Using of interactive content in the electronic educational resources in the educational process of a modern school
Elaboration and implementation of electronic educational resources and its main component electronic content is an integral part of information and communication technologies development. An overview of properties of information, which fills the resource, enables to identify different types of electronic content: text, graphic, interactive and video one. The article focuses on the research of interactive content, since it provides opportunities for continuous communication between participants in the educational area and facilitates their interaction. An analysis of existing online services and platforms is carried out in the article. The classification of electronic educational resources is developed based on the types of interactive content through the lens of their potential capabilities: tests and crosswords; quizzes, games and polls; interactive posters; multiservices. The description of H5P and LearningApps multiservices is provided; their advantages and disadvantages when using in the mathematics lessons are specified. The practical basis of the research is development of interactive posters through H5P and Thinglink services. This allowed to outline the principles of their creation and most appropriate ways to use in the educational process. In addition, the blogs and authors’ interactive posters developed by mathematics teachers during the certification program "Pedagogical program tool "Designer of Interactive Poster" are analysed. The importance to select the interactive content based on the educational goal and objectives is emphasized.