scholarly journals IMPLEMENTATION OF FLIPPED CLASSROOM BLOGS IN PHYSICS LEARNING FOR STUDENTS OF CLASS X SENIOR HIGH SCHOOL

2019 ◽  
Vol 7 (1) ◽  
pp. 31
Author(s):  
Stefiana Lenisa ◽  
Muhammad Syafi’i ◽  
M. Rahmad ◽  
Yati Gusneli

Accommodating the latest learning challenges that require online learning support, a flipped classroom bloglearning media that is valid has been produced, but has not been used in class, to see its effectiveness.Thereforethe purpose of this research is to describe the cognitive learning outcomes of class X students of SMA Negeri 5Pekanbaru, through the application of classroom flipped blog learning media on work and energy material. Theresearch method used is Pre-Experimental desgn. The research subjects were class X students of SMA Negeri 5Pekanbaru which numbered 36 students. Research data are online quiz data and cognitive learning outcomes frompost-test scores after the use of flipped classroom blog learning media. Data were analyzed descriptively to seethe level of absorption of students' cognitive learning outcomes. The results of the online quiz data analysisthrough the flipped classroom blog found that the overall absorption of the online quiz was 85.92% with a verygood category. The results of the post-test data analysis of learning outcomes obtained an average absorptive of81.80%, with a good average absorptive category. The effectiveness of learning based on the absorptive score ofthe class average includes the effective category. So that the learning media of flipped classroom blogs asinnovative learning media that are effectively used in learning work and energy material in class X SMA Negeri5 Pekanbaru..

2019 ◽  
Vol 5 (2) ◽  
pp. 104-111
Author(s):  
Dian Puspita Eka Putri

This study aims to review  the effectiveness of using android-based multimedia learning  to improve achievement cognitive learning outcome of students. The research method is the analysis of field studies. The focus in this research is Multimedia which can influence cognitive learning outcomes of students. data obtained in this study from the literature and direct field observations. The research subjects were high school students in Yogyakarta. The result of analysis and discussion of research indicate that there is the influence of multimedia learning to increase student achievement, which is indicated by increasing post-test result  than before  not using multimedia learning. Posttest value is greater than pretest.


heritage ◽  
2020 ◽  
Vol 1 (2) ◽  
pp. 199-218
Author(s):  
Ina Mahmuda ◽  
Anindya Fajarini

