scholarly journals Pengembangan Media Dakon Matematika (Dakota) Pada Materi FPB dan KPK Untuk Meningkatkan Minat Belajar Pada Siswa Kelas IV SD Inpres Paccerakkang

2020 ◽  
Vol 3 (2) ◽  
pp. 319
Author(s):  
Rahmah Kumullah ◽  
Amrullah Mahmud

This study aims to describe the procedure, to determine the quality of the product, to describe the level of student interest in mathematics in FPB and KPK. This research uses research and development methods. This research stage refers to the development stage according to ADDIE. The subjects of this study were fourth grade students of SD Inpres Paccerakkang who were suspected of being 12 people as the sample. The data analysis technique used in this research is qualitative analysis and quantitative analysis. The two analyzes were carried out simultaneously. Based on the results of the validation, two instructional media experts gave an average score of 43 (SB) and 44 (SB) while the class teacher gave an average score of 41 (B) and 42 (SB). Furthermore, for small group trials it has increased. This is shown in the pretest obtained 58% or as many as 7 students who are complete while the posttest increase in completeness reaches 100% because all students complete in learning. Then student interest in learning also increased after the use of Dakota media that had been developed. This is shown in the average value of student interest in learning is 81 which is very good category.

2022 ◽  
Vol 9 (1) ◽  
pp. 78
Author(s):  
Hadiwaratama R Jusran

This study aims to improve learning outcomes in English aspects of reading skill ability through the word by word pronunciation learning method. This classroom action research was conducted in two cycles. The subjects of this study were fourth grade students of SD Muhammadiyah 2 Parepare with a total of 10 people. The data collection technique of this research used observation, tests, and field notes. While the data analysis technique used descriptive analysis. The results of this study indicate that the increase in learning for fourth grade students of SD Muhammadiyah 2 Parepare through pronunciation word by word is in the first cycle in the low category with an average score of 53.00, while in the second cycle there is an increase in the high category with an average value. average 85.00. In connection with these results, it can be concluded that the learning method of pronounciation word by word can improve learning outcomes of English aspects of reading skill ability for fourth grade students of SD Muhammadiyah 2 Parepare.


2020 ◽  
Vol 4 (2) ◽  
pp. 436
Author(s):  
Lilis Mutia ◽  
Gimin Gimin ◽  
Mahdum Mahdum

This research aims to produce audio-based learning media for blogs on the subjects of money and banking. This study used research and development methods with 4D Thiagarajan. There are four stages in Thiagarajan's 4D model; the initial needs analysis stage (define), the prototype (design) stage, the development stage based on expert advice and the field trial (develope), and the publication stage (disseminate). The data analysis technique used was quantitative descriptive technique. The results of research and development carried out in the form of audio-based learning media blog on economic subjects of money & banking material which contains a homepage, learning tools, learning materials, videos, LKPD, assignments, commentary features and social media. The audio-visual media based on money & banking material developed was very good ratings from media experts with an average score of 4 (after revision) and a material expert of 3.6 (scale 4). Students also gave a good response with an overall average score of 3.6, and an increase in student interest in learning with a difference of greater than 1 is 28.63%.


2016 ◽  
Vol 4 (1) ◽  
pp. 34
Author(s):  
Muna Aprilianto ◽  
Tomoliyus Tomoliyus

