scholarly journals Keefektifan dan Minat Baca Siswa pada Penggunaan Buku Pengayaan Non Fiksi di SD

2019 ◽  
Vol 4 (12) ◽  
pp. 1715
Author(s):  
Fridolin Vrosansen Borolla ◽  
Lia Yuliati ◽  
I Made Suardana

<p><strong>Abstract:</strong> This study aims to describe the results of the effectiveness and interest in reading the nonfiction enrichment book in elementary school. The research method used is research and development data analysis techniques namely quantitative and qualitative descriptive. The test results for the level of material, language, and design validation in the teacher's books were 88.23% and 87.7% of the students' books. Then the feasibility test results are 88,75% and the withdrawal test is 93%. The results of the effectiveness test before using the product are 59,23 %%, and then using the product that is 85%. Meanwhile students' reading interest depends on the lowest percentage value of 92% and the highest percentage of 98%.</p><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan untuk memaparkan hasil uji efektivitas dan minat baca terhadap buku pengayaan nonfiksi di SD. Metode penelitian yang digunakan yaitu <em>research and development</em> dengan teknik analisis data yaitu kuanitatif dan deskriptif kualitatif. Hasil uji tingkat validasi aspek materi, bahasa, dan desain pada buku guru yaitu 88,23% dan buku siswa 87,7%. Hasil uji kelayakan 88,75% dan uji kemenarikan 93%. Hasil uji efektivitas sebelum menggunakan produk yaitu 59,23%% dan sesudah menggunakan produk yaitu 85%%. Sementara itu, minat baca siswa berada pada rentangan persentase nilai terendah yaitu 92% dan persentase nilai tertinggi 98%.

2018 ◽  
Vol 1 (3) ◽  
pp. 385-393
Author(s):  
Dwi Fadila Rahmatika ◽  
Nining Ratnasari

This research and development aims to determine the feasibility, attractiveness of student responses, and the effectiveness of the development of videoscribe sparkol-based bilingual learning media. The type of research in this development is (Research and Development). The development model used is the ADDIE model with five research steps; Analysis (Analyze), planning (Design), development (Development), Implementation (Implementation), and Evaluation (Evaluation). Data collection techniques using questionnaire sheets and tests. The instrument used was in the form of a questionnaire to determine the feasibility and attractiveness of students' responses, as well as tests to determine the effectiveness of the products developed. Data analysis techniques used are quantitative descriptive and qualitative descriptive. Obtained the results of the average feasibility test for learning media by media experts, material experts, and linguists with a "very good (SB)". The results of the average attractiveness test on the response of students with the criteria "very good (SB)". It can be concluded that the product development of the generated videocribe sparkol bilingual learning media is feasible, interesting, and effective by providing good results in its implementation.


2019 ◽  
Vol 8 (1) ◽  
pp. 86
Author(s):  
Fadilla Fitri ◽  
Adriani Adriani

AbstrakPenelitian ini bertujuan menghasilkan media berbentuk modul pembelajaran yang valid dan praktis yang dapat membantu mahasiswa dalam pembelajaran Teknologi Busana khususnya Teknik Pembuatan Kantong. Penelitian ini merupakan penelitian dan pengembangan atau research and development yaitu motode penelitian yang digunakan untuk menghasilkan produk tertentu dan menguji kelayakan produk terserbut. Prosedur pengembangan menggunakan model 4D. Karena keterbatasan peneliti maka penelitian ini hanya sampai tahap develop saja. Modul ini diuji validitas nya oleh 2 orang ahli media dan 2 orang ahli materi. Uji praktikalitas dilakukan pada mahasiswa S1 Tata Busana angkatan 2018 dengan jumlah 30 orang. Teknik analisis data menggunakan presentase. Berdasarkan hasil penelitian, uji validitas dilakukan kepada validator memperoleh skor 81,14% dengan kategori sangat valid. Sedangkan hasil uji praktikalitas yang dilakukan kepada dosen dan mahasiswa diperoleh 88,07% dengan kategori sangat praktis. Modul ini berada dalam kriteria layak digunakan sebagai media pembelajaran mata kuliah Teknologi Busana.Kata Kunci: modul, media pembelajaran, teknologi, busana.AbstractThis research aims to produce valid and practical learning media in the form of learning modules that can help students in learning Fashion Technology, especially in Sewing Pocket Techniques. This research is research and development, the research method used to produce certain products and test the expedience of these products. The development procedure uses a 4D model. Because of the limitations of the researchers, this study only reached the develop stage. This module is tested for its validity by 2 media’s experts and the subject’s experts. Practical tests are carried out on 2018 Bachelor of Fashion students with 30 people. Data analysis techniques use percentages. Based on the results of the study, the validity test performed on the validator scored 81.14% with a very valid category. While the results of practical tests conducted to lecturers and students obtained 88.07% with very practical categories. This module is in the proper criteria to be used as a learning media for Fashion Technology courses. Keywords: module, learning media, technology, clothing.


