scholarly journals Analisis Kebutuhan Pengembangan Materi Biologi Umum Multimedia Interaktif Berbasis Web dan Android

2021 ◽  
Vol 2 (01) ◽  
pp. 262-270
Author(s):  
Trio Ageng Prayitno ◽  
Nuril Hidayati

The many sources of general biology material on the internet that are difficult to distinguish between authenticity and validity cause students to be confused. Students are confused about which source to use and which one to start with, so this case causes big problems for the learning process and student learning outcomes. The purpose of the study was to determine student responses to the development of general biology materials interactive multimedia based on web and android. The research method is descriptive quantitative through survey techniques with a sample of 100 students from IKIP Budi Utomo, Universitas PGRI Madiun, and Nusantara Universitas Nusantara PGRI Kediri. The research instrument was an electronic questionnaire consisting of eleven questions and was given to students. The research data were analyzed descriptively. The results showed that students had difficulty finding valid and accountable general biology materials on the internet (40.2%), students agree if the lecturer prepares general biology material that meets the valid criteria (94.1%), students agree that general biology material is in the form of interactive multimedia based on web and android for present and future learning (79.4%), and students agree that general biology material interactive multimedia based on web and android can help students understand general biology material anywhere and anytime (70.6%). The conclusion of this study is that students need general biology materials interactive multimedia based on the web and android for present and future learning.

2018 ◽  
Vol 4 (2) ◽  
pp. 72-82
Author(s):  
Iyon Maryono ◽  
Siska Amanda Lucita Dewi ◽  
Agus Hikmat Syaf

Pembuktian dalam matematika adalah suatu aktivitas yang penting, tetapi aktivitas ini tergolong sulit bagi mahasiswa calon guru matematika. Masalah ini salah satunya dipengaruhi oleh kepercayaan-diri. Tujuan penelitian ini adalah untuk menganalisis karakteristik pencapaian kemampuan pembuktian matematis dan kepercayaan-diri mahasiswa melalui metode Moore. Penelitian ini menggunakan metode campuran bertahap yaitu tahap kuantitatif dan tahap kualitatif. Pada tahap kuantitatif disimpulkan bahwa kemampuan pembuktian pada kelas yang menggunakan metode Moore lebih baik daripada kelas yang menggunakan model pembelajaran langsung. Metode Moore dapat mengungkap proses perkembangan capaian pembelajaran mahasiswa dalam pembuktian, sehingga dosen dapat memberikan umpan balik untuk mengembangkannya. Pada tahap kualitatif, dihasilkan karakteristik kemampuan pembuktian beberapa mahasiswa. Karakteristik ini ditinjau berdasarkan respon mahasiswa terhadap masalah pembuktian. Pada pembelajaran dengan metode Moore, mahasiswa tidak diperbolehkan membuka bahan ajar, sehingga dosen harus mengikuti alur berpikir mahasiswa dan mengarahkan proses berpikirnya. Sebagai implikasi, metode Moore baik digunakan dengan catatan mahasiswa harus belajar terlebih dahulu sebelum pembelajaran di kelas.Proving in mathematics is an important activity, but this activity is classified as difficult for prospective mathematics teacher students. This problem is influenced by self-confidence. The purpose of this study was to analyze the characteristics of achievement of students' mathematical proving ability and self-confidence  through the Moore method. This study uses a phased mixed method, namely quantitative and qualitative stages. In the quantitative stage, it was produced: "Based on the overall and PAM categories, the ability to prove the class using the Moore method is better than the class that uses the direct learning model". Moore's method can reveal the process of developing student learning outcomes in proof, so that lecturers can provide feedback to develop it. In the qualitative stage, the characteristics of the ability of several students are produced. these characteristics are reviewed based on student responses to the problem of proof. In the Moore method of learning, students are not allowed to open teaching materials, so the lecturer must follow the flow of student thinking and direct the thinking process. As an implication of the results of this study, the Moore method is well used with the notes that students must study before learning in class.


