scholarly journals UPAYA MENINGKATKAN AKTIVITAS BELAJAR MATEMATIKA MELALUI MODEL DISCOVERY LEARNING DENGAN THINK-PAIR-SHARE PADA SISWA KELAS VIII.I SMP N 3 KOTO BARU

2020 ◽  
Vol 2 (3) ◽  
pp. 34-40
Author(s):  
Yeni Novitri

This is a Classroom Action Reserach in an attemp to improve students’ activity in learning Math subject of Grade VIII.1 SMPN 3 Koto Baru on the material of the samenes linear held from September to Desember 2014. The research is formulated in two cycles of twice classroom meetings for each cycle. Every cycle meeting drives four phases; planning, action,observation, and reflection. Instruments applied, are students’ activities observation sheets and questionaires. Analysis technique is Qualitative Descriptive and Percentage. The finding result of the reasearch in average is gained improvement to the students’ learning activity at every matter or each indicator from cycle one to cycle two; it is from 54% to 64%.

2018 ◽  
Vol 2 (2) ◽  
pp. 55
Author(s):  
Muhamad Wajid Wardana ◽  
Riezky Maya Probosari ◽  
Murni Ramli ◽  
Suwarti Suwarti

<em>This research aims to reinforce students' creative thinking ability in MAN 2 Kebumen by applying guided discovery learning combined with brainstorming. This study is a Classroom Action Research has been done in three cycles. Each cycle consisted of planning, action, observation, and reflection follow the spiral method of Kemmis &amp; Taggart. The subjects were 32 students of grade tenth MIA 1 of MAN 2 Kebumen academic in year 2017/2018. The data research obtained through observation, interviews, and test. Data was analysis by qualitative descriptive techniques. Data validation use triangulation techniques. The results shows that implementation of guided discovery learning combined with brainstorming can reinforce students’ creative thinking ability. Reinforce of the thinking ability of students can be seen through cognitive test result. The result shown that average students’ creative thinking ability score at pre-cycle was 31,64%, the first cicle was 37,30%, the second cycle was 46,87%, and the third cycle was 48,43%. Conclusion of this research is guided discovery learning combined with brainstorming were able to reinforce creative thinking ability students grade tenth MIA 1 of MAN 2 Kebumen.</em>


2019 ◽  
Vol 14 (2) ◽  
Author(s):  
Stief Aristo Walewangko

This study was intended to describe the application of Discovery Learning Model on natural science subject and to improve teacher’s skill and learning result of student on fifth grade of Elementary School. This research was classroom action research conducted in two cycles. Each cycle consists of planning, action, observation and reflection. Subjects of this research were students at fifth grade of SD Katolik St. Paulus Kembes. The collecting data technique was using test and observation. Technique of analyzing data was using quantitive descriptive analysis and qualitative descriptive analysis. The results showed that: 1) teacher’s skill in first cycle gained score 25 or 71,42% with ‘good’ criteria, and in second cycle obtained score 29 or 82,85% also with ‘good’ criteria; 2) student’s learning result in first cycle was 62,2% and the second cycle was 81,6%. These results concluded that the application of Discovery Learning Model can improve the quality of natural science subject learning, such as: teacher’s skill and learning result of the fifth grade student in SD Katolik St. Paulus Kembes. It was suggested that Discovery Learning model can be used as teacher’s solution to improve the quality of natural science learning.


2020 ◽  
Vol 5 (1) ◽  
pp. 17
Author(s):  
Ridwan Ridwan

<span lang="EN-US">The success of teaching and learning activities can be known from the results of teacher performance in preparing character-based lesson plans and implementing them in the teaching and learning process in class. This school action research aims to see whether there is an increase in the ability of teachers in developing character-based lesson plans and their implementation in teaching and learning process. This research uses 2 cycles. The research procedure has four stages of activities</span><span lang="IN"> are</span><span lang="EN-US">, planning, action, observation and evaluation</span><span lang="IN">,</span><span lang="EN-US"> and reflecting. The study was conducted at SDN 07 Situjuah Gadang. The subject of the research is the class teacher and subject teacher, which totals 7 </span><span lang="IN">teachers.</span><span lang="EN-US"> Data processing using qualitative descriptive analysis techniques.</span><span lang="EN-US">Based on the results of data analysis that has been stated, that the data obtained from observing the ability of teachers to prepare character-based lesson plans in cycle I and cycle II there is an increase in the ability of teachers in preparing character-based lesson plans.</span>


BIO-PEDAGOGI ◽  
2017 ◽  
Vol 6 (2) ◽  
pp. 9
Author(s):  
Gilang Akbar Nugroho ◽  
Baskoro Adi Prayitno ◽  
Joko Ariyanto