Abstract                This research aims to produce a student worksheet social studies guided inquiry-based in class VIII of SMP Negeri 1 Jember. The research method used is research and development (R&D). This research adopted a 4-D development model with three stages namely; define, design, and development. The sample of this research is class VIII-A and class VIII-B. The research subjects consisted of four experts namely; material experts, design experts, linguists, and social studies teachers. Data collection techniques using a questionnaire. Data were analyzed using descriptive analysis techniques. The results of the validation from the expert team are; 1) material experts with a percentage score of 80%; 2) design experts with a percentage score of 82.67%; 3) linguists with a percentage score of 85.3%; 4) Social studies teacher with a percentage score of 82%. Limited test results obtained by students' responses with a percentage of 91%. The results of the field test obtained student responses with a percentage of 83.16%. Based on the validity criteria and student response criteria the effectiveness of the student worksheet social studies guided inquiry-based is valid and suitable to use without revision. The cognitive learning outcomes of 28 students of class VIII-A have completely reached the KKM value, with a percentage of 87.5%. Whereas 4 students of class VIII-A failed to achieve the KKM value, with a percentage of 12.5%. The cognitive learning outcomes of five VIII-B students completely reached the KKM value, with a percentage of 83.3%. While one VIII-B student failed to achieve the KKM value, with a percentage of 16.7%. Based on the classical completeness criteria class VIII A and B have completely reached the KKM value. So, it can be concluded that student worksheet social studies guided inquiry-based is suitable and effectively for used social studies learning at SMP Negeri 1 Jember. Abstrak Penelitian ini betujuan untuk menghasilkan lembar kerja siswa (LKS) ilmu pengetahuan sosial berbasis inkuiri terbimbing pada kelas VIII SMP Negeri 1 Jember. Metode penelitian yang digunakan yaitu Research and Development (R&D). Penelitian ini mengadopsi model pengembangan 4-D dengan tiga tahapan yaitu; define, design, dan development. Sampel dari penelitian ini yaitu kelas VIII A dan kelas VIII B. Subyek penelitian terdiri dari empat ahli, yakni ahli materi, ahli desain, ahli bahasa, dan guru IPS. Teknik pengumpulan data menggunakan angket. Data dianalisis menggunakan teknik analisis deskriptif. Hasil validasi dari tim ahli yaitu; 1) ahli materi dengan prosentase skor 80%; 2) ahli desain dengan prosentase skor 82.67%; 3) ahli bahasa dengan prosentase skor 85,3%; 4) guru IPS dengan prosentase skor 82%. Hasil uji terbatas diperoleh respon siswa dengan prosentase 91%. Hasil uji lapangan diperoleh respon siswa dengan prosentase 83,16%. Berdasarkan kriteria kevalidan dan kriteria respon siswa keefektifan LKS IPS berbasis inkuiri terbimbing dinyatakan valid dan layak digunakan tanpa revisi. Hasil belajar kognitif 28 siswa kelas VIII A tuntas mencapai nilai KKM, dengan prosentase 87,5 %. Sedangkan 4 siswa kelas VIII A gagal mencapai nilai KKM, dengan prosentase 12,5%. Hasil belajar kognitif 5 siswa kelas VIII B tuntas mencapai nilai KKM, dengan prosentase 83,3%. Sedangkan 1 siswa kelas VIII B gagal mencapai nilai KKM, dengan prosentase 16,7%. Berdasarkan kriteria ketuntasan klasikal kelas VIII A dan B telah tuntas mencapai nilai KKM. Jadi, dapat disimpulkan bahwa LKS IPS berbasis inkuiri terbimbing layak dan efektif digunakan untuk pembelajaran IPS SMP Negeri 1 Jember.   Kata Kunci: Lembar Kerja Siswa, Ilmu Pengetahuan Sosial, dan Inkuiri Terbimbing


2018 ◽  
Vol 2 (1) ◽  
pp. 9-12
Author(s):  
Fajar Fitri ◽  
Laifa Rahmawati

The purpose of this study is to describe the grant of science based learning media Kinect to support the improvement of students’ learning outcomes from cognitive aspect. This research is an educational development research which is adapted from the development model according to Borg Gall. The research was conducted in four main stages, that are (1) needs analysis, (2) instructional design, (3) media development, (4) validation. Instruments used in this research are assessment sheets by validator, student response questionnaires, pretests, and post test. After being validated, the media was tested to ten students, so that the results obtained of student responses and the effectiveness of improving students' cognitive learning outcomes. The result of the development is Kinect-based science learning media. From the results of research and development stage as well as experiments that have been done can be concluded that the product can improved student learning outcomes in cognitive aspect


Biota ◽  
2017 ◽  
Vol 10 (2) ◽  
pp. 198-209
Author(s):  
Nike Anggraini

The Purpose of this study is to determine the use of Course Review Horay method for increasing students interest in Vertebrate Zoology courses in Biology Education Department year 2017/2018. This study is a Classroom Action Research, the subjects consisted of 47 students. Data were collected using observation, questionnaires, and documentation. Data obtained were analyzed using descriptive analysis and effect size. This study was conducted in three cycles, each consisting of one meeting during 2 x 50 minutes. Result showed that the Course review horay method could increase students’ interest and the cognitive learning outcomes.  Based on questionnaires on students learning interest, at cycle I, data obtained as much as 44,73%, while at cycle II showed an increase in average score by 81,58%. As for the cognitive learning outcomes showed an increase in post-test value in each cycle. The effect size between cycle I and cycle II as much as 0.39 representing small effect size. While the effect size for cycle II and III were 1, 78 which represent high effect size.


