scholarly journals PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN PEMERIKSAAN TANDA VITAL PROGRAM STUDI DIII KEPERAWATAN UNUSA

2018 ◽  
Vol 8 (2) ◽  
Author(s):  
Chilyatiz Zahroh ◽  
Siti Muflihah

Development of video learning media examination of vital signs on Diploma 3 Nursing Programme in Unusa. Video is the media to help the implementation of practical learning independently. The utilization of video for DIII nursing program even UNUSA was minimum because there had never been research development related of action or competencies of nursing, particularly the examination of vital signs: blood pressure, temperature, pulse and breathing. The purpose of this research were to develop and to find out the feasibility of video learning media examination of vital signs. The methods used in this research was Research Development (Research & Development). The Model used was the development of procedural models, i.e. models that are descriptive, indicating the steps to be followed to produce a product. On the research of the development of this will result in a product video learning media examination of Vital Signs. Research conducted through the preliminary study stage, development and evaluation. The results showed that (1) the resulting video learning examination of Vital Signs, (2) media expert and video learning material stated examination of vital signs declared eligible. Video learning Media examination of vital signs can be used as a medium of learning alternative to increase motivation, independence and creativity of students in improving skills examination of vital signs. Educators also are expected to be motivated to make a video learning competence of the other as an alternative medium of learning.

2021 ◽  
Vol 7 (4) ◽  
Author(s):  
Ahmad Syukron Sidik ◽  
Farizan Fahmi

Based on a preliminary study at SMK Qamarul Huda Bagu class X, various problems were found, both from low grades, a less interactive learning process and the media used in English subjects, especially in the field of Speaking used by the teacher was less innovative. This research uses Research Development with the ADDIE Model which consists of 5 stages, namely: Analysis, Design, Develop, Implement, and Evaluate. The results of this study indicate that learning media based on Sasak language (mother tongue) can help students improve their speaking skills.


EDUSAINS ◽  
2019 ◽  
Vol 8 (2) ◽  
pp. 212-220
Author(s):  
Dendy Siti Kamilah ◽  
Iwan Permana Suwarna

Abstract This study aims to develop and produce a three-tier test digital instrument to identify misconceptions in the concept of fluid statics. This research is categorized as research development. Stages of development used is stages according to Van den Akker, consisting of (1) preliminary study, (2) prototyping stage, (3) summative evaluation, and (4) systematic reflection and documentation. The study was conducted at four high schools in South Jakarta. This development research produce 17 items of three-tier test instrument digital on Google Form in concept of fluid statics, misconception analysis, and usage instructions. Three-tier test developed is effective because have content validity (CVI = 0,9), contruct validity (r = 0,6), and item validity (r> 0.4). Based on the research stage, the digital test instrument has practical and ready to be implemented. Acceptance of teachers and students of the three-tier digital instrument test gives  positive response, acceptability of 100% for teachers and 66.7% for students. Keywords: three-tier test; misconception; fluid statics; digital instrument; research development Abstrak Penelitian ini bertujuan untuk mengembangkan dan menghasilkan instrumen digital three-tier test untuk mengidentifikasi miskonsepsi pada konsep fluida statis. Penelitian ini dikategorikan sebagai penelitian pengembangan. Tahapan pengembangan yang digunakan adalah tahapan menurut Van den Akker, yang terdiri dari (1) penelitian pendahuluan, (2) tahap prototipe, (3) evaluasi sumatif, dan (4) refleksi sistematik serta dokumentasi. Penelitian dilakukan di 4 SMA Negeri di Jakarta Selatan. Penelitian pengembangan ini menghasilkan instrumen three-tier test menggunakan Google Form sebanyak 17 butir soal pada konsep fluida statis, analisator miskonsepsi dan petunjuk pengguaan. Instrumen yang dikembangkan efektif karena memenuhi validitas konten (CVI = 0,9), validitas konstruksi (r = 0,6), dan validitas butir soal (r > 0,4). Berdasarkan tahapan penelitian, instrumen tes digital sudah praktis dan siap diimplementasikan. Penerimaan guru dan siswa terhadap instrumen digital three-tier test memberikan respon yang positif, dengan penerimaan 100% untuk guru dan 66,7% untuk siswa dari responden yang diwawancarai. Kata Kunci: three-tier test; miskonsepsi; fluida statis; instrumen digital; penelitian pengembangan  Permalink/DOI: http://dx.doi.org/10.15408/es.v8i2.5192  


