scholarly journals EKSPLORASI THINK PAIR SHARE SEBAGAI MODEL DALAM PEMBELAJARAN TEMATIK TERPADU DI SEKOLAH DASAR

2021 ◽  
Vol 7 (01) ◽  
pp. 175-185
Author(s):  
Mutiaramses ◽  
Firman Firman ◽  
Desyandri Desyandri

The research aims to explore or analyze the effectiveness of implementing the think pair share model in integrated thematic learning in elementary schools. The approach used is qualitative with the type of research that is literature studies. Where researchers analyzed a number of journals and articles from relevant previous research. The data was collected through online traces by searching for journals and articles through google schoolar and j-store. The results of the analysis of various journals found show that the think pair share model is effective in using integrated thematic learning. The effectiveness can be seen from the significant increase in learning outcomes and motivation of students in the two cycles.  

2018 ◽  
Vol 1 (1) ◽  
pp. 13-26
Author(s):  
Fitria Nurhayati ◽  
Susti Rahmah Yulita

The study aims to improve the activity and learning outcomes of students using the Think Pair Share Cooperative Share model with a puzzle game togetherness on thematic learning. Classroom Action Research, implemented two cycles. Instruments used were observation sheets and test sheets. The test data were analyzed by using the average formula and the percentage of learning mastery, on the affective and psychomotor observations using the affective and psychomotor percentage formula, the observational data using the average formula score and value range. The result of research are: (1) cycle I score of activity of teacher 34 with good category, student activity score 33,75 with good category. Student learning outcomes cycle I measured by the evaluation at the end of the learning of Mathematics 87.94 with the completion percentage of classical learning that is Mathematics 91.17. The highest affective aspect assessed 29 persons with 85.29% percentage and the lowest aspect responded to 21 people with a percentage of 61.76%. Psychomotor highest aspect imitate and articulate 34 people with 100% percentage and lowest aspect manipulate 30 people with 88.23% percentage. (2) cycle II score of teacher activity 35,5 with good category, student activity score 35 with good category. The result of student learning cycle II is measured using evaluation test at the end of learning that is Mathematics 88,23 with percentage of complete learning of classical that is Mathematics 94,11. The highest affective aspects of living and receiving 34 people with 100% percentage, lowest aspect responding 27 people with 79.41% percentage and psychomotor aspects of articulation, manipulating and imitating 33 people with 100% percentage. Based on the results of this study can be concluded that the application of Thematic model of cooperative model Think Pair Share type through the game togetherness puzzle Class II B SD Negeri 20 Kota Bengkulu can increase activity and learning outcomes.


Author(s):  
Samsi Nur Hidayati ◽  
Sunyono Sunyono ◽  
Lilik Sabdaningtyas

This study aims to determine 1) the feasibility of inquiry-based e-LKPD, 2) the importance of e-LKPD in the process of learning mathematics in elementary schools, 3) the improvement of students' mathematics learning outcome. The syntax of inquiry-based e-LKPD is student orientation to problems, organizing students to learn, guiding the investigation of individual and group participants, developing and presenting work results, analyzing and evaluating problem-solving processes. The data were collected through interviews, questionnaires, and tests. The results showed that the low thematic learning outcomes of students was due to the fact that educators had not fully used teaching materials and models that could improve learning outcomes, so it was hoped that the inquiry-based e-LKPD could improve the fourth grade students’ thematic learning. It is clear that inquiry is one of the learning strategies that can be applied as a solution in improving student learning outcomes, in accordance with the characteristics of the students. Therefore, it can be concluded that the inquiry-based e-LKPD to improve student learning outcomes in elementary schools needs to be developed.


2020 ◽  
Vol 7 (2) ◽  
Author(s):  
Marwan Pulungan ◽  
Nuraini Usman ◽  
Toybah Toybah ◽  
Siti Dewi Maharani ◽  
Vina Amilia Suganda

Learning media is one of the supporters in the success of the learning process and student learning outcomes. Thematic learning in elementary schools in the 2013 curriculum, it is deemed necessary to be equipped with learning media in the learning process in the classroom. It is intended that teachers develop innovations in learning by being able to create and use learning media, so that problems in the classroom can be minimized. This training aims to provide understanding and motivate the teachers of SD Negeri 2 Palembang to be able to create and use thematic learning media in the 2013 curriculum to support the learning process in the classroom. This activity is a guided training. who came from SD Negeri 2 Palembang, amounting to 20 participants. Training on the creation and use of thematic learning media in the 2013 curriculum has a positive impact on knowledge and self-development for teachers of SD Negeri 2 Palembang. Key Words: media, thematic learning, 2013 curriculum


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Indah Indah ◽  
Nadziroh Nadziroh

The purpose of this study was to determine a positive and significant relationship between parental learning assistance with thematic learning outcomes content of Citizenship Education for 5th-grade Elementary Schools Cluster 7 Ponjong Gunungkidul. This type of research is quantitative. The population of this research is the 5th-grade students of Ponjong Gunungkidul Elementary School Cluster 7 consisting of 4 schools and the total number of students is 84. Determination of the sample in this study using the determination of the number of samples from a particular population of Isaac and Michael for an error of 5% then obtained the number of samples is 69 students. The data collection technique used a questionnaire to determine the level of learning assistance from parents and documentation to find out student PTS learning outcomes. The results showed that there was a significant and positive relationship between parental learning assistance and the learning outcomes of 5th-grade students of the Ponjong Gunungkidul Cluster 7 Elementary School.


