scholarly journals PENERAPAN PEMBELAJARAN KOOPERATIF TIPE THINK-PAIR-SHARE (TPS) SEBAGAI UPAYA MENINGKATKAN KREATIVITAS MATEMATIKA SISWA KELAS X SMAN ANGKOLA SELATAN

PeTeKa ◽  
2018 ◽  
Vol 1 (2) ◽  
pp. 123
Author(s):  
Susi Sulastri Lubis

Mathematics requires some aspects to support the learning process, including the ability of creativity. It is necessary to look for an alternative learning activity that can enhance learning and provide opportunities for students more active. A cooperative learning approach to the type of the Think-Pair-Share (TPS) is one of the alternatives to increase the liveliness of students in learning mathematics; math is creativity, so students increased. This research is a study of a class act in SMAN Angkola South, with the subject population, is a whole grade X-A SMAN Angkola South, as the object of research, is the ability of teachers to manage learning and student activities in the implementation of learning and ability of students in the student's creativity through the implementation of cooperative approaches type TPS. From the results, it can be concluded that the application of the cooperative learning model types Think-Pair-Share (TPS) can be used to enhance the ability of creativity mathematics students. The results of the evaluation at the end of the cycle I indicate the average score reached 34.16 class with the completeness of classical learning percentage of 30%. In cycle II, the average class reached 77.16 by the rate of completeness of classical learning of 90%. Thus the increase in the percentage of completeness of classical learning of 60%. Keywords: Think-Pair-Share, the ability to understand the concept of

2018 ◽  
Vol 6 (4) ◽  
Author(s):  
Ashar Hasairin ◽  
Dewi Apriyanti

This study aims to determine the improvement of student learning result and activities by using the cooperative learning model of Talking Chips type on the subject matter of Biodiversity in class X MIA1 MAN 1 Medan T.P. 2018/2019. The research method is classroom action research and the subject of this research are students of class X MIA1 as many as 35 people. The instrument that used in the study are test of student learning result namely pretest and postest as many as 30 questions and observation sheets of student activities. The results showed that based on the learning result of the first cycle, the average score of pretest was 40.6 increased to 68.6 in the postest. At the second cycle, there was an increase from 62.8 in the pretest to 74.5 in the postest. In this study, the data of individual and classical learning completeness criteria are obtained as follows: as many as 30 out of 35 students or 85.72% who scored above 70 or equal to 70, and 5 other students or 14.28% got a score below 70. Based on observations of student activities, the percentage of students who were active in the first cycle was 48.2% with total of students 17 out of 35 students, and students who were active in the second cycle was 80% with total of students 28 from 35 students


2017 ◽  
Vol 6 (2) ◽  
pp. 512
Author(s):  
Noviar Noviar

The background of this study is caused by the learning process is still centered on the teacher with the dominant use of lecture method, so that students are less motivated in the learning process, students are less enthusiastic and not actively asked in the delivery of learning materials. This study aims to improve teacher skills and student activities so as to improve learning outcomes PAI students class VA SDN 015 Buluh Kasap Dumai Timur using STAD type cooperative learning model. This research is a classroom action research conducted in two cycles, this research was conducted in April 2014, the subject of this research is the students of VA SDN 015 Buluh Kasap Dumai Timur class with 25 people consist of male students 11 Persons and female students 14 Persons. Measuring tools used are teacher activity, student activity, learning outcomes, and mastery learning. The results showed that the average of teacher activity in the first cycle was 70.92% (Good). In the second cycle is 70.92% (Good). In the second cycle is 79.48% (Good). The average learning outcome in the first cycle was 56.92% (Enough). In the second cycle is 73.84% (good). Based on the results of the study can be collected that STAD type cooperative learning model can improve learning outcomes of PAI in students.


2017 ◽  
Vol 6 (1) ◽  
pp. 225
Author(s):  
Dahlia Dahlia

Mathematics teaching that is done in class VB SDN 78 Pekanbaru not get satisfactory results from the results of the evaluation are still many students who get the value under the KKM (70). From 36 grade VB, only reaching the KKM is as much as 11 students (30,55%), and who have not yet reached KKM as much as 25 students (69,44%) with the value of the average results of learning mathematics is 56,67. The aim of the research to improve the results of learning mathematics grade VB SDN 78 Pekanbaru with the implementation of cooperative learning model STAD types on the matter arose space. By using this method STAD has increased significantly student learning outcomes. Improving student learning results VB class at cycle I the first meeting of 11.86 from the value of the average cycle with enough pre category. Then on the second meeting of the cycle I return increased by 6.64 with enough category. After held reflection, then held the improvement at cycle II. At the first meeting of increasing the value of the average from the previous cycle of 2.25 with enough category, then held after improvement in the reflection of the second meeting of the average value increased by 3.61 with good category. Based on the analysis of the data and the discussion in obtain the conclusion that the implementation of cooperative learning model STAD types used as actions that are done in SDN 78 Pekanbaru has been able to improve the results of learning mathematics students in the classroom VB especially on the subject of learning the operation count mixed with whole numbers. It is expected that the teachers at SDN 78 Pekanbaru in order to implement cooperative learning model STAD types on the lessons of mathematics as one of the alternative learning that can improve the results of student learning.


