scholarly journals Development and Evaluation of Learning Modules in Rabbit Production

Author(s):  
Honeylet J. Nicolas

ABSTRACT A newly-offered subject in agriculture, rabbit production, necessitated the development of instructional materials. This mixed-method study was conceptualized to develop and evaluate learning modules for the subject, utilizing the ADDIE model of instructional design. Development of ten modules took almost two years, and the first semester of usage was done with flexible learning methods. Student and faculty users assessed the acceptability in terms of objectives, content, organization and usability, and language, while pre-test and post-test scores determined the effectiveness of the modules. Based on the results, the students rated the modules with moderate acceptability, while instructors and professors rated them with high acceptability. The modules were effective in increasing the knowledge of students in both the midterm and final periods. The learning modules may help provide locally-suited learning materials in rabbit production for Philippine tertiary schools, and in disseminating information and awareness on rabbit as a high-potential livestock in the Philippines.

2019 ◽  
Vol 7 (3) ◽  
pp. 106-112
Author(s):  
SRI LESTARI ◽  
TIURLINA SIREGAR ◽  
JONNER NAINGGOLAN

Papua's local wisdom module is really needed to improve learning outcomes with contextual and tangible control where so far there has been lack of teaching materials based on local wisdom. This research is a research and development (Research & Development) that aims to find out how to develop integrated science modules based on local Papuan wisdom materials on the interaction of living things with the environment in class VII students of Nurul Huda Yapis Jayapura in knowing improvement in learning outcomes after using the module. The development model used is the ADDIE model (Analyze, Design, Development, Implementation, Evaluation) with an experimental design using a pre test post test one group design, which uses one research class with a sample of 37 students. The results showed. (1) The results of the feasibility test for the prepared learning modules, based on material validation, obtained an average of 90.6%, media validation with an average of 92%, educator responses 96.25% and mean responses of students by 90.7%. In general the average for the module feasibility test is 92.10% which means the module is very suitable for use in learning. (2) There is an increase in students' learning outcomes after using a module based on local Papuan wisdom, based on the n-Gain results in RPP 1 is 0.57, RPP 2 is 0.71 and RPP 3 is 0.75. The n-Gain average for the three RPPs is 0.68 with a moderate category which means the use of science modules based on local Papuan wisdom is quite effective in improving student learning outcomes.


2020 ◽  
Vol 10 (1) ◽  
pp. 85-91
Author(s):  
Arina Restian ◽  
Tyas Deviana ◽  
Yunia Nanda Eka Saputri

This research aims to 1) develop a worksheet based on local wisdom in Malang for students in 4th grade, within subtheme 2: “The Beauty of My Country Cultural Diversity”, 2) test the effectiveness of the worksheet. This study uses ADDIE model, there are 5 stages namely analysis, design, development, implementation, evaluation. The instrument was validated by material expert, instructional materials expert, and linguists. Then the revised worksheet was tested on the subject as a trial to find out the attractiveness and effectiveness. The validation result from the material expert was 90.67% in valid criteria, from the teaching material expert was 73.33% in criteria, and from the linguists were 93.33% in valid criteria. The attractiveness results 91.71% from students in interesting criteria and 85.71% from teachers. The effectiveness test results obtained 94.28% in effective criteria.


Author(s):  
Insih Wilujeng ◽  
Tri Suci Yolanda Putri

This research developed Science, Environment, Technology, Society (SETS) e-module integrated with predict, observe, explain (POE) model on the subject matter of Earth Layer and Its Dynamics for grade VII students. This study aimed to reveal i) the feasibility of the developed e-module for grade VII students, and ii) the practicality of the developed e-module and its dynamics. This is a developmental research adopting the ADDIE model consisting of five stages, i.e.: analysis, design, development, implementation, and evaluation. The subject of the limited test consisted of 15 students of grade VIII.G of Public Junior High School 8 Yogyakarta. The data were collected using a product feasibility assessment sheet for material and media experts, a product practicality assessment sheet for teachers, and a product readability assessment sheet for students. The results show that the developed e-module was feasible to be used according to the material and media experts and the developed e-module is practical according to teachers and students.


