scholarly journals Peningkatan Kemampuan Motorik Kasar Anak Usia Dini Melalui Permainan Lompat Tali Kelompok B1 di Tk Mutiara Tangerang

2021 ◽  
Vol 1 (2) ◽  
pp. 361-382
Author(s):  
Nurul Arafah

The puspose of this study is to increase gross motor skills of early childhood, through jumping rope games. This research is a class action research (PTK). Description of the data in this study using cycles such as planning, implementation cycles, observation and reflection. This research was conducted in Mutiara Kindergarten on January 28, 2020.Based on the results of the study found after conducting this research, the data obtained starts from pre-cycle II, which is 46.8% pre cycle, in cycle 1 of 68% and the last cycle of 87% by obtaining a very good developing category. Improvements made during the research process have shown an increase in gross motor skills of early childhood.

Author(s):  
Ashar Ashar ◽  
Inrawulan Inrawulan

This study applies traditional games that can improve gross motor skills of early childhood, in this case the hope is that it uses a fast and appropriate way of traditional games, so this study aims to determine the level of gross motor skills of children through the traditional game hide and seek group B in kindergarten. Az-zahra. The type of research used is classroom action research. held at TK Az-zahra Kec. Biring Romang, Makassar City, with the number of children studied, namely 15 children, 7 boys and 8 girls. Data collection techniques used are observation and documentation. The results obtained after doing the research, the level of gross motor skills of children with the data obtained in the first cycle only reached 84%, while in the second cycle it has reached 97% with the very well developed category.


2021 ◽  
Vol 1 (2) ◽  
pp. 191-210
Author(s):  
Mursid Mursid ◽  
Syafa’atun Nabilah

Dancing is one of the most interesting activities for children and can develop children's gross motor skills in a fun way. The fact that the high and low gross motor skills of the children are caused by the activities given by the teacher are less interesting, they do more fine motor activities compared to gross motor activities. This study aims to determine gross motor development through dance activities in group B1 at RA IMAMA Kedungpane Mijen Semarang.This research method is classroom action research (CAR) which is carried out in two cycles, with each cycle consisting of planning, implementation, observation and reflection. This research was conducted with a total of 27 children. The instrument of this research is using observation guide and documentation guide.The results of the study concluded that: in the pre-action research, the results were 32.22%, then in the first cycle there was an increase in the average gross motor development reaching 55.74% and the second cycle the average gross motor development reaching 84.44%. This research is successful because it has reached the research indicator target of 75%. 


Edupedia ◽  
2019 ◽  
Vol 3 (2) ◽  
pp. 67-77
Author(s):  
Farhatin Masrurah ◽  
Khulusinniyah Khulusinniyah

The first five years of a children’s age is the period of rapid growth with physical and motor development. Those process will develop well if stimulated continuously. Early childhood always identic with high activity requires the opportunity to express their abilities. Therefore playing method is very urgent inchildren’s gross motor skills and fine motor skills development through a variety of playing activities both indoors and outdoors. Playing is an activity that cannot be separated from early childhood’s world. All playing activities will be carried out happily. By the same token learning by playing will be done happily without any sense of being forced or oppressed.


2019 ◽  
Vol 5 (2) ◽  
pp. 169-182
Author(s):  
Yenti Juniarti

This study aims to develop media ludo geometry (DORI) in children in Kiddie Care PAUD, due to the low ability of children to perform gross motor skills. This study uses a research and development approach. While the development model used is the Research & Development (R&D) development model according to Borg & Gall. The results of this study are the development of DORI media (Ludo Geometry), there are several aspects that arise besides physical activity, namely cognitive where children are required to think creatively, express ideas in their minds, on social aspects children mutually interact and discuss in search of strategies games, and in the language aspect of students or children become skilled in communication and dialogue, other results such as children feel the game using this DORI media such as sports while playing, and playing while learning. Conclusion that gross motor skills of early childhood are able to develop well in cognitive, social emotional and language aspects by using Ludo Geometry media.


