scholarly journals Pengembangan asesmen kompetensi pedagogik pada mahasiswa calon guru biologi

2020 ◽  
Vol 5 (1) ◽  
pp. 1-11
Author(s):  
Ina Setiawati ◽  
Anna Fitri Hindriana

Instumen penilaian pedagogik belum maksimal digunakan di FKIP Universitas Kuningan. Penelitian ini bertujuan mengembangkan asesmen pedagogik yang dapat mengukur kompetensi pedagogik pada mahasiswa calon guru biologi dengan menggunakan rubrik penilaian. Metode penelitian adalah research and development. Pengumpulan data dilakukan dengan menggunakan lembar validasi tim expert, lembar kuesioner respon mahasiswa. Hasil uji validasi tim ahli didapat rata-rata skor 4,18 (sangat valid), hasil uji kelayakan didapat nilai sebesar 83% (sangat layak). Hasil Pengujian validitas instrument diperoleh nilai KMO pada asesmen kemampuan merancang pembelajaran sebesar 0,55>0,5, asesmen melaksanakan pembelajaran 0,50>0,5, asesmen mengevaluasi 0,74>0,5 dan secara keseluruhan nilai KMO>0,5. Hasil penilaian kompetensi pedagogik mahasiswa ujicoba 1 menunjukkan 80% berada level kompeten secara parsial dalam merancang pembelajaran, 56% berada pada level kompeten dalam melaksanakan simulasi pembelajaran, 32% berada pada level kompeten parsial dalam melakukan evaluasi pembelajaran, sehingga dapat disimpulkan valid dan layak untuk digunakan.Kata kunci: Asesmen, kompetensi, pedagogik, mahasiswa calon guruDevelopment of pedagogical competency assessment in pre-service teacher of biology. Pedagogical assessment instruments have not been used maximally at FKIP Universitas Kuningan. This research aims to develop pedagogical assessments that can measure pedagogical competencies in Biology pre-service teacher by using an assessment rubrik. The research method was research and development. Data collection was carried out using expert team validation sheets, student response questionnaire sheets. The results of the expert team validation test obtained an average score is 4.18 (very valid), the feasibility test results obtained a value is 83% (very feasible). The instrument testing the validity results value in the assessment of the ability to design learning is 0.55>0.5, the assessment to carry out learning is 0.50>0.5, the evaluation evaluates is 0.74>0.5, overall value is KMO > 0.5. The pedagogical competency evaluation results of pilot 1 showed students were partially competent in designing learning is 80%, students were at the competent level in carrying out learning simulations is 56%, students were partial competence in evaluating learning is 32%, so that are concluded valid and can using.Keywords: Assessment, competency, pedagogical, pre-service teacher

2021 ◽  
Vol 3 (1) ◽  
pp. 29-41
Author(s):  
Susi Yantika Siahaan ◽  
Fitri Wijarini ◽  
Aidil Adhani

AbstrakPenelitian ini bertujuan untuk menghasilkan Handout Bermuatan Pendidikan Karakter Berbasis Kontekstual Pada Materi Kingdom Plantae di Kelas X SMAK Frater Don Bosco Tarakan yang berkualitas dari segi kelayakan dan respon siswa. Penelitian ini merupakan jenis penelitian Research and Development (RD) dengan menggunakan model pengemmbangan 4-D yang terdiri dari 4 tahap  yaitu Define, Design,  Development, Disseminate. Akan tetapi, pada pengembangan ini hanya dilakukan sampai tahap ke 3 yaitu tahap Development. Data penelitian dianalisis melalui uji kelayakan dan respon siswa. Pengujian produk dilakukan oleh validator ahli media, ahli materi, dan praktisi (guru biologi). Uji coba lapangan dilakukan secara online melalui google formulir yang dibagikan pada siswa SMAK Frater Don Bosco Tarakan kelas XI IPA dengan jumlah siswa sebanyak 30 orang. Hasil validasi yang diperoleh dari ahli media sebesar 89% dengan kategori sangat layak, ahli materi sebesar 96% dengan kategori sangat layak, praktisi sebesar 94% dengan kategori sangat layak dan respon siswa sebesar 87% dengan kategori sangat menarik. Berdasarkan hasil penelitian tersebut, maka dapat disimpulkan bahwa Handout Bermuatan Pendidikan Karakter Berbasis Kontekstual Pada Materi Kingdom Plantae yang dikembangkan telah memenuhi kriteria kualitas bahan ajar yang baik dan layak digunakan dalam pembelajaran biologi di sekolah.Kata Kunci: Bahan Ajar, Handout, Pendidikan karakter, Kontekstual.Abstract This study aimed to produce high quality handouts with contextual-based character education on Kingdom Plantae Material for tenth Grade Students of SMAK Frater Don Bosco Tarakan in terms of student eligibility and response. This Research and Development (RD) study used a 4-D development model consisting of 4 stages, namely Define, Design, Development was only carried out until the 3 rd  stage (Deveopment stage). The research data were analyzed through feasibility test and student responses. Product testing was validated by media expert, material experts, and practitioners (biology tearchers). Field trials were carried out online via a google form which was distributed to a total of 30 students. The validations result obtained from media experts were 89% which meant very feasible, 96% from material experts meaning feasible, 94% from practitioners meaning very feasible, 87% from student response meaning very interesting. It could be concluded that the handout with Contextual-Based Character Education on the Kingdom Plantae material developed met the criteria for good quality teaching materials and was suittable for use in learning biology in the school.                                                                                                                  Keywords:  Teaching Materials, Handouts, Character education, Contextual.


