scholarly journals Study of Video Games as Alternative Teaching Media In Covid-19 Pandemic Era

2021 ◽  
Vol 6 (1) ◽  
pp. 30-40
Author(s):  
Pandu R Utomo

Technology has a direct impact on human’s behaviors and lifestyles in Covid-19 pandemic era. Various sectors such as education and economy adapted technology-based remote work and study. With the existence of remote  study, the educational world will still face some issues related to the study effectiveness which requires students’ initiatives in the process. This research’s aim is to explore video game's potential as an alternative education method to solve those issues. Also, it is to study the reason why videogames are considered as a solution for remote study’s challenges during this pandemic. A study method towards related literature was used in this research. Conclusion achieved from this research is that videogames are able to stimulate students’ initiatives in exploring learning materials. Video games gave play-like learning experience and thus, reduced the stress on the students during remote study. However, the result still needs further study to achieve realistic methods that can be applied in the field.  Keywords: Game, Remote Study, Pandemic

Author(s):  
Gibran Garcia ◽  
Insung Jung

Previous studies have revealed that when video gamers, or users of three-dimensional (3D) virtual worlds, display intense concentration coupled with an emotional engagement in their undertaking, they are affected by multisensory stimuli. This can lead to developing a feeling of detachment from the physical world, which, in turn, can lead to high levels of participation and engagement. Notwithstanding these results, it remains unclear as to whether students can experience the same kind of immersion in two-dimensional (2D) platform-based online collaborative learning spaces as has been achieved in video games and 3D worlds and, if they actually can, which features would lead to similar levels of increased engagement. This study is one of the first attempts to investigate the immersion experiences of students engaged in two 2D online collaborative learning platforms, one text-based and the other video-based. Data from eight students revealed that key features of immersion observed in video games and 3D worlds also appeared during the online collaborative activities but that the way such immersion was perceived by the students was greatly affected by the characteristics of the individual platform. When emotional engagement was considered, empathy was found to play an important role in the participants’ immersion experiences. Implications for practice or policy: Text-based platforms could be effective in motivating students to focus more on the postings, while video-based platforms may be more effective in generating empathy with others through observation of body language. When selecting a communication platform for online collaboration, sensory stimuli of the platform should be carefully examined. Empathy could be developed prior to an online collaborative activity so that students reflect on their thoughts and consider others’ feelings for a more immersive learning experience.


Author(s):  
Steve Hogg

Facebook has become the students’ communication tool of choice. Instant messaging and online presence and the fact the “everyone you know” is on Facebook makes email look slow and clunky. Tutors may well be Facebook users themselves for those very same reasons, and as a way of keeping in touch with friends and family. Indeed, not to have a Facebook and Twitter account may be seen to be out of touch. At the same time, the Virtual Learning Environment (VLE) is embedded deeply into the higher education landscape. The VLE is an integral part of the student learning experience. The role of the VLE is well established and recognized as the place the students go to access learning materials associated with their unit of study. The VLE used at Southampton Solent University, UK, is MyCourse. A look at the patterns of usage of a selection of media students at SSU suggests that students access the VLE periodically, between classes, to review or preview learning materials and to review assignment briefs. However, by contrast, the students are connected to Facebook for long periods of the day. The VLE offers communication and collaboration tools, but does the “always connected, always checking in” nature of Facebook provide a more effective way of facilitating communication and collaboration? Similarly, the VLE offers the facility to share work via forums and message boards. However, do the instant update, commenting, and like features, combined with the fact that Facebook is a place the students choose to go, have an impact on student motivation if work is shared on a Facebook group?


