scholarly journals Pengembangan Mobile Learning Berbasis Client Server Pada Mata Pelajaran Simulasi Digital

KOMTEKINFO ◽  
2019 ◽  
Vol 5 (3) ◽  
pp. 61-71
Author(s):  
Jhon Veri ◽  
Rini Sefriani ◽  
Leo Aulia

This study aims to determine the level of Validity, Practicality and Effectiveness of Client Server-based Mobile Learning media in SMK Negeri 9 Padang. Because there are still limited learning resources and learning media in the form of interactive multimedia with mobile learning packaging at Padang Vocational High School 9. The study uses a development model (Four-D model). The development steps are (1) Define, (2) Design, (3) Development, and (4) Disseminate. The trial instrument was conducted on 31 students at Padang N 9 Vocational School. The sample in this study was 31 students. The results showed that the level of validity obtained was 82.17% with valid interpretations, the practicality level was 82.29%, which meant that it was practically used and for the effectiveness test level of 90.03, which meant that it was very effective to use the Learning Media Client Server Based Learning Media. Digital Simulation at SMKN 9 Padang

2020 ◽  
Vol 3 (2) ◽  
pp. 43
Author(s):  
Nurul Hidayat

This study aims to develop learning devices for the subjects of Elementary Electricity and Electronics in class X. As long as learning in class does not provide practical activities, it is necessary to develop learning devices equipped with practical activities as soon as possible.This study uses a 4-D model development model. This study consisted of 2 classes with 1 non-experimental class and 1 experimental class.The rating results show the percentage of 96% so that it can be concluded that the learning device meets eligibility. The results of sample t-test correlate results obtained are 39.480, the value of t table is 2.045. The rating results indicate the percentage of 88% so that it can be concluded that the learning tool helps students carry out learning activities and practicum. The results of t-test on 2 independent samples obtained 4.420, the value of t table is 2.045.


TABULARASA ◽  
2015 ◽  
Vol 12 (2) ◽  
Author(s):  
Rodiani Fatmah Hasibuan ◽  
Busmin Gurning ◽  
Eddy Setia

This study dealt with the development of English Reading Materials of vocational school, Al-WashliyahTeladan Medan, majoring Software Engineering. The objectives of this study were to: 1) find out language skill and materials are needed by the students of Software Engineering, 2) develop the English materials for the majoring in software engineering students at the vocational high school grade XII. This study was conducted by Educational Research and Development R&D (Borg & Gall, 1989). The data of this research were from existing documents and the result of interview with teacher and student. The results of the research conveyed that the existing reading materials were mostly irrelevant because the title and content of the material was not appropriate and was not required for the students majoring in software engineering. The new English reading materials and syllabus were developed based on the students need related to the workplace. The materials and syllabus were developed from the existing materials from teacher. The developing materials were validated by two experts.


AKADEMIKA ◽  
2015 ◽  
Vol 9 (2) ◽  
pp. 290-298 ◽  
Author(s):  
Dinar Mahdalena Leksana

Vocational High School (SMK) is a period of employment. Therefore students are required to understand and master the concept of career maturity. The problem of this study is how the interactive multimedia -based career guidance module is considerably effective in increasing students' career maturity? The aim of this study is to develop an effective interactive multimedia-based counseling career module to increase the SMKN 2 Lamongan students' career maturity. The products have been formulated by the researchers tested and validated by expert judgments and practitioners. The results showed that the ready-to-test product was implemented at school for their effectiveness. Based on the empirical test, it showed different score between before (79.39%) and after (89.62%) the career counseling service which Increased 10.2%. It can be concluded that career counseling through interactive multimedia based modules effectively Increased students' career maturity.