2019 ◽  
Vol 4 (12) ◽  
pp. 1715
Author(s):  
Fridolin Vrosansen Borolla ◽  
Lia Yuliati ◽  
I Made Suardana

<p><strong>Abstract:</strong> This study aims to describe the results of the effectiveness and interest in reading the nonfiction enrichment book in elementary school. The research method used is research and development data analysis techniques namely quantitative and qualitative descriptive. The test results for the level of material, language, and design validation in the teacher's books were 88.23% and 87.7% of the students' books. Then the feasibility test results are 88,75% and the withdrawal test is 93%. The results of the effectiveness test before using the product are 59,23 %%, and then using the product that is 85%. Meanwhile students' reading interest depends on the lowest percentage value of 92% and the highest percentage of 98%.</p><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan untuk memaparkan hasil uji efektivitas dan minat baca terhadap buku pengayaan nonfiksi di SD. Metode penelitian yang digunakan yaitu <em>research and development</em> dengan teknik analisis data yaitu kuanitatif dan deskriptif kualitatif. Hasil uji tingkat validasi aspek materi, bahasa, dan desain pada buku guru yaitu 88,23% dan buku siswa 87,7%. Hasil uji kelayakan 88,75% dan uji kemenarikan 93%. Hasil uji efektivitas sebelum menggunakan produk yaitu 59,23%% dan sesudah menggunakan produk yaitu 85%%. Sementara itu, minat baca siswa berada pada rentangan persentase nilai terendah yaitu 92% dan persentase nilai tertinggi 98%.


Author(s):  
I Made Dwipayana . ◽  
I Made Putrama, S.T., M.Tech . ◽  
Nyoman Sugihartini, S.Pd., M.Pd. .

Tujuan penelitian ini (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Bitmap Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja, (2) Untuk mengetahui respon guru dan siswa terhadap pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Bitmap Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja. Model pembelajaran yang diterapkan dalam pengembangan modul elektronik ini adalah model pembelajaran project based learning. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Multimedia di SMK Ti Bali Global Singaraja tahun ajaran 2017/2018. Untuk mengetahui respon guru dan siswa terhadap e-modul desain grafis bitmap diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbantuan media CAI yang telah dikembangkan pada mata pelajaran Desain Grafis Bittmap Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 39, jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori positif. Sedangkan untuk respon siswa terhadap pengembangan emodul didapatkan rata-rata skor respon sebesar 69,38, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori positif. Kata Kunci : Kata Kunci: ADDIE, E-Modul, Desain Grafis Bitmap, Project Based Learning The purpose of this research (1) To produce the design and implement the design result of CAI media-assisted e-module development in the subject of Graphic Design Bitmap Based Project Based Learning Class X Multimedia In Smk Ti Bali Global Singaraja, (2) To know teacher and student response to the development of CAI media-aided e-module on the subject of Graphic Design Bitmap Based Project Based Learning Class X Multimedia At Smk Ti Bali Global Singaraja. The learning model applied in the development of this electronic module is a model of learning based learning. The type of research used in this study is research and development (Research and Development) with the model of ADDIE development. The subjects of this study are students of class X Multimedia at SMK Ti Bali Global Singaraja academic year 2017/2018. To find out teach and student response to e-module of bitmap graphic design obtained by using questionnaire method. The results showed that: (1) Results of design and implementation of CAI media-aided e-modules developed in the subject of Graphic Design Bitmap Based Project Based Learning Class X Multimedia At Smk Ti Bali Global Singaraja declared successfully applied based on several tests conducted. (2) The result of data analysis teacher response showed that got the average score of response equal to 39, if converted into table classification of response then included in positives category. As for the student response to the development of e-module obtained average response score of 69.38, if converted into the table classification of student responses included in the positive category. keyword : Keywords—ADDIE, E-Module Grafic Bimap desigm, Project Based Learning.