2020 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Philip Nababan ◽  
Efendi Napitupulu ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui tanggapan siswa terhadap kualitas media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut. (2) Mengetahui keefektifan media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut pada siswa program keahlian Teknik Pemesinan. Jenis penelitian ini adalah penelitian pengembangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket dan dianalisis dengan teknik analisis deskriptif kualiatatif. Hasil penelitian menunjukkan bahwa; (1) uji ahli materi pelajaran Teknik Pemesinan Bubut berada pada kualifikasi sangat baik (88,92%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (85,21%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (84,03%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,75%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (91,35%) dan (5) uji coba lapangan berada pada kualifikasi sangat baik (88,31%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan antara hasil belajar siswa yang menggunakan media pembelajaran interaktif  dengan hasil belajar siswa yang menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh  thitung sebesar 4,68 dan ttabel sebesar 1,67 pada taraf kepercayaan 95 persen. Maka diperoleh bahwa thitung> ttabel. Disimpulkan bahwa  hasil belajar siswa yang menggunakan media pembelajaran interaktif dengan efektifitas sebesar 72,77 %. lebih tinggi dari hasil belajar siswa yang diajar dengan pembelajaran menggunakan buku teks dengan efektifitas sebesar 62,13%. Kata Kunci: media pembelajaran interaktif, teknik pemesinan bubut Abstract: This study aims to: (1) Determine student responses to the quality of interactive learning media on learning Lathe Machining Techniques. (2) Knowing the effectiveness of interactive learning media on learning of Machining Lathe in students of Machining Engineering expertise program. This type of research is development research. Data about the quality of this development product was collected by a questionnaire and analyzed by qualitative descriptive analysis techniques. The results showed that; (1) Lathe machining engineering subject matter expert test is in very good qualification (88.92%), (2) learning design expert test is in very good qualification (85.21%), (3) software engineering expert test is in in very good qualifications (84.03%), (4) individual trials were in very good qualifications (88.75%), (5) small group trials were in very good qualifications (91.35%) and (5 ) field trials are in very good qualifications (88.31%). Hypothesis testing results prove that there are differences between student learning outcomes using interactive learning media with student learning outcomes using textbooks. This is indicated by the results of data processing obtained by tcount of 4.68 and ttable of 1.67 at a confidence level of 95 percent. Then it is obtained that tcount> ttable. It was concluded that student learning outcomes using interactive learning media with an effectiveness of 72.77%. higher than student learning outcomes taught by learning to use textbooks with an effectiveness of 62.13%. Keywords: interactive learning media, lathe machining techniques


2021 ◽  
Vol 1 (1) ◽  
pp. 10-21
Author(s):  
Suharmoko Suharmoko ◽  
Agus Yudiawan

The purpose of this study was to determine: (1) the performance of certified teachers; (2) student learning outcomes; (3) the effect of teacher certification on teacher performance; and (4) the effect of teacher certification on student learning outcomes in MTs. Model Sorong City. The research approach used is quantitative with survey techniques. The method of determining the sample used is a saturated sample. That is, 20 respondents sample the entire population. The analytical method used is a simple linear regression method. The results of this study indicate that: (1) the performance of certified teachers is good (3.56); (2) student learning outcomes are classified as good (3.97); (3) there is a positive and significant effect of teacher certification on teacher performance by 73.3%; and (4) there is a positive and significant effect of teacher certification on student learning outcomes by 64.3%. It can be concluded that the provision of certification allowances can improve teacher performance and student learning outcomes in MTs. Model Sorong City.