2017 ◽  
Vol 5 (2) ◽  
pp. 10
Author(s):  
Utrisa Luftania Furi ◽  
NFn Mustaji

The purpose of this research is to produce a decent and effective digital photo video media for the subject of composition for the students of class XI Multimedia of Vocational High School. The development model used is the ADDIE model. To determine the feasibility of the product is based on expert test ie media experts and content experts. To know the effectiveness of the product is based on a comparison of learning result test between experiment class and control class at SMKN 1 Dlanggu Mojokerto. Based on the results of expert test data analysis obtained conclusion that the learning video media developed feasible to use in learning. The result of the value of pre-test and post- test conducted in control class and experimental class by using t-test obtained t-count is 13,11 and by using t-test distribution table with significant level 5% obtained t-table = 2 , 68, thus the video learning media declared effective. The conclusion of this study indicates that the video learning media subjects composition of digital photos declared feasible and effective for students class XI Multimedia Vocational Secondary School.AbstrakTujuan penelitian ini adalah menghasilkan media video mata pelajaran komposisi foto digital yang layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan. Model pengembangan yang digunakan adalah model ADDIE. Untuk mengetahui kelayakan produk didasarkan pada uji ahli yakni ahli media dan ahli isi. Untuk mengetahui keefektifan produk didasarkan pada perbandingan tes hasil belajar antara kelas eksperimen dan kelas kontrol di SMKN 1 Dlanggu Mojokerto. Berdasarkan hasil analisis data uji ahli diperoleh simpulan bahwa media video pembelajaran yang dikembangkan layak digunakan dalam pembelajaran. Hasil nilai dari pre-test dan post-test yang dilakukan pada kelas kontrol dan kelas eksperimen dengan menggunakan uji-t diperoleh t-hitung adalah 13,11 dan dengan menggunakan tabel distribusi uji-t dengan taraf signifikan 5% diperoleh t-tabel = 2,68, dengan demikian media video pembelajaran dinyatakan efektif. Kesimpulan penelitian ini menunjukkan bahwa media video pembelajaran mata pelajaran komposisi foto digital dinyatakan layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan.


2021 ◽  
Vol 1 (9) ◽  
pp. 914-921
Author(s):  
Binti Itsnania ◽  
I Nyoman Suputra

Abstract As the effects of Covid-19 pandemic, Indonesia’s education experienced numerous changes. The previously face-to-face learning activities have been replaced by the online learning that relies on Internet access. Meanwhile, during a learning process, teachers use media to facilitate students learning. Therefore, the implementation of online learning rises the need for learning media in online learning. Mobile learning is invented as a learning media that can be implemented in this situation. It is developed using a number of programing applications, such as Sublime Text, to generate user friendly media. This study developed a Sublime Text based mobile learning application that can be accessed through android smartphones. This media has been confirmed to help teachers deliver learning materials, learning videos, and exercises accessible at anytime and anywhere. This Sublime Text based mobile learning application is called Study Fill. The learning media has been tried out to the students in tenth grade of State Vocational High School 2 Kediri, while the result suggest that the learning media is feasible and valid. Abstrak Pendidikan di Indonesia saat ini mengalami perubahan karena dampak dari pandemi Covid-19. Kegiatan belajar mengajar yang sebelumnya dapat dilakukan secara tatap muka di sekolah, saat ini ditiadakan dan diganti dengan kegiatan pembelajaran secara jarak jauh. Pembelajaran jarak jauh mengandalkan akses internet sebagai sarana pembelajaran. Pada kegiatan belajar mengajar, guru biasanya memanfaatkan media yang dapat digunakan untuk membantu berlangsungnya proses pembelajaran. Berkaitan dengan hal tersebut, dibutuhkan media pembelajaran yang tepat sehingga dapat membantu guru dalam pembelajaran daring. Mobile learning merupakan salah satu media yang tepat untuk mengatasi masalah tersebut. Mobile learning dapat dikembangkan dengan menggunakan beberapa aplikasi pemrograman, seperti Sublime Text, sehingga dapat menghasilkan aplikasi yang bersifat user friendly. Hasil penelitian ini berupa Mobile Learning Application berbasis Sublime Text yang dapat diakses melalui smartphone android. berupa Mobile Learning Application berbasis Sublime Text terbukti mempermudah guru membagikan materi, video pembelajaran maupun soal-soal dan peserta didik dapat mengaksesnya dimanapun dan kapanpun. Mobile Learning Application berbasis Sublime Text yang diberi nama StudyFill ini layak digunakan untuk siswa kelas X OTKP SMK Negeri 2 Kediri karena memperoleh hasil validasi sangat valid.


