scholarly journals Efektivitas Aplikasi Quizizz terhadap Kemampuan Metakognisi Mahasiswa UPBJJ UT-Majene pada Mata Kuliah Pendidikan Kewarganegaraan

2021 ◽  
Vol 17 (2) ◽  
pp. 150
Author(s):  
Abdul Latif

21st century learning in the classroom is characterized by the use of ICT, collaboration, communication, and critical and creative thinking. To optimize the learning, it is necessary to optimize the metacognitive ability of students. This research is a quasi-experimental study by treating the application of the quizizz application to UPBJJ UT-Majene students, majoring in PGSD who programmed citizenship education courses. The research resulted in learning tools, namely Quizizz and RAT-SAT. The data collection tools used are performance tests, observation sheets, and student response questionnaires to the application of quizzz on metacognitive abilities. The data analysis used is descriptive statistical analysis and inferential statistics. The results showed that the quizizz application was effective on the metacognitive abilities of UPBJJ UT-Majene students, majoring in PGSD in civic education courses.

Sepren ◽  
2020 ◽  
Vol 1 (02) ◽  
pp. 16-27
Author(s):  
Samuel Juliardi Sinaga

ABSTRACT   This study was conducted based on low connection mathematical and creative thinking ability of students. The aim of this study was to determine: (1) whether the connection mathematical of students use Discovery Learning is different than Direct Instruction, (2) whether the creative thinking abilities students Discovery Learning is different than Direct Instruction, (3) the student answers use Discovery Learning variatever than Direct Instruction, (4) to responses the students used Discovery Learning very positive. This study is a quasi experimental research. The study population was all students of class VII SMP Swasta Ampera Batang Kuis consisting of three parallel classes. Of all students in grade VII students of two classes selected for the sample. The experimental class were treated Discovery Learning and control class were treated Direct instruction. In this research has developed several learning tools such as lesson plan and student activity sheets. The instrument used to collect data in this study are: (1) test the ability of connection mathematical, (2) test the ability creative thinking of students. The tests were used is in the form of a description. The test has been declared valid and reliable by the reliability coefficient of 0.814 and 0.878. Descriptive analysis is intended to describe the students' answers. Inferential analysis of data was done by analysis of covariance (ANACOVA). The results showed that: (1) The ability of connection mathematical of students used Discovery Learning is different  than Direct Instruction. This is evident from the results ANACOVA to F* = 14,559 is greater than Ftable = 4.052 with equation regression is for experiment class and  for control class (2) The ability creative thinking of students is different than Direct Instruction. This is evident from the results ANACOVA to F* = 9,113 is greater than Ftable = 4.052 with equation regression is  for experiment class and  for control class (3) The process of student answers by using Discovery Learning assisted open ended better than Direct Instruction (4) to responses the students positive.


2021 ◽  
Vol 17 (2) ◽  
pp. 115
Author(s):  
Syamsuddin Syamsuddin ◽  
Herlina Ahmad

Covid-19 is affecting the world of education. Teachers are intended to change the paradigm of teaching methods, teachers face digital habits. The application of learning applications is an option in instilling mathematical concepts. The application of learning mathematics is one of the media that can be used by teachers in growing students' metacognitive abilities in understanding and solving mathematical problems. This type of research is a design research using the Plomp model with five stages, including: (1) initial assessment stage (2) design stage, (3) realization/construction stage, (4) test, evaluation and revision stage, and (5) stage implementation. This study aims to design three-dimensional learning assisted by the GeoEnzo application to foster students' metacognitive abilities in understanding and solving mathematical problems, especially three-dimensional material. The subjects of this study were students of class XII SMK Mega Link Majene which opened 40 people. This research resulted in: (1) the development of mathematical learning tools, especially on three-dimensional material that was valid, practical, and effective; (2) student activity observation sheets and teacher implementation; (3) student response questionnaires; and (4) learning outcomes test. The results of the research on the development of the GeoEnzo-assisted mathematics learning design are valid, practical, and effective for improving the metacognitive abilities of the students of SMK Mega Link Majene. 