2017 ◽  
Vol 1 (2) ◽  
pp. 90
Author(s):  
Slamet H.Purwanto ◽  
Muslimin Ibrahim ◽  
Sri Poedjiastoeti

This research to implemented of reciprocal teaching strategies with student as a model in the chemical elements to improved student learning outcomes. This research used pretest-postest group design, as the researched target was a XII-iA grade SMA Negeri 3 Surabaya. The instrument used is a sheet implemented plan, tests, and questionnaires. Techniques of data analysis was used to learn the application of the device by calculating the percentage and analysis of student learning outcomes, if student responses used student percentage opinion. The results on this research (1) includes complex plan-oriented learning tools to students reciprocal teaching as a model for 88,95% and categorized well, (2) average student learning outcomes of both groups was 79.47, (3) the results of student responses showed 64% agreed and 32% most agreed if the reciprocal teaching strategies used in the study of chemical elements. Based on the above results the strategy of reciprocal teaching well performed, the results of both groups increased student learning, and as well as the students had a good response on reciprocal teaching strategies in the teaching of chemical elements. Penelitian ini bertujuan menerapkan strategi reciprocal teaching dengan siswa sebagai model dalam materi kimia unsur untuk meningkatkan hasil belajar. Desain yang digunakan dalam penelitian ini adalah pretest postest group design, sasaran penelitian adalah siswa kelas XII-iA SMA Negeri 3 Surabaya. Instrumen yang digunakan terdiri atas lembar keterlaksanaan perangkat, tes, dan angket. Teknik analisis data yang digunakan yaitu menghitung persentase keterlaksanaan, analisis hasil belajar siswa, dan menghitung persentase pendapat siswa. Hasil-hasil dari penelitian ini adalah (1)keterlaksanaan perangkat pembelajaran berorientasi reciprocal teaching sebesar 87,38% dan berkategori baik, (2) rata-rata hasil belajar siswa pada pembelajaran kimia unsur sebesar 79,47, (3) respon siswa sebesar 64% setuju dan 32% sangat setuju jika strategi reciprocal teaching digunakan dalam pembelajaran kimia unsur. Simpulan dalam penelitian ini adalah keterlaksanaan perangkat strategi reciprocal teaching terlaksana dengan baik, hasil belajar siswa meningkat dan siswa memiliki respon yang baik mengenai penerapan strategi reciprocal teaching dalam pembelajaran kimia unsur.


Author(s):  
Eris Oktaria ◽  
Chumi Fitriyah ◽  
Zetty Finnaly

AbstractThis research was conducted in class IV of Kepatihan Elementary School 01 Jember with 38 research subjects. The purpose of this study is to describe the process and find out the results of the development of audio visual as learning media with the theme of my residence area on the 4th grade students at SDN Kepatihan 01 Jember. This type of research is research and development. This development research uses ADDIE model type (Analyze, Design, Development, Implementation, Evaluation). The data analysis technique in this study used a validation sheet of audio visual learning media by the media expert validator and the material expert validator, and student learning outcomes assessment sheets and student responses. The results of the research data analysis showed the effectiveness of the results of the validation carried out by the two validators obtained results of 81,7 while the results obtained from the student learning outcomes test were 94,7% and student responses amounted to 73,7% so that it can be concluded that the audio visual learning media has very fasible and effective criteria try out. Keywords: audio visual media, effectiveness of learning outcomes and responses


2020 ◽  
Vol 10 (3) ◽  
pp. 187-197
Author(s):  
Wayan Mahardika Prasetya Wiratama

This research is expected to provide an overview and information on the effectiveness of the ‘Quick on the Draw’ cooperative learning model implementation, so that it can be used as a reference material and develop it in a vocational high school study. This research is a classroom action research, aiming to improve the quality or solving problems occurring in a subject group that is researched and observed as a level of success or impact of his actions. The effectiveness of the model is assessed by student activity, student learning outcomes, and student response to the use of the model. The total score of the student activity observation is 87.5% (85% < RA ≤ 100%) in ‘very active’ category. The percentage of students that are collectively completed is 100%, which means that the criteria for the effectiveness of learning devices are met. The interval of the student responses received from the average from student response poll became the class response, where the response of this class is at the range of 3.2 (͞R ≥ 3), meaning the average of overall response is positive and meet the criteria of the learning device effectiveness. The use of this learning model is expected to address the problems often faced by both teachers and students.