2019 ◽  
Vol 9 (1) ◽  
pp. 62-75 ◽  
Author(s):  
Kristian Tantra Sidarta ◽  
Tri Nova Hasti Yunianta

This research aims is to develop a learning media called Domano Card, that is an abbreviation  from Trigono mathematics Dominoes. This media is expected to be valid, effective, and practical to be used as a learning tool for Trigonometry Courses in the college. It is consists of three sets of Domano cards, game boards, and game rules. This Domano Card contains of the pairs of questions and answers. This research type is Research Development (R&D) with ADDIE model (Analyze, Design, Development, Implementation, Evaluate). The subject of this research is 64 active students of Mathematics Education, Satya Wacana Christian University in Trigonometry course. Domano cards are developed based on the students’ learning styles. Validity test was done by 2 validators, there are media experts and material experts It has obtained media feasibility result of 98.71% with very decent category and the result of material feasibility of 92.5% with very decent category. The effectiveness test was done by Paired Samples t-test with SPSS 17. It is indicated that there is a significant differences after the use of Domano Card with the mean value improvement from 57 to 73. The respondents of practicality test are lecturer of Trigonometry course and the lecturer assistant class that obtained 89% with very good category. Based on this development research, it can be concluded that Domano Card media is valid, effective, and practical use as a means of self-learning exercises for students in Trigonometry courses.


2015 ◽  
Vol 3 (1) ◽  
pp. 59
Author(s):  
NFN Mustaji

The purpose of this research is to develop a learning device in the form of Syllabus and Class events Unit, instructional materials, student activity sheet, sheet assessment of students and using collaborative learning model. The device was developed to improve the ability of critical thinking, creative and collaborative environment for students in the Faculty of Education, State University of Surabaya. The development of learning device uses a ADDIE model. Its activities include the analysis phase, planning, design, development), implementation, evaluation and revision. Phase evaluation and revision is an ongoing activity conducted in each phase alongthe development cycle. Learning device which have been developed consisting of three courses namely introduction of graphic media, learning to draw, and education management. Learning device has been validated in the first year and meet the acceptability of the usefulness, feasibility, and accuracy. In the second year learning device was implemented in three courses, namely, Education Technology, Education Management, and Early Childhood Education. Implementation Phase uses experimental research design one group pre test - posttest design. The research instrument used to collect data comprising: of result of learning test, observation sheets, product evaluation sheets and questionnaires of collaborative skills. The data of this study were analyzed descriptively and statistically. The results showed that the use of collaborative learning device can improve the ability of critical thinking, creative and collaborative AbstrakTujuan penelitian ini adalah mengembangkan perangkat pembelajaran berupa silabus dan satuan acara perkuliahan, bahan ajar, lembar kegiatan mahasiswa dan lembar Penilaian dengan menggunakan model pembelajaran kolaborasi. Perangkat tersebut dikembangkan untuk meningkatkan kemampuan berpikir kritis, kreatif dan kolaboratif bagi mahasiswa di lingkungan Fakultas Ilmu Pendidikan UniversitasNegeri Surabaya. Pengembangan perangkat pembelajaranmenggunakan model ADDIE. Kegiatannya meliputi fase analisis (analysis), perencanaan (planning), perancangan (design), pengembangan (development), implementasi (implementation), evaluasi dan revisi (evaluation and revision). Fase evaluasi dan revisi merupakan kegiatan berkelanjutan yang dilakukan pada tiap fase di sepanjang siklus pengembangan. Perangkat pembelajaran yang telah dikembangkan terdiri dari 3 mata kuliah yakni pengantar media grafis, pembelajaran menggambar, dan manajemen pendidikan. Perangkat pembelajaran telah divalidasi pada tahun pertama dan memenuhi akseptabilitas dari sisi kegunaan, kelayakan, dan ketepatan. Pada tahun kedua perangkat pembelajaran dimplementasikan pada tiga program studi, yakni: Teknologi Pendidikan, Manajemen Pendidikan, dan Pendidikan Anak Usia Dini. Fase implementasi dengan menggunakan desain penelitian experimental one group pretest - postest design. Instrumen penelitian yang digunakan untuk mengumpulkan terdiri atas: tes hasil belajar, lembar observasi, lembar penilaian produk, dan angket keterampilan kolaboratif. Data hasil penelitian ini dianalisis secara deskriptif dan statistik. Hasil penelitian menunjukkan bahwa penggunaan perangkat pembelajaran kolaborasi dapat meningkatkan kemampuan berpikir kritis, kreatif dan kolaboratif.