2017 ◽  
Vol 5 (1) ◽  
pp. 13
Author(s):  
Ramli Abdullah

Cooperative learning using the jigsaw type is a learning strategy that can foster effective communication, create an active learning environment, and can provide satisfactory learning outcomes. Many studies show that peer teaching is more effective than teacher teaching, the application of jigsaw type cooperative learning on the subject matter can improve student activity and learning outcomes, can also encourage good communication and high social interaction Fellow students. That is expected from the learning activity is the occurrence of student activities in learning materials chemistry subjects during the learning process took place by applying cooperative learning model type jigsaw classified as very good, the occurrence of student responses in learning subject matter Chemistry during the learning process took place by applying the model Jigsaw type cooperative learning is categorized as very good, and the achievement of learning achievement of students in learning materials of reasoning subject of Chemistry with the application of cooperative learning model of jigsaw type happened improvement of learning result belonging to good category.


2019 ◽  
Vol 4 (2) ◽  
pp. 23
Author(s):  
I Gede Pasek Artana

<p>This study aims to improve the learning outcomes of Hindu and Budi Pekerti education subjects on Wariga for students of class X MIPA-7 SMA Negeri 1 Kuta Selatan through the implementation of cooperative learning model Teams Games Tournaments (TGT) held in the first semester of the academic year 2016 / 2017, which starts from September until October 2016 with the subject of research is the students of class X MIPA-7 SMA Negeri 1 Kuta Selatan 2016/2017 lesson year as many as 29 students who are Hindu. Basic Competency presented to the students is Explaining the essence of Padewasan (wariga) in the life of Hindus. This research was conducted in 2 cycles with planning, implementation, observation, and reflection on each cycle. Data collection techniques used are with the test results and observation sheet. Data analysis using comparative descriptive analysis technique by comparing the learning outcomes at initial conditions with the results achieved in each cycle, and qualitative descriptive analysis by comparing the results of observation and reflection on the cycle I and cycle II. The result of data analysis shows that there is improvement of learning quality both process and learning result. It can be seen that in the first cycle there has been an increase in the average score of 11.38 students, ie from the average score of the students at the initial conditions 66.21 to 77.59 and an increase in the average score of students 7.41 on cycle II of Average grade grade 77.59 to 85.00. While the completion of classical learning at the end of the first cycle, there was an increase of 27.59%, from the initial condition that has been completed only 51.72% to 79.31%, and there is an increase in learning mastery by 13, 79 from 79.31 % To 93.10% in cycle II. It is based on the results of observations during the learning process and the results of the assessment of knowledge about wariga after the learning process takes place. So it is suggested to the teacher especially the subject teacher of Hindu and Budi Pekerti Education to use cooperative learning model Teams Games Tournaments (TGT) in an effort to improve the learning result of Hindu Religion and Budi Pekerti.</p><p>Keywords: Learning outcomes, cooperative learning, Teams Games Tournaments.</p>


AL-TA LIM ◽  
2015 ◽  
Vol 22 (3) ◽  
pp. 286-299
Author(s):  
Filmawati Filmawati

This research is motivated from the deficiency of student’s activity in the learning process. The outcome of religious learning process is still low. It shows under 75. By applying cooperative learning model Mind Map Script types, it is expected to be able to enhance students’ motivation through working group learning. This study used a qualitative approach to obtain data and analysis through reflective studies, participatory and collaborative. Mind Map Script is applied to increase learning activity and progress. This study was conducted in SMAN 1 Pulau Punjung with 2 cycles from the observation. Student activities increase from 54% to 75% in the second cycle. Meanwhile, students’ daily test showed an increasing from an average of 65 to 73 in first cycle, and 79 in second cycles. From the first and second cycle of this Classroom Action Research can be concluded that cooperative learning model Mind Map Script types enable to increase students’ activity and learning progress especially in Islamic education studies of grade X student of SMAN 1 PULAU PUNJUNG DHARMASRAYA District.    Key word: activity and learning progress, cooperative model mind map script type (SM2)Copyright © 2015 by Al-Ta'lim All right reserved