Author(s):  
Try Ade Jumita Wulandari ◽  
Abdul Muin Sibuea ◽  
Sahat Siagian

Abstrak: Penelitian ini bertujuan untuk :”menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual”. Jenis penelitian pengembangan menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model desain pembelajaran Dick dan Carey. Subjek uji coba terdiri dari dua ahli materi pelajaran Biologi, dua ahli desain pembelajaran, dua ahli media pembelajaran, tiga orang siswa untuk uji coba perorangan, Sembilan siswa untuk uji coba kelompok kecil dan 69 orang siswa untuk uji lapangan terbatas. Hasil penelitian produk akhir menunjukkan: (1) uji ahli materi berada pada kualifikasi sangat baik (83,08%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (84,12%), (3) uji ahli media pembelajaran berada pada kualifikasi sangat baik (83,51%), (4) uji coba perorangan berada pada kualifikasi sangat baik (91,67%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (93,00%), dan (6) uji coba lapangan terbatas berada pada kualifikasi sangat baik (94,24%), dan layak untuk digunakan dalam proses pembelajaran Biologi. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran berbasis multimedia interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan konvensional. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 25,08 > ttabel= 2,0105, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan efektivitas penggunaan media interaktif sebesar 78,32% sedangkan media konvensional 67,00%. Kata Kunci: Media Pembelajaran Interaktif, hasil belajar biologi Abstract: This study aims to: "produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning". This type of development research uses the Borg and Gall product development model combined with Dick and Carey's learning design models. The trial subjects consisted of two experts on Biology subject matter, two learning design experts, two instructional media experts, three students for individual trials, nine students for small group trials and 69 students for limited field testing. The final product research results show: (1) the material expert test is in very good qualification (83.08%), (2) the learning design expert test is in very good qualification (84.12%), (3) learning media expert test are in very good qualifications (83.51%), (4) individual trials are in very good qualifications (91.67%), (5) small group trials are in very good qualifications (93.00%), and (6) limited field trials are in very good qualifications (94.24%), and are suitable for use in the Biology learning process. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using interactive multimedia-based learning media with student learning outcomes that are taught using conventional learning. This is indicated by the results of data processing obtained by t = 25.08> t table = 2.0105, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the effectiveness of interactive media use was 78.32% while conventional media was 67.00%. Keywords: Interactive Learning Media, biology learning outcomes


2019 ◽  
Vol 9 (1) ◽  
pp. 60
Author(s):  
Sri Wahyu Widyaningsih ◽  
Irfan Yusuf

This study aims to improve the quality of learning in physics learning planning courses through the implementation of Project Based Learning (PjBL) assisted by E-Learning through Lesson Study activities. This type of research was qualitative research through the stages of Lesson Study activities. Subjects in this study were the 5th-semester students who program 11 physics learning planning subjects in the 2018-2019 academic year in the Department of Physics Education, University of Papua. The research data was obtained through the student learning outcomes test instrument that was given after the submission of each topic of study, observation sheet of student activities, interview guidelines, documentation in the form of video recordings during open class implementation, and student response questionnaire. Data were analyzed through Rasch modeling with the help of the Winstep application to analyze student responses after learning. Lesson Study activities consist of three phases of activities, namely Plan, Do, and See. In the Plan stage discussions with the team of lecturers were held to develop Chapter Design and Lesson Plan. In the Do stage, the model lecturer based on the tools that have been prepared does learning. In the See stage, the reflection was done to find out weaknesses and strengths during learning which is then followed up on further learning. The results showed that student-learning outcomes increased student responses to good learning and learning atmosphere seemed very fun. Therefore, it can be concluded that through the implementation of PjBL assisted E-Learning through Lesson Study activities can improve the quality of learning in physics learning planning subjects.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Ossi Marga Ramadhan ◽  
Tarsono Tarsono

