scholarly journals PENGEMBANGAN MODEL PEMBELAJARAN MY TRIP MY ADVENTURE

SOLID ◽  
2019 ◽  
Vol 9 (1) ◽  
Author(s):  
Dedy Febry Rachman ◽  
Restu Fahdiansyah

ABSTRACTThe purpose of this development research is expected to produce a product development package in the form of a learning model: 1). Learning device, 2). Assessment / evaluation guide to learning, 3). Guidelines for learning development, 4). Produce game- based learning models adopted from monopoly, 5). The development of the model is based on identifying the characteristics of students at the age that has reached the formal operational stage in terms of cognitive development, 6). The development of the model is based on the identification of learning objectives by considering the curriculum that has been implemented, namely the development of materials from the 2013 curriculum, 7). The learning model focuses on one material namely foreign eXIchange rates, and the same model cannot be applied to other subject matterAfter the product prototype was developed, the eXIpert validation test process, individual trials, small group tests and field tests were carried out. Based on the test results, the learning model is very valid, interesting, and effective can be applied in learning. This can be seen from the results of validation tests with the level of product feasibility of eXIperts content / material of 100%, validation of learning media eXIperts obtained an average score of 97.5%. Level of attractiveness of the product with an average percentage score of 89.76% entered the criteria very interesting. Effective products are used with an average percentage score of 79.66%.This product can also be used for a wider audience with adjustments, especially adjustments to the characteristics of students as users. Furthermore, the learning model that has been developed can be integrated with the use of information and communication technology.Keywords: Development, Learning Model, My Trip My Adventure

2021 ◽  
Vol 15 (2) ◽  
pp. 149-159
Author(s):  
Umarul Faruk

This study aims to improve the mastery of the concept of passing down volleyball for class IX-J students at MTsN 4 Jombang in the 2019/2020 school year. The subjects of this study were students of class IX-J MTsN 4 Jombang in the 2019/2020 school year. The design of this research is that this research is a classroom action research so that the research design used in this study is a design of classroom action research (CAR). The research instrument consisted of learning observation sheets and student test sheets. The data from this study were analyzed using the formula for the average percentage score of the results of the research instrument. The results of this study indicate that there is an increase in the average value of student learning outcomes from each research cycle, with details of the average score in the first cycle of (73.33%), the second cycle (86.66%), and the third cycle (96.66%). . The conclusion of this study is that the jigsaw learning model has the potential to improve the mastery of the concept of passing under volleyball for class IX-J MTsN 4 Jombang students in the 2019/2020 school year.


2018 ◽  
Vol 8 (1) ◽  
Author(s):  
Muhamad Ruslan Layn

This research is a Classroom Action Research (PTK), which aims to improve the learning outcomes of mathematics through NHT type cooperative learning model in students of class VIII A MTs. Muhammadiyah conducted collaboratively between researchers and teachers of mathematics studies. In the implementation of this research, it is done by giving group worksheet and observation sheet of student activity using NHT type cooperative learning model after giving an explanation about Pythagoras Theorem material as much as two cycles that cycle I and II. After being given group worksheets then conducted the assessment includes assessment of test results of a cycle I and cycles II and group worksheet to students that is by applying learning model of cooperative learning type NHT. The subjects of this study were students of class VIII A which amounted to 20 students consisting of 15 male students and 5 female students. Techniques of collecting data in research are this observation and test. The data obtained were then analyzed. The results of the study showed that the implementation using NHT type cooperative learning model on Pythagoras Theorem material. the ability of students in solving problems on the material above has increased. With the increase of the average value of students in the first cycle was 43.45 and increased in cycle II 83.90. Improvement of student learning outcomes to mathematics learning using NHT type cooperative learning is good. This is indicated by the average value of group learning outcomes in cycle I 60.00 or being in the medium category and the average score of the learning outcomes of the group in cycle I 82.50 or in the high category. This shows the result of increased mathematics learning after conducting cooperative learning model of NHT type


2020 ◽  
Vol 3 (1) ◽  
pp. 56
Author(s):  
Dyah Saraswati ◽  
Sumarno Sumarno ◽  
Anggun Dwi S.P.

This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 80.53. The average value of the pretest of the results of learning outcomes is 57.94 and the posttest averages 84.34. This is evidenced by the results of the motivation t-test where tcount (14.31)> ttable (1.69). Calculation of t-test results of learning where tcount (13.28)> ttable (1.69). This is also supported by N-Gain motivation and learning outcomes that show criteria of moderate to high. The concluded that the circuit learning model assisted by diorama media effectively influences the motivation and learning outcomes of the fifth grade students of Mangunharjo Elementary School Semarang.