Author(s):  
Basma Salameh ◽  
Ahmad Ewais ◽  
Osama Salameh

<p class="0abstract">Use of mobile devices among nursing students is recently a widespread approach. Integrating mobile devices in education can improve the quality of nursing education by engaging students in learning experience. The present study aims at investigating theeffect of using Mobile Learning (M-learning) on students’ academicachievements and satisfaction. Therefore, quasi-experimental design was used. The study included 104 students who were enrolled in a critical care course at the faculty of Nursing. During the study, the participant were divided into control and experimental groups. The experimental group 52 students were able to use a developed mobile application, which includes learning materials and multimedia resources, dedicated to critical care course.  On the other hand, control group 52 students were able to explore the classical learning materials form the course. The study included students’ attitudes, students’ satisfaction, and students’ academic achievements. Differences between the two groups were considered significant as the result was p &lt; 0.05. The obtained results showed significance difference between pre-post quizzes achievements between the experimental and control group (p&lt;0.000). Additionally, 76% of the students were satisfied with using M-learning. The study revealed that there was improvement in the student academic achievements and satisfaction when integrating mobile learning into nursing education<span>.</span></p>


2020 ◽  
Vol 14 (3/4) ◽  
pp. 209-218 ◽  
Author(s):  
Jennifer Van Allen ◽  
Stacy Katz

Purpose Open Educational Resources (OER) are learning materials openly licensed so that others may retain, reuse, revise, remix or redistribute (the 5Rs) these materials. This paper aims to raise awareness of OER by providing a rationale for using these learning materials and a strategy for educators to get started with OER during the collective crisis and beyond. Design/methodology/approach Using a broad research base and anecdotes from personal experience, the authors make the case that OER improves student access to learning materials and improves the learning experience in both PK-12 and higher education contexts. Findings The authors define and describe the benefits of OER to provide practical suggestions educators can implement during the pandemic and beyond. Practical implications To support educators in finding and using OER, this paper highlights repositories that include a breadth of various learning materials across subject areas and educational contexts. The authors provide specific suggestions for finding, personalizing and contextualizing OER. Originality/value This work not only provides an overview of OER with particular considerations for educators during the COVID-19 pandemic but also makes the case that OER should be integrated into classrooms beyond the pandemic.


Author(s):  
Mark Fenwick ◽  
Joseph A. McCahery ◽  
Erik P. M. Vermeulen

Abstract Coronavirus is the first global crisis of a digital age and the divergence in policy responses reflects the challenge of navigating an unprecedented global situation under conditions of enormous uncertainty. We ask what lessons can be learned from this experience and identify two, both of which push against mainstream interpretations of recent events. First, and contrary to the view that the crisis exposed social media and Big Tech as a source of dangerous misinformation that needs to be regulated more strictly, the paper argues that the less mediated spaces of the Internet—social media and Twitter, in particular—played an essential role in triggering a more effective policy response based around social distancing, lockdown, and containment. Second, and contrary to the view that things will go back to normal once the worst of the crisis has passed, the paper argues that, as a direct result of lockdown, the status quo has been shifted across multiple sectors of the economy. Three examples of this shift are introduced, notably the forced experimentation with digital technologies in education and health, the increased use of remote work in many companies, and a reduction in environmentally harmful behavior and decrease in pollution levels. The long-term effects of this ‘reset’ are impossible to predict, but a quick return to the ‘old normal’ seems unlikely. The paper concludes with the suggestion that this reset has created a unique historical opportunity for the reappraisal of regulatory approaches across multiple domains and exposed the need for regulatory models better aligned to a less mediated, more decentralized world. COVID-19 is a global tragedy, but—given that it has happened—it should be used as a learning experience to re-imagine a better, more socially, and environmentally responsible future.


2018 ◽  
Vol 10 (2) ◽  
pp. 194-203
Author(s):  
Catherine Peck ◽  
Frederique Bouilheres ◽  
Melanie Brown ◽  
Carol Witney

Purpose The purpose of this paper is to overview an institution wide accessibility project undertaken at the Vietnam locations of a transnational Australian university, and the significance of this initiative in symbolising the organisation’s commitment to inclusion and diversity. The project implemented universal accessibility standards for learning materials across all courses delivered at the university. This facilitated an easier in-class and online learning experience for students with a broad range of print disabilities, visual or hearing impairments, and a range of other learning differences or disabilities. Design/methodology/approach The implementation of this project entailed three concurrent streams of activity which the authors describe in this paper. These included development of accessibility standards and processes for conversion of the existing learning materials, a sustained awareness raising campaign for staff and students, and integration of the accessibility standards into induction, support and development activities. Findings The process of establishing the technical foundations for inclusion through a focus on accessibility prompted rich dialogue with staff and students around inclusive practices. Many staff working in professional and non-teaching roles voluntarily adopted the standards to promote an inclusive workplace. Capability building activities for high school teachers were also conducted for the Vietnamese Department of Education & Training. Originality/value The approach outlined in this case is highly transferable, and provides a practical roadmap for achieving accessibility and promoting an inclusive environment. The strategies described through the lens of Kotter’s (1996) process for leading change in this paper can be applied by higher education institutions internationally.


