scholarly journals Designing Games to Motivate Student Cohorts through Targeted Game Genre Selection

Author(s):  
Penny de Byl ◽  
Jeffrey E. Brand

The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts. By identifying which academic outcomes best align with the motivations and learning styles of students and which game genres are best suited to those motivations and outcomes, the authors elucidate a typology to assist serious game designers’ and educators’ pursuits of games that both engage and instruct. The result will guide the implementation of games in the classroom by linking game genre and game mechanics with learning objectives, and therefore enhance learning and maximise education outcomes through targeted activity.

Author(s):  
Jennifer M. Seddon ◽  
Brenda McDonald ◽  
Adele L. Schmidt

<span>Problem and/or scenario-based learning is often deployed in preclinical education and training as a means of: (a) developing students' capacity to respond to authentic, real-world problems; (b) facilitating integration of knowledge across subject areas, and; (c) increasing motivation for learning. Six information and communication technology (ICT) supported, scenario-based learning (SBL) problems using case studies that integrated information across subject areas were implemented in a second-year genetics course for undergraduate veterinary science students and linked to educational outcomes. On a post-implementation questionnaire, students appreciated the use of authentic scenarios but login records indicated variable engagement among students. Comparison of learning outcomes from SBL-supported and non-SBL-supported content (within and across student cohorts) indicated that exposure to SBL generated quantifiable improvements in learning in both high and low ability students. Despite this, students did not perceive that the SBL activities improved their learning. Thus, ICT-supported SBL have the potential to reinforce connectivity of content across a range of pre-clinical courses, but to facilitate a genuine novice to expert transition may require consideration of students' perceptions of scenario relevance, their confidence, and how students of differing learning styles engage with such activities.</span>


2016 ◽  
Vol 9 (2) ◽  
Author(s):  
Kairul Anwar ◽  
Harun Sitompul

Abstrak: Tujuan penelitian ini adalah untuk mengetahui apakah hasil belajar siswa yang diajarkan dengan metode pembelajaran hypnoteaching lebih tinggi dari siswa yang diajarkan dengan metode pembelajaran ekspositori, hasil belajar Hadits siswa yang memiliki gaya belajar visual lebih tinggi dari siswa yang memiliki gaya belajar kinestetik, dan interaksi antara metode pembelajaran dan gaya belajar dalam memberikan pengaruh terhadap hasil belajar Hadits. Metode penelitian menggunakan quasi eksperimen dengan desain penelitian faktorial 2x2. Teknik analisis data menggunakan ANAVA dua jalur pada taraf signifikan α = 0,05. Temuan penelitian menunjukkan : (1) hasil belajar Hadits siswa yang diajar dengan metode pembelajaran hypnoteaching lebih tinggi dibandingkan siswa yang diajar dengan metode pembelajaran ekspositori, (2) hasil belajar Hadits siswa yang memiliki gaya belajar visual lebih tinggi dibandingkan dengan hasil belajar Hadits siswa yang memiliki gaya belajar kinestetik, dan (3) Terdapat interaksi antara metode pembelajaran dan gaya belajar dalam mempengaruhi hasil belajar Hadits siswa. Siswa yang memiliki gaya belajar visual memiliki hasil belajar lebih tinggi jika dibandingkan dengan siswa yang memiliki gaya belajar kinestetik yang di ajar dengan metode pembelajaran hypnoteaching. Kata Kunci: metode pembelajaran dan gaya belajar terhadap hasil belajar hadits Abstract: The purpose of this study was to determine whether the learning outcomes of students who are taught by the teaching methods hypnoteaching higher than students taught with methods expository, learning outcomes Hadith students who have a visual learning style higher than students who have a kinesthetic learning style, and interaction between teaching methods and learning styles in giving effect to the learning outcomes Hadith. The research method using a quasi-experimental design with a 2x2 factorial study. Data were analyzed using ANOVA two lanes on the significant level α = 0.05. The findings show: (1) the learning outcomes Hadith students who are taught by the teaching methods hypnoteaching higher than students taught with methods expository, (2) learning outcomes Hadith students who have a visual learning style more than in the learning outcomes Hadith students who have kinesthetic learning style, and (3) There is an interaction between teaching methods and learning styles in influencing student learning outcomes Hadith. Students who have a visual learning style education outcomes are higher when compared with students who have a learning style that kinesthetic learning methods in teaching with hypnoteaching. Keywords: teaching methods and learning styles on learning outcomes hadith


Author(s):  
Ani Munirah Mohamad ◽  
Anis Shuhaiza Md Salleh ◽  
Rafizah Abu Hassan