2021 ◽  
Vol 5 (4) ◽  
pp. 665
Author(s):  
Yeyen Vioskha ◽  
Yenita Roza ◽  
Maimunah Maimunah

This research was motivated by the learning outcomes of SMAN 5 Tapung students who were under the target (KKM). This research was to intend providing the solutions by applying Bandicam videos in the learning. The purpose of this study was to improve student learning outcomes on trigonometric comparison material in right triangles using Bandicam video media in class X Mia SMAN 5 Tapung. This study used a quantitative approach with interview observation steps, survey methods and blended learning methods. The research subjects were students of class X MIA SMAN 5 Tapung and the object of this study was the use of videos recorded with the Bandicam application to improve cognitive mathematics learning outcomes. Data collection techniques used tests, observations, and documentation, while data analysis techniques used qualitative descriptive data analysis methods. The average score obtained by students at the end of the first cycle was 67.6 with the number of students who reached the KKM as many as 32 students (43.7%), then at the end of the second cycle the average value of students increased to 77.4 and as many as 32 students scored reaching the KKM (87.5%). By increasing the KKM results obtained after learning using Bandicam video media, the cognitive learning outcomes of students are increased.


2020 ◽  
Vol 6 (1) ◽  
pp. 97
Author(s):  
Hikmawati Hikmawati ◽  
Kusmiyati Kusmiyati ◽  
Sutrio Sutrio

This study aims to describe the effectiveness of the inquiry learning model to improve students' cognitive learning outcomes at the temperature and heat of class XI from one public school (SMAN 1 Gerung). This type of research is a quasi experiment with the basic pattern "The One Group Pretest-Posttest Design" and descriptive method. The research instrument used was the observation sheet applying the learning model and test the learning outcomes in the cognitive domain (C1 to C6). Assessment of learning implementation using a scale of 1 to 4. Student learning outcomes are said to be complete if 80% of students obtain a minimum value of 75. The results of this study indicate that: the implementation of learning increased from the criteria both in the first meeting to rise to be very good criteria at the fourth meeting. Student cognitive learning outcomes increased from 43 in the pre-test to 78 in the post-test, with classical completeness of 84%. The conclusion of this study is inquiry learning effectively improves students' cognitive learning outcomes in temperature and heat.


2020 ◽  
Vol 7 (2) ◽  
pp. 104
Author(s):  
Dina Purwanti ◽  
Azizahwati Azizahwati ◽  
Mitri Irianti

 This research aimed to determine the effectiveness of the implementation of concept attainment learning model to increase cognitive learning outcomes. The research method used is pre-experimental design with intact group comparison design. The research subjects were students of class XI SMA Negeri 9 Pekanbaru, in which class XI IPA4 was an experimental class and class XI IPA5 was a control class. The experimental class uses a concept attainment learning model and a control class with a conventional learning. The data was obtained from cognitive learning outcomes test which given to students after the learning process was carried out. Data were analyzed descriptively to provide an overview of students cognitive learning outcomes including students absorption and learning effectiveness on indication of global warming material. The research result obtained were the average of students absorption ability in the experimental class was 76,94% and 68,33% for control class. Thus, can be concluded that the implementation of the concept attainment learning model was effective to increase student cognitive learning outcomes in SMA Negeri 9 Pekanbaru on the subject of global warming.


2018 ◽  
Vol 10 (3) ◽  
pp. 491-499
Author(s):  
Dwi Safriani Pangestika ◽  
Zuhdan Kun Prasetyo