2020 ◽  
Vol 12 (1) ◽  
pp. 263
Author(s):  
Apriani Harahap ◽  
Deny Setiawan ◽  
Rosnah Siregar

This article aims to develop the animation media of hero Sisingamangaraja XII which is digitally packaged in the 4.0 era of students so that they can enhance the national character of national heroes in their regions. The location of the study was conducted in the first semester students of the basics of developing social studies material at the Faculty of Social Sciences, Medan State University. Research refers to Borg & Gall's research and development research theories and models. The development model is summarized into three stages of activities namely (1) a preliminary study, namely: observation and study of literature. (2) Development is carried out by making scripts, storyboards and making video animations. (3) The evaluation phase consists of evaluating the media and material experts and evaluating small groups. This media deserves to be utilized with the results of the validation of 85% of instructional media experts and product trials. This shows that this animation media is very populated as learning media of the digital era 4.0, especially learning materials, Fundamentals of Social Sciences material.


2019 ◽  
Vol 2 (2) ◽  
Author(s):  
Faried Hermawan

<p class="06IsiAbstrak">DIGITAL UKBM DEVELOPMENT IN EXPONENT CONSIDER MATERIAL.<strong> </strong>The use of media and learning resources is part of the components that affect learning. Utilization and empowerment of UKBM to support learning is not only to improve the effectiveness and quality of learning, but more importantly is to increase the mastery of the material both teachers and students. One of the media that can be developed is an interactive learning module in the form of Digital UKBM. UKBM through multimedia can make the learning process more interesting, more interactive, able to convey historical messages through pictures and videos, encourage student learning through instrumentalia, be able to develop students' auditory senses or hearing, so that the material delivered is easier to understand. The purpose of this research is to design and build Digital UKBM on the material Inequality of Exponents in SMAN 2 Kudus and examine whether the application can facilitate the Teachers and Students in the learning process. This study uses a type of research development (Research and Development) with a model from Dick &amp; Carey. This research was conducted on 3 Mathematics Teacher class X MIPA and students of Class X MIPA 1 and 2 as many as 72 people in SMA Negeri 2 Kudus 2018/2019 Academic Year for 2 months starting from the preparation stage until writing the report. The results of the study, 85.00% of respondents stated strongly agree that the application of digital UKBM in learning can be said to be easy to do and will help teachers and students in learning.</p>


2017 ◽  
Vol 5 (2) ◽  
pp. 229 ◽  
Author(s):  
Robith Syaifullah Mahyuddin ◽  
Mustika Wati ◽  
Misbah Misbah

This research based on the need for the visualization of physics learning material that is both abstract and still uses conventional media in learning which have an impact on the motivation of students and the results of the study. In this research, researcher developed a physics learning media by using prezi software on dynamic electrical subject and has tested run at SMAN 1 Simpang Empat. The research purpose to produce a feasibility of physics learning media would be use in learning. As for the specific purpose of this research include: (1) describe the validity of learning media based on validation of media experts, (2) describe the practicallity of learning media from implementation of RPP, (3) describe the effectiveness of learning media based on cognitive learning results of students. The research was implemented by using the method of development research by the Dick and Carey design and the products developed is physics learning media based on zoomable presentation. The results showed: (1) the validity of the media learning valid categories by a few revision, (2) practicallity of media learning based on implementation of RPP is practical categories, and (3) the effectiveness of the learning media is rated with THB effective value. It was concluded that the physic learning media using prezi software to improve the learning results of prezi is feasible used in the learning process. 


2016 ◽  
Vol 1 (1) ◽  
pp. 34
Author(s):  
Erviyenni ' ◽  
Elva Yasmi

The development of research aimed at developing Contextual-based Student Worksheet valid, practical, and effective for learning chemistry inorganic. The method used is development research (development research). The research was conducted in six months and consists of four stages, namely the definition phase (define), the design (design), development (develop), pendesiminasian (desseminate). New research to the development stage. The research data were collected through evaluation sheets filled in by the validator. The results showed that the Student Worksheet based Contextual of learning material developed for the reduction of oxidation, elements and complex compounds have valid criteria in terms of format, technical and content.Keywords: Development, student Worksheet, contextual, Inorganic chemistry


2020 ◽  
Vol 1 (1) ◽  
pp. 34-42
Author(s):  
P Purwandari ◽  
Andista Candra Yusro ◽  
Endah Dwi Styani