2020 ◽  
Vol 10 (2) ◽  
pp. 460-470
Author(s):  
Nurmala Elmin Simbolon ◽  
Yusnita Febrianti

The use of YouTube resources as learning materials becomes increased in English language teaching (ELT), especially when implementing the content-based instruction (CBI) approach. In addition to its importance during the recent global restriction caused by the Corona Virus Disease (COVID-19), one of the benefits of using YouTube is perceived to provide authentic learning, which can improve the student learning experience, hence prepare graduates in the future career. While several studies have shown the benefits of using videos in ELT classrooms, this study argues that consideration for suitability and relevance of the visual materials should include the contained meaning potentials; experiential, interpersonal, and textual aspects. The study analyzed three videos used as teaching and learning materials in a Maritime English course at a vocational university where the research was conducted. Foregrounded by SFL theories, the analysis of the videos utilized Multimodal Video Analysis (MMA) Software to present a selection process of teaching and learning materials in the form of YouTube videos. Findings show the specifics of the meaning potentials in the videos used for the teaching and learning materials of the Maritime English course. The results also highlight the positive qualities and drawbacks identified in the videos. Additionally, the findings of the study provide guidelines for selecting video materials suitable and relevant to the Maritime English course in vocational higher education in Indonesia.


Author(s):  
Saher F. Ali ◽  
Mark A. Schier

Swinburne University of Technology (SUT) has a large student cohort undertaking anatomy and physiology as part of their core curriculum. Large student cohorts (> 300) impact on the quality and amount of feedback students receive. Teaching and learning materials for students are generally necessary as part of the learning process, and also assist the instructor. This study evaluated whether the introduction of a student laboratory manual enhances student learning and the feedback they receive in the unit of Anatomy and Physiology. It also evaluated the addition of a teaching guide in the teaching experience of tutors in the unit. Anonymous online student and tutor surveys were conducted. Questions regarding the content, presentation and educational value were included in the survey. Students overwhelmingly responded positively to the student laboratory manual. They also believed the amount and quality of feedback received during the unit from their tutor was beneficial to their learning. Students also reported that having a hard copy of their laboratory manual enhanced their learning experience. Therefore, in conclusion the student laboratory manual is a positive introduction into the curriculum of anatomy and physiology. It also identifies potential areas of improvement for the anatomy and physiology curriculum.


2017 ◽  
Vol 7 (3) ◽  
pp. 291
Author(s):  
Encarnación Reyes ◽  
Alejandro Enfedaque ◽  
Jaime C. Gálvez

There is little doubt that student motivation is essential in providing a beneficial learning experience. One way to provide such motivation is to stimulate it through the most suitable methods of assessment. This paper shares the experience acquired by the authors - university lecturers in Civil Engineering at the Universidad Politécnica de Madrid – both through their assessment methods and the feedback received via the Moodle platform. Over the last eight years the authors have introduced increasingly dynamic methods in their teaching and assessment, with highly satisfactory results being obtained. Over the last three academic years a test through co-assessment has been added and during the two an assessment exercise implemented through the Moodle platform. Each test has a weight of 5% of the final mark for the module. After sitting the respective Moodle test, the students filled in a questionnaire that sought their views not only on the teaching methods but also on how motivational they found such methods. As expected, the results showed that the students considered the internet-based Moodle platform to be useful. However, the most notable finding was that the majority felt that alternative teaching and assessment methods such as, among others, cooperative learning, were those that were most beneficial to their learning experience.


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