2020 ◽  
Vol 5 (2) ◽  
pp. 258-268
Author(s):  
Nur Laely

Thepurpose of this study was to determine the Application of Cooperative Snowball Throwing Learning Model in Thematic Learning Class 1 at MIN 3 Banyumas Academic Year 2019-2020. The type of research data used in this study is a quantitative-qualitative approach (mexing method). The subjects of this study were class I MIN 3 Banyumas Lessons in 2019-2020 totaling 33 students. The techniques used in data collection are interview, documentation, observation and test techniques. The results showed that the application of the Cooperative Snowball Throwing Learning Model could improve the thematic learning outcomes at MIN 3 Banyumas in 2019-2020. This can be proven by the learning outcomes for each cycle. In cycle I, the average score of student learning test results was 67.73, the lowest score was 45.00 and the highest score was 90.00. This is known by comparing the pre-cycle value with the value of Cycle I, the test results where the value of Cycle I is greater than the pre-cycle of the average value, namely: 67.73> 55.30. Whereas in the second cycle, the average test score was 75.91, while the lowest score was 55.00 and the highest score was 95.00. this can be known by comparing the value of the first cycle with the second cycle, the test results in which the value of the second cycle test is greater than the first cycle with an average value of 75.91> 67.73. And in the third cycle it can be seen that the average value of the test results is 83.79, while the lowest value is 65.00 and the highest value is 100.00.


2021 ◽  
Vol 11 (2) ◽  
pp. 108-116
Author(s):  
Jontono Samosir ◽  
◽  
Regina Sipayung ◽  
Reflina Sinaga ◽  
Darinda Sofia Tanjung ◽  
...  

This study aims to determine the effect of the Take and Give learning model on student learning outcomes with the PrajaMuda Karana theme in grade III SD RK Budi Luhur Medan. The research method used is an experimental method with quantitative research. To obtain the required data, data collection was used in the form of a test of 30 questions, a questionnaire of 17 statements, and documentation. The research at SD RK Budi Luhur Medan in class III was carried out from 17 to 18 May 2021. The number of samples was 30 students based on saturated sampling technique, based on the analysis, the pre test results were obtained with an average score of 68.73 in the sufficient category, the post test results with a score of 68.73. an average of 86.7 in very good category and the Take and Give learning model questionnaire with an average value of 63.3% in the high category. The results of the correlation analysis of the effect of the Take and Give learning model on student learning outcomes obtained a correlation value of rcount = 0.578 with rtable = 0.361. Thus, the value of rcount is greater than the value of rtable, so the correlation is very significant. Hypothesis testing with t-test obtained tcount = 3.268 with ttable = 1.697 at a significant level of 0.05. It can be concluded that there is an effect of the Take and Give learning model on student learning outcomes with the theme of PrajaMuda Karana for grade III SD RK Budi Luhur Medan Denai. Keywords: Take and Give Model, Learning Outcomes, Quantitative


Author(s):  
Dedy Febry Rachman ◽  
Syaiful Amri

The purpose of this research development is expected to produce a product of social research methods: 1). Learning devices, 2). Learning assessment / evaluation guidelines, 3). Product social research methods, based on the identification of learning objectives by considering the curriculum that has been applied namely the development of material from the 2013 curriculum on the material "designing and conducting social research", social research methods focus on just one material, and cannot apply the same method to the material another lesson. Products that have been developed are then subjected to the process of expert validation, individual trials, small group tests and field tests. Based on these test results, social research methods are very valid, interesting, and effective can be applied in classroom learning. This can be seen from the results of the validation test with the level of product eligibility from each material expert 90%, effective products are used with an average percentage score of 91%. The results of small group product trials found 87% results and class trials were carried out after going through stages that were feasible to be applied in a classroom learning. The results of the pretest and posttest tests were found to be satisfactory with a value of 100%, which indicates that this product was able to boost student interest and learning outcomes in this case using the development product in the form of ISAKE social research methods in social research design materials. This method can also be used for a wider audience with adjustments, especially adjustments to the characteristics of students as users. Furthermore ISAKE's social research methods that have been developed can be integrated with the use of renewable information and communication technology