ABSTRAKImbas Covid-19 dalam dunia pendidikan memaksa pendidik untuk berinovasi dalam mengembangkan dan mengalihkan proses pembelajaran konvensional ke pembelajaran jarak jauh. Salah satu platform pembelajaran jarak jauh adalah google classroom. Tujuan penelitian ini mendeskripsikan keefektifan pembelajaran daring melalui google classroom yang ditinjau dari hasil belajar siswa. Penelitian ini berjenis quasi experiment yang dirancang memakai one group pretest-postest design. Sampel penelitian ini menggunakan seluruh siswa di kelas 11 yang berjumlah 31 orang pada salah satu sekolah di Kabupaten Purwakarta, kemudian data diolah dengan uji paired sample t test serta N-Gain. Hasil penelitian menggambarkan bahwa pembelajaran jarak jauh menggunakan google classroom apabila ditinjau dari hasil belajar siswa mencapai persentase 58.3% (cukup efektif menurut tafsiran N-Gain). Hal ini berkaitan dengan pelaksanaan pembelajaran dibandingkan sebelum menggunakan google classroom mengalami peningkatan rata-rata hasil belajar sebesar 22.6%. Namun, di sisi lain ditemukan beberapa kelemahan dalam pembelajaran tersebut seperti penguasaan fitur, siswa tidak memiliki paket data, serta jangkauan sinyal yang tidak merata. Kesimpulan penelitian menunjukkan bahwa penggunaan Google classroom cukup efektif dalam pembelajaran sejarah kebudayaan Islam ditinjau dari hasil belajar siswa. Kata kunci: google classroom, hasil belajar, sejarah kebudayaan Islam. ABSTRACTThe impact of current covid-19 has succeeded in changing various educational aspect, thus forcing educators to develop and diverting conventional learning processes into distance learning. One of the distance learning platforms is google classroom. During the Covid-19 pandemic, this application became of its own urgency because of the many features presented to support learning. This research employed a quasi-type experiment design by using a one-group pretest-postest design, which aims to determine the google classroom's effectiveness on Islamic Cultural History learning from the perspective of student learning outcomes. This research employed all students in grade 11 with total of 31 people at one of the Madrasah Aliyah in Purwakarta Regency. The the data were processed by using the paired-sample t-test and N-Gain. The results of the research illustrate that distance learning by using google classroom when viewed from student learning outcomes, reaches a percentage of 58.3% (quite effective according to the interpretation of N-Gain). The result related to the implementation of learning compared to before using Google Classroom, showed an increase in average learning outcomes of 22.6%. However, several weaknesses were found in the learning process, such as mastery of features, students not having data packages, and uneven signal coverage. The conclusion of this research showed that the use of Google classroom is quite effective in learning the history of Islamic culture in terms of student learning outcomes. Keywords: google classroom, history of Islamic culture, learning outcomes


2020 ◽  
Vol 3 (2) ◽  
pp. 296-305
Author(s):  
CHAIRUNNISA AMELIA ◽  
INDAH PRATIWI

This study aims to determine the ability of students to work together in groups or teamwork skills, and to determine student responses in learning in social studies courses using the jingle learning model which is expected from the application of jingle learning model can be seen an increase in learning outcomes student in class. The method used in data collection is documentation, observation and test giving to students. In this research, it can be seen that there is an increase in the ability to work together with students in groups, which in the future will function for students to continue solidarity within groups in other subjects. In learning that uses a different learning model results in the ability of students when understanding a material compared to not using a classical learning or learning model. This can be seen from the average student learning outcomes before using the learning model and by not implementing teamwork skills only 65.2 and learning outcomes using the jingle learning model by applying teamwork skills 93.5. The results obtained can be seen the use of learning models can improve team work skills in PGSD students


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