PENGEMBANGAN SILABUS MENULIS DESKRIPSI BERBASIS MEDIA PICTURE AND PICTURE DI KELAS IV SEKOLAH DASAR

2020 ◽  
Vol 4 (1) ◽  
Author(s):  
Nurjani Nurjani

The problem of this research is motivated by the lack of students' ability in learning to write descriptions. Therefore the purpose of this research is to produce a syllabus for writing a description based on a valid, practical and effective media picture and picture. The model used in this study is the ADDIE model. The subjects in this study were students and teachers of SDN 01 Simabur. Validity data was taken from the learning syllabus validation sheet. Practicality data can be seen from the observation sheet of the implementation of the lesson plan, as well as the questionnaire of teacher and student opinions. The effectiveness data is seen from the results of students' writing learning. The results of the validity test by experts and practitioners are categorized as very valid namely 90% and 87%. The practicality of the syllabus is categorized as very practical, evidenced by observing the implementation of the RPP with a percentage of 89%, and supported by teacher and student responses of 90% and 91%. Finally, the effectiveness felt by students in writing descriptions is categorized to be very effective, which can improve students' ability to write descriptions. In short, that the development of syllabus writing description based on picture and picture media in grade IV elementary school can be declared valid, practical, and effective.

2020 ◽  
Vol 5 (12) ◽  
pp. 1812
Author(s):  
Leny Suryaning Astutik ◽  
Markus Diantoro ◽  
Sentot Kusairi

<p><strong>Abstract:</strong> The circulatory system and animals are important materials to learn in elementary school. The purpose of this study is to produce <em>SIPERDA</em> media equipped with augmented reality for the fifth grade of Malang Regency Primary School which is effective, valid, and practical. The development of <em>SIPERDA</em> uses the ADDIE model. The results showed the average for validity from media experts, material experts, and learning experts was 87.2% with the category "Very Valid". Practicality gained from small-scale student responses, small-scale teacher responses, large-scale student responses, large-scale teacher responses by 88% with the category "Very Practical". Whereas the effectiveness is obtained from the average value of the experimental class of 89 and the control class of 83. In addition, the increase in learning outcomes is tested using Ancova which can increase the effective media used.</p><strong>Abstrak:</strong> Sistem peredaran darah dan hewan merupakan bahan yang penting untuk dipelajari di Sekolah Dasar. Tujuan penelitian ini adalah untuk menghasilkan media <em>SIPERDA</em> dilengkapi <em>augmented reality</em> untuk kelas lima Sekolah Dasar Kabupaten Malang yang efektif, valid, dan praktis. Pengembangan <em>SIPERDA</em> ini menggunakan model ADDIE. Hasil penelitian menunjukkan rata-rata untuk kevalidan dari pakar media, ahli materi, dan pakar pembelajaran sebesar 87.2% dengan kategori “Sangat Valid”. Kepraktisan yang didapat dari respon siswa skala kecil, respon guru skala kecil, respon siswa skala besar, respon guru skala besar sebesar 88% dengan kategori “Sangat Praktis”. Sementara itu, untuk keefektifan diperoleh dari nilai rata-rata kelas eksperimen (<em>Island</em>) sebesar 89 dan kelas control (<em>Ocean</em>) sebesar 83. Selain itu, peningkatan hasil belajar diuji menggunakan <em>Ancova</em> yang dapat meningkatkan media yang efektif digunakan.


2020 ◽  
Vol 4 (4) ◽  
pp. 703
Author(s):  
Liza Auliya ◽  
Lazim N

This research aims to develop, know the feasibility test, and see teacher responses and student responses to Miss PPL (Advanced Microsoft Power Point) learning media at elementary school. The media was developed by using Microsoft Power Point 2010 applications. The research method used was a development method with an ADDIE model (Analysis-Design-Develop-Implement-Evaluate). The data obtained were analyzed descriptively quantitative. The result of this study obtained information about the feasibility of the product assessed by the validator from 86.26 with highly feasible category in draft 1 increasing to 95.57 with highly feasible category in draft 2. Teacher response data  was 84.38 with a very good category and student responses score 95.89 with a very good category. Based on the result of the research, it can be concluded that Miss PPL learning media (Advanced Microsoft Power Point) developed is suitable for use and increases the diversity of social science learning media, especially in the diversity of Indonesian society.


