it means the e-module is established. Then, initial trials related to the content of e-module are performed through the assistances from the expert and the lecturer of Calculus I. The appraisements of both the expert and the lecturer explain that the e-module is valid, so that the content of the e-module of Calculus I in this study is proper to be established.


2019 ◽  
Vol 16 (2) ◽  
pp. 285
Author(s):  
Trisna Helda ◽  
Dina Ramadhanti

Abstrak: Penelitian ini dilakukan untuk mengembangkan perangkat pembelajaran berbasis PBL yang valid, praktis, dan efektif untuk digunakan dalam proses pembelajaran pada mata kuliah Sintaksis. Perangkat pembelajaran itu terdiri atas RPS, SAP dan bahan ajar. Jenis penelitian ini adalah penelitian pengembangan dengan menggunakan model 4-D  (four-D models). Dan penelitian ini baru sampai pada tahap pengembangan (develop), validasi berupa produk yaitu perangkat pembelajaran yang terdiri atas silabus, RPS, SAP dan bahan ajar, untuk mata kuliah Sintaksis.Berdasarkan hasil analisis yang telah dilakukan dapat diperoleh hasil validasi perangkat pembelajaran(RPS, SAP dan buku ajar) sebagai berikut.Pertama, berdasarkan hasil validasi ahli dan praktisi RPS secara memperoleh nilai rata-rata 86,53 dengan kategori sangat valid. Kedua, berdasarkan hasil validasi ahli dan praktisi SAP secara memperoleh nilai rata-rata 84,65 dengan kategori sangat valid. Ketiga, berdasarkan hasil validasi ahli dan praktisi buku ajar secara memperoleh nilai rata-rata 85,66 dengan kategori sangat valid.Kata kunci: perangkat pembelajaran, berbasis problem base learning, sintaksis  Abstract: This research was conducted to develop PBL-based learning tools that are valid, practical, and effective for use in the learning process in the course of Syntax. The learning tool consists of RPS, SAP and teaching materials. This type of research is development research using 4-D model (four-D models). And this research just to the stage of development (development), validation in the form of products that are learning tools consisting of syllabus, RPS, SAP and teaching materials, for subjects Syntax. Based on the results of the analysis that has been done can be obtained the validation of learning tools (RPS, SAP and textbooks) as follows. First, based on the validation results of experts and practitioners RPS obtained an average value of 86.53 with the category is very valid. Secondly, based on the validation results of experts and SAP practitioners obtained an average score of 84.65 with very valid category. Third, based on the results of validation of experts and practitioners of textbooks obtained an average score of 85.66 with very valid category.  Keywords: learning tool, problem base base learning, syntax 


Author(s):  
Dewi Ningsih ◽  
Muhammad Rusdi ◽  
Bambang Hariyadi

Most of the eleventh-grade students of SMAN 3 Jambi City find difficulties in understanding the concepts of Coordination Systems in Biology subject. This study aims to create a learning tools in the form of students’ worksheets based on problem-based learning-flipped classroom. This study employs ADDIE Model. Validations were undertaken by learning design, material, and product design experts.  Where as, best practice validation was done by a Biology teacher teaching in SMAN 3 Jambi City. Research subject was students of SMAN 3 consisting of 3 students for individual trial and 9 students for small group trial. Data from validation results were described qualitatively. The design stage produces a worksheet prototype based on problem-based learning-flipped classroom. The development stage produces a new version of student worksheet that has been positively responded by the research participants. In implementation stage, the worksheet has been considered very good by students. In evaluation stage, the study has produced a sudent worksheet that accommodates students needs to improve their ability in transforming knowledge. Based all stages of the ADDIE, it can be concluded that the produced student worksheet is interesting, easy to use and easy to understand. It helps students to learn coordination systems more effectively. The created student worksheet can be further developped into an e-student worksheet.