Jurnal PGSD ◽  
2021 ◽  
Vol 14 (1) ◽  
pp. 12-18
Author(s):  
Suryaman Suryaman ◽  
Fitria Ningsih

This research aims to produce student worksheets scientific based on the demands of the 2013 curriculum to improve the critical thinking skills of elementary school V students on thematic learning worthy of use in the learning process. This type of research is research and development of research and development (R & D) By using Borg and gall procedures which produce a certain product and test the feasibility of the developed product. The subject of this research is a grade V student elementary School. The data collection techniques conducted by researchers is a poll and a test. This research findings in the form of learning media is a scientific-based student worksheet to improve the skills of critical thinking on thematic learning. Based on the validation results of the media expert, the percentage of eligibility gained as much as 94% with the category very worthy. Results obtained from validation by the material members as much as 95% with the category very worthy. The results of the student response poll as much as 97% with the category very worthy. Based on the results of the pretests the average critical thinking skill of 35, in the postest result of an average score of 96.66. While the N-gain score increased critical thinking skills of 0.95 with the category high. Thus, it can be concluded that the students ' critical thinking skills have increased based on five critical thinking skill indicators of 0.95 with the "high" category.


2018 ◽  
Vol 2 (2) ◽  
pp. 14 ◽  
Author(s):  
Suarman Suarman ◽  
Hendripides Hendripides ◽  
Nurul Hikmah

This study aims to develop teaching materials of economic learning assessment through scientific approach. The research used Research and Development (R&D) method that developed by Thiagarajan, Semmel, and Semmel that includes defining phase, design stage, and development stage. Data were collected from the assessment of three experts through an expert validation sheet and responses from 40 students through student response questionnaire. Data analysis using quantitative descriptive technique. The result of the research showed that the teaching materials are suitable for learning through the scientific approach on the course of the Economic Learning Assessment. of material experts with an average score of 89.47% (very good) and student response results with an average score of 86.45% (very good). Some suggestions from the experts include in the teaching material description section added with illustrations in the form of drawings or schemes; and equipped with concrete examples in accordance with the contextual situation. While the suggestions from the students are also in line with the advice of the expert team that is also equipped with concrete examples to be more reproduced.


2020 ◽  
Vol 6 (2) ◽  
pp. 167
Author(s):  
Zakiyah Anwar ◽  
Muhammad Syahrul Kahar ◽  
Rais Dera Pua Rawi ◽  
NurJannah Nurjannah ◽  
Hermanto Suaib ◽  
...  

This study aims to determine the effectiveness and practicality of interactive video-based PowerPoint media implemented in learning. This research and development phase refers to the Research and Development (R&D) method. The assessment instruments consist of: (1) Validity instruments in the form of validity assessment instruments based on interactive video PowerPoint media; (2). Practicality instruments in the form of questionnaires for teacher and student responses to interactive video-based PowerPoint media; and (3) Effectiveness instruments in the form of observations of learning outcomes and student learning outcomes. Based on data analysis, obtained an average level of media validity of 3.99 and included in the valid criteria. Also, the practicality test results are seen from the teacher's response to learning by 4.4 and the response of students by 3.46 with practical criteria. This is supported by the results of students' learning tests on the use of interactive video-based PowerPoint media with an average score of students learning outcomes of 70.29. Therefore, it can be concluded that the interactive video-based PowerPoint media developed is effective and practical in the implementation of learning. On the other hand, the development of this media focuses on the concept of integrated learning video learning using PowerPoint and concentrates on interactive learning.