This study aims to improve the ability of creative thinking through Project Based Learning on pollution and waste recycling materials. This research is a classroom action research conducted for 2 cycles. Each research cycle consists of 4 stages, namely planning, action, observation, and reflection. The subjects of the study were the students of grade X SMA N 2 Boyolali with 37 students. Research data obtained through class observation, interviews, documentation, and tests of creative thinking ability that consists of aspects of fluency, flexibility, originality, and elaboration. Validation of data is done by triangulation technique. Data analysis using qualitative descriptive analysis technique. The results showed that each aspect of creative thinking ability in pre-cycle that is fluency 25,4% included in category less, flexibility 24,8% included in category less, originality 15,9% included in category less, and elaboration 18,6 % Included in the category less. The achievement percentage of each aspect of the ability of creative thinking in the first cycle that is fluency 34.5% included in the category enough, flexibility 41.8% included in the category enough, originality 37% included in the category enough, and elaboration 40.5% included in the category enough. The achievement percentage of each aspect of creative thinking ability in cycle II that is fluency 78,6% included in creative category, flexibility 52,1% included in enough category, 48,9% originality included in enough category, and elaboration 58,6% including In sufficient category. The achievement of students' creative thinking ability from pre-cycle to cycle II has increased according to the research target of ≥20% through the implementation of Project Based Learning model


2020 ◽  
Author(s):  
Robby Hidajat

Research is focused on topic concerning non-traditional (contemporary) choreography learning medium. Actually, this topic is still problematic because in one hand, teacher is positioned as facilitator but in the other hand, teacher is used as learning medium. Many assumptions have been provided to solve this problem. Assumptions are invisible and therefore, giving less controversy. This research attempts to review education phenomenology by deriving information from some experiencing dance art teachers. This approach explores problems behind contemporary choreography, which is in this research functioned as body-oriented learning process. Method of research is using qualitative descriptive that applies symbolic interactional theory. Main data are explored by observing actions of teachers during teaching-learning activity while the remaining is obtained through interview. Data analysis technique is interpretative semiotic. Result of research is explained in several sentences. Human body is basically not neutral because it is already affected by culture and local values that shape human’s personal characteristic and their method in expressing ideas. However, in teaching dance, body is needed as learning medium and therefore, quality of the body becomes important reference because dance activity is actually the expression of subjectivity. Contemporary choreography requires students not only to understand the body as a potential but also to be sensitive to the actual meaning of reality. Teacher’s body helps students to be aware with how to adapt with the current days, to improve self-expression quality, and to determine which part of the body that is already skilled. Learning contemporary choreography has allowed students to recognize which body part has potentials of being sensitive, interactive, and responsive to social reality.


2018 ◽  
Vol 1 (02) ◽  
pp. 172-187
Author(s):  
Desy Ayuningrum

The study was conducted at Jalan Pondok Cabe 1 no 97, Pamulang Banten. The time allocation in the field was carried out from November to December 2016. The subject of the study was 1 child of B Kindergarten aged 6 years. Action research using Kemmis and Mc. Taggart. This design contains stages starting from planning, action, observation and reflection. Data collection uses assessment sheets, observations, field notes and documentation. Analysis of data using observations and tests of action with qualitative descriptive analysis based on the results of observation and reflection. The study was divided into three cycles, one cycle consisting of two weeks, the first cycle in the first week completing S at 36% then continued to increase in the second cycle of 72% and the third cycle reached 90%, from 11 memorization targets 10 memorization had been achieved.


2021 ◽  
Vol 1 (2) ◽  
pp. 181-191
Author(s):  
NOOR HAYANTI

This research is conducted to improve the student learning activity and learning outcomes by using role playing method at MAN 5 Sleman. The improvement of the student learning activity and learning outcomes has been done by using role playing method. This research is classroom action research which was conducted in two cycles. Each cycle consisting of planning, action, observation, and reflection. The subject of this research is the twelve science graders with the total number of students are 29. The data collection techniques used in this study were observation and written test. Observation is used to determine the activeness of students, while test is used to determine learning outcomes. The results showed that by the implementation of the role playing method, the activeness of students from the former condition, cycle 1, and cycle 2 increased. This can be seen from the percentage of activity in the low category that continues to decline from 62,1% - 50,0% - 8,6%, the medium category increased from 34,5% - 43,1% - 53,4% and the high category increased from 3,4% - 6,9% - 38%. An increase also occurred in the score of student learning outcomes. From the former conditioncycle 1 to cycle 2 has increased. Students who completed in the former condition were 20,7% increased to 62,1% in cycle 1 and in cycle 2 increased to 82,8%. The results of this study showed that the implementation of role playing strategy has been successful since there was an increase in students learning activity and learning outcomes. ABSTRAKPenelitian ini dilaksanakan untuk meningkatkan keaktifan dan hasil belajar siswa dengan menggunakan metode role playing di MAN 5 Sleman. Peningkatan keaktifan belajar dan hasil belajar siswa dilakukan dengan menggunakan metode role playing.  Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, tindakan, observasi, dan refleksi. Subyek penelitian ini adalah siswa kelas XII IPA yang berjumlah 29 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu observasi dan tes tertulis. Observasi digunakan untuk mengetahui keaktifan belajar siswa, sedangkan tes digunakan untuk mengetahui hasil belajar. Hasil penelitian menunjukkan bahwa dengan penerapan metode role playing, keaktifan belajar siswa dari kondisi awal, siklus 1, dan siklus 2 meningkat. Hal ini terlihat dari persentase aktivitas pada kategori rendah yang terus menurun dari 62,1% - 50,0% - 8,6%, kategori sedang meningkat dari 34,5% - 43,1% - 53,4% dan kategori tinggi meningkat dari 3,4% - 6,9% - 38%. Peningkatan juga terjadi pada skor hasil belajar siswa. Dari kondisi awal, siklus 1 ke siklus 2 mengalami peningkatan. Siswa yang tuntas pada kondisi awal sebesar 20,7% meningkat menjadi 62,1% pada siklus 1 dan pada siklus 2 meningkat lagi menjadi 82,8%. Hasil penelitian ini menunjukkan bahwa penerapan metode role playing telah berhasil karena adanya peningkatan aktivitas belajar dan hasil belajar siswa.


