Aplikasi M-Commerce Berbasis Android Pada Toko “Fani Bags”

Author(s):  
Azran Budi Arief

Bags Fani store is one bag shop. Fani Bags store sells a wide range of bags such as backpacks, travel bags, briefcases etc. However, the mechanism of buying and selling or marketing is done manually, the buyer must come to the store to buy goods from Fani Bags. Then it becomes inefficient. M-commerce (mobile commerce) is a trading system that is performed by the method of trading is done with portable media or mobile devices such as smartphones, PDAs etc. This application is based Mobile Application (Android) using java programming and MySQL as the database and PHP as webserver. M-commerce to be a solution to solve the problems on the Fani Bags store due to m-commerce and smart phones as a media liaison, customers can easily access or purchase products Fani Bags store without having to come to the store. It can be concluded using mobile commerce applications of this transaction will be carried out more easily, efficiently, and of course the wider area coverage

Author(s):  
HWEI-JEN LIN ◽  
YANG-TA KAO ◽  
FU-WEN YANG ◽  
PATRICK S. P. WANG

This paper proposes a Content-Based Image Retrieval (CBIR) system applicable in mobile devices. Due to the fact that different queries to a content-based image retrieval (CBIR) system emphasize different subsets of a large collection of features, most CBIR systems using only a few features are therefore only suitable for retrieving certain types of images. In this research we combine a wide range of features, including edge information, texture energy, and the HSV color distributions, forming a feature space of up to 1053 dimensions, in which the system can search for features most desired by the user. Through a training process using the AdaBoost algorithm9 our system can efficiently search for important features in a large set of features, as indicated by the user, and effectively retrieve the images according to these features. The characteristics of the system meet the requirements of mobile devices for performing image retrieval. The experimental results show that the performance of the proposed system is sufficiently applicable for mobile devices to retrieve images from a huge database.


Author(s):  
Rajesh Keshavrao Deshmukh ◽  
Shilpa Markandey ◽  
Pooja Sahu

The Android is mobile platform. It is an open source and free operating system application, by Google it is developed and maintained. It was designed essentially for touch screen mobile devices, such as and tablet, computers, smart phones, watch television, cars etc. Android is one of the most widely used mobile OS. Android is a not only operating system but also key applications and middleware. Android is an open source operating system. It is developed by the open handset Alliance, led by Google, and other companies. Those are used to android studio 2.2.3 version and development the mobile application.


Author(s):  
Aayush Patel

Abstract: The paper focuses on an application that can be developed on android, Android is a multipurpose operating system based on Linux for mobile devices such as smartphones and tablet computers, it contains several versions such as donot, ice-cream sandwich, KitKat, pie, etc. Function generator is a device used to generate a wide range of standardized electrical pulses such as sine wave, square wave and sawtooth wave whose frequency ranges from 0.1Hz to 11,000 Hz .In this paper we aim to review how this function generator can be developed using an android mobile application. The mobile phone application uses android in order to implement a function generator which generates different A.C sources available in the laboratory. This can be used extensively in remote areas where it is not easy to carry the function generator. Keyword: Function Generator, Android, CRO, Signals


Author(s):  
Wen-Chen Hu

Commerce, the exchange or buying and selling of commodities on a large scale involving transportation of goods from place to place, benefits from the convenience and ubiquity conveyed by mobile commerce technology. There are many instances that illustrate how mobile handheld devices help commerce. Important considerations that must be taken into account when trying to categorize applications include the nature of the communicating parties (e.g. people, intelligent agents, databases, sensors), the types of handheld mobile devices involved (e.g., cell phones, smart phones, PDAs, tablets), the nature of the transaction (e.g., push or pull delivery systems), and the actual content of the communication (e.g., a bank transaction, weather alert, or digital image). Not all m-commerce consists of buying and selling; other types of transactions such as banking transactions (e.g. bill paying) or polling (on-line surveys) are also of interest. In fact, “mobile transactions” or “mobile services” are probably more general terms for the concepts that we will discuss here. Obviously, no transaction can take place without some means of communication, whether it be face-to-face speech, so-called “snail” mail, e-mail, telephone, inter-office memos, or other means. Thus, one way in which mobile commerce applications can be differentiated is by their means of communication. For handheld mobile devices this will always involve some form of wireless technology, but the connection could transmit either voices or data. Another way in which mobile commerce applications can be differentiated is by the nature of the entities originating the communications on either end of the transaction; participants in m-commerce might be humans, or they might be intelligent agents representing humans or business entities, and in either case may be either at a fixed location or mobile. A third way to differentiate mobile handheld applications is by the computing demands they place on the handheld device. Applications which can run on ordinary cell phones are suitable for a mass market, while those that require more powerful clients like laptops are more likely to be aimed at smaller groups of users. Mobile applications that are location-aware will require a client device to have GPS capabilities, so that the user’s physical location can be ascertained. Table 2.1 uses these taxonomy features to identify the fundamental nature of applications in each category. The physical devices that support all of these various applications are evolving rapidly. At present there are a number of differently named devices competing in this application arena, including cell phones, “smart” phones, PDAs, tablet PCs and laptop computers. Future research is likely to focus on designing and producing a single device that will support all of these applications for most users. Although calling such a multi-purpose object a “phone” seems grossly inadequate, it will surely include that communication capability because cell phones are the most popular mobile devices today and are generally regarded as indispensable by their owners. The name that will evolve for this gadget is yet to be imagined.