2021 ◽  
Vol 16 (6) ◽  
pp. 2970-3980
Author(s):  
Pratiwi Pujiastuti ◽  
Herwin Herwin ◽  
Fery Muhamad Firdaus

This research is an evaluative study to evaluate thematic learning during the Covid-19 pandemic in elementary schools based on the components of context, input, process and product. The subjects of this study were principals, teachers, parents, and students. The data collection of this research was done by interview, documentation, and questionnaire. The data analysis technique used in this research is qualitative analysis. The results of the study indicate that the context in thematic learning is carried out so that students can master and develop various subject competencies in one particular theme. The thematic learning input component during the pandemic is applied on the basis of a simplified national curriculum by selecting essential competencies. Teachers, students, and parents collaborate in the success of thematic learning. The learning process is carried out synchronously and asynchronously. The learning outcomes obtained have been in the good category.         Keywords: CIPP evaluation, pandemic, thematic learning;    


Author(s):  
Dedi Rohendi

Recently, game-based multimedia development has been increasing rapidly. Game-based multimedia is not only used for entertaining but also for teaching and learning process. Meanwhile, for the majority of elementary school students, numeracy learning is still considered as a difficult subject to be learned and has not attracted students’ interest because it still uses vertical methods. The objective of this research is to examine the implementation of game-based multimedia in learning horizontal numeracy. In this game-based multimedia, horizontal numeracy material is presented in the form of a game. Horizontal numeracy material begins with addition, subtraction, multiplication, and division. Game-based multimedia is implemented to 20 students in grade 3 elementary schools in Bandung, Indonesia. Subsequently, the way students learn the materials and their learning outcomes are explored after using this multimedia. The results show that the students can learn horizontal numeracy excitingly; moreover, they can easily understand the concept of horizontal numeracy quickly. It is indicated by by the increasing of average post-test value.


2019 ◽  
Vol 1 (2) ◽  
pp. 79
Author(s):  
Nuril Nuzulia

The module is one of the teaching material media that is intact and systematic. This study aims to determine the effectiveness of teaching thematic modules based on the Qur'an and Hadith with the thematic package book on the 4th class religious character in SDN Janti 2 Tarik Sidoarjo. The type of research is experimental research with samples taken by class 4 A (experimental class with thematic learning module based on qur'an and hadith) and 4 B (control class with thematic package book). The data were obtained from the students' learning outcomes of the cognitive and affective aspects of my dream ideals by analyzing using SPSS program statistics. The result of cognitive domain using SPSS Independent Samples Test shows the significance of 0.000 <0,05 then Ho is rejected so it can be concluded that there is effectiveness of thematic teaching module based on qur'an and hadith with thematic package book to the result of fourth grade student learning at SDN Janti 2 Pull Sidoarjo. Likewise, the affective domain results show the percentage of 90% so it can be concluded to increase students' religious kararkter. Learning module has a high influence, seen from the cognitive domain learning results obtained by an average score of 80, while affective domain average value 4. For thematic package books have a lower effect because of the cognitive domain learning results obtained an average of 75,  while affective domains result in an average value of 3.


2020 ◽  
Vol 2 (02) ◽  
pp. 50
Author(s):  
Octaviany Widyangsih

Abstract: Pandemic Covid-19 made government implemented the regulation of education that learning process only conduct by distance education, thus one of the method in this programme was by online learning. The objective of this research was to digging information about the online learning process by elementary teachers. Using the descriptive qualitative method with subjects of 37 teachers in Bogor City. Data was collected by survey with 2 type of questions (open and closed questions). The results shows, that before pandemic Covid-19 the implementation of online learning in elementary schools were very low, but after pandemic the readiness of teachers regarding the goverment regulation is well accomodated even though teachers still have shortcoming with the authenticity of learning outcomes from assignments. Furthermore, teachers still cannot fully conduct evaluation by online assessment particularly to evaluate the affective and social aspects. Keywords: elementary school, instructional, online, implementation


Author(s):  
Nahdatul Hazmi

This study aims to determine the positive effect of the application of the think pair share model on student learning outcomes in history learning in class X SMAN 1 Lareh Sago Halaban.This paper in collecting data using quasi-experimental techniques and also with descriptive, where in addition to the figures obtained also from observations and strengthened by interviews. From the analysis obtained t count = 18.43 and t-table = 1.73 where 1.73 <18.43> 1.73 which means the hypothesis is accepted at the 95% confidence level (α = 0.05). Thus it can be concluded that, there is a positive effect of the model of cooperative learning in the type of think pair share on student learning outcomes in history learning at X SMAN 1 Lareh Sago Halaban. Keywords: Problems, Think Pair Share Learning Models, Learning Outcomes


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


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