Penelitian ini bertujuan untuk menghasilkan buku pedoman bermain sepakbola untuk meningkatkan aspek psikologis (semangat, gembira, dan disiplin) anak usia 12-13 tahun di Yogyakarta. Penelitian ini merupakan penelitian dan pengembangan yang terdiri atas dua tahapan yaitu tahap penelitian pendahuluan terdiri dari kajian literatur, kajian penelitian relevan, studi lapangan dan tahap pengembangan terdiri perencanaan, validasi ahli, uji skala kecil, dan uji skala besar. Peneliti ini mengambil sampel dari sekolah sepakbola di Yogyakarta. Teknik sampling yang digunakan adalah purposive sampling. Pada uji coba skala kecil dilakukan di SSB Real Madrid melibatkan 10 siswa dan satu orang pelatih. Pada uji coba skala besar dilakukan di dua tempat yaitu di SSB Real Madrid dan SSB Bina Putra Jaya Sleman melibatkan 38 siswa dan dua pelatih. Analsis data dalam penelitian ini menggunakan teknik analisis deskriptif kuantitatif dan kualitatif. Hasil validasi menunjukkan model bermain sepakbola anak usia 12-13 tahun layak untuk diuji cobakan. Berdasarkan Hasil pelaksanaan pada uji coba skala kecil dan besar secara substansi isi dan pelaksanaan tergolong sangat baik. Hasil penilaian efektivitas model tehadap psikologis anak berupa semangat, gembira, dan disiplin mengalami peningkatan: nilai pertemuan kedua lebih tinggi dari pertemuan pertama. Dapat disimpulkan model bermain sepakbola anak usia 12-13 tahun efektif untuk meningkatkan aspek psikologis berupa semangat, gembira, dan disiplin siswa dalam melakukan latihan sepakbola.Kata Kunci: model, bermain, psikologis, sekolah sepakbola Development a playing soccer model to improve the psychological aspects of 12-13 years old children in Yogyakarta AbstractThis research aims to develop a playing soccer model to improve the psychological aspects (spirit, joy, and discipline) of 12-13 years old children in Yogyakarta. This study is a research and development which consists of two stages. The Preliminary research stage and development stage. The Preliminary research stage consisted of a literature review, relevant research studies and field studies. The Development stage consisted of planning, validation expert, small-scale test, and test large scale. The Validation involve three people experts. The sampel of take it from soccer school in Yogyakarta. The small-scale tryout was conducted on 10 students and one coach of Real Madrid Soccer School in Yogyakarta. The large-scale trials were conducted with two soccer school on 38 students and two coach of Yogyakarta Real Madrid Soccer School and Sleman Bina Putra Jaya Soccer School. The resul is a playing soccer model for children aged 12-13 years with the title "Playing Soccer in Practice to Improve Psychological Aspects". Based on the small-scale tryout and the small-scale tryout content implementation aspects are in an excellent category. The Psychological development of students assessment resulting in the form of passion, joy, and discipline in playing soccer show improvement: score of the second meeting is greater than the average score of the first meeting, thus it can be concluded thaat the playing soccer model for children age 12-13 years is effective to improve students’ psychological aspects, including the aspects of spirit, joy, and discipline in doing soccer practice.Keywords: models, play, psychological, soccer school


2021 ◽  
Vol 4 (2) ◽  
pp. 307
Author(s):  
Rina Yuliana Pratama

When explaining the material, the teacher only uses blackboard learning media and is monotonous. This has an impact on student learning outcomes are low. This study aims to analyze the effectiveness of the Quizizz Game learning media in increasing enthusiasm and learning outcomes. This type of research is classroom action research. The research subjects were fourth-grade students with 23 students. The data in this study were obtained through pretest, post-test questions contained in the Quizizz Game application from observations and documentation. The instruments used to collect data are questionnaires and tests. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results of the study were that students obtained a percentage of learning completeness of 43.47%. After being given action I, the average score was 72, with a learning completeness percentage of 60.86% in Cycle I. In Cycle II, the average score increased to 85 with a learning completeness percentage of 95.65%. From the analysis above, it can be concluded that the application of the Quizizz Game learning media can increase students' interest and learning achievement. This research implies that teachers can use the application of the Quizizz Game learning media to increase student interest and learning outcomes.


2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Yulen Karepi Muama ◽  
A.A Sujadi

The purpose of this research is to increase the interest and the result of learning mathematics class IX Junior High School Student Class IX Smp Taman Mature Ibu Pawiyatan through Learning Strategy Improving Thinking Ability (SPPKB).The results of this study indicate that after applied Learning Strategy Model of Improving Thinking Ability (SPPKB), interest and learning achievement of mathematics have increased. Student interest increased from cycle I of 64, 79% increased to 70,81% in cycle II. While the student's learning outcomes also experienced an increase. The average value of students from the initial ability of 50.33 with 5 students (16.67%) who meet the KKM increased to 55.90 with 9 students (30.00%) who meet the KKM on cycle I. While in cycle II the average score of students increased to 78.82 with 22 0rang students (73.33%) who meet the KKM in cycle II. Thus, it is suggested that teachers in learning mathematics is suggested to use Learning Strategy Model of Improvement of Thinking Ability (SPPKB) on other materials as an alternative to increase student's interest and learning achievement.