Author(s):  
Priyanka Chadha ◽  
Shirin Alavi ◽  
Vandana Ahuja

This article describes how the retailing business has changed drastically in the recent times. The emergence of Internet and mobile channels are primarily responsible for this. The present generation comprises of a group of consumers with strong purchasing power and superior online habits in comparison to previous generations. The younger generation is much more experienced with the Internet and mobile devices and is thus more susceptible to engage in shopping through mobile apps. These empowered consumers are keen to have consistent customer experiences and are always challenging retailers to meet their evolving needs and demands. They can easily switch from one retailer to another with a couple of touches on their smart phones. These increased opportunities also increase competition. The mobile commerce helps the online retailers to present themselves fit in the market and uniquely use the cosmic opportunities. This article focuses on a set of ten different mobile shopping apps and identifies the functionalities offered by these apps. The article further proceeds to explore the specific consumer needs satisfied through mobile shopping which influence its adoption and usage.


Author(s):  
Priyanka Chadha ◽  
Shirin Alavi ◽  
Vandana Ahuja

This article describes how the retailing business has changed drastically in the recent times. The emergence of Internet and mobile channels are primarily responsible for this. The present generation comprises of a group of consumers with strong purchasing power and superior online habits in comparison to previous generations. The younger generation is much more experienced with the Internet and mobile devices and is thus more susceptible to engage in shopping through mobile apps. These empowered consumers are keen to have consistent customer experiences and are always challenging retailers to meet their evolving needs and demands. They can easily switch from one retailer to another with a couple of touches on their smart phones. These increased opportunities also increase competition. The mobile commerce helps the online retailers to present themselves fit in the market and uniquely use the cosmic opportunities. This article focuses on a set of ten different mobile shopping apps and identifies the functionalities offered by these apps. The article further proceeds to explore the specific consumer needs satisfied through mobile shopping which influence its adoption and usage.


Author(s):  
Gustavo Poot Tah ◽  
Erika Llanes Castro ◽  
José Luis López Martínez ◽  
Victor Chi Pech

This paper presents the design and development of a mobile application that uses QR codes for the inventory control of a computer center. This application was developed to support the administration of the computer center of the Multidisciplinary Unit Tizimin, with the aim to reduce costs and time of searching for articles when making an inventory, by leveraging the capabilities of smartphones and tablets. The implementation of the system was carried out using free software.


Author(s):  
Shankar Chaudhary

Despite being in nascent stage m-commerce is gaining momentum in India. The explosive growth of smart-phone users has made India much loved business destination for whole world. Indian internet user is becoming the second largest in the world next to China surpassing US, which throws open plenty of e-commerce opportunities, not only for Indian players, offshore players as well. Mobile commerce is likely to overtake e-commerce in the next few years, spurred by the continued uptrend in online shopping and increasing use of mobile apps.The optimism comes from the fact that people accessing the Internet through their mobiles had jumped 33 per cent in 2014 to 173 million and is expected to grow 21 per cent year-on-year till 2019 to touch 457 million. e-Commerce brands are eyeing on the mobile app segment by developing user-friendly and secure mobile apps offering a risk-free and easy shopping experience to its users. Budget 4G smart phones coupled with affordable plans, can very well drive 4G growth in India.


Author(s):  
Utkarsh Kumar ◽  
Anil Kumar Gope ◽  
Shweta Singh

In India, the position of mobile banking was in saga and this time, it is in pic position. The speedof reaching the people is going high and high. This is time of wireless world and sense of prestige; no doubt the mobile commerce is contributing to enhance the beauty of life and playing the role of metaphor and has become the part and parcel of our life. This growth has changed people to do business in mobile commerce (М- Commerce). Peoples are transferring to M-Commerce to attain good and fast transaction into market and saving their precious time. M-Commerce has become distinguished in Indian people, quickly during last few years. Due to large number of mobile application, growth rate in mobile penetration in India is increasing with the rapid speed. The mobile users has shifted to use the android phone from simple and black and white phone and taking the service of internet, the role of telecom companies is also important in the being popular of mobile commerce. Although many people have started E-Commerce but still a separate part of the society feel uncomfortable and hesitate to use M-Commerce because of security problems, payment issues and complexity of mobile applications. This paper identifies facts about the feasibility of MCommercein India today its growth and the Strength and opportunity, weakness and threats lying ahead.


2017 ◽  
Vol 2 (2) ◽  
pp. 31-35
Author(s):  
Akshada Abnave ◽  
Charulata Banait ◽  
Mrunalini Chopade ◽  
Supriya Godalkar ◽  
Soudamini Pawar ◽  
...  

M-learning or mobile learning is defined as learning through mobile apps, social interactions and online educational hubs via Internet or network using personal mobile devices such as tablets and smart phones. However, in such open environment examination security is most challenging task as students can exchange mobile devices or also can exchange information through network during examination. This paper aims to design secure examination management system for m- learning and provide appropriate mechanism for anti- impersonation to ensure examination security. The users are authenticated through OTP. To prevent students from exchanging mobile devices during examination, system re-authenticates students automatically through face recognition at random time without interrupting the test. The system also provides external click management i.e. prevent students from accessing online sites and already downloaded files during examination.


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