2017 ◽  
Vol 5 (2) ◽  
pp. 10
Author(s):  
Utrisa Luftania Furi ◽  
NFn Mustaji

The purpose of this research is to produce a decent and effective digital photo video media for the subject of composition for the students of class XI Multimedia of Vocational High School. The development model used is the ADDIE model. To determine the feasibility of the product is based on expert test ie media experts and content experts. To know the effectiveness of the product is based on a comparison of learning result test between experiment class and control class at SMKN 1 Dlanggu Mojokerto. Based on the results of expert test data analysis obtained conclusion that the learning video media developed feasible to use in learning. The result of the value of pre-test and post- test conducted in control class and experimental class by using t-test obtained t-count is 13,11 and by using t-test distribution table with significant level 5% obtained t-table = 2 , 68, thus the video learning media declared effective. The conclusion of this study indicates that the video learning media subjects composition of digital photos declared feasible and effective for students class XI Multimedia Vocational Secondary School.AbstrakTujuan penelitian ini adalah menghasilkan media video mata pelajaran komposisi foto digital yang layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan. Model pengembangan yang digunakan adalah model ADDIE. Untuk mengetahui kelayakan produk didasarkan pada uji ahli yakni ahli media dan ahli isi. Untuk mengetahui keefektifan produk didasarkan pada perbandingan tes hasil belajar antara kelas eksperimen dan kelas kontrol di SMKN 1 Dlanggu Mojokerto. Berdasarkan hasil analisis data uji ahli diperoleh simpulan bahwa media video pembelajaran yang dikembangkan layak digunakan dalam pembelajaran. Hasil nilai dari pre-test dan post-test yang dilakukan pada kelas kontrol dan kelas eksperimen dengan menggunakan uji-t diperoleh t-hitung adalah 13,11 dan dengan menggunakan tabel distribusi uji-t dengan taraf signifikan 5% diperoleh t-tabel = 2,68, dengan demikian media video pembelajaran dinyatakan efektif. Kesimpulan penelitian ini menunjukkan bahwa media video pembelajaran mata pelajaran komposisi foto digital dinyatakan layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan.


2021 ◽  
Vol 9 (1) ◽  
pp. 43
Author(s):  
M Nor ◽  
Mitri Irianti ◽  
Suci Dilla Melani

Online service in the form of the Powtoon application can be used to develop physics learning media with presentations that have very interesting animation features. The purpose of this research is to produce a learning media product in the form of a compact disk (CD) on the subject of the atomic nucleus in the learning process of class XII high school students. The research method uses Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) which is modified only to the development stage. Based on the results of the validation test on the content aspect obtained 90%, the design aspect 83%, the pedagogic aspect 87%, and the ease of use aspect 84%. The results of this research indicate that the learning media using the Powtoon application on the atomic nucleus material is declared valid. Thus the Powtoon application-based learning media is declared feasible to be used as a learning media on atomic nucleus material in class XII SMA.