2020 ◽  
Vol 5 (2) ◽  
pp. 258-268
Author(s):  
Nur Laely

Thepurpose of this study was to determine the Application of Cooperative Snowball Throwing Learning Model in Thematic Learning Class 1 at MIN 3 Banyumas Academic Year 2019-2020. The type of research data used in this study is a quantitative-qualitative approach (mexing method). The subjects of this study were class I MIN 3 Banyumas Lessons in 2019-2020 totaling 33 students. The techniques used in data collection are interview, documentation, observation and test techniques. The results showed that the application of the Cooperative Snowball Throwing Learning Model could improve the thematic learning outcomes at MIN 3 Banyumas in 2019-2020. This can be proven by the learning outcomes for each cycle. In cycle I, the average score of student learning test results was 67.73, the lowest score was 45.00 and the highest score was 90.00. This is known by comparing the pre-cycle value with the value of Cycle I, the test results where the value of Cycle I is greater than the pre-cycle of the average value, namely: 67.73> 55.30. Whereas in the second cycle, the average test score was 75.91, while the lowest score was 55.00 and the highest score was 95.00. this can be known by comparing the value of the first cycle with the second cycle, the test results in which the value of the second cycle test is greater than the first cycle with an average value of 75.91> 67.73. And in the third cycle it can be seen that the average value of the test results is 83.79, while the lowest value is 65.00 and the highest value is 100.00.Keywords: Snowball


Author(s):  
Andi Karman

Abstract: Software Development Learning Indonesian (Short Story) Model Cooperative Learning Teams Games Tornaments (TGT) in Class X SMAN 11 Makassar. This research aims to develop learning tools with cooperative learning model type Teams Games Tournaments (TGT) in class X SMA Negeri 11 Makassar and expected an increase learning achievement of learners. Design test product designs in development using quantitative research, namely quantitative descriptive. This research was conducted in SMA Negeri 11 Makassar. The trial results is known that the learning device TGT learning model is effective and practical, the test results showed that the average score obtained by the students on achievement test is 87.68 of the ideal score of 100 with a standard deviation of 4.91. Number 39 of 41 students or 92.6% meet the individual mastery. These data show that the classical completeness is reached. In general, the students responded positively to the learning device that digunakan.Tingkat teacher's ability to manage the process of cooperative learning teams tournamens games (TGT) are included in the category of very high, meaning that the teacher performance can be maintained.


Author(s):  
Enida Fatmalia ◽  
Nurhidayatullah Nurhidayatullah

The purpose of this study is to find out the results of the development of practicum modules in STTL Mataram laboratories are based on a process skills approach. The procedure of practicum module development refers to the ADDIE learning development model. Data collection techniques were carried out by means of an assessment by 3 experts and limited trials on students in the even semester of the 2018/2019 academic year at D-3 Kesehatan Lingkungan of STTL Mataram with a sample of 30 people. The instruments used in this study were expert assessment questionnaire and student response questionnaire on the results of module development. Data analysis techniques use expert judgment categorization criteria, whereas limited trials use the average categorization of the results of trials using the Gutman scale calculation. The results showed that the score of expert assessment of the modules developed were (1) Module 1 semester 1 average score of 3.5 included in both categories with information can be used with a little revision; (2) Module 3 semester average score 3.5 is included in both categories with information can be used with a little revision; and (3) Module 5 semester average score 3.5 is included in both categories with information can be used with a little revision. While the limited test results show that the modules developed are included in the Good category but need to be improved and refined to be able to produce modules that are ready to be used in practicum.


Horizon ◽  
2021 ◽  
Vol 1 (3) ◽  
pp. 464-471
Author(s):  
Amelia Fitria Sari ◽  
Yulia Sri Hartati ◽  
Asri Wahyuni Sari

This research is motivated by the problem that some students do not understand the material about identifying lecture texts. The purpose of this study was to describe the ability to identify lecture texts for class XI students at SMK N 3 Padang without and using the Jigsaw learning model, and to describe the effect of the Jigsaw learning model on the ability to identify lecture texts for class XI students at SMK N 3 Padang. This type of research is quantitative research. The design of this study was a posttest only control design. The population in this study were class XI students of SMK N 3 Padang who were registered in 2019/2020. The research sample consisted of 30 control classes and 30 sample classes. The data of this study is the score of the test results of the ability to identify lecture texts without and using the Jigsaw learning model. Based on the results of the study, it was concluded as follows: First, the level of Ability to Identify Lecture Texts without using the Jigsaw model, class XI students of SMK N 3 Padang obtained an average score of 71.30 with a classification of 66-75%, which is more than adequate (LdC). Second, the level of ability to identify lecture texts after using the Jigsaw model, class XI students of SMK N 3 Padang obtained an average score of 79.68 with a classification of 76-85%, which is good (B). Third, from the results of data analysis that has been carried out that the use of the Jigsaw model has a significant effect on increasing the ability to identify lecture texts, it can be seen that the alternative hypothesis (H1) is accepted at a significant level of 95% and dk = n-2 because tcount > ttable ( 5.17 > 1.67).


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