TAMAN VOKASI ◽  
2016 ◽  
Vol 4 (2) ◽  
pp. 271
Author(s):  
Dodi Setiawan ◽  
Suparmin Suparmin

The purpose of this research for increase activities and result study of XI TKR B students of Vocational High School Tamansiswa academic year 2015/2016 in electrical light vehicle. Type of this research is action research class, subject of this research is XI TKR B students amount 25 students and the object is increase activities and result of study in electrical light vehicle using guided discovery method. Data accumulator technique in this research using observation, interview, test, and documentation. Data analysis technique about students doing observation during learning activity, while the result of study conduct by calculating the average value and percentage that completed KKM. Result of this research showing after using guided discovery method, activeness and result of student learning increase. It can be seen pra-cycle condition students activeness percentage 44,8%, cycle I percentage of students of activity 62%, cycle II percentage of students activity 70,8%, cycle III percentage of students activity 83,6%, while students average value before activity 64,40 with percentage of completeness about 33,33%, cycle I student average score 7,04 with percentage of completeness about 76%, cycle II students average before increased to 7,56 with percentage of completeness about 88% and cycle III students average score increased to 7,84 with percentage of completeness about 96%.


2019 ◽  
Vol 2 (1) ◽  
pp. 93-102
Author(s):  
Dian Fajriani

The focus of the problem in this research is the application of the method of word guessing and improvement of science learning outcomes in the human digestive organ material in grade V Madrasah Ibtidaiyah 43 Batulotong. Furthermore, this study aims to improve students' understanding in teaching subjects IPA Madrasah Ibtidaiyah 43 Batulotong so that the quality of learning can be achieved optimally. This research uses qualitative approach and quantitative approach with Classroom Action Research (CAR) which is designed through three cycles. The research data obtained were analyzed by using descriptive statistic formula (percentage) to express descriptively the research result. Furthermore, to discuss and explain the results of research that is qualitative descriptive techniques used data reduction analysis, data presentation, and conclusion. From the research results showed that in the pre cycle stage, the average value of student learning outcomes is 50.70. With a classical thoroughness of 7.69%. After implemented by applying the method of guessing words, in the first cycle, the average score of student learning outcomes is 63.92 with 39% complete classical learning. Furthermore, in cycle II with the average value of student learning outcomes is 88.62 with 79.16% classical learning completeness. Then, continued in cycle III with the average value of student learning outcomes is 90.42 with classical learning completeness 88.46%. Thus, students' learning outcomes on science lessons in grade V Madrasah Ibtidaiyah by applying the word guess method can increase in each cycle. Therefore, the method of word guessing should be used as a reference by teachers in science learning activities in SD / MI, especially in Madrasah Ibtidaiyah 43 Batulotong.


2019 ◽  
Vol 3 (6) ◽  
pp. 1226
Author(s):  
Maslan Maslan

Teachers play a very important role in improving the quality of education. Therefore, professional teachers are required to always improve their competence, one of them is social competence. Learning will not run well and effectively if the teacher is not able to develop social competence. The purpose of this study is to describe and find out the relationship of teacher social competence in inculcating student character education. This research was carried out at SD Negeri 014 Pulau Rengas. This type of research is a qualitative descriptive. Methods of data collection using questionnaires, interviews, field notes. The results showed that the social competence of teachers obtained an average score of 90% in the excellent category and the assessment of students' character education planting had an average value of 85% in the very good category. The results of the study prove the teacher's social competence is very important in instilling character education in elementary school students 014 Pulau Rengas