The practical guide is a teaching material that students use in labwork activities. This learning cycle 5E (Engangement, Exploration, Explanation, Elaboration, Evaluation) on practical guide is expected to be used as an alternative choice for teacher in improving students’ cognitive learning outcomes in concept of pressure and symptoms of capillarity in plants. The aim of this study was : 1) to describe the feasibility of develop practical guide based on learning cycle 5E and 2) to analyse the improvement of the practical guide based on learning cycle 5E to enhance cognitive learning outcomes of eight graders of junior high school in science lesson. Here, we used the Research and Development refers to the procedural steps of the 4D models by Thiagarajan. To test the efficacy, pretest and posttest were employed.This is a quasi-experiment research conducted in MTsN 3 Ngawi. Research subjects were all students of grade 8 by taking class 8A as the experimental class and 8B as the control class. Samples were taken by cluster sampling technique. The result of the feasibility test showed that practical guide included in the excellent category. T-test analysis suggests that the practical guide based on learning cycle 5E could improve students’ cognitive learning outcomes significantly. In addition to contributing to the improvement of students’ cognitive learning outcomes in MTsn 3 ngawi, the development of science cycle-based learning guide based on learning cycle 5e can also provide students practice skills in learning so that it is expected to contribute posotif in the community.


2019 ◽  
Vol 10 (1) ◽  
pp. 1-10
Author(s):  
Kristiana Nathalia Wea

This study aims to determine the effect and increase of cognitive learning outcomes of students using inquiry learning models with guided experimental learning methods on the subject of Newton's Law class X Santa Maria High School Yogyakarta. The research subjects of this study were class XB students and XE Santa Maria High School Yogyakarta. The total number of research subjects was 48 students. Class XB as the control class while the XE class as the experimental class. This research is an experimental research. The data used were the pretest scores of the experimental class students and the pretest scores of the control class students. This test was conducted using SSPS with a significant level of 0.05. The results of this study showed that there was no significant influence and improvement in cognitive learning outcomes between the experimental class and the control class. This is because students are not used to using inquiry learning models with guided experimental methods, so students are still hesitant to draw conclusions from the search


Author(s):  
Riya Wulandari ◽  
Angelia Timara ◽  
Emi Sulistri ◽  
Sumarli Sumarli

ABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Role Playing berbantuan media video terhadap hasil belajar kognitif siswa pada materi bunyi. Penelitian dilaksanakan di SD Swasta Torsina III Singkawang. Jenis penelitian yaitu penelitian kuantitatif dengan metode quasi experimental, dalam bentuk Nonequivalent Pre-test and Post-test Control Group Design. Populasi dalam penelitian ini adalah seluruh siswa kelas IV SD Torsina III Singkawang. Sampel diambil menggunakan teknik non probability dengan jenis sampling jenuh. Teknik pengumpulan data menggunakan teknik tes berupa tes objektif materi bunyi dan teknik non tes berupa angket respon. Hasil penelitian menunjukkan bahwa: (1) terdapat perbedaan hasil belajar ranah kognitif antara siswa yang diterapkan model pembelajaran role playing berbantuan media video dengan siswa yang mendapatkan pembelajaran langsung; (2) Penggunaan model pembelelajaran role playing berbantuan media video berpengaruh tinggi terhadap hasil belajar kognitif siswa; (3) Respon siswa positif terhadap model pembelajaran role playing berbantuan media video pada kategori baik. Kata kunci: model pembelajaran role playing; media video; hasil belajar kognitif. ABSTRACTThis study aims to determine the effect of the video media-assisted Role Playing learning model on students' cognitive learning outcomes on sound material. The research was conducted at Torsina III Private Elementary School, Singkawang. The type of research is quantitative research with quasi-experimental method, in the form of Nonequivalent Pre-test and Post-test Control Group Design. The population in this study were all fourth grade students of SD Torsina III Singkawang. Samples were taken using a non-probability technique with saturated sampling type. The data collection technique used a test technique in the form of an objective test of sound material and a non-test technique in the form of a response questionnaire. The results showed that: (1) there were differences in cognitive domain learning outcomes between students who applied the role playing learning model assisted by video media and students who received direct learning; (2) The use of role playing learning models assisted by video media has a high effect on students' cognitive learning outcomes; (3) Positive student responses to the video-assisted role playing learning model in the good category. Keywords: role playing learning model; video media; cognitive learning outcomes.


Sign in / Sign up

Export Citation Format

Share Document