This research is a research development which aims to 1) Develop a Physics game learning based on Android that is feasible to be used as a learning media on physics subjects. 2) Knowing students' responses to physics game learning based on Android as learning media 3) Knowing that physics game learning based on Android as learning media can improve students' ability to analyze in the chapter of momentum, impulse, and collision. This research uses the ADDIE development model. This research has been tested by 3 media experts and 3 material experts with the results of the assessment stating that the media is feasible to be used as a medium for physics learning. The subjects of this research were 11 students in class X of Industrial Chemistry at the Vocational School of Gula Rajawali Madiun. The results of this research development indicate that: 1) media physics game learning based on android meets the feasibility standard to be used as a learning medium on physics subjects. 2) The learning media of Physics game learning based on Android gets a very good response from students. 3) Physics game learning based on Android as learning media can improve students' analytical skills in the chapter of momentum, impulses, and collisions with an average N-Gain of 0.54 which is in the medium category. 


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Biya Ebi Praheto ◽  
Andayani Andayani ◽  
Muhammad Rohmadi ◽  
Nugraheni Eko Wardani

Learning media always develops the following technological developments. Likewise, the media in learning is listening to Indonesian. The development of learning media is important. Adobe Flash-based media developed to facilitate lecturers and students in learning Indonesian listening skills in the Elementary School Teacher Education Study Program. Media that are designed to be interesting may not only train cognitive knowledge but also practice practical listening skills. Adobe Flash-based media for listening are designed by displaying several menus, namely the home menu, RPS (Semester Learning Plan), materials, practices, games, music, profiles, and references, as well as close menus appearing in accordance with the cross (x) to be used using the application. The hope media developed was able to assist lecturers in delivering learning material, as well as helping students learn well in the classroom and outside the classroom.


2008 ◽  
Vol 7 (1) ◽  
pp. 53-70 ◽  
Author(s):  
Mohammad Amouzadeh

This paper aims to investigate the language used by newspapers in post-revolutionary Iran. More precisely, the paper sets out to analyze how such a language is deployed to represent relevant hegemonic ideologies. The approach adopted for this purpose draws inspiration mainly from critical linguistics, where it is hypothesized that, as far as the pertinent metadiscourse goes, media genres serve to activate and perpetuate social power relations. In keeping with this theoretical stance, the paper argues that socially constructed texts can be said to perform two complementary functions; on the one hand, they shed light on the realities experienced in social life; on the other, they reveal such aspects of those realities as are constructed through the use of language. It is thus in this context that the media language used in the post-revolutionary Iran lends itself to analytical investigation, where the available data reveal the co-existence of three competing discourse processes of ‘Islamization’, ‘Iranian Nationalism’ and ‘Western liberalism’, relating to the third stage development of post-revolutionary Iran.


2020 ◽  
Vol 4 (1) ◽  
pp. 100
Author(s):  
Jefryadi Jefryadi

The 2013 curriculum-based integrative thematic learning model is a learning strategy that involves several subjects into a learning theme that uses an interdisciplinary approach to provide meaningful experiences to students in the learning process. The application of this learning model requires adequate infrastructure and mature teacher understanding concepts. Integration and success in this learning model can be seen from the aspect of understanding of the learning model, aspects of the learning strategy, and aspects of the use of media in learning. Because every teacher has their own characteristics in conveying learning to students, in order to achieve learning objectives. Therefore the writer wants to examine more deeply how the application of the 2013 curriculum-based integrative thematic learning model in MIN Yogyakarta II and MI Ma'had Islamy Kotagede Yogyakarta?. This study aims to determine the mastery of integrative thematic learning models, the strategies applied and the media used by teachers in the application of integrative thematic learning models. This research is categorized in the type of field research (Field Research) which is descriptive with qualitative research methods using theories about integrative thematic learning models then proceed to drawing conclusions. The results showed that in general these two institutions had applied the integrative thematic learning model well. The teacher's mastery of the learning model and the methods used by the teacher in linking learning material are already good so that learning becomes a unified and meaningful whole for students. Then the strategies used by the teacher in planning learning activities, preliminary activities, core activities and closing activities are quite diverse and adjusted to the needs and interests of students. The media used have their respective characteristics and are always adapted to the learning material to be taught. Although they have differences in learning strategies and the media used in teaching, however, they have the same goal of achieving success in teaching so that the expected goals can be achieved and provide meaningful experiences to students.


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