2021 ◽  
Vol 4 (1) ◽  
pp. 141-152
Author(s):  
Riri Marfilinda ◽  
Widya Widya ◽  
Latifah Latifah

The development of a module based on Quantum Learning with the theme Kayanya Negeriku aims to see the product design of a module based on Quantum Learning on the theme of richness of my country in grade IV SD, and to see the results of validation for thematic modules based on Quantum Learning on the theme of richness of my country in grade IV SD. This research was conducted at SD 33 Kalumbuk, Padang City. This research and development process is carried out using the 4-D model), namely defining, designing, developing, and disseminating. Can be trusted as follows: 1) the defining stage is conducting curriculum analysis and analyzing the needs of students, 2) the design stage, carried out by designing the material preparation specifications, preparing tools and materials and module design, the resulting product form in the form of modules / teaching materials using the Quantum Learning model, 3 ) the development stage, is the module validation stage, and the module revision stage. and the dissemination stage was not carried out because considering the conditions of the COVID-19 pandemic so it was not possible to enter the field.The development was carried out by testing the validity of the module by 3 aspects, namely the material aspect 1 with a value of 3.7 which was very valid category, the design aspect with a value of 3.7 which was very valid category, and the language aspect with a value of 3.6 which was very valid category. Based on the results of the validation of an integrated thematic module based on Quantum Learning, the theme of richness for my country, grade IV SD got an average score of 3.7 in the Very Valid category. This gives an idea that the modules developed are valid and can be used in integrated thematic learning.


Author(s):  
Kartini Tambunan ◽  
Harun Sitompul ◽  
R Mursid

Abstrak: Tujuan penelitian ini untuk mengetahui  kelayakan media pembelajaran interaktif berbasis problem based learning yang dipergunakan pada pembelajaran tematik di SD Swasta Islam An-Nizam Kecamatan Medan Denai dan mengetahui keefektifan penggunaan media interaktif berbasis problem based learning pada pembelajaran tematik di SD Swasta Islam An-Nizam Kecamatan Medan Denai. Adapun subjek dari penelitian ini adalah siswa kelas V SD Swasta Islam An-Nizam yang berjumlah 25 orang.  Sebagai objek dalam penelitian ini adalah media pembelajaran, skala respon siswa terhadap media pembelajaran dan tes hasil belajar siswa. Model pengembangan yang akan digunakan untuk mengembangkan perangkat media pembelajaran dalam penelitian ini adalah model Thiagarajan yang dikenal dengan Four-D (Model 4-D). Model 4-D diplih karena sistematis dan sesuai untuk mengembangkan perangkat pembelajaran. Hasil penelitian yaitu  media interaktif berbasis problem based learning yang dipergunakan pada pembelajaran tematik di SD Swasta Islam An-Nizam Kecamatan Medan Denai layak digunakan. Media interaktif berbasis problem based learning pada pembelajaran tematik di SD Swasta Islam An-Nizam Kecamatan Medan Denai efektif digunakan. Kata Kunci : Pengembangan Video Pembelajaran,  Hasil Belajar MatematikaAbsract: The purpose of this study is to determine the feasibility of interactive learning media based on problem based learning which is used in thematic learning at SD Swasta Islam An-Nizam Medan Denai and to know the effectiveness of the use of interactive media based on problem based learning on thematic learning at SD Swasta Islam An-Nizam Medan Denai. The subject of this research is the students of class V SD Swasta Islam An-Nizam Medan Denai  which amounted to 25 people. As object in this research is media of learning, scale of student response to instructional media and test result of student learning. The development model that will be used to develop learning media device in this research is Thiagarajan model known as Four-D (Model 4-D). The 4-D model is compiled because it is systematic and appropriate for developing learning tools. The result of the research is interactive media based on problem based learning which is used in thematic learning at An-Nizam Private Islamic Elementary School of Medan Denai District. Interactive media based on problem based learning on thematic learning at SD Swasta Islam An-Nizam Medan Denai District effectively used. Keywords: Development, Interactive Media and Problem Based Learning