2019 ◽  
Vol 1 (1) ◽  
pp. 162-168
Author(s):  
Jumaini Jumaini

motivated by teaching materials that are used by teachers which do not contain the complete reading process (pre-reading, reading, and post-reading). This study aims to develop reading comprehension teaching materials using the CIRC model for elementary school class V that is valid, practical, and effective. This type of research is development research. This study uses the ADDIE model which consists of 5 stages, namely: the stage of analysis, design, development, and implementation, and evaluation. Validity test data is obtained through assessment sheets of teacher and student responses. Effectiveness is seen from the activities of students, assessment of the process and results of the test of reading comprehension of students. Based on the results of the validity, practicality, and effectiveness tests obtained teaching materials that are valid, practical, and effective, and able to improve reading comprehension skills. It can be concluded that teaching reading comprehension materials using the CIRC model developed can be used in reading comprehension learning in grade V of Elementary School.


2021 ◽  
Vol 11 (1) ◽  
pp. 16-25
Author(s):  
Karseno ◽  
Sariyasa ◽  
I.G. Astawan

Online learning during this pandemic has an impact on students' low mathematics learning outcomes caused by the difficulty of teachers in explaining the material and the lack of learning media. This development research aimed to develop a valid and practical educational game media Android-based on the integers topic for grade VI Elementary School. This research was carried out using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The educational game entitled “Ayo Selamatkan Bumi”. This game contained math subject on the topic of integers. The data collection method used a questionnaire involving experts, teachers, and students. The validity test of educational games was conducted by two material experts, two learning media experts, and two practitioners. A limited trial was conducted online at 9 grade VI students of SD Negeri 2 Banjar Anyar to determine the practicality of the educational game. The results of the validity test and limited trial were analyzed using the mean formula to determine the average score. The results showed that the material expert score was 4.85 and media expert score was 4.88 which means superfine. As for practicality, the score was 4.5 with superfine criteria. It can be concluded that this educational game can be used as a mathematics learning media on the integers topic for grade VI students of Elementary School.


Author(s):  
Tini Solfitri ◽  
Rini Dian Anggraini ◽  
Shanti Sarah

Penelitian ini dilatarbelakangi oleh masih terbatasnya ketersediaan perangkat pembelajaran berbasis kurikulum 2013 oleh guru.Tujuan penelitian ini adalah menghasilkan RPP dan LKPD yang mengacu pada model discovery leaning pada materi trigonometri untuk peserta didik SMA/MA dengan kriteria minimal valid dan praktis. Metode penelitian yang digunakan adalah model pengembangan ADDIE oleh Dick and Carry yang terdiri dari tahap analysis (analisis), design (rancangan), development (pengembangan), implementation (penerapan) dan evaluation (penilaian), pada penelitian ini hanya dilakukan sampai tahap impelmentation. Pada penelitian ini dilakukan uji coba dalam dua tahap yaitu uji coba kelompok terbatas dan uji coba kelompok besar pada peserta didik kelas XI SMA. Berdasarkan hasil analisis data di perolehrata-rata penilaian untuk RPP adalah 3.65 dan rata-rata penilaian untuk LKPD adalah 3.63 sehinggaRPP dan LKPD ini sangat valid. LKPD ini juga sudah memenuhi syarat praktikalitas dengan presentase respon peserta didik mencapai 92,5 % pada uji coba kelompok terbatas dan kelompok besar dengan kriteria sangat praktis. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa produk berupa RPP dan LKPD matematika dengan model discovery learning pada materi Trigonometri untuk SMA/MA dinilai sangat valid dan praktis.   The background of thisresearchis by the limited availability of mathematics learning instrument based curicullum 2013 by teachers. This research purpose is produce to mathematics learning instrument (Lesson Plan and Student Worksheet) which refers toDiscovery Learning model on matter of build trigonometri for SMA/MA with minimum valid and practical criteria. This reserch method used is ADDIE model by Dick and Carry, that consist of analysis, design, development, implementation and evaluation, but the reserch only done to implementation stepdue to time and cost constraints.In this research, a limited trial was conducted on 17 students of high school class XI.. Based on the results, data analysis can be concluded that the study of mathematics is very valid to the average ratings for the lesson plan is 3.71 and the average ratings for the student worksheet is 3.52. The student worksheet has also reached the practical qualification in mean percentage of student responses 94,58% in limited group trial with very practical criteria. Based on the results of this study can be concluded that the product in the form of RPP and LKPD mathematics with discovery learning model on Trigonometry material for SMA / MA is considered very valid and practical.