2019 ◽  
Vol 4 (1) ◽  
pp. 656
Author(s):  
M. Yusran Rahmat

Tujuan penelitian ini adalah mendeskripsikan kemampuan motorik kasar anak usia dini sebelum dan setelah diterapkan permainan tradisional makdanda serta mengetahui peningkatan kemampuan motorik kasar anak usia dini setelah diterapkan permainan tradisional makdanda pada peserta didik Taman Kanak-Kanak Rahmat Kabupaten Gowa. Penelitian ini merupakan penelitian pra eksperimen dengan desain One Group Pretest-Posttest Design. Sampel diperoleh dari seluruh populasi yang ada sebesar 20 anak. Pengumpulan data dilakukan melalui teknik observasi dan dokumentasi yang kemudian dianalisis menggunakan uji N-Gain untuk melihat peningkatan kemampuan motorik kasar peserta didik. Berdasarkan hasil pengujian hipotesis  menggunakan uji beda Wilcoxon menunjukkan bahwa terdapat pengaruh kemampuan motorik kasar anak usia dini di taman kanak-kanak rahmat Kabupaten Gowa dengan menggunakan permainan tradisional makdanda. Adapun tabel nilai Thitung yang diperoleh yaitu 102 dan Ttabel yaitu 21 maka diperoleh hasil Thitung (102) > Ttabel (21), H1 diterima dan H0 ditolak yang artinya ada pengaruh permainan tradisional makdanda terhadap kemampuan motorik kasar anak sedangkan nilai Zhitung  yang diperoleh yaitu 3,1 dan Ztabel yaitu 1,645 maka diperoleh hasil Zhitung (3,1) > Ztabel  (1,645), H1 diterima H0 ditolak yang artinya ada pengaruh permainan tradisional terhadap kemampuan motorik kasar. Kata kunci: Permainan Tradisional Makdanda, Kemampuan Motorik Kasar.  The purpose of this study was tu describe the gross motoric abillities of early childhood before and after the application of traditional game makdanda and to know the improvement in groos motoric skill of early childhood after the application of traditional games makdanda to Rahmat District Kindergarten Gowa. This study was a pre-ekperiment with design of One Group Pretest-Posttes Design. Samples were obtained from the entire population is 20 children. Data collction is done through observation techniques which are then analyzed using the N-gain test to see students gross motor skills improve. Based on the result of testing the hyppothesis using a different test Wilcoxon show that there is an influence of gross motor skills of early shildhood in gowa distric by using traditional games makdanda. As for the calculated Tvalue which is 102 and Ttable is 21, there result are obtained Tvalue (102) > Ttable (21), H1 accepted and H0 rejected which means that there is an infulence of traditional games makdanda on the gross motoric Skill of children while the calculated Zvalue obtained are 3,1 and Ztable which are 1,645, whic is obtained Zvalue (3,1) > Ztable (1,645), H1 accepted and H0 rejected which means that there is an infulence of traditional games makdanda on the gross motoric Skill of children. Key words: Traditional Games Makdanda, Gross Motoric Skill


2016 ◽  
Vol 11 (2) ◽  
pp. 73-80
Author(s):  
Mientje Ratoe Oedjoe ◽  
Beatriks Novianti Bunga

Physical development in some children with intellectual disability could be delayed. This physical delays can trouble their movement skills. Therefore these children need practices that could improve their gross motoric skills. This research aimed to try out Sikodoka game in order to improve gross motor skills in young children with intellectual disability. Method used was class action research conducted in two cycles and four meetings. Research participants were three young children aged seven to nine years old. The research was conducted in August 2016 taking palce in Kelapa Lima Special Needs School, Kupang. Data collection techniques used were observation and test. Gross motor skills indicators were jumping with one foot skill, jumping with both feet, keeping body balance while collecting “era”, tossing “era” correctly inside the square, and grasping “era” skillfully. Results showed that there was improvement in gross motor skills with mean improvement from pre-cycle 38% increased 23% to 61% in cycle 1. From cycle 1 to cycle 2 improved again 43% making the condition after cycle 2 was 95%. According to the evaluation, recommendations to teachers are to be sensitive to children’s condition that are easy to be divided in their focus, using reward system to attract children’s attention, need to compliment more, uses clapping variations to recover children’s focus, reducing activities that could trigger loud activities, using simple languages, dividing sentences that are clear and not long, and reprating games because children with intellectual disability are easy to forget.


2019 ◽  
Vol 3 (2) ◽  
pp. 28-41
Author(s):  
Nurwati - Nurwati

Gross motoric ability is one aspect of development carried out in early childhood. Kindergarten learning program is a whole unit that is developed through themes and sub-themes in the process of interacting with kindergarten children at learning resources by playing in the game environment or better known as the area or center. The increase in gross motoric skills of kindergarten children is generally carried out outside the classroom with the development of learning programs according to the curriculum that must be developed according to the level of achievement of children from one stage to the next stage through a game. This study aims to improve the Gross Motoric Ability of Early Childhood through Traditional Games in Group B of Silmi Samarinda Islamic Kindergarten. This research was conducted in Group B of TKIslam Silmi Samarinda. The method used in this study is Classroom Action Research (CAR), carried out three times in one cycle with four stages: (1) Planning, (2) actions, (3) observations and (4) reflection. The research subjects were 20 students aged 5-6 years. The research data was obtained from the collection of instruments through observation, field notes and documentation. The results of the study increased the gross motoric skills of children after analyzing the data on four aspects of assessment, namely; jumping, body balance, agility, and flexibility seen these four aspects have different levels of difficulty where the aspects of jumping and body balance as a whole are able to do so, while the aspects of agility and flexibility of most children have a low ability. But the overall gross motor skills of the children in the pre-study reached 64%, the first cycle reached 70%, the second cycle reached 801% and the third cycle 90%. Traditional game method is a very appropriate method applied in increasing gross motor skills of children aged 5-6 years or group B.