2017 ◽  
Vol 1 (2) ◽  
pp. 71-81
Author(s):  
Tustiyana Windiyani

ABSTRACTThe research is an action research aiming at improving the learning output of social science using cooperative learning model of Numbered Head Together. The subjects of the research are the fifth grade students of Sekolah Dasar Negeri Batu Kembar in the even semester, the year of 2015/ 2016 with the number of students of 21 consisting of 12 boys and 9 girls. The research used cycling procedure containing four steps of planning, doing, observing, and reflecting. The action research is done in two cycles. Each cycle is conducted in one meeting. After the implementation of Numbered Head Together, the learning output of students social science improves from the first to the second cycle. The result shows that the average score in the first cycle is 65, and the learning completion is 50.00%, while in the second cycle, the average score is 74 and the learning completion is 85.00%. The learning process score in the first cycle is 75.75%, and it improves in the second cycle to be 90.00%. The result of students behavior observation shows improvement of students discipline, cooperation, bravery which in the first cycle is 80.50% and it improves in the second cycle to be 85.50%. Therefore it can be inferred that the implementation of the cooperative learning model of Numbered Head Together is able to improve the learning output of the fifth grade students social science in an elementary school. Keywords: Learning Output, Social Science, Numbered Head Together.ABSTRAKPenelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk meningkatkan hasil belajar mata pelajaran Ilmu Pengetahuan Sosial melalui penerapan model pembelajaran kooperatif Numbered Head Together. Subjek penelitian ini adalah siswa Sekolah Dasar Negeri Batu Kembar kelas V semester genap tahun pelajaran 2015/ 2016 dengan jumlah siswa sebanyak 21 siswa, terdiri dari 12 siswa laki-laki dan 9 siswi perempuan. Prosedur penelitian dilaksanakan bersiklus yang terdiri dari empat tahap, yaitu: perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Pelaksanaan tindakan kelas ini dilakukan dalam dua siklus. Setiap siklus dilaksanakan satu kali pertemuan, setelah diterapkan model pembelajaran Numbered Head Together hasil belajar Ilmu Pengetahuan Sosial siswa meningkat dari siklus pertama ke siklus kedua. Hasil penelitian menunjukkan bahwa nilai rata-rata hasil belajar pada siklus I memperoleh nilai 65, dengan ketuntasan hasil belajar sebesar 50,00%, sedangkan siklus II memperoleh nilai rata-rata 74 dengan ketuntasan belajar 85,00%. Begitu pula dengan penilaian pelaksanaan pembelajaran pada siklus I sebesar 75,75%, meningkat pada siklus II sebesar 90,00%. Sedangkan hasil observasi perilaku siswa menunjukkan adanya peningkatan pada sikap berupa disiplin, kerja sama dan keberanian yang diperoleh pada siklus I dengan persentase sebesar 80,50% dan meningkat pada siklus II sebesar 85,50%. Dari hasil penelitian dapat disimpulkan bahwa Penerapan Model Pembelajaran Kooperatif Numbered Head Together dapat Meningkatkan Hasil Belajar Pada Mata Pelajaran Ilmu Pengetahuan Sosial di kelas V Sekolah Dasar.Kata Kunci: Hasil Belajar, Ilmu Pengetahuan Sosial, Numbered Head Together.


2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2020 ◽  
Vol 4 (2) ◽  
pp. 78-87
Author(s):  
Abdul Atsar ◽  
Tasum Tasum

The purpose of this study was to find a solution to the problem in applying the NHT (Numbered Heads Together) cooperative learning model to improve student learning outcomes in Class XII Social Studies Major of SMA Mathla�ul Anwar High School Batujaya Karawang. This study used a classroom action research method. The study was conducted in three cycles and each cycle consists of 4 steps, namely planning, acting/implementing, observing, and reflecting. The results of the study show students' improvement in understanding the legal protection and law enforcement materials after the implementation of NHT cooperative learning model. By using the NHT model, the students find it easier to understand the concepts that used to be considered difficult. Before implementing the model, the understanding level of the students at SMA Mathla�ul Anwar Batujaya Karawang was relatively low because some students� scores were below the minimum completeness criteria. After the actions in the three cycles were completed, the student learning outcomes increase. The students� average score before the treatment was 60.16. It increased to 68.25 in cycle 1, 72.50 in cycle 2, and 80.25 in cycle 3. This increase indicates that the NHT model can help the students improve their understanding. In the learning process using this model, the students feel that they are systematically guided in understanding the materials. Moreover, it helps the students in improving their ability to explain the learning materials and to provide examples on the legal protection and law enforcement materials in the learning process using the NHT cooperative learning model.


2018 ◽  
Vol 3 (4) ◽  
Author(s):  
Iskandar Feri Setiawan

the problems examined are: 1 learning activities of students. 2)  Teacher teaching Activity.  3) Improving learning results. The aims  of this research to.  1) Improve the students learning activity  , 2) increases teacher teaching activity.  3) Knowing the increase in the results of the study. This  study is An action classroom Research, which has been implemented in  2 cycle. The subject of this research  the students are registered on the even- in academic year of  2016/2017, numbered 20 students. The date of this research is the activity of teacing process of teacher and learning activities of the students which obtained from the observation sheet and the results of learning as measured through tests. Date analysis was conducted a descriptive statistic. The results showed if. 1) learning activities at each cycle tends to increase. This is demonstrated by average score on each cycle, in cycle I score average is 2.7 students activity increased in cycle II becomes 3.25. 2) on cycle I score an average teacher's teaching activity is increased 2.85 cycle II becomes 3.65. 3) results of study geography enhanced through generative learning model. On cycle I students who finished 13 (65%) and not completely and absolutely no 7 (35%)  with an average of 72.25 whereas  at the second cycle was increased to 17(85%) The students who did not complete 3 students (15%).


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