2019 ◽  
Vol 1 (3) ◽  
pp. 120-126
Author(s):  
Rina Sepriana ◽  
Rini Sefriani ◽  
Indra Wijaya ◽  
Pipit Lestari

This study aims to determine the level of product validity testing in the form of Interactive Multimedia Learning Media Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses research and development research and development (R&D) methods. Validation is carried out by validators, media experts, material experts and multimedia experts. Evaluation from validator for Learning Media Interactive Multimedia Module Based on Macromedia Director MX in terms of aspects (1) Content worthiness is obtained by an average of 90.4%; (2) the linguistic component is obtained an average of 91.00%; (3) Presentation Components obtained an average of 89.5%; (4) The components of the graphics are 90.3% on average. . Overall validator test assessment of Interactive Multimedia Module Learning Media Based on Macromedia Director MX obtained an overall average of 90.35%, so that the level of validity can be interpreted very validly used so that Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in Padang Vocational High School is interpreted to be very valid in use. Based on the assessment along with expert input and the results of the field testing of learning media Interactive Multimedia Module Based on Macromedia Director MX, it can be concluded that the feasibility has been tested.


KOMTEKINFO ◽  
2019 ◽  
Vol 5 (3) ◽  
pp. 72-80
Author(s):  
Indra Wijaya ◽  
Latifah Annisa

Based on the research conducted at the Vocational High School (SMKN 2Padang) in Class X of Computer and Network Engineering in the odd semester, the average value of the validity test of the 3 validators was obtained for mobile web-based mobile learning media by 91.04%, so that the validity level can be interpreted very valid is used, and the average practicality assessment of mobile web-based mobile learning media is 87.67%, so the practical level can be interpreted very practically in use, and the average assessment of effectiveness test for mobile web-based mobile learning media is 88 , 57%, so that the level of effectiveness can be interpreted to be very effective to use. So, it can be concluded that the Mobile Web Based Mobile Learning Media for Computer and Basic Network subjects in class X Computer and Network Engineering of SMK Negeri 2 Padang is worthy of being used for the learning process.


2019 ◽  
Vol 8 (2) ◽  
pp. 151-158
Author(s):  
I Dewa Putu Nyeneng ◽  
◽  
Afif Rahman Riyanda ◽  
Kartini Herlina ◽  
◽  
...  

This study explores Android-based mobile learning media design on electrical content. The Media is designed to contain electrical content that is abstract and can not be seen with the naked eye. The content is depicted in a tangible and easily understood by students. The methods used in the development of the research media are Research and Development (R&D), and the development model conducted in this study is the IDI (Instructional Development Institute) Model of research results shows that the media Learning on electrical content is considered valid and the media is easy to use for students and teachers in the learning process. Keywords: learning Media, Mobile Learning, Android, electricity


2021 ◽  
Vol 37 (1) ◽  
Author(s):  
Yuli Setiawan

Indonesian demographic premium with profile of productive age dominated by general high school graduates negatively affects national productivity levels. As an institution that produces skilled labour, vocational schools should be an institution that is expected to be a solution to increase labour productivity. As a government strategy to overcome these problems, the Presidential Instruction No. 09 of 2016 to revitalise the vocational school aimed at improving the competence of Vocational High School graduates. The study uses a mixed method with document analysis, interviews and also questionnaires, the results of this study explain that the Vocational High School in Indonesian does not meet the standard of the industry. From the results obtained, it can be concluded that this study is in line with the expected results.


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