2020 ◽  
Vol 8 (2) ◽  
pp. 143
Author(s):  
Nurhayati Nurhayati ◽  
Oswaldus Dadi

The purpose of this study is to obtain a linear program module based on problem solving with the help of QSB applications that meet the valid, effective and practical criteria. Type of research is a method of research and development (Research and Development) with the design model of ADDIE (Analyze, Designed, Development, Implementation, and Evaluation). The subjects of the study were Grade X students of SMK I Tanah Miring Merauke Regency, Papua Province. Module trials are carried out with stages of expert trials, legibility testing, and field trials. Experienced trials and legibility testing used a questionnaire, while field trials used the experimental one group pretest post-test design. The research instruments used were validation sheets, practical sheets, and learning achievement test sheets. The steps in this development are researching and gathering information, selecting and developing teaching materials, initial trials, revisions, main trials, and final product revisions. Product validation was validated by experts using a validation sheet. The practicality of the product is assessed by the product user, that is, the student who gets the treatment. The effectiveness of the product was tested using inferential statistical tests by looking at differences in the percentage of students' mastery learning from this cores pre-test and post-test. The results obtained by the results of validation in the category of very valid average score of student response questionnaire was 3.66 in the practical category and the percentage of percentage post-test of students 70.9% of students completed so it can be said to be effective.


Author(s):  
Enida Fatmalia ◽  
Nurhidayatullah Nurhidayatullah

The purpose of this study is to find out the results of the development of practicum modules in STTL Mataram laboratories are based on a process skills approach. The procedure of practicum module development refers to the ADDIE learning development model. Data collection techniques were carried out by means of an assessment by 3 experts and limited trials on students in the even semester of the 2018/2019 academic year at D-3 Kesehatan Lingkungan of STTL Mataram with a sample of 30 people. The instruments used in this study were expert assessment questionnaire and student response questionnaire on the results of module development. Data analysis techniques use expert judgment categorization criteria, whereas limited trials use the average categorization of the results of trials using the Gutman scale calculation. The results showed that the score of expert assessment of the modules developed were (1) Module 1 semester 1 average score of 3.5 included in both categories with information can be used with a little revision; (2) Module 3 semester average score 3.5 is included in both categories with information can be used with a little revision; and (3) Module 5 semester average score 3.5 is included in both categories with information can be used with a little revision. While the limited test results show that the modules developed are included in the Good category but need to be improved and refined to be able to produce modules that are ready to be used in practicum.


2020 ◽  
Vol 7 (2) ◽  
pp. 21-27
Author(s):  
Dian Prastya

Abstract This study is based on the fact that the listening rating achievments of the school play have not in accordance with literary discourse listening test. Usually, the teacher only gives brief description of the play. Therefore, the aim of this study is develop cultural based of listening instrument in thetrical subject. This reseach uses resesarch and development design. Reseach data were obtained from interviews and valid test questionnaires. The instrument produced according to the eeds of the teacher, the instrument of cultural-based theatrical play which contains the recording of the plays of Prince Mangkubumi (Pandanaran II) and nine forms of listening to the literally discourse. Expert  states that the instruments and recording of plays are valid with revisions. Keywords: listening  plays, assessment instruments.         Abstrak Penelitian ini didasari pada kenyataan bahwa penilaian mendengarkan sandiwara di sekolah belum sesuai dengan keterampilan mendengarkan wacana sastra. Oleh karena itu, penelitian ini mengembangkan instrumen penilaian mendengarkan sandiwara berbasis kultural. Penelitian ini menggunakan desain Research and Development. Data penelitian diperoleh dari wawancara dan angket uji validasi. Instrumen yang dihasilkan sesuai dengan kebutuhan guru, yaitu instrumen penialaian sandiwara berbasis kultural yang berisikan rekamana sandiwara Pangeran Mangkubumi (Pandanaran II) dan sembilan bentuk soal mendengarkan wacana sastra.Hasil uji ahli menyatakan bahwa instrumen dan rekaman sandiwara valid dengan revisi. Kata kunci: mendengarkan sandiwara, instrumen penilaian.


2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Yolanda Nur Anjeli ◽  
Nur Latifah

This research and development aims to determine the steps to produce finger puppet media on the speaking skills of fourth grade students of SD Negeri Tangerang Regency and to determine the quality of finger puppet media based on validity and quality aspects in terms of the assessment of media expert validators, material experts, practical experts. and student response questionnaires. The development model used in this study uses the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The results of this research and development show the level of validity of media experts and material experts with very good criteria and an average score of 4,3.The quality level of the expert practitioners' assessment and student response questionnaires with very good criteria and an average score of 4,9


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