2018 ◽  
Vol 3 (2) ◽  
pp. 558
Author(s):  
Irsan Irsan

Improving the Quality of Mathematics Learning through the Application of Peer Tutor Method on Student IV of SDN Topa Baubau. Irsan. Primary teacher education. Faculty of Teacher Training and Education. University of Muhammadiyah Buton.This research is a classroom action research that aims to improve the quality of Mathematics learning through the application of Peer Tutor method to fourth grade students of SDN Topa Baubau in the even semester of academic year 2017/2018 with a total of 30 students. This research was conducted in two cycles. Each cycle has several stages: planning, execution, observation / observation, and reflection. Each cycle is held in 4 meetings. Data retrieval is done by using learning result test and observation. The collected learning result data was analyzed by using quantitative analysis and observation data was analyzed qualitatively. The results showed that the average score of students in the first cycle was 60.66, while in cycle II obtained an average score of 78. KKM standard used in schools is 65, it indicates that has been achieved student learning outcomes in class. From the results of this study can be concluded that by applying the Tutor Sebaya method of learning quality of Mathematics in fourth grade students of SDN Topa Baubau can increase. Keywords: Peer Tutor Method. Quality of Mathematics Learning. Peningkatan Kualitas Pembelajaran Matematika melalui Penerapan Metode Tutor Sebaya pada Murid Kelas IV SDN Topa Baubau. Irsan. Pendidikan Guru Sekolah Dasar. Fakultas Keguruan dan Ilmu Pendidikan. Universitas Muhammadiyah Buton. Penelitian ini adalah penelitian tindakan kelas  (classroom action research) yang bertujuan untuk meningkatkan kualitas pembelajaran Matematika melalui penerapan metode Tutor Sebaya pada murid kelas IV SDN Topa Baubau semester genap tahun ajaran 2017/2018 dengan jumlah murid 30 orang. Penelitian ini dilaksanakan sebanyak dua siklus. Tiap siklus memiliki beberapa tahapan yaitu perencanaaan, pelaksanaan, pengamatan/observasi, dan refleksi. Masing-masing di siklus dilaksanakan 4 kali pertemuan. Pengambilan data dilakukan dengan menggunakan tes hasil belajar dan observasi. Data hasil belajar yang terkumpul dianalisis dengan menggunakan analisis kuantitatif dan data hasil observasi dianalisis secara kualitatif. Hasil penelitian menunjukkan bahwa skor rata-rata murid pada siklus I adalah 60,66, sedangkan pada siklus II diperoleh skor rata-rata  78. Standar KKM yang digunakan di sekolah adalah 65, hal ini menunjukkan bahwa telah tercapai hasil belajar murid secara klasikal. Dari hasil penelitian ini dapat disimpulkan bahwa dengan menerapkan metode Tutor Sebaya kualitas pembelajaran Matematika pada murid kelas IV SDN Topa Baubau dapat meningkat. Kata kunci: Metode Tutor Sebaya. Kualitas Pembelajaran Matematika.


2020 ◽  
Vol 5 (1) ◽  
pp. 29-34
Author(s):  
Purwanto

The study aims to improve the ability to write the text of the observation report using modeling methods. This research was conducted in the students of the VII-A Madrasah Tsanawiyah Negeri 4, the semester of the year, 2019/2020. This research uses class action methods. Data collection techniques using tests and validity of data are obtained through the validity of the process and the validity of results. The results showed that: (1) Learning to write the text of an observation report using modeling methods can improve the student's ability to write the text of the observation report. This is seen from the average value of the ability to write the text of an observation report before the action is 56.04, increasing to 61.7 on cycles 1 and 77.96 on cycle II. Increased average score from pre-action to cycle I, amounting to 4.90, and to cycle II by 12.67. Increased total average score from pre-action to cycle II by 17.57. (2) The enhancement of the learning process using modeling methods can be seen from the enthusiasm, attention, and activity of students so as to improve the quality of learning to write the report of the observation result and positive change for students. Therefore, the use of modeling methods in learning to write the text of an observation report can be more interesting and enjoyable.


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