2020 ◽  
Vol 8 (2) ◽  
pp. 276
Author(s):  
Serlina Candra Wardina Sari ◽  
Mukhamad Murdiono ◽  
Kharisma Fenditasari ◽  
Isna Sari Rukmana

Learning media development have been a current issue in civic education. Involving to analyze indigenous Srimpi Pandelori dance based-android civic e-learning media effect aims to facilitate 4.0 era demand. Indeed, practicing 21st century skills focused on creative thinking skills. Research methodology uses a quantitative approach, a quasi-experimental study is used regarding to one group pretest posttest design. Creative thinking skills test conduct for pretest and posttest question consisting of ten multiple choice questions according to high order thinking skills criteria then checked for the Content Validity Index. To conclude, indigenous Srimpi Pandelori dance based-android media civic e-learning significantly influence students’ creative thinking skills on Pancasila values. In addition, it is able to improve students’ creative thinking skills on Pancasila values of 0.48 in medium category. 


2019 ◽  
Vol 8 (3) ◽  
pp. 411-422
Author(s):  
Hendri Handoko ◽  
Winarno Winarno

AbstrakPersoalan di lapangan menunjukkan banyak guru yang belum mampu mengembangkan perangkat pembelajaran sesuai dengan kemampuan siswa. Hal tersebut menyebabkan fungsi guru yang seharusnya inovatif, kreatif, mengarahkan, membimbing dan memberikan solusi terhadap permasalahan yang dihadapi siswa tidak berjalan dengan maksimal. Penelitian pengembangan ini bertujuan menghasilkan perangkat pembelajaran yang valid, praktis dan efektif melalui pendekatan scaffolding berbasis karakter mengacu model Thiagarajan. Instrumen yang digunakan yaitu lembar pengamatan karakter kemandirian, keterampilan berpikir kreatif, kemampuan guru mengelola kelas, angket respon siswa, validasi perangkat pembelajaran, dan instrumen TKBK. Subjek penelitian adalah siswa SMAN 1 Tanjung kelas X.MIPA 2 berjumlah 33 orang. Hasil penelitian menunjukkan bahwa perangkat pembelajaran yang dikembangkan valid, pembelajaran matematika dinyatakan efektif dengan ketuntasan rata-rata kelas 76,70 dan ketuntasan klasikal 85%, adanya pengaruh positif karakter kemandirian dan keterampilan terhadap kemampuan berpikir kreatif sebesar 0,782, serta adanya perbedaan signifikan kemampuan berpikir kreatif kelas eksperimen dengan rata-rata 76,70 lebih baik dari kelas kontrol sebesar 70,24.kata kunci: pendekatan scaffolding, karakter, berpikir kreatif. Development of Mathematics Learning through Character-Based Scaffolding Approach AbstractThe problem in the field shows that many teachers have not been able to develop learning tools that are adapted to students' abilities. so the teacher's function that should be innovative, creative, directing, guiding and providing solutions to problems faced by students cannot run optimally. This development study aims to produce valid, practical and effective learning tools through character-based scaffolding approaches referring to the Thiagarajan model. The instruments used were independent character observation sheets, creative thinking skills, teacher's ability to manage classrooms, student response questionnaires, validation of learning devices, and TKBK instruments. The research subjects were 33 students of SMAN 1 Tanjung class X.MIPA 2. The results showed that the learning tools developed were valid, positive response of students 87%, Mathematics learning is declared effective by (1) completeness of class average 76.70 and achieving classical completeness 85%, the positive influence of the character of independence and skills on the ability to think creatively by 0.782,  and there is a significant difference in the creative thinking ability of the experimental class with an average of 76.70 better than the control class of 70.24Keywords: scaffolding approach, character, creative thinking.