2018 ◽  
Author(s):  
Firman - Firman

Text book is the important component in learning process, it is caused by the content of the text book will be delivered to the students in learning process. Recently, found that the teachers do not develop the textbook which is based on thematic integrated. In teaching the teachers are still be guided by teachers’ and students’ handbooks which are provided by Kemendikbud. There are some weakness in the teachers’ and students’ handbook that used in learning process, and need development. Based on the problem above, the researcher wants to develop the textbook of thematic integrated based on Problem Based Learning. The purpose of this research is to develop the textbook thematic integrated based on Problem Based Learning for fifth grade. The validity, practicallity, and efectiveness of this thematic integrated book for the fifth grade. This research used Four-D model. The subject of this research were teacher and fifth grade students in SDN Percobaan Padang and SDN 05 Padang Pasir. The technique of data analysis was analysis of validity,practicality and effectiveness. The data of validity obtained from the validity of textbook. The practicallity observed from the learning, questionaire of teachers’ response, questionaire of students’ response, and interview. The effectiveness conducted from observation of activity and the learning outcome of the students. The result of this research were: in definition stage it produced curriculum analysis, needs and students. The cover, acknowledgement, the book guidance, standard of competence and core competence, table of content, chapters and stabdard competence mapping, sub chapters, indicators, purposes of the learning and the steps of Problem Based Learning were the result of textbook design stage. The development stage for the average validity was 3.81 which is valid. The practicality of this research in learning process was 94%, the questionaire of teachers’ respond was 86.11% and for the questionaire of students’ response was 90% and they are included to very practicallity. The disseminate stage for the effectiveness was 87.81% for the percentage of the students. Generally, The learning outcomes of the students was very good. The conclusion was the textbook based on Problem Based Leaning which is thematc integrated and developed had been valid, pracitcal, and effective to use as one of textbook for teaching in fifth grade in elementary school.


Author(s):  
Endang Wahyudiana ◽  
Julius Sagita ◽  
Vina Iasha ◽  
Ari Setiantini ◽  
Ari Setiarini

This study aims to determine the characteristics of Problem Based Learning-based science modules to improve problem-solving skills and to determine the feasibility of Problem Based Learning-based science modules. The method used in this study is the Research and Development proposed by Dick and Carey. Module development is assessed based on the feasibility of materials, learning tools, media, and language by 3 lecturers, 1 language expert, and 1 teacher. Data collection ability to solve problems using tests. The development stage of the Problem Based Learning-based science module to improve problem-solving skills in human and environmental materials begins with a needs analysis, the design stage is in the form of drafting the module draft, the develop stage is in the form of validating the module draft, after being valid, a trial is carried out. The modules developed have a very good quality category so that they are suitable for use in science learning. Furthermore, there is an increase in the average problem-solving ability during learning using a Problem Based Learning-based science module to improve problem-solving skills as indicated by the results of the pre-test and post-test.


2014 ◽  
Vol 13 (3) ◽  
Author(s):  
Sri Wahyu Widyaningsih ◽  
Irfan Yusuf

<p>The research is motivated not yet using CTL approach. In addition, the study provided yet foster the character value of students. This study aimed to the development of learning materials by using CTL approach with the integration of character value are valid, practical, and effective. The type of this research is research and development by using 4-D models. The stages of this research are define, design, and development. The define stage consists of analyzing of curriculum, students, and concept. Then, the learning materials as lesson plan, handout, student’s worksheet, and evaluation, were designed at design stage. The development stage was doing validity, practicality, and effectiveness test. The data of this research was collected by using validation instruments, questionnaire of students and teacher, observation and test instruments. The result of research with validity of the test results showed that the syllabus, lesson plans, teaching materials, worksheets and assessment sheets (cognitive, affective and psychomotor) developed very valid. The test results showed that the learning practicalities developed very practical. Based on the results of efficacy trials, it was stated that the developed learning very effectively used as learning tools are developed to improve the activity and competence of students in the cognitive, affective and psychomotor and behavioral character. And Those, learning materials by using CTL approach with the integration of character values are classification of very valid, very practical, and effective.</p>


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


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