2020 ◽  
Vol 8 (2) ◽  
pp. 190
Author(s):  
Nur Inayah Syar ◽  
Nadya Meriza

The teaching and learning process is built on three interaction aspects such as the interaction among the teachers, students, and learning sources. To ease this process, the teacher can make their own teaching material that will be used in learning process. This research aims to develop weather theme students’ book by using Four Steps Teaching Material Development (4STMD) method. The research method used was Research and Development (R&D). This students’ book consists of 5 sub-themes such as substance characteristics, interaction of organisms and their environment, temperature and heat, pollution and global warming. This book was developed by using 4STMD method through four stages such as selection, structurization, characterization, and didactic reduction. The feasibility test results show that the student book has complete material based on basic competencies and indicators, has accurate, actual and integrated material. Besides the student’s book that was developed also has aspects of legibility, language rules and language logic that is appropriate, presented attractively and has a layout and design that is feasible to be used. Overall the students’ perception on the usage and result of this students’ book development is positive. ABSTRAKProses belajar mengajar dibangun oleh tiga aspek interaksi. Interaksi tersebut adalah interaksi antara pendidik, peserta didik dan sumber belajar. Untuk memudahkan proses tersebut, guru dapat membuat sendiri bahan ajar (buku) yang akan digunakan dalam proses belajar mengajar. Penelitian ini bertujuan untuk mengembangkan buku siswa bertema Cuaca  dengan metode Four Steps Teaching Material Development (4STMD) dan menganalisis kelayakan serta persepsi siswa terhadap buku siswa yang dihasilkan. Metode penelitian yang digunakan adalah Research and Development (R&D). Buku siswa ini terbagi atas 5 sub tema yaitu karakteristik zat, interaksi makhluk hidup dengan lingkungannya, suhu dan kalor, pencemaran dan pemanasan global. Buku ini dikembangkan dengan metode 4STMD melalui empat tahap, yaitu seleksi, strukturisasi, karakterisasi dan reduksi didaktik. Hasil Uji Kelayakan menggambarkan bahwa buku siswa memiliki cakupan materi yang lengkap berdasarkan Kompetensi Dasar dan indikator, memiliki materi akurat, mutakhir serta terpadu. Selain itu buku dikembangkan juga memiliki aspek keterbacaan, kaidah bahasa dan logika bahasa yang baik, disajikan dengan menarik dan memiliki tata letak serta desain yang layak digunakan. Adapun persepsi siswa terhadap penggunaan dan hasil pengembangan buku siswa, secara keseluruhan bernilai positif.


2020 ◽  
Vol 1 (1) ◽  
pp. 19-28
Author(s):  
Amirul Anam ◽  
Widya Wati ◽  
Nur Asiah

This research aims to produce physics learning videos on the YouTube channel assisted by Powtoon application on temperature and heat subject that meets valid criteria. To make learning interesting, learning videos need to be developed, one of the interesting learning videos is the Physics Learning Video on the YouTube Channel assisted by the Powtoon application. The research method used in this research is Research and Development with the Borg and Gall model. Based on the results of the research, the validity score of the Learning Video assisted by the Powtoon application based on expert judgment is in very valid criteria, with the percentage of validation from media experts is 84%, from material experts 92%, and IT experts 89%. Teachers and students responded positively to the attractiveness of Learning Videos assisted by the Powtoon application as a learning media, with the percentage of teacher response scores reaching 85%, small group tests 79%, and field test results 82%. Development of Learning Videos assisted by the Powtoon application is very valid and gets positive responses to be used as learning media.


Kappa Journal ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 256-262
Author(s):  
Dinni Wachidatun Niklah ◽  
◽  
Puji Hariati Winingsih ◽  
Ayu Fitri Amalia ◽  
◽  
...  

This study aims to develop and test the feasibility of physics practicum modules based on open ended problems on the subject of harmonic vibrations. This research type is research and development (R & D) by Sugiyono using 8 stages, namely potential and problems, data collection, product design, validation of practicum modules, improvement of practicum modules, practicum module trials, revision of practicum modules, and final products. The feasibility test for practicum module based on open ended problem uses a Likert scale questionnaire with validation by two validators. Research subjects MIPA MAN 5 Cirebon students, amounting to 9 students. The instrument used in the form of practical modules and questionnaire responses of students. The results of this research and development analysis were produced by practicum module products based on open ended problems on the subject of harmonic vibrations with an average validator score of 5.00 or (100%) with the Very Good (SB) category and the average score of students 4, 02 (80.40%) included in the Good category (B). So it can be concluded that the development of physics modules based on open ended problems is feasible to be used as practical teaching materials.