With technological advancement and industrial revolution 4.0, teaching and learning, particularly in a higher learning institution, would definitely face challenges, not only to learners but also to teachers. One of the challenges faced by teachers is the learning styles of learners in this era. As learning styles and preferences may differ from one individual to another, understanding the learners is crucial so that the design and formulation of the teaching lessons, activities, and assessment for the course would suit the learners’ learning styles and meet the course learning outcomes. Hence, by employing a mixture of quantitative and qualitative methods, a VARK survey has been administered on 77 first-year law students of one higher learning institution in Malaysia to identify the learners’ learning styles. Their preference in terms of how they learn best and what type of activities that suit them most for their learning process can be assessed. Considerably, the survey would assist the researchers in profiling the learners into groups based on their respective learning styles, particularly visual (V), auditory (A), reading/writing (R) or kinesthetics (K). This article emphasizes on the importance of understanding learners for any given course, generally, and harnessing the power of VARK survey in assisting the teachers to understand their learners better. Being able to understand the learning styles of the learners, the teachers would be able to structure and plan the teaching lessons to suit the styles of the learners. Consequentially, the learning objectives of the course would be met.


2010 ◽  
Author(s):  
Elizabeth Lazzara ◽  
Davin Pavlas ◽  
Wendy Bedwell ◽  
Kyle Heyne ◽  
Eduardo Salas

2018 ◽  
Vol 2 (1) ◽  
pp. 65-69
Author(s):  
Moh Fachri

Learning process is the most important part in education as an effort to mature learners, The success of the learning process becomes a benchmark achievement of learning objectives. To know the achievement of the success of learning objectives, it must be done evaluation / assessment. In particular the purpose of evaluation to determine the progress of learning outcomes of learners after following the learning, as well as to determine the level of effectiveness and efficiency of methods, strategies that teachers use in learning. Evaluation of learning has an important and strategic meaning in education, because the learning process becomes meaningful, as well as its evaluation results can be used as a basis to determine the next step, for teachers, principals, institutions, parents, and government. The importance of learning evaluation can be seen from the approach of the learning process, the characteristics of professional educators, and the institutional approach, but it can also be seen from its purpose, function and principles and the validity and reliability of its evaluation tool.


Akademika ◽  
2017 ◽  
Vol 6 (02) ◽  
pp. 61-70
Author(s):  
Nursanita Nasution ◽  
Acep Nurulah

This study aims to determine the effect of cooperative learning models and studentlearning styles on the results of learning Social Sciences. Conventional learning models thatrely on reading books, multiplying practice exercises, teacher explanations in the classroom,students are expected to be more diligent in practicing questions suspected of influencingsocial studies learning outcomes. Conventional models are considered to be less than optimal,because basically students will easily feel bored because they have to open sheets per sheetby understanding the contents of the book and listening to the teacher's explanation in frontof the class verbally.This study uses an experimental comparison method containing activities planned and carriedout by researchers, 2x2 factorial design in this study to find out whether there are differencesin social studies learning outcomes between students who obtain learning with cooperativelearning models and students who obtain conventional learning. The population in this studywere all eighth grade students of Al-Kamil Middle School Islamic Boarding School in CianjurRegency, West Java. Affordable population there are eighth grade students of Al-KamilMiddle School Islamic Boarding School District. Cianjur numbered 120 students. The resultsof this study indicate that there is an interaction effect between learning models and learningstyles on the results of social studies learning at Al-Kamil Middle School Islamic BoardingSchool. Learning outcomes of students who have independent learning styles and followcooperative learning models are higher than students' learning outcomes that followconventional learning models. Likewise the learning outcomes of students who havedependent learning styles and follow cooperative learning models are higher than students'learning outcomes that follow conventional learning models


2021 ◽  
Vol 21 (1) ◽  
Author(s):  
Meysam Siyah Mansoory ◽  
Mohammad Rasool Khazaei ◽  
Seyyed Mohsen Azizi ◽  
Elham Niromand

Abstract Background New approaches to e-learning and the use of virtual reality technology and serious game in medical education are on the rise. Therefore, the purpose of this study was to compare the effectiveness of lecture method and virtual reality-based serious gaming (VRBSG) method on students learning outcomes about the approach to coma. Methods We adopted a randomized trial method for this study and selected 50 medical students dividing them into experimental and control groups. Students’ learning outcome was measured with a 10-item test. Serious game usability scale was used to evaluate the usability of the serious game. Descriptive and inferential statistics were used for data analysis by SPSS-22 software. Results Students’ familiarity with e-learning and VRBSG was low. The mean usability of a VRBSG was 126.78 ± 10.34 out of 150. The majority of students were eager to be instructed through VRBSG. The mean score of learning outcomes in the experimental group was significantly higher than the control group (t = − 2.457, P = 0.019). Conclusion Students’ learning outcomes in the VRBSG group in the test approach to coma were significantly better than the lecture group. The usability of the serious game instruction method was high. Taken together, instruction through VRBSG had an effective role in medical students’ learning.