2019 ◽  
Vol 2 (3) ◽  
pp. 74
Author(s):  
Friska Indah Septiani ◽  
Wulan Purnama ◽  
Agus Sumitra

The background that encourages this research is the gross motoric development of children has not shown a positive development. It seems that children tend to be passive do not want to imitate the movements exemplified by the teacher. overall. This study aims to determine (1) gross motor capacity before performing artistic creativity (2) gross motor capacity when carrying out artistic creativity (3) gross motor capacity after performing artistic creativity. The type of research conducted is Classroom Action Research (CAR) with research subjects aged 5-6 years as many as 25 children. The object of this research is to improve gross motor. Research was conducted by means of classroom action research methods with a model with kemmis and taggart which included planning, implementation, observation and reflection. The results showed that artistic creativity was able to develop gross motor skills, this was evident from the average score of gross motor skills when the initial conditions were before the action amounted to 61.15% which means an increase of 21.94% after the action. It can be concluded that the use of artistic creativity can improve the gross motoric of children aged 5-6 years in RA. Baitussalam. Therefore, it can be said that gross motoric children can be improved through artistic creativity. Input that can be put forward from this research is that artistic creativity can be used as an alternative teacher in teaching.Latar belakang yang mendorong riset ini adalah pengembangan motorik kasar anak belum menunjukan perkembangan yang positif.Hal ini terlihat anak cenderung pasif tidak mau menirukan gerakan-gerakan yang dicontohkan oleh pengajar., Walapun guru sudah melakukan berbagai upaya, namun upaya tersebut belum mampu meningkatkan motorik kasar secara menyeluruh.Penelitian  ini  bertujuan  untuk  mengetahui  (1)  kapasitas  motorik  kasar  sebelum melakukan kreatifitas seni  (2) kapasitas motorik kasar ketika melaksanakan kreatifitas seni (3) kapasitas motorik kasar setelah melakukan kreatifitas seni.Jenis risetyang dilakukan adalah  Penelitian Tindakan Kelas (PTK) dengan subjek penelitiananak  umur  5-6  tahun  sebanyak25  anak.  Objek  riset  ini  adalah  meningkatkan motorik kasar. Riset dilakukan dengan cara  metode penelitian tindakan kelas dengan model dengan kemmis dan taggart yang meliputi perencanaan, pelaksanaan, observasi dan refleksi.Hasil penelitian menunjukkan bahwa kreatifitas senimampu mengembangkan  motorik kasar, hal ini terlihat dari rata-rata skor kemampuan motorik kasar saatkondisi awal sebelum tindakan sebesar 61,15% yang berartimeningkat sebesar 21,94% setelah tindakan.Dapat disimpulkan bahwa penggunaan kreatifitas seni dapat meningkatkan motorik kasar anak usia 5-6 tahun di RA.Baitussalam.Oleh sebab itu, bisa dikatakan motorik kasar anak dapat ditingkatkan melalui kegiatan kreatifitas seni. Masukan yang bisa dikemukakan dari riset ini yaitu supaya kegiatan kreatifitas seni dapat digunakan sebagai salah satu alternatif guru dalam mengajar. 


2018 ◽  
Vol 3 (2) ◽  
pp. 96
Author(s):  
Erma Rosdiana

<em>The level of gross motor skills has not developed, where most children are still shy in moving their bodies, there are still children who are still in place and many irregular children move the body as a whole. The type of research is Classroom Action Research conducted by means of cycles, namely two cycles each cycle of three meetings. The learning outcomes in the initial conditions show that the gross motoric abilities of children have not yet developed and continued improvement in the first cycle through the Mandahiling Malay Traditional Creative Dance activities. In cycle II achieved optimal results with excellent results that Mandahiling Malay traditional creative dance can improve the gross motor skills of children in kindergarten Al-Muhsinin, West Pasaman.</em>


MOTORIC ◽  
2020 ◽  
Vol 4 (1) ◽  
pp. 110-119
Author(s):  
RODIYAH .

This study aims to improve the process and outcomes of learning as an effort to improve gross motor skills on Early Childhood at PPT Madani Surabaya. This research is a classroom action research conducted in the third cycle, the subjects in this study is a on Early Childhood PPT Madani Suabay academic year 2018/2019. The 15 Early Childhood consisting of 11 men and 4 women. Data collected through the performance, observation and documentation. Data analysis techniques done by using simple descriptive statistics, the data were analyzed quantitatively and qualitatively. The results of this study bring addressing the gross motor skills of early childhood can be enhanced through the traditional hopscotch game. The increase in gross motor skills of Early Childhood in its entirety before any action to increase from 44.4% with unfavorable category, to 55% with the category enough in the first cycle, being 93.3% with both categories at the second cycle. Keyword: Early Childhood, Gross Motor Skill, Engklek Traditional Games


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