scholarly journals Development of Innovative Teaching Materials through Scientific Approach

2018 ◽  
Vol 2 (2) ◽  
pp. 14 ◽  
Author(s):  
Suarman Suarman ◽  
Hendripides Hendripides ◽  
Nurul Hikmah

This study aims to develop teaching materials of economic learning assessment through scientific approach. The research used Research and Development (R&D) method that developed by Thiagarajan, Semmel, and Semmel that includes defining phase, design stage, and development stage. Data were collected from the assessment of three experts through an expert validation sheet and responses from 40 students through student response questionnaire. Data analysis using quantitative descriptive technique. The result of the research showed that the teaching materials are suitable for learning through the scientific approach on the course of the Economic Learning Assessment. of material experts with an average score of 89.47% (very good) and student response results with an average score of 86.45% (very good). Some suggestions from the experts include in the teaching material description section added with illustrations in the form of drawings or schemes; and equipped with concrete examples in accordance with the contextual situation. While the suggestions from the students are also in line with the advice of the expert team that is also equipped with concrete examples to be more reproduced.

2018 ◽  
Vol 1 (1) ◽  
pp. 41-49
Author(s):  
Apliana Gadi Mayi ◽  
Kenys Fadhilah Z

The purpose of this study was to produce an Open ended problem based Mathematics module on the Valid, Practical, and Effective set material that was used in class VII of Baiturrohmah Islamic Middle School in Malang. This research is a development research with the development of ADDIE, which includes Analysis, where the researcher analyzes the curriculum, needs, and characteristics of students. At the Design stage, the researcher designs the module outline. At the Development stage, researchers develop modules according to the initial revision. At the implementation stage, the module was tested in class VII of Baiturrohmah Islamic Islamic Junior High School Malang by distributing student response questionnaires. In the Evaluation stage, an analysis of the results of student response questionnaires was carried out. This study produced a mathematical module on the set of materials based on Open ended problems. The results showed that: (1) the material expert validator got a score with a mean of 3.08 and 3.47 in the Very Valid category; (2) the assessment of the expert practitioner validator gets an average score of 3.49 with a very valid category. As for the response of students to get an average score of 3.27 with the Strongly Agree category, and the learning outcomes of students' mastery level reached 85,71% with very good categories. Based on the data analysis described above, it can be concluded that the mathematics module on Open ended problem-based set of material is valid, practical, and effective to be used as teaching materials for Grade VII junior high school / MTs students.


2020 ◽  
Vol 4 (2) ◽  
pp. 436
Author(s):  
Lilis Mutia ◽  
Gimin Gimin ◽  
Mahdum Mahdum

This research aims to produce audio-based learning media for blogs on the subjects of money and banking. This study used research and development methods with 4D Thiagarajan. There are four stages in Thiagarajan's 4D model; the initial needs analysis stage (define), the prototype (design) stage, the development stage based on expert advice and the field trial (develope), and the publication stage (disseminate). The data analysis technique used was quantitative descriptive technique. The results of research and development carried out in the form of audio-based learning media blog on economic subjects of money & banking material which contains a homepage, learning tools, learning materials, videos, LKPD, assignments, commentary features and social media. The audio-visual media based on money & banking material developed was very good ratings from media experts with an average score of 4 (after revision) and a material expert of 3.6 (scale 4). Students also gave a good response with an overall average score of 3.6, and an increase in student interest in learning with a difference of greater than 1 is 28.63%.


2020 ◽  
Vol 1 (2) ◽  
pp. 75
Author(s):  
Diah Sulistiyowati ◽  
Nur Fauziyah ◽  
Fatimatul Khikmiyah

ABSTRAK The purpose of this research is to develop ODOPOS (one day one problem one solution) program in realistic mathematic that is based online. By application of realistic mathematics is expected to have students the ability to understand mathematics in real life.            The sample of this study is 33 students at V grade of Elementary School of Muhammadiyah Manyar at 2019-2020 academic years. The research instrument is a pretest-posttest test and student response questionnaire sheet.            Result of the study: (1) Development of ODOPOS (one day one problem one solution) program in realistic mathematic based online is: (a) Analyze stage, includes analysis of student characteristics and material analysis (b) Design stage, there is a use case diagram that is: home, profile, log in, summary and examples of problems, exercises, scores and class progress (c) Development stage is developing the ODOPOS program design based on the use case diagram. (d) Implementation stage, is the result of the development ODOPOS program being applied in learning for one week (e) evaluation stage, is giving a pretest-posttest test and student questionnaire response sheet (2) there is an increase in student achievement 84 , 84%. The students get an n-gain score of  0.7 for the high category from the use of the ODOPOS (one day one problem one solution) program. (3) Students responses to the ODOPOS program, based on the content criteria, the result is 93.49% or very feasible


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2021 ◽  
Vol 5 (2) ◽  
pp. 469-478
Author(s):  
Fitria Devirita ◽  
Neviyarni Neviyarni ◽  
Daharnis Daharnis

The research objective was to develop thematic teaching materials based on Problem Based Learning in the two sub-theme of the diversity of living things in grade IV elementary schools. The development of teaching materials is motivated by the need for learning that can improve students' ability in problem solving, the ability to think critically, and foster curiosity. This type of research is development research (research and development). The development model used is the 4-D model which consists of the stages of defining, designing, developing and disseminating. The define stage will carry out an analysis of the curriculum, student analysis and needs analysis. The design stage is carried out by designing the lesson plans and teaching materials. The development stage is carried out by testing the validity, practicality and effectiveness test. The disseminate stage cannot be carried out because of the covid pandemic 19. The results of the research at the design stage obtained RPP and teaching materials designed by following PBL steps. The development stage based on the validity test of teaching materials is categorized as valid. At the effectiveness stage, the results showed that the teaching materials were effective so that they were easy to use by fourth grade students of SDN 03 Muaro. Based on these results, it can be concluded that the thematic learning tools based on Problem Based Learning on the sub-theme of the Diversity of Living Things for grade IV SD that have been produced can be declared valid, practical and effective.