2021 ◽  
Vol 2123 (1) ◽  
pp. 012007
Author(s):  
Syamsuddin ◽  
Abdul Latif ◽  
Herlina Ahmad ◽  
Febryanti

Abstract This research is an experimental study that aims to determine the effectiveness of using the GeoEnzo application. The subjects in this study were students of class XII SMK Mega Link Majene. The research instrument was used to reveal students’ metacognitive abilities in understanding and solving problems on three-dimensional material. The instruments used were tests, observation sheets, and student response questionnaires. The data analysis used was descriptive and inferential statistical analysis. The results of the analysis showed that the average value of students’ metacognitive abilities in understanding the material was 82.75 in the high category, while the metacognitive ability in solving questions was 85.25 in the high category. Student activities are in the very active category and student responses to learning give a very positive response. The t-test shows the sig value. (2-tailed) = 0.000 < α = 0.05, thus the application of GeoEnzo application media is effective for students’ metacognitive abilities in mathematics learning.


2015 ◽  
Vol 4 (1) ◽  
Author(s):  
Jawane Malau

<p>This research was conducted for the purpose of getting a clear and complete <br />picture conserning the quality of teaching and learning process through eveloping and implementing jigsaw type cooparative learning model for subject of Thermodynamics. The quality of teaching and learning process can be viewed by positive response of university students towards thermodynamics subject using the implemented jigsaw type cooparative learning model. The subject of this research were students of high school class X, semester II in the academic year of 2011/2012, which were listed as learning tools needed for thermodynamics of jigsaw type cooparative learning model. The learning tool which were being developed consist of teaching materials, learning plan, and student worksheet. The research prosedure consisted of developing the tools of teaching and learning process, and the followed by realization of learning in class using the jigsaw type cooparative learning approach. The research instruments were to be observation sheet and student response questionaire towards the learning process. The reseach data were analyzed using percentage statistic. Based on the refection result towards the action which was planned beforehand and also the researh result discussion, it was found that the learning process of hermodynamics which was done by implementing the jigsaw type cooparative learning model can increase student activity in his study. Implementing the jigsaw type cooperative learning can increase the learning result of students. Most of the students who partisipated in the thermodynamics class agree and give a positive apreciation towards the implementation of cooperative learning model. They believe that with the learning group can help them overcoming the learning deterrent. </p><p> </p>


2019 ◽  
Author(s):  
Ibrahim Arman

<p>This study aimed at investigating the Effectiveness of Mantle of the Expert in creative thinking Skills among the 7<sup>th</sup> Graders. The study conducted on a sample of 7<sup>th</sup> Graders at Kober Secondary Boys School and Upper Kober Elementary Girls School. The study sample consisted of (100) students split into two groups (experimental and control). The researcher adopting the Torrance test for creative thinking the verbal image "A" by examining the tests used in the Ristow study (1988), Edwards and Baldov (1987) study, and designing a teacher book for the (engineering and measurement) unit according to the integration between the strategies of the mantle of the expert and role playing.</p> <p>This study adopted quasi-experimental design. It included two groups (experimental and controlled) in two branches (males and females) for each group. The controlled group was taught by using the traditional method whereas the experimental group by the mantle of the expert. The data analyzed using (ANCOVA) test to measure the differences in the development of creative thinking between the control and experimental groups.</p> <p>The Conclusions showed that there are statistically significant differences in the mean scores of the creative thinking test due to the way, gender and interaction between them.</p> <p>Based on the Conclusions of the study, the researcher recommends the need to use the mantles of the expert in the teaching of mathematics.</p>


PEDIATRICS ◽  
1993 ◽  
Vol 91 (4) ◽  
pp. 816-819
Author(s):  
Jeanne B. Funk ◽  
John B. Chessare ◽  
Michael T. Weaver ◽  
Anita R. Exley

Given that children with attention deficit hyperactivity disorder (ADHD) are more impulsive than peers, this study explored whether they are correspondingly more creative, and whether creativity declines when impulsivity is decreased through methylphenidate (Ritalin) therapy. A repeated-measures quasi-experimental design was used to compare the performance of 19 boys with previously diagnosed ADHD and 21 comparison boys aged 8 through 11 on two administrations of alternate forms of the Torrance Tests of Creative Thinking-Figural (nonverbal). Boys with ADHD received prescribed methylphenidate only for the first session. Overall, mean Torrance summary scores for comparison boys (mean = 115.1, SD = 16.1) were higher than for boys with ADHD (mean = 107.6, SD = 12.7). However, the difference between means was small (7%) and did not meet the 25% criterion for a clinically significant difference. No changes in performance over time (comparison group) or medication state (ADHD group) were observed. These data suggest that, when measured nonverbally, the creative thinking performance of boys with ADHD is not superior to that of peers who do not have ADHD. Regarding the effects of methylphenidate, prescribed therapy did not influence performance on this measure of creative thinking.