2020 ◽  
Vol 8 (3) ◽  
pp. 183
Author(s):  
Nur Rohmah Utami ◽  
Akhmad Jufriadi ◽  
Hena Dian Ayu

This study aimed to optimize the ICT skills and the learning achievement of the students on the subject of the regular circular motion through the development of the interactive e-module that is based on the Hybrid Guided Inquiry with good criteria. As a result, it could be utilized to help the learning process in class. The learning and development model used was the ADDIE model that stood for Analyze, Design, Development, Implementation, and Evaluation to generate the interactive e-module that could be utilized in the learning process based on the expert’s assessment. The final result of the e-module development revealed that it was included in a good category with the content eligibility score was 3.58, and the language eligibility score was 3.4. Meanwhile, the percentage of the ideals score of the interactive module was 87.1%. The result of the small-scale assessment on the 26 of students was 3.32 within the “good” category.  The N-gain score that was utilized as the proving suggestions of the ICT skill optimization was 0.85 that was included into ”high” category, and 0.61 for the achievement optimization of the students that were categorized into “medium” category after being given the treatment. In this way, the interactive e-module that is based on Hybrid Guided Inquiry on the subject of the regular circular motion was feasible to be utilized as the learning media in class. It was also effective to ease the learning process in optimizing the ICT skills and the learning achievements of the students.


2021 ◽  
Vol 5 (3) ◽  
pp. 403
Author(s):  
I Made Mudiartana ◽  
I Gede Margunayasa ◽  
Dewa Gede Hendra Divayana

The Covid-19 pandemic has caused the learning process to shift from face-to-face to virtual. This research aimed to produce android-based local wisdom digital teaching materials for grade V of valid and practical elementary schools. This research was a research development (R&D) with ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subject of this research was android-based digital teaching materials with local wisdom. In contrast, the research object was the validity and practicality of android-based digital teaching materials with local wisdom. The data in this study were classified into two qualitative and quantitative data. Data collection techniques were using questionnaire techniques. The questionnaires are used to measure the validity and practicality of digital teaching materials. The validity was tested by two experts, namely material experts and media experts. The practicality of digital teaching materials was assessed by five teachers and ten grade V elementary school students in the Letda Kajeng Cluster. The data collected was then analyzed descriptively quantitatively. The results of this study indicate that (1) the validity of android-based digital teaching materials with local wisdom obtained an average of 3,64 or is in the interval of 3,50 ≤ Rv ≤ 4,00 with the criteria "very valid"; (2) the practicality of digital teaching materials with local wisdom based on the teacher's and student assessment obtained an average of 3,67 which is in the interval of 3,50 ≤ Rk ≤ 4,00 with the category "very practical". Based on the study results, it was concluded that this development research produced Android-based digital teaching materials with local wisdom on Panas dan Perpindahannya topics for grade V elementary school, which were very valid and very practical.


2020 ◽  
Vol 2 (1) ◽  
pp. 69
Author(s):  
Devi Safitri

This  research is aimed  to developing instructional English materials for the students of the seventh grade especially in basic competencies 3.5, 4.5, 3.6, and 4.6 at  MTs  Madani  Pao-pao  based  on  2013  curriculum  supported  by  using  inquiry  learning  model  and  using  the concept of HOTS in indicators achieved. The research design used in this study was Research and Development (R&D).  The   development   model   used   was   ADDIE   model. It consists of need analysis, design, development, implementation, and evaluation. The  procedures  included  analyzing  materials   needed   by spreading  questionnaire  to  the  students  and  analyzing  the  basic   competencies used, designing a  blueprint  of  materials and the instructional materials, and validating the material by the expert. There were 146 students as the respondents of 26 questionnaire questions. The instruments used in this research were the documents, questionnaire, and validation checklist. In this research, the expert was involved in order to validate the product. There were three systematic  aspects  that  they  validated  of  the product:  Materials  Systematic  Organization,  Systematic  English   Teaching  and  Systematic  Content  of  English.  Therefore,  the  result  indicated  that  based on experts judgment as well as  product  development  result,  the  developed basic competency  3.5  &  4.5  and  basic  competency  3.6  &  4.6  were applicable to be taught at the seventh grade students  of  Junior  High  School as topic in English for them.


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