2017 ◽  
Vol 7 (2) ◽  
pp. 227-238
Author(s):  
I Nyoman Adi Susrawan ◽  
Dewa Gede Bambang Erawan

This research categorized as Research and Devenlopment (R&D) that aims to (1) describe and identify the design process and the feasibility of learning materials of Bali based on Balinese culture, (2) to describe and analyze the responses of VII grade students of SMP PGRI 3 Denpasar towards the development of Indonesian language based materials of local culture Bali. The data obtained through observation, interview, and questionnaire methods. Furthermore, the collected then analyzed by qualitative descriptive analysis and quantitative descriptive analysis. The results showed that the development of Indonesian language learning materials based on local Balinese culture included into very well category. It was based on the validation results by the subject matter expert who gave an assessment with an average score of 88.42. The results of the pilot test, both initial field trials and major field trials also showed an average score of 90.28 and 92.50 included in the excellent category. Moreover, a good response is also obtained in this study, the overall average score given by students as users of teaching materials is 4.45 included very positive category. Thus, it can be concluded that the developed teaching materials are feasible to be used in the learning process.


2019 ◽  
Vol 3 (3) ◽  
Author(s):  
Dwi Oktaviana ◽  
Iwit Prihatin

<em>This research is a development research that aims to develop and assess the quality of mathematical teaching materials based on fable books character in a rectangular material that is valid, meets classical completeness, and good student response The type of research used is Research &amp; Development (R &amp; D) research with reference to the Borg &amp; Gall model. The experimental subjects in this study were seventh grade students of MTs Al-huda, Mubung Village, Hulu Gurung Subdistrict, Kapuas Hulu District with a total of 17 students. Based on the results of a limited trial conducted, it was found that (1) the results of character fable book validation obtained the average score of 85,42% with a very valid category so there was no need to revise and experts stated that the developed fable character was feasible to be used and can be tested in the field, (2) the results of testing the use of products through student learning outcomes tests obtained classical completeness were 76,47% so as to achieve classical completeness where the completeness of classical completeness set at MTs Al-huda Mubung Village is 70%, and (3) student responses to Mathematical teaching materials based on fable books with character with an average score of 87,54% with a very good category</em>


Author(s):  
Dika Garsinia ◽  
Ratih Kusumawati ◽  
Arie Wahyuni

This research uses quantitative descriptive methods. The subjects of this study were 28 students of class VIII Al Bisyri Islamic Middle School. Data obtained by observation, questionnaire, and written test. ADDIE development model (Analysis, design, development, implementation, and evaluation). Data collection instruments used in the form of learning media questionnaires, student response questionnaires, rational test results. From the results of the research process obtained the value of media experts with an average score of 87.08 (good category), while the mathematics teacher material experts obtained an average score of 88.57 (very good category) so that the media included in the valid category. From the results of the practicality of Powtoon animation video learning media obtained an average score of 84.96 (practical categories), so that it meets the practical aspects in terms of effective, interactive, interesting, efficient, and creative. Whereas based on the posttest value which is higher than the pretest value, the posttest value is 81.50 higher than the pretest value of 67.57 that the effective learning media is used. Based on this analysis it can be concluded that the video animation media using Powtoon software has fulfilled valid, practical and effective criteria.


2022 ◽  
Vol 16 (1) ◽  
pp. 16-21
Author(s):  
Tuti Kurniati

Teachers must have competency standards in carrying out their duties. The competencies that must be possessed by professional teachers are pedagogic competence, professional competence, personal competence and social competence. In order for students to master the four competence and basic skills of teaching it is necessary to develop modul materials based on instructional approach learning. The purpose of this research is to develop modul materials. Ths research following 3D model of Thiagarajan which consists of the definition stage, the design stage and the development stage.  The result of the research shows are the validity of the material aspect is 97.5% and the media is 87.5% in valid criteria. Practicality based on the value of the student response questionnaire in the individual trial was 95.8% and the small group test wa 89.6% which was considered very practical.


2020 ◽  
Vol 4 (4) ◽  
pp. 428
Author(s):  
Frandrio Syahputra ◽  
Hasan Maksum

Learning media is an important learning component. Therefore, teachers must able to develop instructional media that can improve student abilities. One of the learning media that supports these goals was interactive multimedia. This study aimed to develop valid, practical, and effective interactive multimedia learning on Information and Communication Technology subjects. This research was research and development. The development model used was a 4-D model, which consists of defining, designing, developing, and disseminating stages. The defined stage was carried out with curriculum analysis, material analysis, and student analysis. The design stage was carried out by designing the learning media. At the development stage, validity tests were carried out through validation sheets of learning media, practicality tests through media application observation sheets, teacher and student response questionnaires, effectiveness tests obtained from the knowledge competency assessment. The disseminated stage was carried out by spreading the device. The analysis results showed that the Interactive learning media in Information and Communication Technology subjects have been tested and got a valid score (89.25%), according to the teacher's response (90.23%) in very practical category, students’ response (90.09%). The response was in the very practical category. With this score, interactive multimedia is categorized as practical and effective learning media.


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