2017 ◽  
Vol 1 (1) ◽  
pp. 36 ◽  
Author(s):  
Wirawan Fadly ◽  
Soegimin W.W ◽  
Sri Poedjiastoeti

The main goal of this research is to developed learning program of physics practicum oriented to guided-heuristic for improving students academic skills. The research method used is the R&D that was conducted in physics laboratory of FMIPA Unesa with research design one-shot case study in trial I and one group pretest-posttest in trial II. Data analysis techniques through quantitative descriptive, qualitative descriptive and inferensial statistics. The results has shown that the learning program of physics practicum oriented to guided-heuristic effectively improved students academic skills.Penelitian ini bertujuan mengembangkan program pembelajaran praktikum Fisika Dasar berorientasi heuristik terbimbing untuk meningkatkan kecakapan akademik mahasiswa yang ditinjau dari karakteristik program pembelajaran, kecakapan akademik mahasiswa, peningkatan kecakapan akademik setelah penerapan, respon mahasiswa terhadap penerapan program pembelajaran yang dikembangkan. Metode penelitian yang digunakan adalah R&D (research and development) dengan desain penelitian one-shot case study pada uji coba I dan one group pretest-posttest design pada uji coba II. Teknik analisis data melalui analisis deskriptif kuantitatif, deskriptif kualitatif dan statistik induktif. Hasil penelitian menunjukkan bahwa program pembelajaran praktikum Fisika Dasar berorientasi heuristik terbimbing yang dikembangkan efektif meningkatkan kecakapan akademik mahasiswa.


2020 ◽  
Vol 2 (2) ◽  
pp. 169-182
Author(s):  
Fitriyah Nur Rohmah ◽  
Imam Bukhori

The pandemic period due to Covid-19 currently demands teachers to be able to use technology as a distance learning medium. But in reality there are still many teachers who have not been able to utilize technology as using learning media. Therefore, the purpose of this research to produce interactive learning media based on Android using articulate storyline 3 on correspondence subjects in SMK Muhammadiyah 5 Kepanjen. This type of research is Research & Development. The data analysis techniques used are qualitative descriptive analytical techniques and quantitative descriptive analyses. The result of this research and development is an Android learning media application that can help facilitate the delivery of materials with additional competency features, quizzes, learning videos, and glossaries that can be accessed offlline as well as the ease of downloading on the web that has been provided equipped with the user manual. This Learning Media has been validated by material experts and media experts whose results are very worthy to use. So that the conclusion of interactive learning media based on Android using articulate storyline 3 on correspondence subjects can be used as learning resources and media support distance learning.


2017 ◽  
Vol 5 (2) ◽  
pp. 137 ◽  
Author(s):  
Swaditya Rizki ◽  
Nego Linuhung

This study is a research and development (R & D). The model used in this research is to adapt the development of the 4D model (Define, Design, Develop, Disseminate) developed by Thiagarajan. This study aims to generate the teaching materials based contextual and ICT are good at program linear and to determine the effectiveness of teaching materials based contextual and ICT at program linear on learning outcomes. Data collection instruments used in this study in the form of questionnaires, interviews, sheet validation, and matter. Data analysis techniques used in this research and development is a qualitative descriptive analysis technique to calculate the average, while for influence before and after treatment that uses the analysis of paired sample t-test. The conclusions obtained from the development are teaching materials based contextual and ICT  are very valid and practical for use in the learning process. From the test results, it can be concluded that there is a very significant influence mathematics teaching materials based contextual and ICT  on student learning outcomes. So, teaching materials based contextual and ICT  is very effective for use in learning the material Program Linear


EDUDEENA ◽  
2017 ◽  
Vol 1 (1) ◽  
Author(s):  
Agus Miftakus Surur

Researchers chose a modified free inquiry model to help improve students’ fluency and elaboration. The purpose of this research is to know the application of modified free inquiry which can improve the student’s fluency and elaboration of students’ thinking on trigonometric material. Research method in this research is qualitative research method and research type is research of class action. The data in this study were obtained from the results of validation, test results, observation of teacher and student activity, and interview result, then apply data triangulation and theory to check the validity of data. The results showed an increase in fluency and elaboration in students. This means that a modified free inquiry model can help improve students’ fluency and elaboration in trigonometric learning. The results are supported by the observation of teacher and student activity that is in accordance with the lesson plan and also the result of the interview which get positive response from the students.Keywords: modified free inquiry, fluency and elaboration, mathematics


2020 ◽  
Vol 2 (2) ◽  
pp. 70-76
Author(s):  
Savitri Septiara Pratiwi ◽  
Ana Setiani ◽  
Novi Andri Nurcahyono

The purpose of this research are : 1) knowing the process of developing interactive with using Adobe Flash CS3 Professional media, 2) knowing the effectiveness of interactive learning with using Adobe Flash CS3 Professional media, 3). knowing the ability of students' mathematical understanding after using the Adobe Flash CS3 Professional media. The type of research is Research and Development (R & D) with One-Group Pretest-Posttest. The research was conducted at Mardi Waluya 2 Sukabumi Junior High School in the 2018/2019 semester event. The writer take the population of this study is on VII class. The sample used simple random sampling and for the instruments used were validation questionnaires media and tests. Data analysis techniques are using the Likert scale for validation questionnaires media, using the T test to determine effectiveness, and N-Gain to determine the increase in students' mathematical understanding skills. Interactive learning media are valued by media experts and material experts, with the results obtained that are valid so that they can be used in learning. The results of the effectiveness test are Thit (8.78)> T table (1,699) with a significant level used which is 5%. With high criteria of N-Gain test results are 75.61. Based on the results of these studies, interactive learning with using Adobe Flash CS3 Professional media can be effective in learning and can improve students' of mathematical understanding skills.


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