2021 ◽  
Vol 8 (3) ◽  
pp. 55-61
Author(s):  
Supratik Supratik

AbstrakHasil rata-rata tes siswa pada materi penerapan trigonometri rendah yaitu 52 dan hal ini tidak mencapai KKM di SMA Negeri 22 Palembang yaitu 65. Oleh karena itu diperlukan alternatif model pembelajaran yang tepat untuk meningkatkan aktivitas, pola berpikir kritis dan kreatif serta hasil belajar matematika siswa. Salah satu alternatifnya adalah pembelajaran melalui pembelajaran kooperatif tipe STAD. Tujuan penelitian ini adalah untuk mendeskripsikan penerapan pembelajaran kooperatif tipe STAD yang dapat meningkatkan hasil belajar siswa dan mendeskripsikan tanggapan siswa dalam penerapan pembelajaran kooperatif tipe STAD. Penelitian ini menggunakan desain penelitian tindakan kelas. Teknik pengumpulan data yang digunakan adalah observasi, angket, dan tes. Setelah dilakukan analisis data diperoleh kesimpulan bahwa: 1) Penerapan pembelajaran melalui pembelajaran kooperatif tipe STAD ( Student Team Achievement Division ) yang dilakukan dalam penelitian ini efektif, karena dapat meningkatkan hasil belajar siswa pada mata pelajaran matematika, mata pelajaran penerapan trigonometri pada siswa kelas X IPA6 yang berjumlah 40 orang. Hal ini terlihat pada persentase hasil aktivitas siswa pada pembelajaran tindakan I mencapai 86,36% dan pada tindakan II mencapai 89,09% dengan predikat sangat baik, dan nilai rata-rata hasil tes akhir tindakan I mencapai 67,3% dan pada Tindakan II mencapai 72,25% dengan persentase nilai rata-rata yang ditetapkan sebesar 65% yang berarti telah mencapai kriteria keberhasilan. 2) Berdasarkan hasil angket respon siswa diketahui bahwa respon siswa terhadap pembelajaran penerapan trigonometri melalui pembelajaran kooperatif tipe STAD sangat positif.Kata kunci: hasil belajar, penerapan trigonometri, kooperatif, STAD. AbstractThe average result of student tests on the material for applying trigonometry is low, namely 52 and this does not reach the KKM at SMA Negeri 22 Palembang, which is 6. Therefore, an alternative learning model is needed. appropriate for increasing activity, critical and creative thinking patterns as well as student mathematics learning outcomes. One alternative is learning through cooperative learning type STAD . The purpose of this study is to describe the application of cooperative learning type STAD which can improve student learning outcomes.and describe student responses in the application of cooperative learning type STAD to improve learning outcomes. This study used a classroom action research design. Data collection techniques used were observation, questionnaires, and tests. After data analysis was carried out , it was concluded that: 1) The application of learning through cooperative learning type STAD ( Student Team Achievement Division ) which was carried out in this study was effective, because it can improve student learning outcomes in mathematics, the subject of the application of trigonometry in class X IPA6, amounting to 40 people. This can be seen in the percentage of student activity results in learning in action I reached 86.36% and in action II reached 89.09% with the predicate very good, and the average value of the final test results in action I reached 67.3% and at Action II reaches 72.25% with the percentage of the average value set is 65%, which means it has reached the success criteria. 2) Based on the results of the student response questionnaire, it was found that the student's response to learning the application of trigonometry through cooperative learning type STAD was very positive.Keywords: learning outcomes, application of trigonometry, cooperative, STAD.


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