2020 ◽  
pp. bmjstel-2020-000634
Author(s):  
Stephanie O’Regan ◽  
Elizabeth Molloy ◽  
Leonie Watterson ◽  
Debra Nestel

BackgroundSimulation is reported as an appropriate replacement for a significant number of clinical hours in pregraduate programmes. To increase access for learners, educators have looked to understanding and improving learning in observer roles. Studies report equivalent learning outcomes and less stress in observer roles. However, reports on the prevalence, use and perceived value of observer roles from the educator’s perspective are lacking.MethodsAn exploratory survey for Australian and New Zealand (ANZ) simulation educators based on literature findings was developed and piloted with a small sample (n=10) of like subjects for language, clarity, skip logic and completion time. The final survey comprised 36 questions. Quantitative data were analysed using Pearson’s chi-squared test, Welch’s ANOVA and exploratory factor analysis. Select qualitative data were analysed using content analysis and summarised with frequency counts and categorisation.ResultsTwo hundred and sixty-seven surveys were completed, with 221 meeting criteria for analysis. The observer role is widely used in ANZ and most learners experience both hands-on and observer roles. The location of observers is dependent upon several factors including facility design, learner immersion, scenario design and observer involvement. Verbal briefings and/or other guides are provided to 89% of observers to direct their focus and 98% participate in the debrief. Educators value observer roles but tend to believe the best learning is hands-on.ConclusionsThe learning in observer roles is less valued by educators than hands-on roles. Focused observation provides opportunities for noticing and attributing meaning, an essential skill for clinical practice. Learning spaces require consideration of scenario design and learning objectives. Scenario design should include objectives for observer roles and incorporate the observer into all phases of simulation. Attention to these areas will help promote the value of the different type of learning available in observer roles.


2016 ◽  
Vol 40 (2) ◽  
pp. 111-127 ◽  
Author(s):  
Vishal Arghode ◽  
Jia Wang

Purpose – This study aims to explore the phenomenon of training engagement from the trainers’ perspective. Specifically, two questions guided this inquiry. First, how do trainers define engagement in the training context? and What strategies do trainers use to engage trainees? Design/methodology/approach – The collective case study approach was adopted for this qualitative study. Seven cases were selected for in-depth analyses. Data were collected through individual, face-to-face interviews and analyzed using the constant comparative analysis method. Findings – Major findings suggest that engaging training practices take various forms. They include being trainee-centered, maximizing learning through entertaining and interesting instruction, accommodating different learning styles, eliciting trainee participation by creating an encouraging learning environment and connecting with trainees by building rapport early in a training session. Research limitations/implications – The small sample limits the generalizability of the findings. However, this study expands training literature by focusing on an under-explored research area, the role of engaging trainees in maximizing learning outcomes. Practical implications – For trainers, this study offered some specific strategies they can use to engage learners in the training context to achieve desired learning outcomes. In addition, the seven cases selected for this study may be used as a benchmark against which both experienced and novice trainers compared their own practices. Originality/value – This is one of very few qualitative studies with a focus on emotional aspects involved in training. The rich data from this study shed light on areas for future improvement, particularly regarding how to effectively engage trainees to maximize learning outcomes.


2020 ◽  
Vol 1 (1) ◽  
pp. 89-100
Author(s):  
Agung Prihatmojo

The media is a communication tool for teacher interaction with students which is a series of teaching and learning activities in schools. In the learning process the teacher has obstacles in conveying knowledge to students. The teacher needs media to be able to help attract the attention of students so that learning objectives are achieved. Picture card learning media can help teachers effectively achieve learning objectives in the teaching and learning process. This study applies a picture card learning media to students in class V SD Negeri 4 Tanjung Aman. The aim is to find out the improvement in student learning outcomes after the teacher applies the pictorial card learning media to fifth grade students of SD Negeri 4 Tanjung Aman. In this study using a design that is the Initial Test - The Final Group Single Test (The One Group Pretest - posttest). The learning outcomes in this study were obtained by the fifth grade students before and after the implementation of the pictorial card media, to find out the improvement in the learning outcomes of the fifth grade students of SD Negeri 4 Tanjung Aman. shows that the mean or posttest average is higher than the pretest. Mean posttest 62.22 and mean pretest 46.25, so there is an increase in learning outcomes after the application of the pictorial card media to fifth grade students of SD Negeri 4 Tanjung Aman.


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