2020 ◽  
Vol 5 (1) ◽  
pp. 10
Author(s):  
Tri Hidayati ◽  
Ines Heidiani Ikasari

The purpose of this study is to produce information and communication technology/ICT-based calculus learning media that meets the valid, practical, and effective criteria. This type of research is development research. The development model used is the ADDIE model. According to Pribadi (2009: 125) one of the learning system design models with basic stages of learning system design that is simple and easy to learn is the ADDIE model. ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. The ADDIE model was developed by Reiser and Mollenda (Branch. 2009: 17-18). Validity data was obtained from validation results by material experts, media experts, and user lecturers. While practicality data is obtained from lecturers' decisions, student responses and the implementation of the learning process (lectures). For effectiveness analysis, it is done by determining the percentage of students who reach the minimum high category for the motivation questionnaire and determining the percentage of completeness of students' scores on classical learning achievement tests. Modules will be categorized as valid and practical if each review minimally is considered to the "good" category, whereas it is effective if students who achieve classical completeness of at least 80% for achievement tests and a minimum questionnaire assessment of the "good" category.


2020 ◽  
Vol 4 (1) ◽  
pp. 404
Author(s):  
Rizka Nur Oktaviani ◽  
Putri Kurnianingtyas

The integrated thematic supporting book based on process skills that will be developed  to reduce students' dependence on teachers, provide direct learning experiences, can be a tool for students to learn about themselves and the environment, and can be applied independently by students to solve problems they meet in daily life. This type of research is categorized as a research development with a 4-D model that are defining, designing, developing, and distributing. The subjects in this study are integrated thematic support books based on process skills that are tested on fourth grade students in elementary school. The limited test is carried out on 10 students in grade IV Hidayatul Mubtadiin Pasuruan City who are randomly selected. Meanwhile, the field trial is conducted in three classes IV A Hidayatul Mubtadiin Pasuruan City, which Consist of 25 students. The research data are validity data, practicality data, and effectiveness data from integrated thematic supporting books. Furthermore, data collection is done through observation, questionnaires, and tests. Data Analysis is done by analyzing the level of validity and reliability, analyzing the level of difficulty, analyzing obstacles, analyzing the results of process skills, and analyzing student responses. The results obtained by the validity level of 3.63 and reliability of 0.97. Meanwhile, the level of difficulty of the book based on the percentage of difficult words, difficult sentences and difficult to understand images are 1.03%, 2.18%, and 10.83, respectively. The result of students 'process skills is analyzed with the t-test formula on the result of the students' pretest and posttest shows that the value of sig. (2- tailed) is 0,000. Because the value of sig. sig. (2-tailed) <0.05, it can be concluded that there are differences in the significance and response of students to the use of an overall book average of 97.73% which means the book is interesting.


2022 ◽  
Vol 7 (02) ◽  
pp. 649-660
Author(s):  
Leila Nur Pajrina

The research aims to develop learning media in the form of animation video for grade V elementary school, especially the material on the incident of proclamation, to describe validity of learning media, to know response of user. The research used the method research R&D with ADDIE model. The results of research as follow : (1) the results of the validity test of the instructional media obtained 97,91% with the very good qualification, (2) the results of the validity test of the instructional material obtained 94,44% with the very good qualification, (3) the results of the instructional language obtained 93,75% with the very good qualification, (4) the results of individual trial obtained 93,33% with the very good qualification, (5) the results of small group trial obtained 90,62% with very good qualification. Thus, the audio visual animation media is suitable to use in process of learning.


2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
I Komang Widiana ◽  
I Komang Sudarma ◽  
I Ketut Dibia

The learning carried out in schools has been dominated by the development of logic-mathematics intelligence. In fact, every student has various kinds of intelligence called multiple intelligences. This study aims to develop thematic instructional kit oriented to multiple intelligences. This research is a development research (R&D) which adapts the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The instructional kit products developed in this study are in the form of a Lesson Plan (RPP) and Student Worksheets (LKPD). In this study, the product development validity test was only limited to the expert validation test stage. Data were collected using expert validation sheets. The results of research and development show that based on the results of the expert validity test that has been carried out, the average score of expert judgment is 4.88 for RPP products with very good categories, and 4.80 for LKPD products with very good categories. Based on these results, it can be concluded that the instructional kit products developed have good validity and quality to be applied in elementary schools.


2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


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