2020 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Ummi Salamah

An understanding of nature and the environment is one of the initial capital to meet future life, which all depend on the findings and breakthroughs in science and technology. This study aims to improve the misconceptions and physics learning outcomes of class XI-IPA students through the application of an environment-based worksheet based ICI learning. This type of research is Classroom Action Research. Implementation study consisted of two cycles of cycle one and cycle 2 with stages in each cycle of planning, action, observation, evaluation, and reflection. The research subjects were students of class XI-IPA Senior High School of  2 Bau-Bau with a total of 35 students. Research instruments and data collection techniques consisted of misconception tests, learning outcomes tests, psychomotor observation sheets, and affective observation sheets—data analysis technique using descriptive analysis of quantitative and qualitative consisting of completeness in classical analysis. The study showed that an increase in the learning outcomes of cycle one and cycle 2 in terms of cognitive, affective, and psychomotor. While on a review of misconceptions changes from cycle 1 to cycle 2. So it can be said that  ICI model can reduce student misconceptions and can improve student learning outcomes.


Author(s):  
Raisa Tiara Emeralda ◽  
Edy Suryanto ◽  
Ani Rakhmawati

<p class="normal" align="center"><span lang="EN-US">Writing poetry learning is a productive learning activity. Based on the results of interviewing teachers, there are problems in writing poetry learning at Vocational High School 1 Sukoharjo, which is difficult for the students to determine the themes, the use of diction and the less different metaphors, and the mismatch of the message with the contents of the poem. Besides, the students' motivation in following the lesson is still low. This study aims to improve learning motivation and writing skills with audiovisual media. This research is class action research that is held two-cycle. Each cycle consists of action planning, action implementation, observation, and reflection. Data research sources are through learning activity, informan, and documents. The data collection techniques used are observation, interview, and test. The validity of data was investigated through triangulation techniques of data sources and methods. The data analysis technique used in this research are comparative descriptive techniques and critical analysis technique. The results showed that the use of audiovisual media could increase learning motivation by 5.71% in pre-action, 61,76% in the first cycle, and 97,14% in the second cycle. The use of audiovisual media can also improve students' poetry writing skills by 17% in pre-action, 66% in the first cycle, and 91% in the second cycle.</span></p>


2022 ◽  
Vol 9 (1) ◽  
pp. 198
Author(s):  
Mahdi Putra Jaya

This study aims to increase students' motivation to learn mathematics on the subject of circles through the application of a team games tournament (TGT) type of cooperative learning model. This research is a classroom action research which consists of two cycles and each of them consists of four main activities, namely planning, action, observation, and reflection in an interrelated spiral. The subjects of this study were students of class X Accounting at SMKN 1 Praya Tengah, totaling 32 people. Data collection instruments in the form of questionnaires and observations as well. While the data analysis technique used descriptive analysis. The results of this study indicate that students' learning motivation on the subject of the circle has increased from cycle I to cycle II. The attention aspect of the first cycle at the first meeting was 18.75%, the second meeting was 56.25%, in the second cycle 81.25%. The tenacity aspect of the first cycle of the first meeting was 12.50%, the second meeting was 50%, the second cycle was 75%. Aspects of perseverance in the first cycle of the first meeting 25%, at the second meeting 56.25%, the second cycle 87.5%. The interest aspect of the first cycle of the first meeting is 6.25%, the second meeting is 43.75%, the second cycle is 75%. The courage aspect of the first cycle of the first meeting was 18.75%, and the first cycle of the second meeting was 56.25%, the second cycle was 81.25%. The results of the motivation questionnaire in the first cycle of the first meeting were 50.42%, in the first cycle the second meeting was 80.42% and increased in the second cycle to 92.92%. So it can be concluded that cooperative learning of the type of teams games tournament (TGT) can increase students' learning motivation on the subject of circles in class X Accounting at SMKN 1 Praya Tengah.


Sign in / Sign up

Export Citation Format

Share Document