The Effects of Creative Problem Solving (CPS) Model-Based Mathematics Education Programs on Young Children’s Mathematical Conception Understanding and Creative Problem Solving Ability

2018 ◽  
Vol 22 (6) ◽  
pp. 303-335
Author(s):  
Seung-Seon Baek ◽  
Hyung-Sook Cho
2021 ◽  
Vol 11 (3) ◽  
pp. 56
Author(s):  
Thapanee Seechaliao ◽  
Phamornpun Yurayat

The main research purpose focused on the effects of conducting the instructional model based on the principles of creative problem solving with social media to promote the creation of educational innovation for pre-service teachers. The participants consisted of twelve pre-service teachers. Research instruments were 1) the instructional model based on the principles of creative problem solving with social media, 2) the test of knowledge and creation of educational innovation, 3) the creation of educational innovation’s evaluation form, and 4) the questionnaires’ conducting this instructional model. Collected data were analyzed with statistics and categorized into key issues based on literature. The results were presented through the form of Shapiro-Wilk, Wilcoxon signed-ranks test, arithmetic mean, standard deviation, and descriptive analysis. The research findings were presented as follows: 1) the effects of conducting the instructional model that was conducted sixteen weeks on the course 0537211 Innovation in Educational Technology and Communications in the first semester of 2020. The research hypothesizes were followed the established as follows; 1.1) the pre-service teachers had post-test scores’ the knowledge and creation of educational innovation higher than pre-test with statistical significance at the .01 level. 1.2) they had post-learning scores for creating educational innovations’ processes at the overall excellent level (M = 92.83, S.D. = 11.78), and their educational innovations were be post-learning at the overall good level (M = 48.33, S.D. = 7.45) 2) the opinions’ pre-service teachers toward conducting this instructional model that they have positive opinions to this conduct at the overall excellent level (M = 4.92, S.D. = 0.25).


2021 ◽  
Vol 4 (3) ◽  
pp. 333-342
Author(s):  
Widya Widya ◽  
Dini Maielfi ◽  
Alfiyandri Alfiyandri ◽  
Wanda Hamidah

Teachers as facilitators in learning are expected to develop learning that integrates 21st-century skills so that students are ready to compete in this era. One of the things teachers can do is develop e-modules based on the Creative Problem Solving (CPS) model. This research is research and development with 4D models. The purpose of this study is to produce an integrated 21st-century physics e-module based on the CPS model. Data analysis using descriptive analysis. Research results: E-module physics based on CPS model integrated 21st-century skills have met the valid criteria: for the content, feasibility component is in the very valid category with a value of 93.18, the presentation component is in the very valid category with a value of 85, the graphic component is in the category very valid with a value of 95.45, and the language component is in the very valid category with a value of 83. Therefore, this CPS-based e-module has met the criteria to be piloted in schools.


2016 ◽  
Vol 1 (2) ◽  
pp. 103-112
Author(s):  
Dian Nopitasari

This  research   was   conducted   in one of junior high school in Tangerang academic  year  2015/2016.  Aimed  to analyze the effect of CPS model on the students’ mathematical adaptive reasoning skills. The method used in  this  study  was a quasi   experimental   method with randomized posttest only control group design. Samples were obtained as many as two classes by cluster random sampling technique.  Based  on  result  of  hypothesis this    show    that    students’ mathematical adaptive    reasoning      skills    who    were taught  by  creative  problem solving  model was   higher   than   the students’mathematical adaptive reasoning skills of those who were taught by conventional model


2021 ◽  
Vol 2123 (1) ◽  
pp. 012045
Author(s):  
Jusmawati ◽  
Satriawati ◽  
R Irman ◽  
Abdul Rahman ◽  
Nurdin Arsyad

Abstract This study aims to know the impact of the Creative Problem Solving learning model based on android on the learning outcomes of elementary school students. The numbers population was all students of SD Tunas Bangsa. The technique of determining the sample used simple random sampling. This research used pre-experimental with One Group Pretest-Posttest Design. Data collection techniques used learning outcomes tests to measure the student’s learning outcomes both before and after being given treatment, documentation, and observations about student learning activities and teacher observations regarding the implementation of the model during the learning process. Descriptive statistical analysis data described the students’ mathematics learning outcomes. Inferential statistical analysis to test the hypothesis using the dependent t-test or Paired-Sample T-Test with SPSS 21.0 version. The results of the research showed that there was an impact of the Creative Problem Solving learning model based on android towards learning outcomes. This is evidenced by the results of the pretest in the less category experienced an increase in posttest learning outcomes in the good category. It can be concluded that there is an the impact of Creative Problem Solving learning model based on android towards learning outcomes of elementary school students.


2019 ◽  
Vol 4 (1) ◽  
pp. 61-71
Author(s):  
Isna Umi Arifah

Education can basically help humans to develop and improve their scientific knowledge, so they are able to deal with the changes that occur in their lives. In this study the researcher observed the class IX of Zainul Ulum Plus Middle School. The study aims to improve student creativity and completeness of students in learning statistical material with the Creative Learning Model Solving based on statistical ball props. The type of research used is classroom action research (CAR). The procedure used is a cycle model. Based on the results of the study, the level of creativity of students in the first cycle was 2.78, then in the second cycle the average level of creativity of students was 2.99 with the category of the level of creativity of good students. While the average student learning outcomes in the first cycle amounted to 77.16 with a percentage of classical completeness of 67% while in the second cycle obtained an average value of 92.75 with a percentage of 100% classical completeness. The average percentage of student learning activities in learning cycle I is 83% and in the second cycle is 86% with the category of good student learning activities. Keywoard: creative problem solving, statistic ball, student creativity


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